Iron Sky Based Tutorials Coming soon from Liberty3d

Iron Sky Based Tutorials Coming soon from Liberty3d

Jan 15, 2012

Two great things have happened in 2011 and continue on into 2012. First of all, NewTek announced LightWave 11 in LA back in November and we expect to see it released very shortly. The second was the completion of the VFX work for the Finnish Feature Film Sci/Fi Dark Comedy – Iron Sky. These two events are deeply linked together because LightWave was a...

Iron Sky – Mission Complete

Iron Sky – Mission Complete

Dec 21, 2011

After 7+ months of working on Iron Sky in Finland at Energia Productions, I’m finally back in Vancouver. With this said special awesome thanks to Samuli and his team at Energia and to Tuomas Kankola, Lee Stringer, Luke Whitehorn and the rest for making the experience great. With just a few small things to tidy up, our job is done and come April 4th, 2012...

Iron Sky – Day 211

Iron Sky – Day 211

Dec 11, 2011

Tuomas has left the building and after a brisk walk down to the train station with him, he’s off to Helsinki and now done with Iron Sky. One of his last shots seems to have problems rendering on the farm but this really isn’t too much of a surprise at the movement. The network in the energia office has been on the fritz for the past 3 days. So that...

Lightwave 10.1 – Rigging a Human: Project Biped

Lightwave 10.1 – Rigging a Human: Project Biped

Dec 5, 2011

In this 14 hour video training course for beginner LightWave3D students, Instructor Adam Gibson shows the essential basics to rig humanoid characters for posing and animation. Detailed demonstration of how to build/edit a complete skeletal structure with skelegons/bones, weight-mapping, bone parenting, model modification/adjustments, test deformations, adding...

Iron Sky – Day 206

Iron Sky – Day 206

Dec 5, 2011

Luke has escaped from the clutches of this production and gone home to England today. Lucky bastard, except for the England part. The rest of us are here doing the last of the last bits. It’s all just pretty much render power vs. man power at this point. That and smart approaches to what seemed like nearly impossible problems. Tuomas has come up with an...