Good morning,
Is there a way to paint an already UVed texture in zBrush other than Polypaint? Right now my work flow is to unwrap the model in UVLayout, use that in zBrush to paint several layers that are assembled in Photoshop along with decal type assets.
Is there a way that I can apply changes directly to the UV map in zBrush while maintaining symmetry?
Thanks!
-Stephen