3D-Coat Training

3D Coat 3.7 Sci-Fi Bundle Pack
3D Coat 3.7 Sci-Fi Bundle Pack
Titles Included: 1) 2D Sci-Fi Alpha Brush Collection Volume #1, 2) 3D Coat 3.7-UV Mapping a StarFighter -Quick Method, 3) 3D Coat 3.7- StarFighter Detailing Volume #1- Normal Maps, 4) 3D Coat 3.7- StarFighter Detailing Volume #2- Color Maps, 5) 3D Coat 3.7- Painting Tools and Alpha Brushes Volume #1, 6) 3D Coat 3.7- Painting Tools and Alpha Brushes Volume #2
3D Coat 3.7- Detailing a StarFighter Vol.#2-Color Maps
3D Coat 3.7- Detailing a StarFighter Vol.#2-Color Maps
In this training video Instructor Adam Gibson shows how to detail a Spacefighter model that was created in Lightwave using 3D Coat's powerful normal mapping and painting tools. Learn how to take simple models and create complex surface geometry like Sci-Fi panels, vents, pipes, rivets, and all kinds of gadgets and nurnies. In this second volume on Color Maps you will learn how create realistic looking weathered down hull along with battle damage. Grunge, Dirt, Corrosion, Dirt Streaks, Laser Blast /Battle Damage. Tips and tricks on how to use the different brush types along with alpha brush collections is covered in great detail. The concepts learned from this video can be used for all sorts of other projects like machinery, vehicles of all types, and architecture. Great for detailing hard surface models, but not limited to. You can also apply what you learned for organic objects as well. Also included is a Free Alpha Brush Collection created by Lightwave Artist "Kevin Phillips". This a Grunge and Weathering Alpha Brush set that is perfect for Sci-Fi detailing.
3D Coat- Painting Tools and Alpha Brushes Volume #2
3D Coat- Painting Tools and Alpha Brushes Volume #2
In this second volume 3D Instructor Adam Gibson shows the beginner 3D student how to use the paint and alpha brush tools to add extreme detail your 3D models. Running Time: 1 hr. 14 mins., Resolution: 1920 x 1080 pixels), Video Format: MP4 (.mp4) Video, Level: Beginner & Up
3D Coat- Painting Tools and Alpha Brushes Volume #1
3D Coat- Painting Tools and Alpha Brushes Volume #1
In this first volume 3D Instructor Adam Gibson shows the beginner 3D student how to use the paint and alpha brush tools to add extreme detail your 3D models. Running Time: 1 hrs. 16 mins., Resolution: 1920 x 1080 pixels) , Video Format: MP4 (.mp4) Video, Level: Beginner & Up
Mega-Uber Deal (Contains 55 Video Titles, 2 Texture Packs, 1 Model Pack)
Mega-Uber Deal (Contains 55 Video Titles, 2 Texture Packs, 1 Model Pack)
The Mega-Uber Deal is a collection of 55 Video Tutorial Titles by Adam Gibson as well as 2 Texture Packs and 1 Model Collection. It contains 31-LightWave 3D titles, 12-3D Coat titles, 7-ZBrush titles, 4 Modo titles and 2-Photoshop titles. This offer will be available for a Limited Time only.

