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Substance Painter for Lightwave Users Bundle- Volumes #1 to #6 [AG]
Substance Painter for Lightwave Users Bundle- Volumes #1 to #6 [AG]
Substance Painter for Lightwave Users- Volume #6- Normal Map Secrets [AG]
Substance Painter for Lightwave Users- Volume #6- Normal Map Secrets [AG]
In this sixth volume 3D Instructor Adam Gibson introduces the 3D student to how Normal Maps work within Substance Painter 2. Some of the topics covered: Height Map to Normal Map Conversion, Normal Map Alpha Brushes, PB Texture Baker Plugin for Lightwave, Creating Input Normal Maps, Height Map Strength (Positive/Negative), Normal Sculpting Tips, Combining Height and Normal Channels. Table of Contents for Volume #6: Chapter 1- Intro, Chapter 2- Normal Map Concepts, Chapter 3- High-Poly to Low-Poly Normal Map Baking Concepts (Part One), Chapter 4- High-Poly to Low-Poly Normal Map Baking Concepts (Part Two), Chapter 5- Baking Input Normal Using High-Poly to Low-Poly in Substance Painter, Chapter 6- Baking Input Normal Using High-Poly to Low-Poly Using PB Texture Baker, Chapter 7- How to Use the New Orthagonal Views in Substance Painter 2, Chapter 8- Converting Height Channels to Normal Map Inputs, Chapter 9- Converting Normal Channels to Normal Map Inputs, Chapter 10- Tips and Tricks (More Normal Map Creation Secrets), Chapter 11- Final. Running Time: 3 hrs. 21 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
LightWave 2015 Bundle Pack- (Volumes #1 to #10)- [AG]
LightWave 2015 Bundle Pack- (Volumes #1 to #10)- [AG]
This Lightwave 2015 Bundle Contains: Volumes #1,2,3,4,5,6,7,8,9, and 10. Bonus: Free 3D Dinosaur Model Pack
LightWave 2015- Volume #10- Surfacing [AG]
LightWave 2015- Volume #10- Surfacing [AG]
In this 10th Volume of our 2015 training series 3D Instructor Adam Gibson introduces the beginner 3D student how to get started using Lightwave's powerful surfacing tools. Table of Contents for Volume #10: Chapter 1- Intro, Chapter 2- What is Surfacing?, Chapter 3- Polygons and Surface Normals, Chapter 4- Color Channel Basics, Chapter 5- Creating Surface Names and Renaming Surfaces, Chapter 6- Working with Multiple Surfaces, Chapter 7- Smoothing Angle, Chapter 8- Luminosity Channel, Chapter 9- Enable Glow, Chapter 10- Diffuse Channel, Chapter 11- Specular and Gloss Channels, Chapter 12- Reflection Channel, Chapter 13- Transparency and Refraction Index, Chapter 14- Object Dissolve, Chapter 15- Translucency Channel, Chapter 16- Bump Channel, Chapter 17- Double Sided Polygons, Chapter 18- Surface Presets (Colors, Metals, Rock, Fabric, Glass and More), Chapter 19- Gradients Introduction, Chapter 20- Nodes Introduction (Part One), Chapter 21- Nodes Introduction (Part Two), Chapter 22- Final. Running Time: 4 hrs. 0 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
LightWave 2015- Volume #9- UV Mapping [AG]
LightWave 2015- Volume #9- UV Mapping [AG]
In this latest Lightwave 2015 Series tutorial 3D Instructor Adam Gibson will demonstrate how to quickly UV Map a Parasaurolophus Dinosaur model using the "ABF UV Unwrap" tool and the "PLG UV Tools" Plugin (Free Plugin). Learn how to systematically break up your model for easy flattening of UV Islands. Tips and Tricks are also shown on how to avoid typical problems and also how to deal with issues along the way. Table of Contents for Volume #9: Chapter 1- Intro, Chapter 2- UV Workflow for Project, Chapter 3- Dividing Up Body Parts (Part One), Chapter 4- Dividing Up Body Parts (Part Two), Chapter 5- Body UV Map, Chapter 6- Front Feet UV Map, Chapter 7- Claws of Front Feet UV Map, Chapter 8- Inner Mouth UV Maps, Chapter 9- Inner Nostrils, Eye Sockets, Ear Sockets UV Map, Chapter 10- Claws UV Map, Chapter 11- Neck UV Map, Chapter 12- Tail UV Map, Chapter 13- Eyes UV Map, Chapter 14- Arms UV Map, Chapter 15- Rear Feet UV Map, Chapter 16- Legs UV Map, Chapter 17- Head UV Map, Chapter 18- Merging Body Parts into One Layer and Merging Points, Chapter 19- Using the PLG Pack UV Chart Plugin, Chapter 20- Final. Running Time: 2 hrs. 44 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
DDO for Lightwave Users- Volume #7- DDO Painter I [AG]
DDO for Lightwave Users- Volume #7- DDO Painter I [AG]
In this training tutorial 3D Instructor Adam Gibson introduces the new and powerful DDO Painter to the currently released Quixel Suite 2.0. Learn how to get started quickly texturing your 3d models using the new painting tools and how to create automated input maps without having to leave the Quixel Suite. Table of Contents for Volume #7: Chapter 1- Intro, Chapter 2- Input Map Baking Glitch in 3DO (Work-Around Explained), Chapter 3- Baking Input Maps Via NDO (AO, Curvature, Object Space Normal, XYZ Gradient), Chapter 4- Baking Input Maps Via DDO (AO, Curvature, Object Space Normal, XYZ Gradient), Chapter 5- DDO Paint Brush Basics (Brush Size, Changing Colors, Albedo Viewing Mode), Chapter 6- DDO Paint Brush Basics (Channel Selection, Transferring Paint Data to Image Maps), Chapter 7- How to Add a Bump Channel in DDO and Paint Bump Displacement, Chapter 8- Keyboard Shortcuts (Othographic/Perspective Toggle, 90-Degree Ortho-Views), Chapter 9- Gloss Channel Painting, Chapter 10- How to Paint on Meshes with Multiple Groups, Chapter 11- Dynamask Painting, Layer Blending, Adding Dirt, Bump Map Detail, Chapter 12- Exporting Final Maps from DDO to Lightwave and Initial Texture Set-Up, Chapter 13- Test Renders in Lightwave, Chapter 14- Post Process Render Presets in 3DO and Final. Running Time: 2 hrs. 28 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Chilton's Christmas Game Builder Bundle
Everything Chilton has created for game development, including modeling, animation, videos, Unity3D and LightWave3D assets.
