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	<title>Liberty3D.com</title>
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	<link>http://www.liberty3d.com</link>
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		<title>The stupid things distributors do.</title>
		<link>http://www.liberty3d.com/2012/05/the-stupid-things-distributors-do/</link>
		<comments>http://www.liberty3d.com/2012/05/the-stupid-things-distributors-do/#comments</comments>
		<pubDate>Thu, 17 May 2012 04:41:09 +0000</pubDate>
		<dc:creator>kat</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Iron Sky]]></category>
		<category><![CDATA[Stasys]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[NewTek]]></category>
		<category><![CDATA[Revolver]]></category>
		<category><![CDATA[stasys]]></category>

		<guid isPermaLink="false">http://www.liberty3d.com/?p=4677</guid>
		<description><![CDATA[There are several great and then not so great distribution companies out there when it comes to feature film and TV, game and other media distribution. Having dealt with many companies in the past from the absolute bottom of the barrel to the absolute top of the food chain in my career in movies music [...]]]></description>
			<content:encoded><![CDATA[<p>There are several great and then not so great distribution companies out there when it comes to feature film and TV, game and other media distribution. Having dealt with many companies in the past from the absolute bottom of the barrel to the absolute top of the food chain in my career in movies music and microcode catagories, Revolver in the UK seems to be among the worst if not dumbest distributor I have had the pleasure to deal with, even if it is just through proxy via my good friends over at Blind Spot and Energia who made Iron Sky.</p>
<p>Check this bullshizen out!</p>
<p><a title="Fuck you Revolver." href="http://www.ironsky.net/site/iron-sky-team-does-not-approve-the-uk-release-strategy/">http://www.ironsky.net/site/iron-sky-team-does-not-approve-the-uk-release-strategy/</a></p>
<p>Needless to say, when it comes to &#8220;Stasys&#8221; I want nothing to do with short sighted idiots like the people at Revolver or anywhere else who would pull a fast one like this. There is NO logic to what they are doing except that they are morons and have no clue as to what the film&#8217;s potential is.</p>
<p>But then again, this is a release in a country that had a comedy skit that was incredibly popular and dealt with the simple phrase &#8220;Don&#8217;t mention the WAR!&#8221; via Faulty Towers. Maybe Luke can chime in about how much these people are complete &#8220;twats&#8221; for screwing the Iron Sky release up like this. I&#8217;m sure he was going to go and see it theaters with family and friends and scwacks of other people. That alone would ensure it would do better than Zombie hooker strippers or whatever.</p>
<p>Cheerio.</p>
<p>Kat</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>$1000 and counting for Stasys!</title>
		<link>http://www.liberty3d.com/2012/05/1000-and-counting-for-stasys/</link>
		<comments>http://www.liberty3d.com/2012/05/1000-and-counting-for-stasys/#comments</comments>
		<pubDate>Tue, 15 May 2012 02:00:09 +0000</pubDate>
		<dc:creator>kat</dc:creator>
				<category><![CDATA[Stasys]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[Daz]]></category>
		<category><![CDATA[Iron Sky]]></category>
		<category><![CDATA[ironsky]]></category>
		<category><![CDATA[Kat]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Motioncapture]]></category>
		<category><![CDATA[NewTek]]></category>
		<category><![CDATA[S3D]]></category>
		<category><![CDATA[stasys]]></category>
		<category><![CDATA[stereoscopic]]></category>

		<guid isPermaLink="false">http://www.liberty3d.com/?p=4674</guid>
		<description><![CDATA[We have passed the $1000 USD mark now for the Indiegogo.com campaign for &#8220;Stasys&#8221; but we are still a long ways to go before we reach our goal. We need you to contribute now and share the link to the project &#8211; http://www.indiegogo.com/stasys-series with everyone you know. If we can break the 5000 dollar mark [...]]]></description>
			<content:encoded><![CDATA[<p>We have passed the $1000 USD mark now for the <a title="Help us get Stasys made! Contribute now!" href="http://www.indiegogo.com/stasys-series" target="_blank">Indiegogo.com </a>campaign for &#8220;Stasys&#8221; but we are still a long ways to go before we reach our goal. We need you to contribute now and share the link to the project &#8211; http://www.indiegogo.com/stasys-series with everyone you know. If we can break the 5000 dollar mark in the next 14 days I believe that will push us into a new realm of the Indiegogo world and bring in outside interest to help carry the funding the rest of the way.</p>
<p>Now is the time to pick up a perk for the campaign in the form of a downloadable episode, script PDF pack, and more. I will be adding another perk shortly, so be on the look out for it.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Stasys update &#8211; Almost $1000 raised!</title>
		<link>http://www.liberty3d.com/2012/05/stasys-update-almost-1000-raised/</link>
		<comments>http://www.liberty3d.com/2012/05/stasys-update-almost-1000-raised/#comments</comments>
		<pubDate>Wed, 09 May 2012 06:42:02 +0000</pubDate>
		<dc:creator>kat</dc:creator>
				<category><![CDATA[Official]]></category>
		<category><![CDATA[Stasys]]></category>
		<category><![CDATA[17]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Ark]]></category>
		<category><![CDATA[Ark17]]></category>
		<category><![CDATA[Indiegogo]]></category>
		<category><![CDATA[Kat]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[NewTek]]></category>
		<category><![CDATA[stasys]]></category>

		<guid isPermaLink="false">http://www.liberty3d.com/?p=4666</guid>
		<description><![CDATA[We got a big jump in funding today for Stasys. We are now at $898.00 USD raised to go towards the pilot, but we need your help in spreading the word to everyone you know. We have 85 days left to raise a total of $17,500 so while there is still time we are still [...]]]></description>
			<content:encoded><![CDATA[<p>We got a big jump in funding today for Stasys. We are now at $898.00 USD raised to go towards the pilot, but we need your help in spreading the word to everyone you know.</p>
<p>We have 85 days left to raise a total of $17,500 so while there is still time we are still a long ways off from meeting our goal, so don&#8217;t hesitate in contributing today. Even a few dollars helps because it attracts the attention of other Indiegogo site viewers who will likely contribute as well. So claim a perk now!</p>
<p>Thank you again for all your support.</p>
<p>More details soon about how you can contribute from a VFX/CG artist perspective.</p>
<p>Kat</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Fanboy District 9-inspired texture mapping</title>
		<link>http://www.liberty3d.com/2012/05/fanboy-district-9-inspired-texture-mapping/</link>
		<comments>http://www.liberty3d.com/2012/05/fanboy-district-9-inspired-texture-mapping/#comments</comments>
		<pubDate>Mon, 07 May 2012 10:57:39 +0000</pubDate>
		<dc:creator>kevman</dc:creator>
				<category><![CDATA[FeatureSlider]]></category>
		<category><![CDATA[Liberty Training]]></category>