Lightwave Titles
  1. Dinosaur Sub-D Modeling
  2. Dinosaur UV Mapping
  3. Spacecraft Modeling
  4. Surfacing for Beginners Volume #1
  5. Surfacing for Beginners Volume #2
  6. Surfacing for Beginners Volume #3
  7. Advanced UV Mapping Volume #1
  8. Advanced UV Mapping Volume #2
  9. Modeler Volume #1
  10. Modeler Volume #2
  11. Modeler Volume #3
  12. Modeler Volume #4
  13. Modeler Volume #5
  14. Modeler Volume #6
  15. Rigging a T-Rex with Skelegons
  16. Rigging a T-Rex with Bones
  17. Animating a Tyrannosaurus
  18. Sci-Fi Modeling-Interiors Hallways and Corridors
  19. LW CAD 3.6 Modeling Tools Volume #1
  20. LW CAD 3.6 Modeling Tools Volume #2
  21. LW CAD 3.6 Modeling Tools Volume #3
  22. LW CAD 3.6 Modeling Tools Volume #4
  23. LW CAD 3.6 Modeling Tools Volume #5
  24. LW CAD 3.6 Modeling Tools Volume #6
  25. Rigging a Human
  26. Animation Essentials-Vol. #1
  27. Animation Essentials-Vol. #2
  28. Camera Essentials
  29. ZBrush 3.1 for Lightwave Users-Volume #1-How to Paint Color
  30. ZBrush 3.1 for Lightwave Users-Volume #2-Normal Maps
  31. ZBrush 3.1 for Lightwave Users-Volume #3-Displacement Maps
3D Coat titles
  1. 3D Coat -StarFighter Detailing Volume #1 -Normal Maps
  2. 3D Coat -UV Mapping a StarFighter -Quick Method
  3. 3D Coat 3.5 for Lightwave Users-Photo Painting I
  4. 3D Coat 3.5 for Lightwave Users-Photo Painting II
  5. 3D Coat 3.5 for Lightwave Users-Painting Color
  6. 3D Coat 3.5 for Lightwave Users-Normal and Displacement Maps
  7. 3D Coat 3.5 for Lightwave Users-Voxel Sculpting:Project Dragon
  8. 3D Coat 3.5 for Lightwave Users-UV Mapping
  9. 3D Coat 3.5 for Lightwave Users-Retopology I
  10. 3D Coat 3.5 for Lightwave Users-Retopology II-Project Suchomimus
  11. 3D Coat 3.5 for Lightwave Users-Auto-Retopology
ZBrush Titles
  1. ZBrush 4 for Lightwave Users-Painting Color
  2. ZBrush 4 for Lightwave Users-Normal Maps
  3. ZBrush 4 for Lightwave Users-Displacement Maps
  4. ZBrush 4- ZApp Link Plugin
  5. ZBrush 3.1 Creature Sculpting
  6. ZBrush 3.1 Creature Head Detailing
  7. ZBRUSH 3.5 -UV Unwrapping-"Mastering UV Master"
Modo Titles
  1. Modo 501 Painting Color-The Essentials
  2. Modo 501 Modeling Tools(Volume #1)
  3. MODO 501-Retopology
  4. MODO 501-Dinosaur UV Mapping
Photoshop Titles
  1. Photoshop CS4-Basic Training
  2. Photoshop CS4-Seamless Textures
Texture Packs
  1. Creature Eye Packs- Volume #1
  2. 2D Sci-Fi Alpha Brush Collection Volume #1
Model Pack
  1. Dinosaur Mega-Pack (Over 40 Dinosaurs)
3D Coat 3.7-StarFighter Detailing Volume #1 -Normal Maps
3D Coat 3.7-StarFighter Detailing Volume #1 -Normal Maps
In this training video Instructor Adam Gibson shows how to detail a Spacefighter model that was created in Lightwave using 3D Coat's powerful normal mapping and painting tools. Learn how to take simple models and create complex surface geometry like Sci-Fi panels, vents, pipes, rivets, and all kinds of gadgets and nurnies. Tips and tricks on how to use the different brush types along with alpha brush collections is covered in great detail. The concepts learned from this video can be used for all sorts of other projects like machinery, vehicles of all types, and architecture. Great for detailing hard surface models, but not limited to. You can also apply what you learned for organic objects as well. Running Time: 6 hrs. 42 mins. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video Level: Beginner & Up
3D Coat-2D Sci-Fi Alpha Brush Collection Volume #1
3D Coat-2D Sci-Fi Alpha Brush Collection Volume #1
This powerful Sci-Fi Alpha Brush Collection contains 100 individual alpha brushes. The brushes can be used in any painting or sculpting program. Programs like 3D Coat, ZBrush, Modo, Mudbox, Photoshop and more. These Alpha Brushes will save you thousands of hours in production time when detailing Sci-Fi creations like spaceships, space stations, architecture, droids, robots, machines and more. When combining these brushes together you can make extremely high detailed and complex looking surfaces. Speed up your workflow by using pre-made alpha brushes. Contains: 100 Sci-Fi Alpha Brushes All images are 500 x 500 pixels. Format: JPEG (.jpg)