DDO for Lightwave Users- Volume #6- NDO Painter I  [AG]
DDO for Lightwave Users- Volume #6- NDO Painter I [AG]
In this training tutorial 3D Instructor Adam Gibson introduces the new and powerful NDO Painter from the newly released Quixel Suite 2.0. Learn how to get started quickly painting Normal Maps directly on your 3d models in 3DO using the new painting tools. Table of Contents for Volume #6: Chapter 1- Intro, Chapter 2- NDO Paint Basics (Part One), Chapter 3- NDO Paint Basics (Part Two), Chapter 4- NDO Paint Basics (Part Three), Chapter 5- Brush Tool, Chapter 6- Eraser Tool (Transparency and Alpha), Chapter 7- Object Navigation Review (Rotate, Move, Zoom), Chapter 8- Camera Animator (Make Animations of your 3D Model), Chapter 9- Creating Multiple Camera Views (Create, Save, Delete), Chapter 10- How to Create Groups/Parts and Hide Groups/Parts, Chapter 11- Alpha Brushes, Chapter 12- How to Change Alpha Brush Angle, Chapter 13- Importing and Creating Alpha Brush Collections, Chapter 14- Final. Running Time: 2 hrs. 13 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner. *Bonus: 150 FREE Sci-Fi Alpha Brushes!!! (Reg. Price $19.00 US)
Instant 3D Turntable for LightWave Users [cw]
Build Instant 3D turntables and navigable rooms and buildings using the free version of Unity 5 and LightWave3D.
UV Layout for Lightwave Users- Volume #1 & #2 [AG]
UV Mapping has always been one of the most challenging and dreaded aspects for creating amazing textures for 3D models. 3D artists around the world know this pain as it can be a very lengthy process trying to get your UV Maps with as little "Texture Distortion" as possible with manual tweaking methods which is necessary in most typical 3D packages. In this video course 3D Instructor Adam Gibson will be showing how to get started fast using the amazing "UV Layout" Software Package with Lightwave 3D!! Although Lightwave 3D will be used in this course with UV Layout, the concepts and techniques can easily be used with any other 3D Software package like: Modo, Maya, 3D Max, 3D Coat, ZBrush, etc. When it comes to UV Mapping, UV Optimization is the Key to getting near perfect UV Maps. Manual Optimization Methods (in other words tweaking your maps by hand) with the typical checkboard pattern can be extremely long and tedious, frustrating, and not to mention cutting into your production time where you could be working on other more important things. Spending more time on modeling and the actual textures for you model can be immensely stolen by having to spend hours, days, weeks tweaking your UV Maps. With that being said "UV Layout" not only contains all the traditional UV Map editing tools, but has one of the industries top "Automated UV Map Optimizers" at a very low price. With a few mouse clicks and few seconds of your time, your UV Maps can be flattened and optimized with amazing accuracy which would in most cases be impossible with manual methods. In this course we demonstrate how to 1) Create all your UV Maps within UV Layout and 2) How to Import and Optimize UV Maps that have been Created in Other 3D Software Packages. Running Time: Volume #1- 2 hrs. 30 mins. and Volume #2- 3 hrs. 39 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
LightWave 2015- Volume #8- Particles & HyperVoxels II [AG]
LightWave 2015- Volume #8- Particles & HyperVoxels II [AG]
In Particles and HyperVoxels II 3D Instuctor Adam Gibson demonstrates how to make your particles and hypervoxels interact with other objects and 3D Models in your scene. This can be useful for limitless amount of situations whether it be making dust, debris or liquids fall and bounce off the ground, a character, or any other 3d models in the scene or for making a 3d object realistically pass through smoke, steam, or fire. The possibilities are limitless. In the second part of the tutorial how to convert your 3D models/meshes into Particle Emitters is shown. This is a very powerful feature as you can create effects like making your 3D models look like they are on fire or emitting smoke or steam or even sweating. If you are new to Lightwave 3D this a great tutorial to get started fast with Particles and HyperVoxels. Table of Contents for Volume #8: Chapter 1- Intro, Chapter 2- Collision Object (Plane-Type), Chapter 3- Collision Object (Roughness Setting), Chapter 4- Using 2 Collision Planes at the Same Time, Chapter 5- Collision Mode Types, Chapter 6- Polygonal Collision Mode (for Polygonal Models), Chapter 7- HyperVoxel Surface Permeation Problem (Radius/Level Fix), Chapter 8- SubDiv Collision Mode (for Sub-D Models), Chapter 9- Particle Collision Using Textured Deformed Terrains, Chapter 10- Using an Object/Mesh as a Particle Emitter, Chapter 11- Final. Running Time: 1 hrs. 51 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
LightWave 2015- Volume #7- Particles & HyperVoxels I [AG]
LightWave 2015- Volume #7- Particles & HyperVoxels I [AG]
Learn How to Create Clouds and Outer Space Nebulas in Lightwave 2015. Spice up your sky environments and outer space scenes. In this Beginner Level Lightwave 2015 tutorial Adam Gibson demonstrates easy to follow steps for Cloud and Nebula creation in Layout. So if you are new to Particles and HyperVoxels this tutorial is a great place to start. Table of Contents for Volume #7: Chapter 1- Intro, Chapter 2- HyperVoxel Cloud Concepts, Chapter 3- HyperVoxel Cloud Initial Set-Up, Chapter 4- HyperVoxel Cloud (Stretch Direction Input Parameter), Chapter 5- HyperVoxel Cloud (Shading Using Procedural Textures), Chapter 6- Nebula Creation (Using a Multi-Colored Gradient), Chapter 7- Nebula Render and Tweaking, Chapter 8- Final. Running Time: 1 hrs. 34 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Fusion for LightWave Artists [KAT]
This title is massive! Fusion for LightWave Artists is a 420 minute exploration and project based tutorial that demonstrates how you can leverage the power of BlackMagic Design’s Fusion 7 (or 8) which is now free; into your LightWave production workflows. Whether you use Mac or PC, Fusion is your best and most affordable compositing option available that provides absolutely uncompromising results and speed. Now, experience how you can take your LightWave work to the next level. Fusion and LightWave have a long history of being used together in top studios over the last two decades producing some of the most iconic television shows and films of our time. In this video learn how to make use of Fusion’s powerful workflow and LightWave render buffer system to integrate photographic (stills or video can be used) material producing photorealistic composites. Kat masterfully walks you through the process over the course of 27 video clips and 4 project based examples demonstrating the use of Object ID, Surface ID, Depth (linear fog and z-Buffer techniques are covered) to gain maximum control over your shots. Learn how to produce color correction effects over distances using depth as well as DoF application and how to avoid “gotchas” when working with deep pixel data. Take advantage of LightWave’s Shadow Catcher node and learn how you can precisely control the results in comp helping you to save time in render as well as remain flexible when it comes to your final look. Learn how you can take advantage of LightWave’s native Composite Buffer tool or DB-W’s exrTrader buffer saver export plug-in to reduce the amount of image files you have to manage while getting the most out of each render pass to create your final composites. Learn how to use the power of motion vectors and work with them in comp without the need for any RSMB plug-ins or fancy tricks to make them work. Over 1.64GB in size this video is a huge value and comes with rendered image content and scenes (The A-10 model/scenes are not included due to copyright reasons, but the renders are). This video is the first part in a series of videos designed specifically for LightWave artists in mind and is balanced between Layout and Fusion’s interface building up each element so the artist gets a firm grasp as to how to break out shots for compositing later. Get it now for only $39.49USD
LightWave 2015- Getting Started Bundle (Volumes #1 to #6)  [AG]
LightWave 2015- Getting Started Bundle (Volumes #1 to #6) [AG]
This Lightwave Bundle Contains: Lightwave 2015 Getting Started Volumes #1,2,3,4,5, and #6. It is intended for Beginner Level 3D Students as an introduction to the Layout portion of Lightwave. *Bonus: Dinosaur Mega-Pack and Creature Eye Pack. Over 40 Base Dinosaur Mesh Objects and Creature Eye Image Maps.