		<guid isPermaLink="false">http://www.liberty3d.com/?p=4658</guid>
		<description><![CDATA[The final stage in the Inspired by District 9 inspired Fanboy project is finally here...]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;ve been one of those who&#8217;ve followed the previous two products in this <em>District 9-inspired</em> weapon modelling project, then this final product takes the project to completion with photo-realistic texture mapping.</p>
<p>For those who haven&#8217;t done the previous two videos, the 3D object is included (in 5 file formats) with the training so that <em>anybody</em> can follow along!</p>
<p>Kevin Phillips covers the whole process from start to finish using Adobe Photoshop, as well as LightWave 3D.  All assets needed for the project are included, with not only a library of 86 texture/grunge image maps and a set of grunge brushes for Photoshop &#8211; but the 3D model in 5 formats.</p>
<p>You&#8217;re not a LightWave artist? No worries &#8211; you can also enjoy this training as long as your 3D software supports OBJ, 3DS, DAE or FBX format files! (the model&#8217;s been tested and loads in Maya 2011) With a lot of the training related to image creation, you can follow along with the painting process to create outstanding texture maps for this very cool weapon design.<br />
<br style="height: 6px;" />For the next week, you can get <em><strong>20% off the full price</strong> </em> for this title by using the coupon code <strong>ABOUTTIMED9</strong>.  Be in quick to get it at this special release price.<br />
<br style="height: 2px;" /><br />
<em>Note :</em> This product is an approximate 1.1Gb download in 3 files, available immediately after purchase.<br />
<br style="height: 2px;" /></p>
<p style="text-align: right;"><object><form method="post" class="eStore-button-form" action=""  style="display:inline" onsubmit="return ReadForm1(this, 1);"><input type="hidden" name="add_qty" value="1" /><input type="image" src="http://www.liberty3d.com/wp-content/uploads/2010/12/L3D_AddToCart3.png" class="eStore_button" alt="Add to Cart" /><input type="hidden" name="product" value="Fanboy series - Texture painting inspired by District 9" /><input type="hidden" name="price" value="34.99" /><input type="hidden" name="product_name_tmp1" value="Fanboy series - Texture painting inspired by District 9" /><input type="hidden" name="price_tmp1" value="34.99" /><input type="hidden" name="item_number" value="198" /><input type="hidden" name="shipping" value="" /><input type="hidden" name="addcart_eStore" value="1" /><input type="hidden" name="cartLink" value="http://liberty3d.com/feed/" /></form></object><br />
<br />
<strong>US$34.99</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://www.liberty3d.com/2012/05/fanboy-district-9-inspired-texture-mapping/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New product : High Quality Traffic Signs object set</title>
		<link>http://www.liberty3d.com/2012/05/new-product-high-quality-traffic-signs-object-set/</link>
		<comments>http://www.liberty3d.com/2012/05/new-product-high-quality-traffic-signs-object-set/#comments</comments>
		<pubDate>Sun, 06 May 2012 18:45:23 +0000</pubDate>
		<dc:creator>Cobben Charlot</dc:creator>
				<category><![CDATA[FeatureSlider]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[object]]></category>
		<category><![CDATA[store]]></category>

		<guid isPermaLink="false">http://www.liberty3d.com/?p=4641</guid>
		<description><![CDATA[New in our shop is a highly detailed object set of traffic signs for LightWave3D in three variations. Read more for details.]]></description>
			<content:encoded><![CDATA[<p>This object set includes various detailed traffic signs you can use in any commercial or non-commercial production. Each object contains three layers for easy access and polycount awareness.<br />
It also allows to easily create additional traffic signs.<br />
Currently the set includes round, square and triangle signs. Each image file used is 1000&#215;1000 pixels to assure quality for close-ups.</p>
<p><a href="http://www.liberty3d.com/high-quality-traffic-signs-objectset/">Click here to view the detailed product page</a>.</p>
<p>For immediate download : <object><form method="post" class="eStore-button-form" action=""  style="display:inline" onsubmit="return ReadForm1(this, 1);"><input type="hidden" name="add_qty" value="1" /><input type="image" src="http://www.liberty3d.com/wp-content/uploads/2010/12/L3D_AddToCart3.png" class="eStore_button" alt="Add to Cart" /><input type="hidden" name="product" value="High Quality Traffic Signs :: Object set" /><input type="hidden" name="price" value="19.00" /><input type="hidden" name="product_name_tmp1" value="High Quality Traffic Signs :: Object set" /><input type="hidden" name="price_tmp1" value="19.00" /><input type="hidden" name="item_number" value="197" /><input type="hidden" name="shipping" value="" /><input type="hidden" name="addcart_eStore" value="1" /><input type="hidden" name="cartLink" value="http://liberty3d.com/feed/" /></form></object><br />
<BR><BR><img src="http://www.liberty3d.com/wp-content/uploads/2012/05/DVDCover_l3d_hqts.png" alt="DVD Cover High Quality Traffic Signs" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Stasys Indiegogo Campaign is now live.</title>
		<link>http://www.liberty3d.com/2012/05/stasys-indiegogo-campaign-is-now-live/</link>
		<comments>http://www.liberty3d.com/2012/05/stasys-indiegogo-campaign-is-now-live/#comments</comments>
		<pubDate>Fri, 04 May 2012 07:17:43 +0000</pubDate>
		<dc:creator>kat</dc:creator>
				<category><![CDATA[Official]]></category>
		<category><![CDATA[Stasys]]></category>
		<category><![CDATA[Kat]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[NewTek]]></category>
		<category><![CDATA[stasys]]></category>
		<category><![CDATA[stereoscopic]]></category>

		<guid isPermaLink="false">http://www.liberty3d.com/?p=4623</guid>
		<description><![CDATA[Ok, to kick things off we have our IndieGogo Campaign for Stasys &#8211; Series Pilot up and running now. http://www.indiegogo.com/stasys-series The way that Indiegogo works, is rather simple. If people want to back a project, they can buy sending in money to Indiegogo through a project&#8217;s page. The trick is to get as many people [...]]]></description>
			<content:encoded><![CDATA[<p>Ok, to kick things off we have our IndieGogo Campaign for Stasys &#8211; Series Pilot up and running now.</p>
<p><a title="Stasys IndieGogo Campaign" href="http://www.indiegogo.com/stasys-series" target="_blank">http://www.indiegogo.com/stasys-series</a></p>
<p>The way that Indiegogo works, is rather simple. If people want to back a project, they can buy sending in money to Indiegogo through a project&#8217;s page. The trick is to get as many people to donate to a campaign in the first couple of days so that it stays up on the front end of Indiegogo&#8217;s site. This is important. So, if you want to help out the time is to do it now, even if its only a few dollars. It&#8217;s more about several people or as many as possible donating in general rather than dollar amounts at the moment.</p>
<p>We will be pushing this campaign hard so if you have the means to support Stasys at this time through the IndieGogo page, please do so. If you don&#8217;t &#8211; don&#8217;t worry, you may be able to help out anyway. More in regards to this soon but one of the things you can do right now is share the page and like it on Facebook, etc., and tell as many people as you can about it. Traffic counts.</p>
<p>Our full site for Stasys.tv will be up soon! So hang tight.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.liberty3d.com/2012/05/stasys-indiegogo-campaign-is-now-live/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Stasys</title>
		<link>http://www.liberty3d.com/2012/05/stasys/</link>
		<comments>http://www.liberty3d.com/2012/05/stasys/#comments</comments>
		<pubDate>Wed, 02 May 2012 23:02:12 +0000</pubDate>
		<dc:creator>kat</dc:creator>
				<category><![CDATA[Fun]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Iron Sky]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Stasys]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Black Tiger]]></category>
		<category><![CDATA[declaration pictures]]></category>
		<category><![CDATA[independent]]></category>
		<category><![CDATA[Kat]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[NewTek]]></category>
		<category><![CDATA[stasys]]></category>