3D Coat 3.7 for Lightwave Users- UV Mapping a Starfighter-Quick Method
3D Coat 3.7 for Lightwave Users- UV Mapping a Starfighter-Quick Method
In this first video of our Starfighter Detailing series we show the 3D student how to use Lightwave's Atlas UV Mapping feature to create quick, clean and useable UV Maps for hard surface type objects to be imported into 3D Coat for painting Normal, Color, and Specular Maps. Although you could use 3D Coat's built in Automated UV Mapping Tool for quick UV's. However depending on the complexity of the object, Automated UV's can result in overlapping UV's creating errors for painting. So in turn they are unusable. Although you could use 3D Coat's manual UV Unwrap Tools to get perfect UV's, but you may be in a position where you don't have the time for the process. So in this tutorial a very simple method is shown using Lightwave's powerful Atlas Map Tool that can unwrap complex and multiple layered objects in a few mouse clicks. Problem solving techniques are shown to improve your ability to get the best UV Unwrap possible using the Atlas Tool's settings. Running Time: 1 hr. 26 mins. High Quality (Screen-Res 1440 x 900 pixels) MP4 Video Level: Beginner & Up
Dinosaur Mega-Pack (3D Model Collection)
Dinosaur Mega-Pack (3D Model Collection)
This model pack contains over 40 Untextured 3D Dinosaur models in 6 different model formats. Formats: LWO, OBJ, 3DS, XSI, MAYA, and MAX. The purpose of this Model pack is so that you may practice your rigging, UV Mapping, Retopology, and Texturing Skills on Pre-made 3D Models. Have fun with our Dinosaurs and make your own adventures with them and also give them your own style and look. -You may use our royalty free 3d dinosaurs for your animations in film/video or still images. Below is a list of the dinosaurs included in this model pack: Achelousaurus, Anhanguera, Apatosuarus, Brachiosaurus, Camptosaurus, Centrosaurus, Chasmosaurus, Corythosaurus, Deinonychus, Dilophosaurus, Dsungaripterus, Einiosaurus, Germanodactylus, Gnathosaurus, Ichthyosaurus, Iguanodon, Kentrosaurus, Kritosaurus, Lambeosaurus, Maiasaura, Monoclonius, Ouranosaurus, Pachyrhinosaurus, Parasaurolophus, Pteranodon, Pteranodon Sternbergi, Saurolophus, Shonisaurus, Spinosaurus, Spinosaurus (Textured), Stegosaurus, Styracosaurus, Suchomimus, Tenontosaurus, Therizinosaurus, Triceratops, Troodon, Tropeognathus, Tuojiangosaurus, Tyrannasaurus, Velociraptor, Wuerhosaurus
3D Coat Super Bundle Pack (9 Videos)
3D Coat Super Bundle Pack (9 Videos)
This 3D Coat Bundle Pack includes nine 3D Coat Titles that cover: Voxel Sculpting, UV Mapping, Retopology, Auto-Retopology, Normal Maps, Displacement Maps, Painting Color, and Photo-Painting Tools. Course Length: 54 Hours Level: Beginner High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video
3D Coat 3.5 Photo Painting II-Paint a Human Using Photos
3D Coat 3.5 Photo Painting II-Paint a Human Using Photos
In this video tutorial 3D Coat/Lightwave Instructor Adam Gibson shows the 3D student how to paint a female character originally modeled in Lightwave 3D using 3D Coat's powerful photo-painting system. Tips and Tricks are shown how to blend digital photos together to kill ugly seams and distortions. If you are seeking a video that shows how to easily use digital photographs to texture your 3D humans this is the training tutorial for you. 3D Coat does the job painlessly. Level: Beginner Running Time: 7 hrs 6 mins. Screen Resolution: 1440 x 900 pixels Video Format: Quicktime Video
3D Coat 3.5 Photo Painting I-Paint an Elephant Using Photos
3D Coat 3.5 Photo Painting I-Paint an Elephant Using Photos