LightWave 2015- Volume #6- Getting Started VI [AG]
LightWave 2015- Volume #6- Getting Started VI [AG]
What is Lightwave 3D? Lightwave is powerful 3D Modeling/Animation and VFX software used in the Film and Television Industry by 3D artists/studios in Hollywood and all over the world. This 12 volume series is designed for beginners who are new to 3D or students who are new to Lightwave. The series will be covering everything you need to get started fast. Some of the Topics Covered throughout the 12 Volume Series will be: User Interface, Polygonal Modeling, Sub-D Modeling, UV Mapping, Surfacing Techniques, Animation Basics, Compositing Tools, Particle FX, Genoma II Character Rigging and more!! Table of Contents for Volume #6: Chapter 1- Intro, Chapter 2- Volumetric Light Introduction, Chapter 3- Volumetric Light Types, Chapter 4- How to Create a Vortex Effect with Volumetrics, Chapter 5- Particles Introduction, Chapter 6- Particle Attributes (Part One)- Emitter Size, Birth Rate, Lifetime, Particle Limit, Gravity, Chapter 7- Particle Attributes (Part Two)- Explosion, Vibration, Particle Resistance, Variance, Chapter 8- Snow Particle Scene Set-Up (Part One), Chapter 9- Snow Particle Scene Set-Up (Part Two) and Final. Running Time: 2 hrs. 24 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
LightWave 2015- Volume #5- Getting Started V [AG]
LightWave 2015- Volume #5- Getting Started V [AG]
What is Lightwave 3D? Lightwave is powerful 3D Modeling/Animation and VFX software used in the Film and Television Industry by 3D artists/studios in Hollywood and all over the world. This 12 volume series is designed for beginners who are new to 3D or students who are new to Lightwave. The series will be covering everything you need to get started fast. Some of the Topics Covered throughout the 12 Volume Series will be: User Interface, Polygonal Modeling, Sub-D Modeling, UV Mapping, Surfacing Techniques, Animation Basics, Compositing Tools, Particle FX, Genoma II Character Rigging and more!! Table of Contents for Volume #5: Chapter 1- Intro, Chapter 2- Fog FX Scene Set-Up (Fog Color, Thickness, Backdrop, Gradient Backdrop), Chapter 3- Fog Min Distance and Max Distance Circles (Radius), Chapter 4- Setting Up Textured Fog, Chapter 5- How to Animate Fog and Multiple Fog Layers, Chapter 6- Water Plane Set-Up (Basics of Making a Lake or Ocean), Chapter 7- Animating Water (Part One), Chapter 8- Animating Water (Part Two), Chapter 9- Final. Running Time: 1 hrs. 43 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
LightWave 2015- Volume #4- Getting Started IV [AG]
LightWave 2015- Volume #4- Getting Started IV [AG]
What is Lightwave 3D? Lightwave is powerful 3D Modeling/Animation and VFX software used in the Film and Television Industry by 3D artists/studios in Hollywood and all over the world. This 12 volume series is designed for beginners who are new to 3D or students who are new to Lightwave. The series will be covering everything you need to get started fast. Some of the Topics Covered throughout the 12 Volume Series will be: User Interface, Polygonal Modeling, Sub-D Modeling, UV Mapping, Surfacing Techniques, Animation Basics, Compositing Tools, Particle FX, Genoma II Character Rigging and more!! Table of Contents for Volume #4: Chapter 1- Intro, Chapter 2- Importing Explosion Clip into Lightwave, Chapter 3- Explosion Surface Settings (Transparency Channel), Chapter 4- OpenGL Setting for Explosion Clip, Chapter 5- Clip Map Set-Up Concepts, Chapter 6- Frame Rate Fix for Explosion Clip, Chapter 7- Spaceship Animation Keyframe Set-Up, Chapter 8- Laser Explosion Set-Up, Chapter 9- Lens Flare Options and Time Envelope, Chapter 10- Motion Blur Basics and More Camera Animation, Chapter 11- Final Animation Rendered. Running Time: 2 hrs. 25 mins. High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
LightWave 2015- Volume #3- Getting Started III [AG]
LightWave 2015- Volume #3- Getting Started III [AG]
What is Lightwave 3D? Lightwave is powerful 3D Modeling/Animation and VFX software used in the Film and Television Industry by 3D artists/studios in Hollywood and all over the world. This 12 volume series is designed for beginners who are new to 3D or students who are new to Lightwave. The series will be covering everything you need to get started fast. Some of the Topics Covered throughout the 12 Volume Series will be: User Interface, Polygonal Modeling, Sub-D Modeling, UV Mapping, Surfacing Techniques, Animation Basics, Compositing Tools, Particle FX, Genoma II Character Rigging and more!! Table of Contents for Volume #3: Chapter 1- Intro, Chapter 2- Textured Environment- Part One- Images, Chapter 3- Textured Environment- Part Two- Procedural Textures, Chapter 4- Sky Tracer (Part One) -Sun, Chapter 5- Sky Tracer (Part Two)-Clouds, Chapter 6- Sky Tracer (Part Two)-Atmosphere, Chapter 7- Sky Baker Plugin, Chapter 8- Lighting Your Scene with a Baked Environment Map, Chapter 9- Final. Running Time: 1 hrs. 34 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
LightWave 2015- Volume #2- Getting Started II [AG]
LightWave 2015- Volume #2- Getting Started II [AG]
What is Lightwave 3D? Lightwave is powerful 3D Modeling/Animation and VFX software used in the Film and Television Industry by 3D artists/studios in Hollywood and all over the world. This 12 volume series is designed for beginners who are new to 3D or students who are new to Lightwave. The series will be covering everything you need to get started fast. Some of the Topics Covered throughout the 12 Volume Series will be: User Interface, Polygonal Modeling, Sub-D Modeling, UV Mapping, Surfacing Techniques, Animation Basics, Compositing Tools, Particle FX, Genoma II Character Rigging and more!! Table of Contents for Volume #2: Chapter 1- Intro, Chapter 2- Backdrop Color, Chapter 3- Gradient Backdrop Colors, Chapter 4- How to Animate the Backdrop Color (Part One), Chapter 5- How to Animate the Backdrop Color (Part Two), Chapter 6- Backdrop Image Concepts, Chapter 7- How to Resize Backdrop Images, Chapter 8- Camera View Background Modes, Chapter 9- OpenGL Image Resolution Settings, Chapter 10- How to Use an Image Sequence as a Background, Chapter 11- Foreground Image Concepts and Tools, Chapter 12- Foreground Image Set-Up in Adobe Photoshop, Chapter 13- How to Create 3D Images with an Alpha Channel to Export to Photoshop, Chapter 14- Final. Running Time: 2 hrs. 16 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
LightWave 2015- Volume #1- Getting Started I [AG]
LightWave 2015- Volume #1- Getting Started I [AG]
What is Lightwave 3D? Lightwave is powerful 3D Modeling/Animation and VFX software used in the Film and Television Industry by 3D artists/studios in Hollywood and all over the world. This 12 volume series is designed for beginners who are new to 3D or students who are new to Lightwave. The series will be covering everything you need to get started fast. Some of the Topics Covered throughout the 12 Volume Series will be: User Interface, Polygonal Modeling, Sub-D Modeling, UV Mapping, Surfacing Techniques, Animation Basics, Compositing Tools, Particle FX, Genoma II Character Rigging and more!! Table of Contents for Volume #1: Chapter 1- Intro, Chapter 2- What is Lightwave?, Chapter 3- Layout Vs. Modeler, Chapter 4- Lightwave's Hub, Chapter 5- Selecting Items in Layout (Loading, Positioning, Rotating), Chapter 6- Creating Your First Animation, Chapter 7- How to Render Your First Animation, Chapter 8- Space Scene Project and Final. Running Time: 2 hrs. 28 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
The Realflow Quick Start Guide [RR]
This very concise, carefully designed course will get you up to speed using Realflow by identifying all of the critical elements necessary to produce fluid simulations. Lightwave connectivity plugin usage is also covered. See product page for more information.