		<guid isPermaLink="false">http://www.liberty3d.com/?p=4618</guid>
		<description><![CDATA[Many of you know about Stasys, but for those of you who don&#8217;t and to announce its existence officially as a live production starting July 31st, I am starting this new blog section here on Liberty3d.com so that everyone can track its progress and perhaps even contribute to it. Stasys was originally a feature film written by [...]]]></description>
			<content:encoded><![CDATA[<p>Many of you know about Stasys, but for those of you who don&#8217;t and to announce its existence officially as a live production starting July 31st, I am starting this new blog section here on Liberty3d.com so that everyone can track its progress and perhaps even contribute to it.</p>
<p>Stasys was originally a feature film written by me, that I had optioned at one point to a local production company in Vancouver. After much debate, thought and based on my experiences on Iron Sky and seeing how that development team went about producing the film I have decided to take the original feature film and break it down into several episodes formulating a &#8220;pilot&#8221;. This pilot will begin pre-production this summer and the intended goal is to have the first episode out by December or as soon as humanly possible.</p>
<p>While I won&#8217;t give away plot lines here (just yet) I can tell you that Stasys will be an extremely high-end all CG, Stereoscopic &#8220;webisodic&#8221; series. What this means is that it will look great, but its still being done on webisodic budget levels. The purpose? Well first to tell the story, but beyond that &#8211; to also demonstrate that LightWave, once again is the tool to use as an independent film maker or whatever you may be &#8211; to help get your message across.</p>
<p>More details soon, along with some interesting announcements.</p>
<p>Kat</p>
]]></content:encoded>
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		<slash:comments>13</slash:comments>
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		<title>Official LightWave YouTube Channel</title>
		<link>http://www.liberty3d.com/2012/04/official-lightwave-youtube-channel/</link>
		<comments>http://www.liberty3d.com/2012/04/official-lightwave-youtube-channel/#comments</comments>
		<pubDate>Mon, 23 Apr 2012 16:59:30 +0000</pubDate>
		<dc:creator>dwburman</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[LightWave 11]]></category>
		<category><![CDATA[lino]]></category>
		<category><![CDATA[lw11]]></category>
		<category><![CDATA[matt]]></category>
		<category><![CDATA[NewTek]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://www.liberty3d.com/?p=4606</guid>
		<description><![CDATA[NewTek launched an <a href="http://www.youtube.com/user/OfficialLightWave3D/featured" title="Official LightWave YouTube Channel">Official LightWave YouTube Channel</a>. Not only is there now a new channel, but there are a bunch of new LW11 feature tutorials by Lino and Matt. ]]></description>
			<content:encoded><![CDATA[<p>NewTek launched an <a href="http://www.youtube.com/user/OfficialLightWave3D/featured" title="Official LightWave YouTube Channel">Official LightWave YouTube Channel</a>. Not only is there now a new channel, but there are a bunch of new LW11 feature tutorials by Lino and Matt. </p>
<p>Hopefully, NewTek will upload some of the older but still very useful video tutorials that are currently only available via their FTP site.</p>
<p>In the mean time, check out the <a href="http://www.youtube.com/watch?v=FjeTQI9WE0w&#038;list=PLDFA2BE99892D48FC&#038;feature=plcp&#038;context=C42dbf35FDvjVQa1PpcFOvL9HjL3mkeklICkC8xtHq7mU1KvvTuwo=" title="LightWave 11 video playlist">LightWave 11 playlist</a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>NewTek Magazine Article on Iron Sky.</title>
		<link>http://www.liberty3d.com/2012/04/newtek-magazine-article-on-iron-sky/</link>
		<comments>http://www.liberty3d.com/2012/04/newtek-magazine-article-on-iron-sky/#comments</comments>
		<pubDate>Tue, 17 Apr 2012 19:38:06 +0000</pubDate>
		<dc:creator>kat</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Iron Sky]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Iron]]></category>
		<category><![CDATA[Kat]]></category>
		<category><![CDATA[Lee?]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Luke]]></category>
		<category><![CDATA[Magazine]]></category>
		<category><![CDATA[NewTek]]></category>
		<category><![CDATA[Sky]]></category>
		<category><![CDATA[Tuomas]]></category>

		<guid isPermaLink="false">http://www.liberty3d.com/?p=4602</guid>
		<description><![CDATA[NewTek is really pushing hard with Iron Sky it seems. This is good. People need to know that you can do that much more with LightWave than you can do with Maya because of costs, time and people. If you want to run your production costs up, and or run it into the ground, then [...]]]></description>
			<content:encoded><![CDATA[<p>NewTek is really pushing hard with Iron Sky it seems. This is good. People need to know that you can do that much more with LightWave than you can do with Maya because of costs, time and people. If you want to run your production costs up, and or run it into the ground, then use Maya. If you want to stay in control and keep your show from nose diving &#8211; use LightWave <img src='http://www.liberty3d.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Suck on that Risto!</p>
<p><a title="NewTek Magazine Article on IronSky" href="http://digital.turn-page.com/i/61590" target="_blank">http://digital.turn-page.com/i/61590</a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Sci-Fi Modeling vol.2 :: Exteriors: Futuristic City</title>
		<link>http://www.liberty3d.com/2012/04/sci-fi-modeling-vol-2-exteriors-futuristic-city/</link>
		<comments>http://www.liberty3d.com/2012/04/sci-fi-modeling-vol-2-exteriors-futuristic-city/#comments</comments>
		<pubDate>Mon, 16 Apr 2012 19:01:50 +0000</pubDate>
		<dc:creator>Cobben Charlot</dc:creator>
				<category><![CDATA[FeatureSlider]]></category>
		<category><![CDATA[Liberty Training]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[city]]></category>
		<category><![CDATA[sci-fi]]></category>

		<guid isPermaLink="false">http://www.liberty3d.com/?p=4598</guid>
		<description><![CDATA[In this training video watch Lightwave Instructor Adam Gibson build a Sci-Fi Style City similar to many that have been created for big screen sci-fi action films.]]></description>
			<content:encoded><![CDATA[<p>The premise of this video is to show Lightwave&#8217;s quick and powerful modeling tools combined with some compositing tricks to create the illusion of a massive city using very little geometry. Less geometry means quicker render times.</p>
<p>Techniques on how to set up a Sky-Dome and how to set-up optical illusions using Perspective are discussed in detail.</p>
<p>Level: Beginner<br />
Running Time: 7 hrs. 44 mins.<br />
Screen-Res: 1680 x 1050 pixels)<br />
Video Format: MP4(.mp4)</p>
<p><strong>Lightwave3D Training video &#8220;Sci-Fi Modeling vol.2 :: Exteriors: Futuristic City&#8221; $19.00 – Instant Download</strong></p>
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]]></content:encoded>
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		<title>NewTek Releases LightWave3D 11.0.1</title>
		<link>http://www.liberty3d.com/2012/04/newtek-releases-lightwave3d-11-0-1/</link>
		<comments>http://www.liberty3d.com/2012/04/newtek-releases-lightwave3d-11-0-1/#comments</comments>
		<pubDate>Mon, 16 Apr 2012 18:46:43 +0000</pubDate>
		<dc:creator>kat</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[11]]></category>
		<category><![CDATA[11.0.1]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[service pack]]></category>
		<category><![CDATA[suck on this luxology]]></category>
		<category><![CDATA[update]]></category>

