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Friday, April 1st, 2016

 

Substance Painter for Lightwave Users- Volume #6- Normal Map Secrets

In this sixth volume 3D Instructor Adam Gibson introduces the 3D student to how Normal Maps work within Substance Painter 2. Some of the topics covered: Height Map to Normal Map Conversion, Normal Map Alpha Brushes, PB Texture Baker Plugin for Lightwave, Creating Input Normal Maps, Height Map Strength (Positive/Negative), Normal Sculpting Tips, Combining Height and Normal Channels. Table of Contents for Volume #6 Chapter 1- Intro Chapter 2- Normal Map Concepts Chapter 3- High-Poly to Low-Poly Normal Map Baking Concepts (Part One) Chapter 4- High-Poly to Low-Poly Normal MapRead More