Iron Sky – Day 119

Iron Sky – Day 119

Sep 12, 2011

We made a lot of progress over the weekend on several fronts. First off as I stated in my post from Saturday all of the ships have been given an overhaul texture wise for resolution, noise reduction and general load speed boosting across the board. Second, it seems we now have our first batch of truly “locked” shots that we can begin to ram through....

Iron Sky – Day 66

Iron Sky – Day 66

Jul 23, 2011

Saturday morning in Tampere is generally pretty quiet so I took the opportunity to come in really early and continue working on shots for Iron Sky here at the Energia Production office. Too bad its not cooler out. It’s about 40 maybe 45deg C in here again with all the machines rendering as fast and as best they can in this heat. The cleaning crew is here...

LightNet: Cloud – Onsite/Offsite Render Controller

LightNet: Cloud – Onsite/Offsite Render Controller

Jan 29, 2011

Joe Justice has announced his new render controller is available for public beta. LightNet: Cloud takes a totally different approach to rendering. It uses a FTP server to store scene data and output frames. Render nodes can be on the onsite network or offsite connecting via the internet. The settings are simple and there is a diagnostics tool to help setup. Scenes are sent to the sever via a Watch Folder. All you have to do is drop a scene in the folder and everything happens automagically.

DP Instance 1.5 Update

DP Instance 1.5 Update

Jan 26, 2011

Denis P. is really getting a lot of attention this past couple of weeks after several rapid fire updates to his increasingly popular DPInstance Plug-in for LightWave came out at version 1.5. Now with MacUB, Win32 and 64bit support, it’s really impressive for speed in rendering and scene set up is rather straight...

Practical Production Techniques Vol. One now available!

Hi Everyone, here is my latest video for you guys to enjoy! Practical Production Techniques Vol. OneIn Kelly "Kat" Myers latest video, Practical Production Techniques Volume One, you will find several secrets and newly evolved technologies being applied in LightWave3D. From DP Custom Light Uses to additional render passes described in detail for practical uses ju