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		<description><![CDATA[NewTek just announced a few minutes ago that LW11.0.1 is now available for download for LW11 Users http://forums.newtek.com/showthread.php?t=127457 You can read all about the announcement and initial reactions at the link above but for a quick run down on what has been updated and tweaked (this was a massive bug killing release and NT has [...]]]></description>
			<content:encoded><![CDATA[<p>NewTek just announced a few minutes ago that LW11.0.1 is now available for download for LW11 Users</p>
<p><a href="http://forums.newtek.com/showthread.php?t=127457" target="_blank">http://forums.newtek.com/showthread.php?t=127457</a></p>
<p>You can read all about the announcement and initial reactions at the link above but for a quick run down on what has been updated and tweaked (this was a massive bug killing release and NT has done a great job at that!) read on here.</p>
<p>&nbsp;</p>
<p>From NTs forum&#8230;</p>
<p>&#8221;</p>
<p>Dear LightWave 11 Users and HardCORE Members:</p>
<p>NewTek LightWave 11.0 has been received by the user community and press as the most stable and feature-rich ordinal update ever for the product, and as a strong and promising new direction for NewTek&#8217;s 3D development. NewTek is pleased now to follow that success by announcing the release of LightWave 11 Service Pack 1 (aka, 11.0.1), a maintenance update based on the feedback users have provided in the first few weeks of use of LightWave 11.0. The service pack demonstrates NewTek&#8217;s commitment to fast and responsive development for the benefit of LightWave&#8217;s users. While all areas of the application received attention, special emphasis was given to the new feature areas added to LightWave 11.<br />
For LightWave 11 Users:<br />
The original files for LightWave 11.0 available on our Content Delivery Network have now been replaced with the LightWave 11 Service Pack 1 files. You can get the new files using the links you received by email when you placed your order for LightWave 11.0. The files you would need are whichever installers you wish to use and the LightWave_11_0_NewContent.zip and the LightWave_11_0_Docs.zip files.</p>
<p>If you purchased LightWave 11 Pre-Release, but have still not received your coupon code to get LightWave 11, please contact Customer Support at CS@newtek.com, and provide your name, the email address that you used when setting up your online shop account, and the order number of your LightWave 11 Pre-Release purchase. We urge you to do this right away.<br />
For HardCORE Members who have not yet purchased LightWave 11:<br />
If you have not taken the opportunity yet to download and check out the LightWave 11 Trial Edition, the Trial is now using the LightWave 11 Service Pack 1 files, and we hope that you will give it a spin now. Instancing, Flocking, Bullet Dynamics, Fracturing, Virtual Studio Tools, FiberFX enhancements and many, many more are available for you to try in LightWave 11 Trial Edition here:</p>
<p>http://www.newtek.com/products/light&#8230;downloads.html</p>
<p>When you are ready to make your purchase, we have a complete guide to purchasing LightWave 11 here:</p>
<p>http://forums.newtek.com/showthread.php?t=126558</p>
<p>This should help you through anything you need to know to make your purchase. We will be updating this if there are any changes to any of the information included, and we will announce those changes here on the forum, as well.</p>
<p>In conclusion:<br />
The great amount of work that went into identifying issues, getting them promptly addressed and confirming the fixes would not have been possible without the invaluable assistance of the LightWave 11 users, via case reports to our Fogbugz database and via discussions here. We hope you will enjoy LightWave 11 Service Pack 1!</p>
<p>We thank everyone for their participation here in this forum section.</p>
<p>Discussion Thread: http://forums.newtek.com/showthread.php?t=127455</p>
<p>LightWave 11.0.1 :: 16 April 2012 :: Build 2253<br />
LightWave 11.0.1: The first service pack for LightWave 3D 11.0.</p>
<p>&nbsp;</p>
<p>Link to Discussion Thread:</p>
<p>General Discussion: http://forums.newtek.com/betaforums/&#8230;ad.php?t=12523<br />
Attached Below: PDF version of this listing.<br />
Maintenance Updates for Layout/Modeler/Hub</p>
<p>Layout</p>
<p>Instancing:<br />
Fixed Case 44326: The Array Instance type uses global coordinates instead of local.<br />
Fixed Case 44358: Changing instance count while VPR is active causes Layout to crash.<br />
Adding a Null to the treelist in instancing could cause crashes. Users cannot add Nulls to the instancing list now even though they still show up in the dropdown.<br />
Fixed Case 44079: Instancing with VPR crash.<br />
Add optimization to speed up the relaxation step.<br />
Fixed Case 44114: Instancer Z Spacing channel bug in Rectangular Array control.<br />
Fixed Case 44420: Instance count is incorrect when using Rectangular Array.<br />
Fixed Case 44463: F9 does not cast shadows from instances, VPR does.<br />
Fixed Case 44664: Instancing Scene with one item hidden renders correctly in VPR, hidden item renders as a void in F9.<br />
Added back ability to include nulls in the instance list; included nulls in the instance count.<br />
Fixed Case 44946: Instancing crash when set to &#8220;uniform&#8221; mode. Crash was caused by bad geometry, implement error handling for the situation. Specific problem with geometry supplied with the case was that there were zero-area triangles on t-intersections.<br />
Fixed Case 44809: 2242 &#8211; instancing of hierarchies not functional.<br />
Fixed Case 44812: Scaled instances render wrong.<br />
Fixed Case 44885: Instanced objects with displacement are in wrong place in OpenGL view, correct in renders.<br />
Fixed Case 43112: Layout appears to stall with a rectangular array with 1m spacing and more than 5000(X) x 500(Z) instances. Made the surface instancer respect the OpenGL % for interactive GUI handling.<br />
Further work on Case 43326: 2221 Instance offset not local coordinates. Make instance rotation order revision.</p>
<p>Flocking:<br />
Fixed Case 44228: Flocking cache not using relative paths. Flocking cache is now aware of the content directory and can be made to work relative to that or using absolute paths.<br />
Fixed Case 44970: Flocking: Label for the item you pick (Flock &#8211; Item Motion) in the Motion Options panel and the label for the item after it has been applied (Flocking Motion Controller) do not match.<br />
Fixed bug in applying Initial Velocity vector<br />
Use Normals works with meshes properly now.<br />
Changed Deflector behavior, much more predictable now.<br />
Fixed handling of goal weights; previously &#8217;0&#8242; setting did not eliminate effect of the goal, now it does.<br />
Migrated new Deflector behavior to be used by Converge as well.<br />
Flocking: Fixed director drawing to show correctly in orthographic views.<br />
Change to Avoid Collisions to help prevent actual collisions and make the separation behavior less &#8216;powerful&#8217; and less likely to cause &#8216;explosions&#8217; of movement.<br />
Fixed bug with range in Converge, and in Goal selection.<br />
Fixed Case 45355: Crash on Remove Selected when nothing in the list.<br />
Slight adjustment to how avoid collisions is handled to make for smoother behavior.</p>
<p>IK/FK and Motion System:<br />
Fixed Case 44157: Goals which have Keep Goal In Reach applied were not being marked as moved, but were being recalculated. That caused those goals to be in an incorrect state.<br />
Fixed Case 42957: IK/FK Chains involving cameras and light items did not operate correctly when moved interactively, instead need to move timeslider to force update.<br />
Fixed Case 44592: 2240 Motion system lazy update breaks my RHiggit tools. This was actually a problem in the expressions and envelopes systems.</p>
<p>Image Editor:<br />
Fixed Case 43851: Image Editor Crash when deleting or changing images when VPR is active.<br />
Fixed Case 42974: Image Editor does not refresh on Clear Scene.<br />
Fixed Case 43817: Image sequence &#8220;Start Frame&#8221; not respected on Reload / Replace.<br />
Fixed a problem with repeating messages showing up when running VPR then selecting a plugin in the Image Editor.<br />
Fixed Case 44413: When you replace sequence in Image Editor, must scrub OUT to get correct length.<br />
Fixed Case 44539: Image Editor: Cannot Replace Image Sequence of frames with a QuickTime clip &#8211; loses all assignments of that sequence.<br />
Fixed Case 44539: Image Editor: Cannot Replace Image Sequence of frames with a QuickTime clip &#8211; loses all assignments of that sequence.<br />
Fixed Case 42622: Image Editor: Crash when replace this image as Reflection Image.</p>
<p>Surface Editor:<br />
Fixed Case 39571: Surface &#8216;Compatibility&#8217; flag does not get copied when copying in Surface Editor. Added the copy of the compatibility flag.</p>
<p>Graph Editor:<br />
Fixed Case 41148: Layout freezes with Graph Editor open and toggling through item Selection.</p>
<p>Package Scene:<br />
Re-implemented the script in Python.<br />
Addressed several reported bugs with the previous Package Scene.<br />
Addressed missing support for new features, such as Flocking.<br />
Integrated new Python-based &#8220;Package Scene&#8221; script into the Layout menus.<br />
Removed the LScript-based &#8220;Package Scene&#8221; script from the product.<br />
Copy Radiosity Cache on by default.<br />
Fixed Case 45442: 11.0.1 2251 &#8211; Package Scene: Asterisk appended to pathname on Mac.<br />
Fixed Case 45382: Package Scene doesn&#8217;t copy image-sequences.</p>
<p>Dynamics<br />
Fixed Case 44353: Enable Dynamics toobar button does not change state of checkbox in dialog.</p>
<p>Node Editor<br />
Fixed an issue causing SSS materials not to work in F9.</p>
<p>FiberFX<br />
Fixed a problem that occured when loading the beard content.<br />
Fixed backwards ghosting on the billboard selection in FFX polygonize dialog.<br />
Cleanup blank string creation in FFX panel and correct a bad pointer.<br />
Fixed a threading issue that resulted in the pixel filter rendering differently in horizontal strips across an object.<br />
Made a change to mesh change handling that should provide a speed improvement in the UI.<br />
Fixed Case 2212: FiberFX: Fiber texturing with image maps only works with Mip mapping set to off.<br />
Fixed Case 44070: 11 release: FFX gradient in fiber width render errors. Corrected issues in the width and tapering interpolation.<br />
Fixed Case 44351: Deactivate/Activate FiberFX with newly loaded cloned FiberFX object crashes Layout.<br />
Make the first selected surface show in the surface popup.<br />
Fixed Case 43630: 2230: FiberFX renders slower with GI in 11.0. Fixed by reverting to previous behavior for now.<br />
Fixed Case 44497: Weightmaps not working correctly with FiberFX in build 2238 and 2240.<br />
Fixed Case 44662: FiberFX openGL draws fibers incorrectly on Load.<br />
Fixed error in surface panel with repeating surfaces on multiple selections.<br />
Fixed Case 43783: Bias maps don&#8217;t seem to apply to fur.<br />
Fixed Case 44936: Using Load From Scene on scene with only the FiberFX master and volumetric plugins is causing crashes.<br />
Fixed Case 45025: Deformation speed problem in 11 with this scene.<br />
Fixed Case 44907: LW crash rendering frame 144 of this scene.<br />
Fixed Case 45138: 2244 FiberFX crashes when fiber drawing is on, and the values are changed.<br />
Fixed Case 45151: Unchecking FiberFX surface causes crash.<br />
Fixed issue with FiberFX panel selection losing focus when editing.<br />
Fixed issue with offset edit guides with modeled fibers parented to an offset hierarchy.<br />
Fixed Case 45152: Changes to textures in FiberFX don&#8217;t update in openGL.<br />
Fix VPR crash when changing volumetric parameters.<br />
Fixed Case 43657: 2322 &#8211; Missing FiberFX through transparent polygons.<br />
Fixed Case 45190: Raising &#8220;cluster&#8221;above 1 in FiberFX causes openGL/render error.<br />
Localization issue: FiberFX (modeler) would crash if the translation text was too big for some hardcoded-length text buffers. The buffers are now allocated at whatever proper size is needed for them.<br />
Fixed Case 45423: Layout 2250 Win32 : Crash on FFX Copy, Clear Scene, Paste. Copy/pasting in FiberFX is meant only for the current session. Made Paste ghost if it&#8217;s in an invalid state.<br />
Fixed Case 45445: FiberFX Jitters when using procedurals.<br />
Fixed Case 45451: FiberFX: Render hangs forever if no surface is selected.<br />
Fixed Case 45449: FiberFX: Crash Edit Strand on FiberFilter. Ghost edit button when it is not appropriate to edit.<br />
Fixed Case 45439: 2251: FFX not using &#8216;Use bone from&#8217; for hair movement. Fix problem with bones and edited modeled guides.<br />
Fixed Case 45487: 2252: FFX edit guides buttons not working. Corrected ghosting logic.<br />
Fixed Case 45486: 2252: FFX changing settings on guide hairs does not update without forcing it.<br />
Fixed an issue where bones and styling of guide objects were not compatible: once a guide has a style applied bone deforms were ignored. Added capability to keep track of guide model deformation.<br />
Touchup refresh when returning from editing modeled guides.</p>
<p>HyperVoxels<br />
Fixed Case 43862: HVDeform broken &#8211; appears to stretch rather than squash.</p>
<p>Renderer<br />
VPR:<br />
Fixed Case 44191: Reflection blurring in VPR much darker than in F9.<br />
Fixed Case 44759: Enabling radiosity while VPR is active crashes this scene.<br />
Implemented minor fixes to make VPR render with fewer stalls.<br />
Fixed Case 44254: VPR render error using Random Pricks.<br />
Fixed Case 44808: VPR doesn&#8217;t render added clipmap.<br />
Fixed Case 44870: VPR not working correctly with Cubic Image Map projection and world coordinates; smeared in 64-bit, crashes in 32-bit.<br />
Fixed Case 45127: VPR crashes on this Scene on activation in Build 2243. Worked in previous scenes.<br />
Fixed Case 45008: NGon Light Angle Parameter Envelope halts VPR.<br />
Fixed Case 45205: Vol Light &#8211; Gradient: Distance to Light: Crashes Layout with VPR on.<br />
Sampling System:<br />
Fixed Case 44391: (Adaptive Sampling) Default &#8220;Low-Discrepency&#8221; sampling pattern introduces edge artifacts when cleaning up noisy lights.<br />
Fixed Case 44561: Oversampling makes normals render darker.<br />
Fixed Case 44460: Oversampling and sampling pattern blurry render bug.<br />
Composite Buffer Export:<br />
Fixed Case 43209: Compositing buffer problems with GI, Ambient Occlusion, &#8220;cracking&#8221; in the geometry buffer.<br />
Fixed Case 44740: Compositing Buffer Export bug, incorrect renders with certain destinations for some buffers.<br />
General:<br />
Fixed Case 42915: LW11 build 2212 x64 &#8211; per object custom GI setting get lost on replace.<br />
Fixed Case 44536: Interpolated radiosity+MDD deformed object+photoreal MB = bad artifacts.<br />
Fixed Case 44234: F9 not properly handling instances of an object set as Unseen by Rays.<br />
Fixed Case 44508: VPR and F9 renders not matching with Front Projection Image Map used in this scene.<br />
Fixed Case 42831: LWSN crashes on quit if Layout is still open. A placeholder solution has been implemented to allow the user to avoid the crash. Instead of quitting with the Close gadget, use CTRL-C when you are ready to quit LWSN. Sending &#8220;shutdown&#8221; from a render controller also exits LWSN safely. The Close gadget issue will be addressed in a future update.<br />
Partial Fix for Case 45356: Output rendered files have wrong color space. Fixed for OpenEXR output.</p>
<p>Relativity:<br />
Fixed Case 45121: LW11.x relopts.cfg in program folder. The Windows version was putting the file in a legacy location that is not proper currently. The Windows version now matches the Mac version by placing it into the user&#8217;s settings folder.</p>
<p>General:<br />
Fixed Case 44352: Canceling save from &#8220;object not found&#8221; dialog crashes Layout.<br />
Fixed Case 44219: Geometry created in Layout is not saved when you tick the Save Object checkbox.</p>
<p>&nbsp;</p>
<p>Modeler</p>
<p>General<br />
Fixed Case 44162: Background Mesh Color No Longer Editable.<br />
Fixed a problem with the text on the I/O tab for some menu sets.<br />
Fixed Case 42489: &#8220;Reduce Points&#8221; crashes Modeler (Mac).<br />
Layout/Modeler</p>
<p>General<br />
Aesthetic tweak to viewport gadgets to have no rounded corners (looks neater).<br />
Fixed plugin reordering in the server panes being broken, as it gets the number of applied plugins completely wrong. This also fixes server pane edit events not being triggered when a plugin is reordered to any place that is not first or last.<br />
Fixed a variety of Localization issues for the applications and plugins.<br />
Fixed Case 44493: LW11 &#8211; Colorspace syncing between Modeler / Layout is broken.<br />
Fixed Luxigons not positioning lights correctly when created.</p>
<p>File I/O<br />
Unity maintenance:<br />
Added &#8220;LightWaveAppLink&#8221; unity package (acknowledgments to Petter Sundnes for these improvements), providing following additional functionality over the current Unity Editor files:<br />
Asset import scale globally set to 1.0 as opposed to the Unity default of 0.01<br />
No &#8220;_fbx&#8221; postfix for generated FBX files<br />
Light Map set up<br />
Unity 3D sync scripts: Fixed issues that were affecting mesh imports.<br />
Collada:<br />
Fixed Case 44666: Instant crash loading this DAE model.<br />
Fixed Case 45166: DAE crashes both Layout and Modeler on import to LW11.<br />
FBX:<br />
Fixed Case 44616: FBX Zoom precision not good enough for this Maya camera export to LW.<br />
Fixed Case 44615: FBX export issues with this Maya camera.</p>
<p>SDK/Scripting<br />
Added an override for the LWSurfaceFuncs:setFlt() method so that the incoming Python data is properly converted into an expected &#8220;double *&#8221;.<br />
Added an override for the LWSurfaceFuncs:getFlt() method so that the returned &#8220;double *&#8221; is properly converted into a Python sequence.<br />
Added a missing &#8216;%ignore&#8217; declaration for the LWSurfaceFuncs:getFlt() method.<br />
Python: Corrected the PCore system to set the File Requester dialog into the Python examples folder the first time a script is selected.<br />
Fixed Case 44195: Dragbutton Scaling broken in LW11. The original issue was caused by a fix made to allow minislider compound controls (MINISLIDER_CTL, PERCENT_CTL, DIST_CTL, and ANGLE_CTL respectively in the Panel SDK) to resize properly, but that made DRAGBUT_CTL no longer resize properly since the solution also inadvertently affected that. The fix has been revised to be limited to those 4 controls above so that they will resize properly while the drag button remains unaffected, thereby solving both issues.</p>
<p>The result is a new StandardControlSetWidth function which accepts a flag to tell it if minisliders should be affected. By default we pass &#8216;true&#8217; to get the old, original behavior (this didn&#8217;t work with the 4 controls above). For the 4 controls above, we pass &#8216;false&#8217;.<br />
Mac<br />
Fixed a crash in QTTools plugin when using the image loader. Made a change that allows the plugin to operate in the v10.1 environment as well.<br />
Fixed Case 45010: The Compositing Buffer Export panel is messing up the handling of file paths when using the file dialog after a path has been set, such as if you want to set a new path.<br />
Known Issues:</p>
<p>Graph Editor<br />
Hotkey input sometimes is misdirected to text field.<br />
Graph editor sidebar inaccessible if the user tries to use 10.0 configs. The user must refresh configs for 11.0.</p>
<p>VPR<br />
Turning off the color space option Color Correct OpenGL will cause VPR to mismatch with the F9/F10 renderer. For better workflow, the behaviors of the OpenGL views and of VPR will need to be separated; the scope of the work will put that outside the 11.0.1 cycle.</p>
<p>FiberFX<br />
The Copy/Paste function is intended to be limited to the current active scene session, and not to carry over between sessions. However, the functions to ghost the Paste control and prevent and error-trap Paste operation in situations where it should not work are not fully working. The user will therefore need to exercise care not to try to work across scene sessions, as if you copy in FiberFX, clear scene, then paste in the FiberFX UI, the application will crash.&#8221;</p>
<p>That&#8217;s a lot of bug fixes and improvements! NT has certainly been busy!</p>
<p>Enjoy!</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<item>
		<title>Baking highpoly details in LightWave3D 11</title>
		<link>http://www.liberty3d.com/2012/04/baking-highpoly-details-in-lightwave3d-11/</link>
		<comments>http://www.liberty3d.com/2012/04/baking-highpoly-details-in-lightwave3d-11/#comments</comments>
		<pubDate>Sun, 15 Apr 2012 22:36:11 +0000</pubDate>
		<dc:creator>kat</dc:creator>
				<category><![CDATA[Freebies]]></category>
		<category><![CDATA[Liberty Training]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[baking]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[MentalFish]]></category>
		<category><![CDATA[NewTek]]></category>
		<category><![CDATA[Petter]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://www.liberty3d.com/?p=4589</guid>
		<description><![CDATA[Our very own Mental Fish gives use  a quick run down on high poly to low poly baking techniques for Unity straight out of LightWave3D 11. Very handy stuff for use in Unity or any other use where you need a great looking low poly object. &#160;]]></description>
			<content:encoded><![CDATA[<p>Our very own Mental Fish gives use  a quick run down on high poly to low poly baking techniques for Unity straight out of LightWave3D 11. Very handy stuff for use in Unity or any other use where you need a great looking low poly object.</p>
<p>&nbsp;<br />
<iframe src="http://www.youtube.com/embed/DWBCfoc8u1I" frameborder="0" width="420" height="315"></iframe></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Iron Sky CGI Reel (A quick sample of what goes into over 800 VFX shots)</title>
		<link>http://www.liberty3d.com/2012/04/iron-sky-cgi-reel-a-quick-sample-of-what-goes-into-over-800-vfx-shots/</link>
		<comments>http://www.liberty3d.com/2012/04/iron-sky-cgi-reel-a-quick-sample-of-what-goes-into-over-800-vfx-shots/#comments</comments>
		<pubDate>Sun, 08 Apr 2012 07:49:06 +0000</pubDate>
		<dc:creator>kat</dc:creator>
				<category><![CDATA[Iron Sky]]></category>
		<category><![CDATA[Energia]]></category>
		<category><![CDATA[Kat]]></category>
		<category><![CDATA[Lee?]]></category>
		<category><![CDATA[Luke]]></category>
		<category><![CDATA[Samuli]]></category>
		<category><![CDATA[Timo]]></category>
		<category><![CDATA[Tuomas]]></category>