Substance Painter for Lightwave Users-Vol.#5-Smart Materials II [AG]
Substance Painter for Lightwave Users-Vol.#5-Smart Materials II [AG]
What is Substance Painter? Substance Painter is an extremely powerful 3D Painting Software package that is becoming very popular in the 3D Industry. It comes fully loaded with eye-popping materials to paint on your 3D models. Metals, Stone, Rock, Fabric, Wood and more. It also has a huge collection of tools and brushes to create weathering, dirt, scratches, corrosion, rust, skin, lizard scale detail (and more) with great speed and quality. A must have piece of software for those who want to add huge amounts of detail to their 3d Models. Table of Contents for Volume #5: Chapter 1- Intro, Chapter 2- Image Viewer Settings Vs. Final Map Output, Chapter 3- Height Force Setting Vs. Normal Map Amplitude Setting in Lightwave, Chapter 4- How Environment Map Lighting Affects Texture's Appearence, Chapter 5- Image World in Lightwave, Chapter 6- Textured Evironment in Lightwave and Light Tweaking, Chapter 7- How To Import Environment Maps into the Substance Painter Shelf, Chapter 8- Tips onHow to Figure Our Smart Material Controls, Chapter 9- Weapon Metal (Smart Material Preset), Chapter 10- Glossy Plastic (Smart Material Preset), Chapter 11- Monster Skin (Smart Material Preset), Chapter 12- Sand (Smart Material Preset), Chapter 13- Where Substance Painter Stores Newly Created Smart Materials, Chapter 14- Final. Running Time: 2 hrs. 9 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Intro to Python for Lightwave [RR]
Knowledge of Python scripting will augment what you already know about Lightwave by introducing automation to your workflow. Forget wading through overly complicated examples or fighting with undocumented functions, this content is results-focused and will immediately benefit your production process. This material will easily pay for itself in the time you will save having programming capabilites in your tool-set.
Substance Painter for Lightwave Users-Vol.#4-Smart Materials [AG]
Substance Painter for Lightwave Users-Vol.#4-Smart Materials [AG]
What is Substance Painter? Substance Painter is an extremely powerful 3D Painting Software package that is becoming very popular in the 3D Industry. It comes fully loaded with eye-popping materials to paint on your 3D models. Metals, Stone, Rock, Fabric, Wood and more. It also has a huge collection of tools and brushes to create weathering, dirt, scratches, corrosion, rust, skin, lizard scale detail (and more) with great speed and quality. A must have piece of software for those who want to add huge amounts of detail to their 3d Models. Table of Contents for Volume #4: Chapter 1- Intro, Chapter 2- What are Smart Materials and Input Maps?, Chapter 3- How to Bake Input Maps (Ambient Occlusion, World Space Normal, and more), Chapter 4- How to Add a Smart Material and Adjusting the Smart Material Settings, Chapter 5- Result of Not Having Input Maps Explained, Chapter 6- How to Import a Premade Normal Map from Other Software Packages, Chapter 7- Modifying a Preset to Create a New Preset, Chapter 8- How to Create a Preset Preview Image in Photoshop, Chapter 9- How to Build a Smart Material from Scratch, Chapter 10- Final. Running Time: 2 hrs. 14 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4). Level: Beginner.
Substance Painter for Lightwave Users-Vol.#3- Lightwave Import & Emissive Maps [AG]
Substance Painter for Lightwave Users-Vol.#3- Lightwave Import & Emissive Maps [AG]
What is Substance Painter? Substance Painter is an extremely powerful 3D Painting Software package that is becoming very popular in the 3D Industry. It comes fully loaded with eye-popping materials to paint on your 3D models. Metals, Stone, Rock, Fabric, Wood and more. It also has a huge collection of tools and brushes to create weathering, dirt, scratches, corrosion, rust, skin, emissive-glow, lizard scale detail (and more) with great speed and quality. A must have piece of software for those who want to add huge amounts of detail to their 3d Models. Table of Contents for Volume #3: Chapter 1- Intro, Chapter 2- Texture Set-Up in Lightwave (Color, Specular, Gloss, Normal, Luminosity/Emissive), Chapter 3- Emissive Map Glow Options (Radiosity and Corona Image Filter Set-Up), Chapter 4- How to Create Emissive Channels in Substance Painter (Layer Settings), Chapter 5- Emissive Alpha Brushes, Chapter 6- Emissive Color Image Stamp Brush, Chapter 7- Final. Running Time: 2 hrs. 24 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
DAZ 3D Model Creation- The Dark Art [AG]
Would you like to Earn Money from Selling 3D Models on the Internet? If so, this video course is designed to teach you how to do just that. One of the largest 3D content market places on the internet is www.daz3d.com. DAZ Studio is a "FREE" piece of 3D Software that you can download from DAZ3D.com that is used by thousands and thousands of people all over the world. Sounds complicated? Well don't worry in this course we will take you step-by-step on: Getting started with DAZ Studio UI (User Interface), Optimizing/Exporting Your Models for Import into DAZ, Converting/Adjusting your Models in DAZ Studio, Submission Guidelines, Dealing with the tricky DAZ File/Runtime(Texture) Folder Structure, Marketing and more!! Although this course is designed for anyone who wishes to create models for DAZ3D.com we will be using Lightwave 3D as our starting point demonstrate model/optimization and object file export. But once again the principles shown can be used in all other software packages to get your 3D models into DAZ Studio. *Please Note: Although this video tutorial is meant as a "Stand-Alone" Product it is also considered as Volume #5 of the "DDO for Lightwave Users" Series. Converting models and textures over to DAZ Studio for the purpose of Selling them on DAZ3D.com is part of the DDO series. Table of Contents for DAZ 3D Model Creation Chapter 1- Intro, Chapter 2- Basic DAZ Publishing Info Orientation, Chapter 3- DAZ UI (User Interface) Layouts and Menu Tabs, Chapter 4- IPR (Interactive Progressive Rendering) Image Preview, View Modes, Add Camera, Chapter 5- Draw Style Options Menu and Deleting Cameras, Chapter 6- Navigating View Modes (Pan, Orbit, Dolly Zoom, Frame Selection), Chapter 7- Item Selection and Transforms (Translation, Rotation, Scale), Chapter 8- Multiple Item Selection, Item Groups, Parenting Items, Chapter 9- Surface Selection Tool, Chapter 10- Item Duplication and Node Instances, Chapter 11- Create Primitives, Surfacing Primitives, Grouping Primitives, Chapter 12- Lights and Glowing Surfaces (Ambient Color and Strength), Chapter 13- Diffuse Color Vs Ambient Color (Glow Issue), Chapter 14- Rendering Product Images, Chapter 15- DAZ Content Library and Submission File Folder Structure, Chapter 16- Mesh Optimization (Tips on Triangles, Quads, Non-Planer Polys, UVs, and More), Chapter 17- FBX Export from Lightwave 3D and Proper UV Islands, Chapter 18- Import FBX into DAZ and Tweaking Surfaces, Chapter 19- Creating a Product Base Directory for your Files, Chapter 20- Runtime Texture Folder Structure Set-Up, Chapter 21- Setting Your Author/Artist Name in the Preferences Menu, Chapter 22- Props/Environments and Materials Folder Structure Creation, Chapter 23- Saving Prop Assets with Correct File Path and Settings, Chapter 24- Reassigning Texture File Paths to the Runtime Texture Folder, Chapter 25- Creating a Material Preset in the Materials Folder, Chapter 26- Zipping Up Your Product Folder and DAZ PASS Website, Chapter 27- Saving Multiple Item Products, Chapter 28- Helpful Websites for Selling Products on the Internet. Chapter 29- Final. Running Time: 7 hrs. 0 mins., High Quality (Screen-Res 1920 x 1080 pixels) . Video Format: MP4 (.mp4), Level: Beginner.
