3D-Coat 3.7

3D-Coat 3.7

Postby wesleycorgi » Mon Nov 14, 2011 9:50 am

With all the LW 11 buzz, did anyone get to check out the new 3D-Coat 3.7 release that was announced on 11/11/11: http://3d-coat.com/3d-coat-37/
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Re: 3D-Coat 3.7

Postby kat » Wed Nov 23, 2011 1:34 am

I have to download and install it, but I saw the announcement along with several posts from Andrew about fixes over the last month so I'm very interested to see how its evolved since 3.5. I basically have to re-learn 3Dcoat all over again as I want to use it for morphs creation on a few things including one shot on iron sky but I may be able to get through what I need to do using modeler much faster than tripping over my brain while working in 3Dcoat.
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Re: 3D-Coat 3.7

Postby juniordebo » Sun Nov 27, 2011 7:20 pm

3D Coat 3.7 has been working great for me! I have been using it for character and model creation at work. Modeling with Voxels has improved tremendously! I don't know what was fixed with it or if anything but I have noticed a big difference in performance. Especially when it comes to Resampling + tool. Also, it doesn't crash as much either. Before I would get lots of crashes and now I think I have gotten one crash, but that was my fault.

I know 3D Coat fits great into my workflow, the only downside for me is the Re-Topology tools. Still creates some odd looking meshes even when your mark the dense areas.
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