		<guid isPermaLink="false">http://www.liberty3d.com/?p=4586</guid>
		<description><![CDATA[Just a quick sample of what goes into making a movie with 800+ shots in it. Once the film has been out and about a bit more, I&#8217;m going to try and get Samuli onto a webinar with me and we can discuss the shots in the film in person more or less. Would you [...]]]></description>
			<content:encoded><![CDATA[<p>Just a quick sample of what goes into making a movie with 800+ shots in it.<br />
<iframe src="http://www.youtube.com/embed/r9raYQYdh-E" frameborder="0" width="560" height="315"></iframe></p>
<p>Once the film has been out and about a bit more, I&#8217;m going to try and get Samuli onto a webinar with me and we can discuss the shots in the film in person more or less. Would you guys be into that? It would have to be a paid webinar unfortunately I think. But we would hope to make it super affordable if we can arrange it.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>LWCAD 4.1 Released</title>
		<link>http://www.liberty3d.com/2012/03/lwcad-4-1-released/</link>
		<comments>http://www.liberty3d.com/2012/03/lwcad-4-1-released/#comments</comments>
		<pubDate>Tue, 27 Mar 2012 19:11:13 +0000</pubDate>
		<dc:creator>kat</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Liberty Training]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://www.liberty3d.com/?p=4571</guid>
		<description><![CDATA[Everyone knows how powerful LightWave is, but match that power with LWCAD and you get an incredibly awesome amount of tools for hardsurface modeling geared towards set design for games, movies, TV, architectural projects, you name it. Now that combination is even more powerful with LWCAD 4.1 which has just been released today. Here is [...]]]></description>
			<content:encoded><![CDATA[<p>Everyone knows how powerful LightWave is, but match that power with <a href="http://www.wtools3d.com/" target="_blank">LWCAD</a> and you get an incredibly awesome amount of tools for hardsurface modeling geared towards set design for games, movies, TV, architectural projects, you name it.</p>
<p>Now that combination is even more powerful with <a href="http://www.wtools3d.com/" target="_blank">LWCAD 4.1</a> which has just been released today.</p>
<p>Here is a quick video that Viktor put together for LWCAD 4.1.</p>
<p><iframe src="http://www.youtube.com/embed/PpgBhMMOepc" frameborder="0" width="560" height="315"></iframe></p>
<p>For more details on pricing and a complete list of enhancements visit <a href="http://www.wtools3d.com" target="_blank">http://www.wtools3d.com</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>KurtSmith3D&#8217;s Expressions Tutorial on YouTube</title>
		<link>http://www.liberty3d.com/2012/03/expressions-tutorial/</link>
		<comments>http://www.liberty3d.com/2012/03/expressions-tutorial/#comments</comments>
		<pubDate>Mon, 26 Mar 2012 02:52:05 +0000</pubDate>
		<dc:creator>dwburman</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[expressions]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[morph]]></category>
		<category><![CDATA[rigging]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://www.liberty3d.com/?p=4495</guid>
		<description><![CDATA[Kurt Smith posted a video on YouTube that shows how to use a null and some simple expressions to control a morph.]]></description>
			<content:encoded><![CDATA[<p>Kurt Smith posted a video on YouTube that shows how to use a null and some simple expressions to control a morph.</p>
<div style="clear:both"> </div>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/FdAAoRBBxKA?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Mercenary Ship Rig Test &#8211; Updated: Light Rig Test Too</title>
		<link>http://www.liberty3d.com/2012/03/mercenary-ship-rig-test/</link>
		<comments>http://www.liberty3d.com/2012/03/mercenary-ship-rig-test/#comments</comments>
		<pubDate>Fri, 23 Mar 2012 04:54:25 +0000</pubDate>
		<dc:creator>dwburman</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Fun]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[LightWave 11]]></category>
		<category><![CDATA[lw11]]></category>
		<category><![CDATA[rig]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[spaceship]]></category>