ZBrush Bootcamp- Volume #7- Lightwave Integration III- GoZ Concepts [AG]
ZBrush Bootcamp- Volume #7- Lightwave Integration III- GoZ Concepts [AG]
In this seventh video volume of 12 volumes 3D Instructor Adam Gibson introduces the beginner 3D student how to get up and started quickly with ZBrush 4R7's GoZ Plugin. Learn how to import/export Multi-Layered Meshes and Subtools between ZBrush and Lightwave. Table of Contents for Volume #7: Chapter 1- Intro, Chapter 2- How to Install the GoZ Plugin, Chapter 3- Lightwave Layers Vs ZBrush Subtools, Chapter 4- How to Convert Multiple Lightwave Layers to Multiple Subtools in ZBrush, Chapter 5- Splitting Subtools with Masking, Chapter 6- Exporting Individual Subtools to Lightwave Using GoZ, Chapter 7- Export All Subtools Button Using GoZ, Chapter 8- Export Visible Subtools Button Using GoZ, Chapter 9- GoZ Export to Layout, Chapter 10- Final. Running Time: 1 hrs. 39 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
The Syflex Workflow Guide [RR]
Syflex is a very powerful 3rd party soft body simulation engine for Lightwave... but it's poorly understood despite the fact it's up to 50 times faster than native tools. Simulate character clothing, hair, water, mud, leaves, and anything you can think of in *real time*. Ryan demystifies this underrated plugin and introduces trade secret workflows that will let your dynamics work with your scene rather than against it!
Practical Production Techniques - Vol. 9 Polygon Reduction [KAT]
Kelly "Kat" Myers is back with another installment in the Practical Production Techniques series. In this video, Kat gets you into QemmLoss3 and Motool's Polygon Cruncher for LightWave Modeler. For anyone who is doing work with LightWave and wants to create game ready assets, effective polygon reduction is the other half of the process apart from Texture Baking. This title is the third and final volume in the sub-series on Advanced Texture Baking. The skills you will learn in this video carry over the concepts of those learned in Practical Production Techniques Vol. 6 - Advanced Surface Baking and Practical Production Techniques Vol. 7 - Advanced Surface Baking Part II. With a run time of 180 minutes this video details the process of working with QemmLoss3, MooTools Polygon Cruncher as well as PB Texture Baker. Learn when and where to rebuild geometry rather than poly reduce objects using reductions plus tricks on how to handle tricky geometry that doesn't want to seem to cooperate. Only $24.95USD
Substance Painter for Lightwave Users- Volume #2- Getting Started II [AG]
Substance Painter for Lightwave Users- Volume #2- Getting Started II [AG]
What is Substance Painter? Substance Painter is an extremely powerful 3D Painting Software package that is becoming very popular in the 3D Industry. It comes fully loaded with eye-popping materials to paint on your 3D models. Metals, Stone, Rock, Fabric, Wood and more. It also has a huge collection of tools and brushes to create weathering, dirt, scratches, corrosion, rust, skin, lizard scale detail (and more) with great speed and quality. A must have piece of software for those who want to add huge amounts of detail to their 3d Models. Table of Contents for Volume #2: Chapter 1- Intro, Chapter 2- Lazy Mouse, Chapter 3- Bump Material Mode and Brush Settings, Chapter 4- Particle Brush Introduction, Chapter 5- Tool Presets, Chapter 6- Creating your own Brush and Material Presets, Chapter 7- Exporting Textures from Substance Painter to Use in Lightwave and Final. Running Time: 1 hrs. 39 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Substance Painter for Lightwave Users- Volume #1- Getting Started I [AG]
Substance Painter for Lightwave Users- Volume #1- Getting Started I [AG]
What is Substance Painter? Substance Painter is an extremely powerful 3D Painting Software package that is becoming very popular in the 3D Industry. It comes fully loaded with eye-popping materials to paint on your 3D models. Metals, Stone, Rock, Fabric, Wood and more. It also has a huge collection of tools and brushes to create weathering, dirt, scratches, corrosion, rust, skin, lizard scale detail (and more) with great speed and quality. A must have piece of software for those who want to add huge amounts of detail to their 3d Models. Table of Contents for Volume #1, Chapter 1- Intro, Chapter 2- What is Substance Painter?, Chapter 3- User Interface (UI) Orientation, Chapter 4- 3D Viewer Navigation (Rotate, Move, and Zoom-In/Out), Chapter 5- 2D Viewer Navigation (Rotate, Move, Zoom-In/Out, Show Entire Mesh), Chapter 6- How to Rotate the Environment Map, Chapter 7- Viewer Setting Modes, Chapter 8- Mesh Normal View, Chapter 9- Environment Map Settings, Chapter 10- How to Open and Close a Project, Chapter 11- Preparing Models in Lightwave, Chapter 12- Importing Box Primitive into Substance Painter, Chapter 13- Correcting the Smoothing Issue for the Ball Primitive, Chapter 14- Correcting NGons in your Models, Chapter 15- Correcting Non-Planar Polygons in your Models, Chapter 16- Painting Introduction (Layers and Fill Layers), Chapter 17- Final. Running Time: 2 hrs. 7 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
DDO for Lightwave Users- Volume #4- Getting Started IV  [AG]
DDO for Lightwave Users- Volume #4- Getting Started IV [AG]