In this tutorial 3D Coat Instructor Adam Gibson demonstrates the powerful photo painting tool-set inside of 3D Coat. Sometimes in order to create the most photo-realistic and life-like looking characters you need to use real photos of animals/creatures to create the illusion. Also this can be a huge time saver as trying to paint a texture from scratch can be very tedious, time-consuming, and require great skill. Learning how to use the photo-painting tool can save hours and hours of texturing work and speed up your work-flow. So if you are looking for a quick way to texture your creatures and animals this is the training course for you. Table of Contents for Photo Painting I Chapter 1- Intro Chapter 2- Organizing/Prepping Photos for Painting Chapter 3- Setting Up/Importing the Character Mesh in 3D Coat Chapter 4- Photo Painting Tool Basics Chapter 5- Creating a Base Texture (Part One) Chapter 6- Creating a Base Texture (Part Two) Chapter 7- Painting the Ears Chapter 8- Painting the Front of the Head and Trunk Chapter 9- Painting the Back and Side of the Trunk Chapter 10- Painting the Side of the Head Chapter 11- Painting the Bottoms of the Feet Chapter 12- Painting the Toes of the Front Feet Chapter 13- Painting the Toes of the Rear Feet Chapter 14- Painting the Side of the Legs and the Body Chapter 15- Painting the Side, Top, and Bottom of the Body Chapter 16- Painting the Inner Legs Chapter 17- Painting the Back of the Knees and Front of the Legs Chapter 18- Painting the Tusks Chapter 19- The Darken Tool Chapter 20- Merging All the Layers and the Lighten Tool Chapter 21- Toe Nail Clean Up Work Chapter 22- Exporting to Lightwave 3D and Test Renders in Layout Level: Beginner Running Time: 4 hrs 29 mins. Screen Resolution: 1440 x 900 pixels Video Format: Quicktime Video
3D Coat Bundle-7 Training Videos-by Adam Gibson
3D Coat Bundle-7 Training Videos-by Adam Gibson
This 3D Coat Video Bundle Includes: 3D Coat 3.5 for Lightwave Users- Painting Color, 3D Coat 3.5 for Lightwave Users- Normal & Displacement Maps, 3D Coat 3.5 for Lightwave Users-Voxel Sculpting: Project Dragon, 3D Coat 3.5 for Lightwave Users-UV Mapping, 3D Coat 3.5 for Lightwave Users-Retopology II-Project Suchomimus, 3D Coat 3.5 for Lightwave Users-Retopology I, 3D Coat 3.5 for Lightwave Users-Auto Retopology
3D Coat 3.5 for Lightwave Users-Painting Color
3D Coat 3.5 for Lightwave Users-Painting Color
In this final video on detailing the Suchomimus Dinosaur 3D Coat/Lightwave Instructor Adam Gibson shows how to paint color on the creature to add the final details that will all be merged into Lightwave's Layout for Rendering. Painting Colors on a 3D object is extremely fun and also an art form that can constantly be developed. Let Adam show you some beginning techniques to get you started on detailing your own 3D Models. Table of Contents for Painting Color Chapter 1- Intro Chapter 2- Setting up Object and Using Layers Chapter 3- Creating the Color Base Coat for the Mouth and Tongue Chapter 4- Creating the Color Base Coat for the Body Chapter 5- Creating the Color Base Coat for the Head Chapter 6- Creating the Color Base Coat for the Spine Stripe Chapter 7- Creating the Color Base Coat for the Finger Skin Rings Chapter 8- Creating the Color Base Coat for the Toe Skin Rings Chapter 9- Creating the Color Base Coat for the Feet Chapter 10- Creating the Color Base Coat for the Finger Nails Chapter 11- Creating the Color Base Coat for the Toe Nails Chapter 12- Creating the Color Base Coat for the Inner Toe Claws Chapter 13- Creating Tiger Style Stripes Chapter 14- Creating Large Spots on the Body Chapter 15- Creating Large Spots on the Head Chapter 16- Blending the Scales on the Body Chapter 17- Blending the Scales on the Tail Chapter 18- Blending the Scales on the Neck and Head Chapter 19- Hand and Arm Detailing Chapter 20- Feet Detailing Chapter 21- Inner Mouth Detailing Chapter 22- Top of Head Detailing Chapter 23- Side of Head and Jaw Detailing Chapter 24- Exporting Lightwave Object, Color, Specular, Normal, and Displacement from 3DC Chapter 25- Importing the Model into Lightwave's Layout with all the Detailed Image Maps Chapter 26- Re-adding the Teeth and Eyes and applying Final Test Rendering in Lightwave Level: Beginner Running Time: 7 hrs 2 mins. Screen Resolution: 1440 x 900 pixels Video Format: Quicktime Video