		<guid isPermaLink="false">http://www.liberty3d.com/?p=4550</guid>
		<description><![CDATA[This is a quick render test of a ship [digitawn] created in LightWave 3d 11 to see if there were any hicups with the rig with over 300 moving parts.]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a pretty cool space ship rig test on YouTube.</p>
<blockquote><p>Uploaded by digitawn on Mar 22, 2012<br />
This is a quick render test of a ship i created in lightwave 3d 11, it was just to see if there were any hicups with the rig as there are over 300 moving parts, i have only animated the larger parts for this test and only spent 5 mins or so setting up the scene so no fancy camera moves or high quality light setup, some of the light rig is there though.</p></blockquote>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/G7k4VXxVBPU?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>Russel also posted a test render of the lighting for the ship:</p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/kTaGF4XiFWU?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Node Based Surfacing Video</title>
		<link>http://www.liberty3d.com/2012/03/node-based-surfacing-video-2/</link>
		<comments>http://www.liberty3d.com/2012/03/node-based-surfacing-video-2/#comments</comments>
		<pubDate>Thu, 22 Mar 2012 01:01:25 +0000</pubDate>
		<dc:creator>jameswillmott</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Liberty Training]]></category>
		<category><![CDATA[James]]></category>
		<category><![CDATA[nodes]]></category>
		<category><![CDATA[Surfacing]]></category>
		<category><![CDATA[Texturing]]></category>