What is dDo? dDo is an extremely powerful 3D texturing plugin for Adobe Photoshop used by top Video Game Companies and Movie Studios around the world. Imagine being able to detail your Sci-Fi and Industrial style models with adjustable rust, scratches, corrosion, water damage, dirt, leakage, dust, mud spattering, paint wear...and much more...all within a few seconds instead of spending hours and hours or weeks painting and tweaking texture maps by hand. The software also comes with a library of surfacing presets and the ability to create and save out your own. In this course we will step-by-step show you how to get up and running fast using this amazing and powerful tool that you get at the following website: www.quixel.se. It's very affordable. Only $50 US Funds and can do amazing things. In this fourth volume we'll be demonstrating how to create amazing "input normal maps" with another external software package called "NDO" which is part of the Quixel Suite. Techniques on how to create Sci-Fi Detail (Nurnies, Panels and Plates) will be demonstrated using NDO's unique normal map creation tools. In Volumes #5 to #12 of the course we will be going through a wide variety of tools in dDo, doing some basic and advanced project work, modeling & uv mapping(with dDo in mind), and how to create your own 3D models to sell on the internet on websites like Daz3D.com and Turbosquid, and more!! Table of Contents for Volume #4: Chapter 1- Intro, Chapter 2- Input Map Creation, Chapter 3- NDO Introduction (Part One), Chapter 4- NDO Introduction (Part Two), Chapter 5- NDO Introduction (Part Three), Chapter 6- NDO Introduction (Part Four), Chapter 7- Wall Panel Creation (Part One), Chapter 8- Wall Panel Creation (Part Two), Chapter 9- Wall Panel Creation (Part Three), Chapter 10- Wall Panel Test in DDO, Chapter 11- Export Final Baked Images, Chapter 12- Testing Images in Lightwave, Chapter 13- Final. Running Time: 2 hrs. 31 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
DDO for Lightwave Users- Volume #3- Getting Started III [AG]
DDO for Lightwave Users- Volume #3- Getting Started III [AG]
What is dDo? dDo is an extemely powerful 3D texturing plugin for Adobe Photoshop used by top Video Game Companies and Movie Studios around the world. Imagine being able to detail your Sci-Fi and Industrial style models with adjustable rust, scratches, corrosion, water damage, dirt, leakage, dust, mud spattering, paint wear...and much more...all within a few seconds instead of spending hours and hours or weeks painting and tweaking texture maps by hand. The software also comes with a library of surfacing presets and the ability to create and save out your own. In this course we will step-by-step show you how to get up and running fast using this amazing and powerful tool that you get at the following website: www.quixel.se. It's very affordable. Only $50 US Funds and can do amazing things. In this third volume we'll be demonstrating how to create amazing "input normal maps" with an external software package called "3D Coat". Techniques on how to create Sci-Fi Detail (Nurnies, Panels and Plates) will be demonstrated using 3D Coats powerful paint tools. In Volumes #4 to #12 of the course we will be going through a wide variety of tools in dDo, doing some basic and advanced project work, modeling & uv mapping (with dDo in mind), introduction to NDO (Normal Mapping Plugin that can be used with DDO, and how to create your own 3D models to sell on the internet on websites like Daz3D.com and Turbosquid, and more!! Table of Contents for Volume #3: Chapter 1- Intro, Chapter 2- Creating Input Normal Maps Using Other Software Packages, Chapter 3- Creating Normal Maps in 3D Coat for DDO Introduction, Chapter 4- Painting Normal Maps in 3D Coat for DDO (Part One), Chapter 5- Painting Normal Maps in 3D Coat for DDO (Part Two), Chapter 6- Painting Normal Maps in 3D Coat for DDO (Part Three), Chapter 7- Painting Normal Maps in 3D Coat for DDO (Part Four), Chapter 8- Exporting Normal Map from 3D Coat, Chapter 9- Exporting Normal Map from 3D Coat, Chapter 10- Loading Input Maps in DDO, Chapter 11- Testing Normal Map with Smart Textures, Chapter 12- Normal Map Error, Chapter 13- Normal Map Input Fix, Chapter 14- Exporting Textures in DDO, Chapter 15- Testing Final Textures in Lightwave, Chapter 16- Final. Running Time: 3 hrs. 0 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
DDO for Lightwave Users- Volume #2- Getting Started II  [AG]
DDO for Lightwave Users- Volume #2- Getting Started II [AG]
What is dDo? dDo is an extemely powerful 3D texturing plugin for Adobe Photoshop used by top Video Game Companies and Movie Studios around the world. Imagine being able to detail your Sci-Fi and Industrial style models with adjustable rust, scratches, corrosion, water damage, dirt, leakage, dust, mud spattering, paint wear...and much more...all within a few seconds instead of spending hours and hours or weeks painting and tweaking texture maps by hand. The software also comes with a library of surfacing presets and the ability to create and save out your own. In this course we will step-by-step show you how to get up and running fast using this amazing and powerful tool that you get at the following website: www.quixel.se. It's very affordable. Only $50 US Funds and can do amazing things. In this second volume we'll continue to cover what's involved to set-up, creating input maps (Color ID Maps, Normal Maps, etc) and further your understanding of the interface and get you started making awesome textures for your model for use in Lightwave and other pieces of 3D software. In Volumes #3 to #12 of the course we will be going through a wide variety of tools in dDo, doing some basic and advanced project work, modeling & uv mapping(with dDo in mind), introduction to NDO (Normal Mapping Plugin that can be used with DDO, and how to create your own 3D models to sell on the internet on websites like Daz3D.com and Turbosquid, and more!! Table of Contents for Volume #2: Chapter 1- Intro, Chapter 2- Assigning Polygon Colors to Create a Color ID Map, Chapter 3- Using Surface Baker in Layout to Bake Color ID Map, Chapter 4- Saving Extra File Formats of Color ID Map, Chapter 5- Creating Other Input Maps in XNormal, Chapter 6- Baking a Curvature Map in XNormal, Chapter 7- Multiple Surfaces Gotcha, Chapter 8- Select Surfaces in DDO, Chapter 9- ReBaking the Color ID Map with Anti-Aliasing Fix, Chapter 10- Import Corrected Color ID Map, Chapter 11- Baking Out Image Maps in DDO, Chapter 12- Testing Baked Image Maps in Lightwave, Chapter 13- How to Create a Color ID Map in a 3D Paint Program (3D Coat), Chapter 14- Testing the Color ID Map Created in 3D Coat, Chapter 15- Final. Running Time: 2 hrs. 17 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
The - Get Everything Ryan has Made - bundle [RR]
This bundle includes everything Ryan Roye has ever made on Liberty3d.com, including the RR_Tools Pro Lightwave plugins and is not only discounted, but may be combined with product codes for even more savings. See product page for details!
