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Search Term: Practical Production Techniques
Number of Results: 36
New Kat Video! Practical Production Techniques Vol. 9 – The Art of Polygon Reduction
Kat is back with a new awesome video for you! This one is the third and final installment in the sub-series on Advanced Texture Baking for LightWave3D artists. In this title, Kat gives you the run down on two tools that you absolutely need to have in order to do the best polygon reduction work; Qemmloss3 and MooTools Polygon Cruncher for LightWave. At 180 minutes this 11 part video gives you a great overview of the process of putting your models on a polygon diet getting them ready for useRead More
Practical Production Techniques Vol. 8 – TV/Film VFX – Capital Ship Combat Techniques
Kelly “Kat” Myers is back with another installment in the Practical Production Techniques series! In this installment, “Capital ship combat techniques” Kat walks you through the process of building out a shot using BattleStar Galactica style methods to pit Cylon Basestars against the Galactica herself with guns blazing along with missiles, flak shield effects, explosions and more. This video covers several unseen techniques from the show including the flak shield HV and PFX creation methods and demonstrates how the “big guns” on the Galactica were set up. Jammed packed withRead More
Practical Production Techniques Vol. 7 – Advanced Surface Baking Part II
Kat is back with another video in the Practical Production Techniques Series! This time he covers Advanced Surface Baking Part II – but in LightWave Modeler rather than using the LightWave Surface Baking Camera method. Using a Daz3D sourced character (not included), LightWave Modeler, BlyTools PB_NormalBaker (which bakes a lot more than normals!) for Modeler, and the new, soon to be released Weighter 2.0 from Liberty3D (the old Lscript version is available here); Kat shows you everything you need to know about how to use these tools to produce game readyRead More
Practical Production Techniques Volume 6: Advanced Surface Baking
After almost a year since the last Practical Production Techniques installment, Kat is back with another amazing PPT Volume. This time Kat shows you how to take advantage of LightWave3D’s poweful render engine and the LightWave Surface Baking Camera along with your favorite compositing tools to produce photo-realistic surface baking of just about any object you can imagine and get them ready for use in a video game engine such as Unity3D or Unreal UDK. With a run time over 200 minutes, Practical Production Techniques Volume 6: Advanced Surface BakingRead More