		<guid isPermaLink="false">http://www.liberty3d.com/?p=4541</guid>
		<description><![CDATA[In this 3 1/2hr introductory video to Node Based surfacing by James Willmott, you will learn most of the basic functions of the node editor, and how to think 'nodally' for power and flexibility.]]></description>
			<content:encoded><![CDATA[<p>
DO NOT buy this if you already have the Kurv Studios Node Surfacing DVD.
</p>
<p>
In this 3 1/2hr introductory video to Node Based surfacing by James Willmott, you will learn most of the basic functions of the node editor, and how to think &#8216;nodally&#8217; so you can recreate layer based setups using nodes quickly and efficiently, as well as flexible node setups from scratch,
</p>
<p>
Nodal based surfacing is quite a paradigm shift from layer based but offers infinite flexibility, and although not as fast as Layers for simple setups it has almost no limits in what can be achieved.
</p>
<p>
This video was recorded on LightWave 9. LightWave 10-11 has a number of changes to the node editor including new nodes and workflows, but all the concepts shown here are applicable to any nodal version of LightWave.
</p>
<p>
<b>Please note! You should use an archiver like 7-zip, winrar etc. or HJSplit to recombine the files, your OS zip handling might not manage it.</b>
</p>
<p><object><form method="post" class="eStore-button-form" action=""  style="display:inline" onsubmit="return ReadForm1(this, 1);"><input type="hidden" name="add_qty" value="1" /><input type="image" src="http://www.liberty3d.com/wp-content/uploads/2010/12/L3D_AddToCart3.png" class="eStore_button" alt="Add to Cart" /><input type="hidden" name="product" value="Introduction to Node Based Surfacing" /><input type="hidden" name="price" value="10.00" /><input type="hidden" name="product_name_tmp1" value="Introduction to Node Based Surfacing" /><input type="hidden" name="price_tmp1" value="10.00" /><input type="hidden" name="item_number" value="192" /><input type="hidden" name="shipping" value="" /><input type="hidden" name="addcart_eStore" value="1" /><input type="hidden" name="cartLink" value="http://liberty3d.com/feed/" /></form></object> Just <strong>$10US</strong> !!!</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Mega-Uber Deal!!</title>
		<link>http://www.liberty3d.com/2012/03/mega-uber-deal/</link>
		<comments>http://www.liberty3d.com/2012/03/mega-uber-deal/#comments</comments>
		<pubDate>Sat, 17 Mar 2012 21:20:33 +0000</pubDate>
		<dc:creator>kat</dc:creator>
				<category><![CDATA[FeatureSlider]]></category>
		<category><![CDATA[Liberty Training]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3d coat]]></category>
		<category><![CDATA[adam]]></category>
		<category><![CDATA[Deal]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[Uber]]></category>
		<category><![CDATA[ZBrush]]></category>