3D Coat 3.5 for Lightwave Users-Normal and Displacement Maps
In this video tutorial 3D Instructor Adam Gibson demonstrates how to detail a Suchomimus dinosaur using 3D Coat's Normal and Displacement Mapping tools. Learn how to take plain and low-detailed models and spice them up by adding muscle, bone, tendon, skin folds, bumps and scales to their surface. Then the video finishes off by showing the secrets of taking the normal and displacement maps created in 3D Coat and exporting them out for use in Lightwave 3D. Although setting up Normal Maps in Lightwave is relatively easy, Displacement Maps can be slightly challenging. Displacement Map set-up using the Node Editor is shown in great detail. Table of Contents for Normal and Displacement Maps Chapter 1- Intro Chapter 2- Saving Out the Body Layer of the Mesh Chapter 3- Import Body Layer into 3D Coat Chapter 4- UV's and Displacements Chapter 5- Detailing Leg Muscles Chapter 6- Detailing the Feet Chapter 7- Arm Detailing Chapter 8- Detailing the Hands Chapter 9- Creating Skin Rings Chapter 10- Creating the Rib Cage Chapter 11- Creating Spine Bones Chapter 12- Detailing the Top and Side of the Head Chapter 13- Throat and Lower Jaw Detailing Chapter 14- Detailing the Tail Chapter 15- Increasing the Texture Mesh Resolution Chapter 16- Adding a New Displacement Layer Chapter 17- Adding Scales Part 1 Chapter 18- Adding Scales Part 2 Chapter 19- Adding Scales Part 3 Chapter 20- Adding Scales Part 4 Chapter 21- Adding Scales Part 5 Chapter 22- Adding Scales Part 6 Chapter 23- Adding Scales Part 7 Chapter 24- Exporting Normal and Displacement Maps Chapter 25- Normal and Displacement Maps Preview in Photoshop Chapter 26- Normal Map Set Up in Lightwave 3D Chapter 27- Displacement Map Set Up in Lightwave 3D Chapter 28- How to Import and Export Nodes in Lightwave 3D Chapter 29- Final Running Time: 5 hrs. 48 mins. Screen Resolution: 1440 x 900 pixels Format: Quicktime Video
3D Coat 3.5 for Lightwave Users-Voxel Sculpting: Project Dragon
3D Coat 3.5 for Lightwave Users-Voxel Sculpting: Project Dragon
3D Coat 3.5 for Lightwave Users-Voxel Sculpting:Project Dragon-by Adam Gibson In this videos series we show 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others. Table of Contents for Voxel Sculpting Chapter 1- Intro Chapter 2- Converting Polygonal Mesh into Voxels Part One Chapter 3- Converting Polygonal Mesh into Voxels Part Two Chapter 4- Renaming Voxel Layers and Shaders Chapter 5- Finger Detailing Chapter 6- Hand Detailing Chapter 7- Forearm and Bicep Detailing Chapter 8- Creating Leg Muscles Chapter 9- Knee and Shin Detailing Chapter 10- Feet Detailing Chapter 11- Creating Spine Bones and Rib Cage Chapter 12- Elongating the Neck with the Pose Tool Chapter 13- Transform Tool Chapter 14- Neck Detailing Chapter 15- Head Detailing Chapter 16- Creating Finned-Styled Ears Chapter 17- Creating the Head Crest and Horns Chapter 18- Creating the Wings Chapter 19- Wing Detailing Chapter 20- Extending the Wing to the Body Layer Chapter 21- Posing the Wing Chapter 22- Adding Veins and Bumps to the Wings Chapter 23- Mirroring the Wing Chapter 24- Adding Scales to the Body Part One Chapter 25- Adding Scales to the Body Part Chapter 26- Adding Scales to the Body Part Chapter 27- Adding Scales to the Body Part Chapter 28- Adding Scales to the Body Part Chapter 29- Adding Scales to the Body Part Chapter 30- Adding Scales to the Body Part Chapter 31- Adding Scales to the Body Part Chapter 32- Final Running Time: 7 hrs. 49 min. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video Level: Beginner
3D Coat 3.5 for Lightwave Users-UV Mapping
3D Coat 3.5 for Lightwave Users-UV Mapping
