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Substance Painter for Lightwave Users- Volume #6- Normal Map Secrets

In this sixth volume 3D Instructor Adam Gibson introduces the 3D student to how Normal Maps work within Substance Painter 2.

Some of the topics covered: Height Map to Normal Map Conversion, Normal Map Alpha Brushes, PB Texture Baker Plugin for Lightwave, Creating Input Normal Maps, Height Map Strength (Positive/Negative), Normal Sculpting Tips, Combining Height and Normal Channels.

Table of Contents for Volume #6SP_LW_Users_Vol_6_Pic_03

Chapter 1- Intro

Chapter 2- Normal Map Concepts

Chapter 3- High-Poly to Low-Poly Normal Map Baking Concepts (Part One)

Chapter 4- High-Poly to Low-Poly Normal Map Baking Concepts (Part Two)

Chapter 5- Baking Input Normal Using High-Poly to Low-Poly in Substance PainterSP_LW_Users_Vol_6_Pic_04

Chapter 6- Baking Input Normal Using High-Poly to Low-Poly Using PB Texture Baker

Chapter 7- How to Use the New Orthagonal Views in Substance Painter 2

Chapter 8- Converting Height Channels to Normal Map Inputs

Chapter 9- Converting Normal Channels to Normal Map Inputs

Chapter 10- Tips and Tricks (More Normal Map Creation Secrets)SP_LW_Users_Vol_6_Pic_02

Chapter 11- Final

 

Running Time:  3 hrs. 21 mins.

High Quality (Screen-Res 1920 x 1080 pixels)

Video Format: MP4 (.mp4)

Level: Beginner

$19.00 US






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