		<guid isPermaLink="false">http://www.liberty3d.com/?p=4501</guid>
		<description><![CDATA[You can't beat this deal!]]></description>
			<content:encoded><![CDATA[<p>Our very own Adam Gibson has bundled together a Mega-Uber Deal, and by mega we mean it.</p>
<p>If there was to be a complete 3D graphics learning course for LightWave, Modo, zBrush, 3D-Coat and Photoshop this is it! With 55 video tutorials 2 texture packs and a model pack for only $199.99 USD you would be hard pressed to find a better educational collection that will get you into these packages and producing great 3D graphics fast.</p>
<p>In this Mega-Uber Deal, you get every video Adam has released on Liberty3d.com and as a whole, covers a wide range of topics, from beginner step-by-step overviews of the functions of each software to advanced techniques with project based learning that you can apply to your own productions.</p>
<p>Just how much material are we talking about here? Well, for example, 9 of the 3D-Coat videos span approximately 52 hours of instruction. That&#8217;s a lot but don&#8217;t feel you need to digest it all in one go. Adam&#8217;s training has been hailed around the world by his students as great for those who want to go at their own pace.</p>
<p><object><form method="post" class="eStore-button-form" action=""  style="display:inline" onsubmit="return ReadForm1(this, 1);"><input type="hidden" name="add_qty" value="1" /><input type="image" src="http://www.liberty3d.com/wp-content/uploads/2010/12/L3D_AddToCart3.png" class="eStore_button" alt="Add to Cart" /><input type="hidden" name="product" value="Mega-Uber Deal (Contains 55 Video Titles, 2 Texture Packs, 1 Model Pack)" /><input type="hidden" name="price" value="199.00" /><input type="hidden" name="product_name_tmp1" value="Mega-Uber Deal (Contains 55 Video Titles, 2 Texture Packs, 1 Model Pack)" /><input type="hidden" name="price_tmp1" value="199.00" /><input type="hidden" name="item_number" value="193" /><input type="hidden" name="shipping" value="" /><input type="hidden" name="addcart_eStore" value="1" /><input type="hidden" name="cartLink" value="http://liberty3d.com/feed/" /></form></object>$199.99 USD</p>
<p><span style="text-decoration: underline;"><strong>Lightwave Titles</strong></span></p>
<p>1) Dinosaur Sub-D Modeling</p>
<p>2) Dinosaur UV Mapping</p>
<p>3) Spacecraft Modeling</p>
<p>4) Surfacing for Beginners Volume #1</p>
<p>5) Surfacing for Beginners Volume #2</p>
<p>6) Surfacing for Beginners Volume #3</p>
<p>7) Advanced UV Mapping Volume #1</p>
<p>8  Advanced UV Mapping Volume #2</p>
<p>9) Modeler Volume #1</p>
<p>10) Modeler Volume #2</p>
<p>11) Modeler Volume #3</p>
<p>12) Modeler Volume #4</p>
<p>13) Modeler Volume #5</p>
<p>14) Modeler Volume #6</p>
<p>15) Rigging a T-Rex with Skelegons</p>
<p>16) Rigging a T-Rex with Bones</p>
<p>17) Animating a Tyrannosaurus</p>
<p>18) Sci-Fi Modeling-Interiors Hallways and Corridors</p>
<p>19) LW CAD 3.6 Modeling Tools Volume #1</p>
<p>20) LW CAD 3.6 Modeling Tools Volume #2</p>
<p>21) LW CAD 3.6 Modeling Tools Volume #3</p>
<p>22) LW CAD 3.6 Modeling Tools Volume #4</p>
<p>23) LW CAD 3.6 Modeling Tools Volume #5</p>
<p>24) LW CAD 3.6 Modeling Tools Volume #6</p>
<p>25) Rigging a Human</p>
<p>26) Animation Essentials-Vol. #1</p>
<p>27) Animation Essentials-Vol. #2</p>
<p>28) Camera Essentials</p>
<p>29) ZBrush 3.1 for Lightwave Users-Volume #1-How to Paint Color</p>
<p>30) ZBrush 3.1 for Lightwave Users-Volume #2-Normal Maps</p>
<p>31) ZBrush 3.1 for Lightwave Users-Volume #3-Displacement Maps</p>
<p><span style="text-decoration: underline;"><strong>3D Coat Titles</strong></span></p>
<p>1) 3D Coat -StarFighter Detailing Volume #1 -Normal Maps</p>
<p>2) 3D Coat -UV Mapping a StarFighter -Quick Method</p>
<p>3) 3D Coat 3.5 for Lightwave Users-Photo Painting I</p>
<p>4) 3D Coat 3.5 for Lightwave Users-Photo Painting II</p>
<p>5) 3D Coat 3.5 for Lightwave Users-Painting Color</p>
<p>6) 3D Coat 3.5 for Lightwave Users-Normal and Displacement Maps</p>
<p>7) 3D Coat 3.5 for Lightwave Users-Voxel Sculpting:Project Dragon</p>
<p>8  3D Coat 3.5 for Lightwave Users-UV Mapping</p>
<p>9) 3D Coat 3.5 for Lightwave Users-Retopology I</p>
<p>10) 3D Coat 3.5 for Lightwave Users-Retopology II-Project Suchomimus</p>
<p>11) 3D Coat 3.5 for Lightwave Users-Auto-Retopology</p>
<p><span style="text-decoration: underline;"><strong>ZBrush Titles</strong></span></p>
<p>1) ZBrush 4 for Lightwave Users-Painting Color</p>
<p>2) ZBrush 4 for Lightwave Users-Normal Maps</p>
<p>3) ZBrush 4 for Lightwave Users-Displacement Maps</p>
<p>4) ZBrush 4- ZApp Link Plugin</p>
<p>5) ZBrush 3.1 Creature Sculpting</p>
<p>6) ZBrush 3.1 Creature Head Detailing</p>
<p>7) ZBRUSH 3.5 -UV Unwrapping-&#8221;Mastering UV Master&#8221;</p>
<p><strong><span style="text-decoration: underline;">Modo Titles</span></strong></p>
<p>1) Modo 501 Painting Color-The Essentials</p>
<p>2) Modo 501 Modeling Tools(Volume #1)</p>
<p>3) MODO 501-Retopology</p>
<p>4) MODO 501-Dinosaur UV Mapping</p>
<p><strong><span style="text-decoration: underline;">Photoshop Titles</span></strong></p>
<p>1) Photoshop CS4-Basic Training</p>
<p>2) Photoshop CS4-Seamless Textures</p>
<p><strong><span style="text-decoration: underline;">Texture Packs</span></strong></p>
<p>1) Creature Eye Packs- Volume #1</p>
<p>2) 2D Sci-Fi Alpha Brush Collection Volume #1</p>
<p><span style="text-decoration: underline;"><strong>Model Pack</strong></span></p>
<p>1) Dinosaur Mega-Pack (Over 40 Dinosaurs)<br />
<object><form method="post" class="eStore-button-form" action=""  style="display:inline" onsubmit="return ReadForm1(this, 1);"><input type="hidden" name="add_qty" value="1" /><input type="image" src="http://www.liberty3d.com/wp-content/uploads/2010/12/L3D_AddToCart3.png" class="eStore_button" alt="Add to Cart" /><input type="hidden" name="product" value="Mega-Uber Deal (Contains 55 Video Titles, 2 Texture Packs, 1 Model Pack)" /><input type="hidden" name="price" value="199.00" /><input type="hidden" name="product_name_tmp1" value="Mega-Uber Deal (Contains 55 Video Titles, 2 Texture Packs, 1 Model Pack)" /><input type="hidden" name="price_tmp1" value="199.00" /><input type="hidden" name="item_number" value="193" /><input type="hidden" name="shipping" value="" /><input type="hidden" name="addcart_eStore" value="1" /><input type="hidden" name="cartLink" value="http://liberty3d.com/feed/" /></form></object>$199.99 USD</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>RUIN &#8211; Animated Short</title>
		<link>http://www.liberty3d.com/2012/03/ruin-animated-short/</link>
		<comments>http://www.liberty3d.com/2012/03/ruin-animated-short/#comments</comments>
		<pubDate>Sat, 17 Mar 2012 05:21:10 +0000</pubDate>
		<dc:creator>dwburman</dc:creator>
				<category><![CDATA[Fun]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[ruin]]></category>
		<category><![CDATA[short]]></category>

		<guid isPermaLink="false">http://www.liberty3d.com/?p=4556</guid>
		<description><![CDATA[Wes Ball recently released his action adventure animated short, RUIN. This very impressive short was animated in LightWave and Modeled and Rendered in Modo.]]></description>
			<content:encoded><![CDATA[<p>Wes Ball recently released his action adventure animated short, RUIN. This impressive short was animated in LightWave and Modeled and Rendered in Modo. </p>
<p>    <iframe src="http://player.vimeo.com/video/38591304" width="500" height="281" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>For behind-the-scenes information and more viewing options, check out the project website: http://www.conceptruin.com/</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Item Picker</title>
		<link>http://www.liberty3d.com/2012/03/item-picker/</link>
		<comments>http://www.liberty3d.com/2012/03/item-picker/#comments</comments>
		<pubDate>Fri, 16 Mar 2012 04:15:02 +0000</pubDate>
		<dc:creator>jameswillmott</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[LScript]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[rigging]]></category>

		<guid isPermaLink="false">http://www.liberty3d.com/?p=4472</guid>
		<description><![CDATA[Item-Picker-Pro A nice little picker script like the ones in Maya. Draw out hit boxes on an image of your character to pick the rig items you&#8217;ve assigned to each box.]]></description>
			<content:encoded><![CDATA[<p><a href="http://lwplugins.blogspot.com.au/2012/03/item-picker-pro.html" title="Item Picker Pro - external link" target="_blank">Item-Picker-Pro</a><br />
<br />
A nice little picker script like the ones in Maya. Draw out hit boxes on an image of your character to pick the rig items you&#8217;ve assigned to each box.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

