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Glycon

Glycon VR Motion Tracking System 

Glycon Tracking

Glycon makes it easy to animate and export animations into 3D programs like LightWave3D, Maya, Modo, Cinema4D, Daz, Unreal and Unity[/caption]

    Imagine having your own high precision motion capture system that’s as easy to use as a video game, requires no additional setup (beyond what you already have), and that can instantly export an FBX, BVH, or HMOT file. That’s what Glycon is. Put on your VR headset and controllers, and record your animation. It saves immediately to a file you can use in any 3D program.

Glycon animation exported and imported into LightWave3D

Benefits of Glycon over traditional motion capture:
1. Dirt cheap. Mocap suits usually cost thousands of dollars. Glycon costs a fraction of that, and uses your existing VR equipment.

2. Fast. Some mocap suits claim to take “as little as 10 minutes” to set up, while Glycon takes seconds. Put on the headset and hand controllers and you’re done! You can be in and out of a mocap session several times in less time than it will take to put on a mocap suit.

3. Convenient. Glycon can work in the smallest of spaces, while sitting at your desk or in a cramped office. Anywhere you can set up your VR rig, you can use Glycon.

4. Easy. Once you’re wearing your VR headset, simply click a few buttons to start and stop recording, and to save out your file.

5. Popular Formats. Out of the box we’ll support HMOT and FBX, which should let you easily add your animations to characters in any environment that supports FBX.

Note: This is a pre-release product. As an early adopter, you will get immediate access to the first beta version as soon as that is available, free updates for the life of the product, and you’ll help decide what features should be added to the final product. You’ll also get access to new features the second they’re available.

Here’s a video of it in use…

First week only: Glycon will retail at $399, but early adopters who buy in now, pay only $99.

If you’re wondering what kind of quality you can expect, here are some unaltered FBX files I created during livestream sessions: Examples.zip