Substance Painter for Lightwave Users- Volume #6- Normal Map Secrets

Substance Painter for Lightwave Users- Volume #6- Normal Map Secrets

Apr 1, 2016

In this sixth volume 3D Instructor Adam Gibson introduces the 3D student to how Normal Maps work within Substance Painter 2.

Some of the topics covered: Height Map to Normal Map Conversion, Normal Map Alpha Brushes, PB Texture Baker Plugin for Lightwave, Creating Input Normal Maps, Height Map Strength (Positive/Negative), Normal Sculpting Tips, Combining Height and Normal Channels.

Table of Contents for Volume #6SP_LW_Users_Vol_6_Pic_03

Chapter 1- Intro

Chapter 2- Normal Map Concepts

Chapter 3- High-Poly to Low-Poly Normal Map Baking Concepts (Part One)

Chapter 4- High-Poly to Low-Poly Normal Map Baking Concepts (Part Two)

Chapter 5- Baking Input Normal Using High-Poly to Low-Poly in Substance PainterSP_LW_Users_Vol_6_Pic_04

Chapter 6- Baking Input Normal Using High-Poly to Low-Poly Using PB Texture Baker

Chapter 7- How to Use the New Orthagonal Views in Substance Painter 2

Chapter 8- Converting Height Channels to Normal Map Inputs

Chapter 9- Converting Normal Channels to Normal Map Inputs

Chapter 10- Tips and Tricks (More Normal Map Creation Secrets)SP_LW_Users_Vol_6_Pic_02

Chapter 11- Final

 

Running Time:  3 hrs. 21 mins.

High Quality (Screen-Res 1920 x 1080 pixels)

Video Format: MP4 (.mp4)

Level: Beginner

$19.00 US

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