DDO for Lightwave Users- Volume #1- Getting Started I  [AG]
DDO for Lightwave Users- Volume #1- Getting Started I [AG]
What is dDo? dDo is an extemely powerful 3D texturing plugin for Adobe Photoshop used by top Video Game Companies and Movie Studios around the world. Imagine being able to detail your Sci-Fi and Industrial style models with adjustable rust, scratches, corrosion, water damage, dirt, leakage, dust, mud spattering, paint wear...and much more...all within a few seconds instead of spending hours and hours or weeks painting and tweaking texture maps by hand. The software also comes with a library of surfacing presets and the ability to create and save out your own. In this course we will step-by-step show you how to get up and running fast using this amazing and powerful tool that you get at the following website: www.quixel.se. It's very affordable. Only $50 US Funds and can do amazing things. In this first volume we'll be covering what's involved to set-up and optimize you meshes so that they are ready for loading into dDo and also take you through the interface and get you started making awesome textures for your model for use in Lightwave and other pieces of 3D software. In Volumes #2 to #12 of the course we will be going through a wide variety of tools in dDo, doing some basic and advanced project work, modeling & uv mapping(with dDo in mind), introduction to NDO (Normal Mapping Plugin that can be used with DDO, and how to create your own 3D models to sell on the internet on websites like Daz3D.com and Turbosquid, and more!! Table of Contents for Volume #1: Chapter 1- Intro, Chapter 2- What is DDO?, Chapter 3- DDO Workflow/Pipeline for Lightwave, Chapter 4- Where to Download XNormal Software for Free, Chapter 5- Baking Input Maps in XNormal: Tangent Space Normal Map, Chapter 6- Baking Input Maps in XNormal: Object Space Normal Map, Chapter 7- Baking Input Maps in XNormal: Ambient Occlusion Map, Chapter 8- Loading Input Map and Object File into DDO for Texturing, Chapter 9- How to Add a Material , Chapter 10- How to Add a Smart Material and Export your Baked Maps, Chapter 11- Testing Baked Maps in Lightwave, Chapter 12- How to Create Your Own Custom "Smart Materials", Chapter 13- Re-Using a Smart Material Preset on another Model, Chapter 14-Final. Running Time: 2 hrs. 36 mins. High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Cage and Lattice Workflows by Ryan Roye [RR]
Cage and Lattice workflows were introduced to Lightwave via the 3rdpowers commercial plugins. This content covers everything you need to know about these new, ultra-powerful layout tools that will change the way you animate and rig things.
Practical Production Techniques - Vol. 8 Capital ship combat techniques [KAT]
Kelly "Kat" Myers is back with another installment in the Practical Production Techniques series. In this installment, "Capital ship combat techniques" Kat walks you through the process of building out a shot using BattleStar Galactica style methods to pit basestars against the Galactica herself with guns blazing along with missiles, flak shield effects, explosions and more. This video covers several unseen techniques from the show including the flak shield HV and PFX creation methods and demonstrates how the "big guns" on the Galactica were set up. Jammed packed with goodies (scene files, HVs are included with the content!) this video runs 4.5 hours and Kat is just warming things up with the new TV and Film VFX series that Kat has been developing for release here on Liberty3D.com over the last couple of months. This is the first part of that series and there are more to come. So if you have ever wanted to throw metal against metal in a big ship dogfight, this video will help you along with your efforts.
Practical Production Techniques - Vol. 7 Advanced Surface Baking Part II [KAT]
Kelly "Kat" Myers is back with another installment in the Practical Production Techniques series. This time he covers the process of surface baking in LightWave3D Modeler with PB_Baker (www.blytools.com) and Weighter2.0 to produce game ready assets, drawing on the large resources available at Daz3d.com. For anyone who is doing work with LightWave and wants to create game ready assets, or reduce the burden of their renders by baking certain geometry details to maps and low poly objects, this video covers essential tips and tricks you need to know in order to save you huge amounts of time. The skills you will learn in this video carry over the concepts of those learned in Practical Production Techniques Vol. 6 - Advanced Surface Baking. With a run time of 109 minutes this video details the process of taking a character from Daz3D.com, getting it ready for export from Daz3D via FBX, then over to layout to check it and get things ready for Polygon Reduction Baking using Modeler and the PB_Baker Tool from BlyTools.com. Also discussed in the video is the transfer of weights using Weighter 2.0, so that your characters from Daz can be used in Layout correctly with the weights intact before transferring to Unity or UnrealUDK. Please note: Other than the video content no assets are provided due to their Copyright nature.
ZBrush  Bootcamp 2014 Series -Volume #6-Lightwave Integration II  [AG]
ZBrush Bootcamp 2014 Series -Volume #6-Lightwave Integration II [AG]
In this sixth video volume of 12 volumes 3D Instructor Adam Gibson introduces the beginner 3D student to a hands on project on how to detail a sci-fi prop that was modeled in Lightwave 3D. The main goal is to show how to take a basic model created in Lightwave, detail it in ZBrush, and then import it seamlessly back into Lightwave with all the ZBrush created maps (Color, Displacement, Normal) in tact. Table of Contents for Volume #6: Chapter 1- Intro, Chapter 2- Optimizing the Mesh in Lightwave for Export to ZBrush, Chapter 3- Importing Mesh into ZBrush and Initial Set-up (Morph Target, UV's), Chapter 4- How to Import Custom Alpha Brushes into ZBrush, Chapter 5- Adding Panels and Details in Projection Master, Chapter 6- Exiting Projection Master, Chapter 7- Creating the Maps (Color, Displacement, and Normal), Chapter 8- Exporting and Set-Up in Lightwave, Test Renders, and Final. Running Time: 1 hrs. 22 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
ZBrush Bootcamp 2014- Volume #5- Lightwave Integration I  [AG]
ZBrush Bootcamp 2014- Volume #5- Lightwave Integration I [AG]
In this fifth video volume of 12 volumes 3D Instructor Adam Gibson introduces how to integrate Lightwave 3D with ZBrush and how to use the GoZ system. The main focus of this beginner integration tutorial is how to optimize hard surface meshes for sculpting and painting in ZBrush and how to export that data back into Lightwave as seamlessly as possible. Zbrush is a very powerful 3D package but there are also some gotchas and pitfalls along the way that require some extra knowledge to get the best results possible. This tutorial covers those hidden items in great detail. Table of Contents for Volume #5: Chapter 1- Intro, Chapter 2- GoZ Import to Zbrush from Lightwave, Chapter 3- NGon Import Issues to ZBrush, Chapter 4- Unified Skin Option, Chapter 5- Sci-Fi Prop Optimized, Chapter 6- Adding Details in ZBrush, Chapter 7- Creating Maps in ZBrush (Color, Normal, and Displacement Maps), Chapter 8- GoZ Export to Lightwave, Chapter 9- Delete Lower Subdivision Level Fix, Chapter 10- More Displacement Gotchas, Chapter 11- Morph Target Solution, Chapter 12- Final. Running Time: 2 hrs. 52 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Kat's Disco In-fur-no Turbulence for LightWave3D Bundle (Newly expanded!)
Kat's Disco In-fur-no Turbulence for LightWave3D Bundle (Newly expanded!)