3D Coat 3.5 for Lightwave Users-UV Mapping-by Adam Gibson In this videos series we show 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others. In this Video Tutorial Adam Gibson shows a full blown project based session on how to perfectly UV Map a Suchomimus Dinosaur. The techniques and tools are shown to create UV maps with no overlapping UV's. Good UV mapping skills are needed to create great texture maps for your characters and 3D object. This video holds the information you need to start making great UV maps for your own projects. Table of Contents for UV Mapping Chapter 1- Intro Chapter 2- Importing Meshes for UV Mapping in 3D Coat -Part One Chapter 3- Renaming UV Maps Chapter 4- Importing Meshes for UV Mapping in 3D Coat -Part Two Chapter 5- Importing Meshes for UV Mapping in 3D Coat -Part Three Chapter 6- How to Import Multiple UV Maps into 3D Coat Chapter 7- Adding UV Seams-Part One Chapter 8- Adding UV Seams-Part Two Chapter 9- Adding UV Seams-Part Three Chapter 10- Adding UV Seams-Part Four Chapter 11- Adding UV Seams-Part Five Chapter 12- Unwrap Test Chapter 13- UV Seam Adjustment Chapter 14- 3D Coat Crashes Chapter 15- Work Around Exporting Method of Layered UV Mapped Object to Lightwave 3D Level: Beginner Running Time: 1 hr. 56 mins. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video
3D Coat 3.5 for Lightwave Users-Retopology II
3D Coat 3.5 for Lightwave Users-Retopology II
3D Coat 3.5 for Lightwave Users-Retopology II-Project Suchomimus-by Adam Gibson In this videos series we show 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others. In this second retopology volume of 3D Coat 3.5 for Lightwave Users Adam Gibson demonstrates the full retopology of a Suchomimus Dinosaur model to create a mesh with better polygonal edge flow. Retopology of your models is designed to make models easier to apply UV Maps, texturing, and animating. Models with bad topology can create a great deal of problems in a production pipeline. This video combines the strength of both programs to create a clean streamlined character model with all the steps revealed. Table of Contents for Retopology II Chapter 1- Intro Chapter 2- Importing Lightwave Objects Into 3D Coat Chapter 3- Claws Part-One Chapter 4- Claws Part-Two Chapter 5- Claws Part-Three Chapter 6- Hand and Arm Geometry Chapter 7- Inner Toe Geometry Part-One Chapter 8- Inner Toe Geometry Part-Two Chapter 9- Feet Part-One Chapter 10- Feet Part-Two Chapter 11- Feet Part-Three Chapter 12- Feet Part-Four Chapter 13- Feet Part-Five Chapter 14- Feet Part-Six Chapter 15- Feet Part-Seven Chapter 16- Feet Part-Eight Chapter 17- Feet Part-Nine Chapter 18- What to do if 3D Coat Crashes Chapter 19- Leg Editing Chapter 20- Creating Eye Geometry Chapter 21- Creating the Eye Socket Chapter 22- Creating Nostrils Chapter 23- Head Geometry Part-One Chapter 24- Head Geometry Part-Two Chapter 25- Head Geometry Part-Three Chapter 26- Head Geometry Part-Four Chapter 27- Head Geometry Part-Five Chapter 28- Connecting Body Geometry Together Part-One Chapter 29- Connecting Body Geometry Together Part-Two Chapter 30- Making the Tail Chapter 31- Connecting the Head to the Body Part-One Chapter 32- Connecting the Head to the Body Part-Two Chapter 33- Final Tweaks in 3D Coat Chapter 34- Importing the Retopologized Mesh into Lightwave Chapter 35- Editing the Tail Chapter 36- Setting Up Symmetry in Lightwave Chapter 37- Matching the Retopo Mesh with a Background Mesh Chapter 38- Inner Mouth Creation Chapter 39- Building the Throat Chapter 40- Building the Tongue Chapter 41- Adding the Teeth and Eye Balls to the Retopo Mesh Running Time: 8 hrs 34 mins. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video
3D Coat 3.5 for Lightwave Users-Retopology Vol. #1
3D Coat 3.5 for Lightwave Users-Retopology Vol. #1
