May 1, 2016
In this start to finish project-based training Adam Gibson demonstrates how to sculpt extensive Normal Map detail on a Sci-fi Drop Ship in Substance Painter 2.
Everything from creating sci-fi panels, nurnies, and right down to the rivots is shown.
Topics: Blocking-Out Sci-Fi Style Panels, Model Flow, Baking Color ID Maps in Lightwave using PB Texture Baker, Alpha Brushes, Layers, Texture Sets, Project Set-Up, Wire-Frame Mode, Baking Out a Final Input Normal Map and Tips & Tricks.
This tutorial is a great way to get you up and started with first Substance Painter Project.
Chapter 1- Intro
Chapter 2- Drop-Ship Project Orientation
Chapter 3- Model Preparation in Lightwave and Color ID Baking (PB Texture Baker)
Chapter 4- Setting-Up Height Layer and Normal Layers in Substance Painter
Chapter 5- Wing Panel Creation
Chapter 6- Top and Bottom of Wings
Chapter 7- Front Wing Panels
Chapter 8- Cockpit Base Panel Creation
Chapter 9- Fin (Top/Rear) Details
Chapter 10- Soldier Compartment Panel Details
Chapter 11- Engine Compartment Details (Part One)
Chapter 12- Engine Compartment Details (Part Two)
Chapter 13- Thrusters Detail Creation
Chapter 14- Soldier Compartment Door Detailing
Chapter 15-Wing Rotator Detail Creation
Chapter 16- Panel Clean-Up
Chapter 17- Normal Map Brush Stamp
Chapter 18- Alpha Brush Detailing (Part One)
Chapter 19- Alpha Brush Detailing (Part Two)
Chapter 20- Adding Handles
Chapter 21- Adding Rivots/Bolts
Chapter 22- How to Create and Input Normal Map
Chapter 23- Final
Running Time: 5 hrs. 1 min.
High Quality (Screen-Res 1920 x 1080 pixels)
Video Format: MP4 (.mp4)