*Newly expanded in June 2017!* The Disco In-Fur-No bundle is now better than ever! It's been expanded to include two more videos not previously included in this bundle for a total of 7 kick ass tutorials for TurbulenceFD. This includes the video tutorial that goes along with the dozens of Nuclear Weapons Detonations that are ready to load into your LightWave shots. Simply find a Nuclear detonation that's to your liking out of the dozens included in the collection, load it into your shot, simulate it, and you're pretty much good to go! Kat's done the heavy lifting for you and now you can get it all and up to speed. Fast. Does it get better than this? Absolutely. Every single person who participated in the TFD group buy-in this spring needs to pay attention here! Get these great videos of Kat's at one low price to get... Introduction to Turbulence FD Advanced Concepts and Projects: Fireball Advanced Concepts and Projects: Atmospherics The complete Nuclear Weapons Pack (which includes a training video and of course the dozens of pre-built nuclear weapons detonations made with TurbulenceFD and LightWave3D) Advanced Concepts and Projects - Clouds Practical Production Techniques Vol. 10 - Project Smoke Monster Fusion for LightWave Artists: Volume 4 - Curse of the Phantom Shadow All together that's $193.65USD in awesome product from Liberty3D.com, but it gets more awesome with the bundle pricing of $139.65USD! That's 53.70USD saving if bought separately and this bundle is discountable so if we have a sale on and you want to use a sale coupon to get even a further discount - you can use on this product! While coupons can't be mixed with each other in our store... some of you have a really, really extra special coupon and you should use it for this exact bundle! This means you, recent TFD Group Buy-in Participants! Do I have your attention still? Good. Because the Liberty3D.com Coupon code I issued you during the last phase of the Buy-in can be applied to discount this bundle while your coupon remains active! Even if you have picked up a couple of these titles since picking up TFD during the spring 2017 buy-in, the discount possible with your coupon code top of the bundle discount will more than likely still you big savings!
Ryan's Animation Kit [RR]
The animation kit includes the entire IKBooster Comprehensive Guide series, Common Scenarios for Character Animators, Cage and Lattice workflows, and the Delura Behind the Scenes content at a bulk buy discount price.
Weapons FX in Lightwave [RR]
Weapons FX in Lightwave finally introduces solid workflows that allow the user to operate guns and automate all of the effects tied to it, including damaging the environment.
4 Unity Pipelines for Animations [CW]
This step by step tutorial covers how to perform animations using the four different methods available in Unity, and shows how the pipeline works from a 3D app into the game environment. It also includes a more advanced version of the files you'll see in the tutorials, including free models, scripts, and a good head start for a game. The tutorials are divided into four 15 minute, easy to follow videos, with accompanying files. Also included is a bonus addendum with tips and secrets to getting around a few known bugs, what drawbacks exist, and generally how to make your animation life easier.
Pixel Displays [dwb]
In this tutorial for LightWave 3D, Dana W. Burman shows how to build and animate "pixel displays" using Denis Pontonnier's DP_Filter and DP_Kit plugins. He starts with explaining concepts relevant to these projects, shows how to set up the surface of instanced blocks using DP_Filter's Replace Spot to color their surface, and follows it up with expanding on the technique to specific use scenarios including LCD pixel with separate red green and blue channels, LED displays, to using the technique on parts (connected polygons) and instances attached to moving particles, and he shows how this technique can be used in projects other than "displays". He ends with an overview on setting up each display so it can be moved around in your scene as well as a few different ways to parent objects in Layout.

For more information visit the product page.

This tutorial makes heavy use of instancing and therefore would be best used with LW 11 and up.

Digital Download: 720MB Total Running Time is 2 hours 47 minutes +

TFD Advanced Concepts And Projects - Nuclear Weapons Pack [KAT]
Kelly "Kat" Myers continues his series Advanced Concepts and Projects for Turbulence FD by Jawset.com with the Nuclear Weapons Pack. In this video and download package, Kat has created dozens (Over 50) Nuclear Weapons Style explosions and ground blast wave scenes. Named after early Atomic and Nuclear Blasts from Hiroshima and Nagasaki to Operations Buster-Jangle and Plumbbob, it contains all of the elements you need to create your own explosions for MOAB to multi-megaton detonations. Many of them set up and render ready. Just sim and go. With a run time of 125 minutes this video also includes Quicktime and EXR Renders (optional download) of many of the detonations featured in the package so you can see what they look like without having to render them out yourself first. In addition, bonus content has been provided that can be used in conjunction with the other material in this video giving you the greatest options possible for custom tailoring explosions to your needs. Want to blow up a car or an aircraft carrier or an oil refinery? Samples included in the bonus package give you these styles of explosions. Each of the Advanced Concepts and Projects videos in this series are designed to get you the information and scene examples you need to quickly produce an effect covered in a project. Pick and choose which ones you need when you need them mixing and matching to create unlimited variations on your own. This package is over 5.6GB to download in full. The main tutorial video content is approximately 500MB and the rest is optional for download.
Common Scenarios for Character Animators [RR]
Common Scenarios for Character Animators is a quality training series by Ryan Roye that focuses on interactions between 3d characters and their environments in Lightwave and provides insight into practical and rapid workflows revolving around the subject.
Tom Roth's Basic Principles of Character Animation [TR]
Tom Roth's Basic Principles of Character Animation for 3D Animators. Legendary animator, Tom Roth, with over 40 years of experience in the animation industry guides you through the essential fundamental principles of Character Animation. Intended for Character animators of all levels the techniques discussed in this video are not just for 3D by are rooted and apply to any character animation type. With video and demonstration content, this tutorial is complete with hours of insight into techniques and principles taught to Walt Disney Feature Film Animators and put into practice The download includes: Several hours of Video Content covering the basics to more advanced concepts including The Bouncing Ball, Character Flexibility, Body Mechanics, "Warm up" or beginning acting, animating walk, run and skipping cycles plus much more. Also included are the character model, animation thumbnail sketches and rigs!
The Comprehensive Guide to IKBooster(Parts 3-5) [RR]
The Comprehensive Guide to IKBooster ====================================== CONTENT INCLUDED WITH PURCHASE ------------------------------------------ ------- SUMMARY ------- All videos included are encoded in h264 format, 1600x868 resolution, and include optional subtitles. Total video content runtime is 114 minutes. The download includes: - The IKBooster Comprehensive Guide, parts 3 through 5 - Scenes, prefabs, and example/demonstrative Lightwave content to open and play with - 5 character models - Sample IKB relative motion files, including relative motion capture samples - Sample commented Lscripts demonstrating time saving functions - Supplementary video content -------------- VIDEO DETAILS -------------- ? VIDEO PART 3: Relative Motion Loading ? Relative motion loading is a workflow in IKBooster that allows you to load animations so that the character will perform the actions contained within that clip "relative" to their current position and orientation in 3d space. Because the motions are relative, one can, for example, use a run cycle, make the character turn while running, and not worry about slipping foot placement which is a typical problem in most 3d animation programs. This also introduces the concept of a "tweaker's" workflow, where one simply edits existing motions in order to create entirely new ones. Relative motion loading will change the way you work, whether you prefer IKBooster's part-time IK or not. Also included with this tutorial is how to edit and blend these relative motions. ? VIDEO PART 4: Motion Capture Adaptation ? Motion capture sounds great, but often times it is a real pain to take advantage of in production. One problem is simply knowing how to adapt a custom character rig to a motion capture clip. Another is the fact that normally, tedious re-positioning is required in order to seamlessly blend the motion into the production. This section introduces how one can end up with a "1-click" workflow for adapting a character to motion capture, and how to utilize the techniques learned in part 3 to make the motion capture clip play relatively to the character's position. ? VIDEO PART 5: IKBooster Dynamics ? IKBooster dynamics can be difficult to take advantage of without knowing how it works. If you want to do things like have characters interact with long ropes, or simulate things but retain total control over them at the same time, this section shows how to achieve that with IKB dynamics.
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