3D Coat 3.5 for Lightwave Users-Retopology-by Adam Gibson In this videos series we show 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others. In this first volume on retopology for 3D Coat 3.5 for Lightwave Users Adam Gibson demonstrates all of the retopology tools in great detail. Basically this is an A-Z reference for anyone who wants to understand what each tool in the retopology menu does and how. Table of Contents for Retopology Chapter 1- Intro Chapter 2- What is Retopology? Chapter 3- How to Import a Mesh for Retopology Chapter 4- How to Import a Voxel Object for Retopology Chapter 5- Retopology Groups Chapter 6- Add Split Tool Chapter 7- Select Tool Chapter 8- Quads Tool Chapter 9- Points and Faces Tool Chapter 10- Cap Tool Chapter 11- Strokes Tool Chapter 12- Brush Tool Chapter 13- Delete Polygons Tool Chapter 14- Delete Edges Tool Chapter 15- Collapse Tool Chapter 16- Split Rings Tool Chapter 17- Move Vertices Tool Chapter 18- Slide Edges Tool Chapter 19- Move Faces Tool Chapter 20- Move Edges Tool Chapter 21- Move Edge Loops Tool Chapter 22- Move Edge Rings Tool Chapter 23- Slide Edge Loops Tool Chapter 24- Relax Tool Chapter 25- Clear Tool Chapter 26- Subdivide Tool Chapter 27- Quads Tools Mode Chapter 28- Snap Tool Chapter 29- Symmetry Tool Chapter 30- Importing and Exporting Retopology to Lightwave Chapter 31- Spin Edge Tool Chapter 32- Spin Back Edge Tool Chapter 33- Extrude Edge Tool Chapter 34- Split Edges Tool Chapter 35- Collapse Edges Tool Chapter 36- Delete Tool Chapter 37- Edge Loop Tool Chapter 38- Edge Ring Tool Chapter 39- Sel Sharp Tool Chapter 40- UV Mark Seams Tool Chapter 41- UV Edge Loops Tool Chapter 42- Bevel Edges Tool Chapter 43- Delete Faces Tool Chapter 44- Subdivide Faces Tool Chapter 45- Hide Faces Tool Chapter 46- Invert Hidden Faces Tool Chapter 47- Unhide Faces Tool Chapter 48- Final Level: Beginner Running Time: 3hrs. 24 mins. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video
3D Coat 3.5 for Lightwave Users-Auto-Retopology
3D Coat 3.5 for Lightwave Users-Auto-Retopology-by Adam Gibson In this videos series we show 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others. In this volume on the new Autoretopology tool in 3D Coat 3.5 basic and advanced uses of the Auto-Retopology tool are demonstrated in great depth. Workflow application and pipeline use are shown with regards to how to combine Lightwave's Modeler tools with 3D Coat's standard retopology tool set to correct Auto-Retopology glitches, gotchas, errors and limitations. With the methods included in this video you will learn how create clean retopologized meshes for use in Lightwave or other 3D packages. The video starts off with how to use the Auto-Retopology tool and then finishes with a full hands on project on a rhinoceros model/mesh that needs to be retopologized and exported to Lightwave 3D. Table of Contents for Auto-Retopology Chapter 1- Intro Chapter 2- Retopology Basics: Voxels Part One Chapter 3- Retopology Basics: Voxels Part Two Chapter 4- Retopology Basics: Voxels Part Three Chapter 5- Retopology Basics: Voxels Part Four Chapter 6- Retopology: Creature Model Part One Chapter 7- Retopology: Creature Model Part Two Chapter 8- Density Modulator Chapter 9- Strokes and Edge Flow Chapter 10- Deleting NGons and Triangles Chapter 11- Advanced Mesh Retopo: Part One Chapter 12- Advanced Mesh Retopo: Part Two Chapter 13- Advanced Mesh Retopo: Part Three Chapter 14- Advanced Mesh Retopo: Part Four Chapter 15- Human Head Retopo: Part One Chapter 16- Human Head Retopo: Part Two Chapter 17- Rhino Retopo Project: Part One Chapter 18- Rhino Retopo Project: Part Two Chapter 19- Rhino Retopo Project: Part Three Chapter 20- Rhino Retopo Project: Part Four Chapter 21- Rhino Retopo Project: Part Five Chapter 22- Rhino Retopo Project: Part Six Chapter 23- Rhino Retopo Project: Part Seven Chapter 24- Rhino Retopo Project: Part Eight Chapter 25- Rhino Retopo Project: Part Nine Chapter 26- Rhino Retopo Project: Part Ten Chapter 27- Rhino Retopo Project: Part Eleven Chapter 28- Rhino Retopo Project: Part Twelve Chapter 29- Rhino Retopo Project: Part Thirteen Running Time: 6 hrs. 15 mins. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video