Free Video: Procedural Fire Texture

Free Video: Procedural Fire Texture

May 1, 2013

Procedural Fire I stumbled upon a pretty nifty way to make a rolling fire procedural texture last week and polished it up a bit for this week’s video. This is all done as a Textured Environment backdrop and uses two Procedural Layers (their positions are animated) and two Gradient Layers The video shows me recreating the effect from scratch. I go through...

Free Videos: Camera Matching with LightWave (and more)

Free Videos: Camera Matching with LightWave (and more)

Mar 7, 2013

Liberty3d citizen, Ian Thompson has been busy posting free videos about camera matching using LightWave and more. LightWave 3D – Camera Matching (part 01) http://youtu.be/UezZ1fVMY9s LightWave 3D – Camera Matching (part...

Free Video: Unfurling a plant using IKBoost and LightWave 11.5

Free Video: Unfurling a plant using IKBoost and LightWave 11.5

Mar 7, 2013

In honor of Larry Shultz’ birthday yesterday, Chilton Webb posted a video on using IKBoost and LightWave 11.5 to unfurl a plant. http://youtu.be/fkuPmeu28Cc

Free video : Ground fog using 11.5′s new fog textures

Free video : Ground fog using 11.5′s new fog textures

Feb 8, 2013

It didn’t take long before the videos showing off what LightWave 11.5 tools can do started to appear on Youtube, including a couple of videos from Liberty3d citizen Kevin Phillips, showing how a few of the new tools helped value add and enhance his workflow with a German WW2 fighter plane. Check them out below: Creating ground fog using the new Textured...

New LightWave 11.5 Tutorial: Space Toon: Volume One

New LightWave 11.5 Tutorial: Space Toon: Volume One

Feb 6, 2013

Space Toon: Volume One takes you through the whole process of making a retro cartoon style space scene from making the space backdrop in Textured Environment through making a planet, learning about LightWave edge options and LightWave 11.5′s new edge nodes, modeling a wrecked space ship (starting with a simple cylinder, cutting away parts and then using...