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Search Term: Practical Production Techniques

Number of Results: 33


Ultra Bundle! Practical Production Techniques Vol. 1 – 20!

Yes, you read that right. After all we know how much you love bundles from Liberty3D.com. Get all 20 (current total as of August 17th, 2021) video titles of Kat’s Practical Production Techniques Series for the low bundled price of  just $249.00USD which is a massive savings if you bought all of these titles separate which would be $546.25USD! That’s a super awesome deal saving you 300 bucks! How kick ass is that meow? Get The Ultra Practical Production Techniques Vol. 1 – 20 Bundle now for just $249.00USD

Practical Production Techniques Vol. 20!

Now in the 20th installment of the highly popular and much loved Practical Production Techniques series of videos from Kelly “Kat” Myers, this title “Live Action and CG” is a quick get in and get out tutorial that tackles several tasks from tracking to lighting in order to ram through a high quality VFX shot in a morning or afternoon or less (much less) once you get the rhythm going and that’s what this video is about. This 13 part video covers all the bases and walks artists through aRead More

Practical Production Techniques Vol. 19 – Killing fireflies dead!

Let’s kill fireflies! And noise! Kat walks you through how to eliminate those pesky fireflies and other various forms of noise in Practical Production Techniques Vol. 19 – Killing Fireflies Dead! Since LW 2018 and the introduction of the PBR materials and rendering engine technology, users around the world, old and new have fought with the problems of dealing with noise and fireflies (those evil hot speckles) in their renders. These issues have unfortunately given many users that the new rendering and surfacing materials system is inferior to the oldRead More

Practical Production Techniques Vol. 18 – Bullet Dynamics Ferris Wheel

As we all know, Bullet Dynamics in LightWave3D as with any program that supports Bullet, has a lot of uses beyond smashing and crashing stuff. Or a stupid box and ball demo. While either use can be fun, there is much more to it than that and this title demonstrates a great way to make use of Bullet in a real-world scenario. In Kelly “Kat” Myers’ 18th installment in the Practical Production Techniques series of video training for LightWave3D, the subject is how to take a turbosquid sourced model, quicklyRead More

Practical Production Techniques Vol. 17 – Megascans

In Kat’s Practical Production Techniques Volume 17., Megascans is the subject and how to produce a scene using them quickly, is the goal! This tutorial introduces New and Older LightWave3D users to the Megascan’s assets which are highly detailed photogrammetry sourced 3D objects and high resolution image maps. The objects featured in this title are freely available from https://quixel.com/megascans/free and are thus not included in the package but you can download them, unpack and use Kat’s already premade surface presets that he has included to quickly build out your ownRead More

Practical Production Techniques Vol. 16 – Kitbash3D.com “Brooklyn” to LightWave3D

In this installment of the Practical Production Techniques series, Kat is back with a KitBash3D.com to LightWave3D conversion tutorial dealing with PBR nodal based surfacing using the metalness and roughness shading theory types. This tutorial covers how to work quickly using the Kitbash3D.com “Brooklyn” Kit. Originally built using 3DMax, this kit imports relatively ok, rather than some other kits produced in Maya, Blender or C4D – but with each there are always oddities and things to consider for making their use optimized in LightWave3D easily. Kat covers these issues andRead More

Practical Production Techniques – Volume 15

In this 15th volume of the Practical Production Techniques series, which contains approximately 1191 (that’s almost 20 hours!) minutes of video, multiple award-winning VFX artist and CG Supervisor Kelly “Kat” Myers takes on the daunting task of rescuing a model originally created in 3DS Max produced by a “Fivver” artist for the short film “Curse of the Phantom Shadow”. The original model being totally unacceptable for production, turning it from “zero to hero” so as to be ready for action in the film would require taking the original model andRead More

Practical Production Techniques Vol. 14

Kat is back with another exciting installment in the Practical Production Techniques Series! Now in the 14th volume of the series, Kat takes on a shot from a set of 3, from a low budget feature film out of Los Angeles that requires a full photo-realistic CG shot of a Boeing 747 flying over clouds in full 4K at 24 frames per second. Not for the faint of heart, but by using a suite of tools that involves Black Magic Designs Davinci Resolve Studio 16, Andressen Technolgies Syntheyes, NewTek’s LightWave3DRead More

Practical Production Techniques Vol. 13 – Fusion Tracking

Award Wining CG/VFX Artist and Supervisor, Kelly “Kat” Myers brings you everything you need to know to get started with the Blackmagic Designs Fusion or Resolve tracking tools and start making really cool VFX shots, easily. In this tutorial, Kat breaks down the tips and tricks on how to use Fusion’s 3 tracking tools. Tracker, Planar Tracker and Camera Tracker. Every VFX artist needs to know how to do tracking. It’s inescapable and to some, daunting. But it doesn’t need to be. It’s actually really straight forward to do ifRead More

Practical Production Techniques Vol. 12

In this title, VFX artist and CG supervisor of Declaration Pictures Inc., and founder of Liberty3d.com – Kelly Lee Myers (aka Kat), shows you how to take a VFX shot from end-to-end using SynthEyes, LightWave3D and Fusion. Starting with tracking the shot in Syntheyes, Kat walks you through the basics of getting a 3D track done fast using a manual method that produces extremely solid tracks every time. From there he will show you how to set up a LightWave3D based particle snow storm, snowflakes and more. Next, proceeding toRead More

Practical Production Techniques Vol. 11 – Project Car Commercial

In his latest LightWave3D 2018.x video, Kelly “Kat” Myers returns with a great project based title – Practical Production Techniques Vol. 11 – Project Car Commercial. This tutorial is awesome for LightWave3D users who want to know more about how to create a commercial (in this case for a Chrysler 300C) using LightWave3D 2018.x, working with an older asset and updating it to Physically Based Rendering materials, quickly applying native presets in the new shading system to achieve photo-realistic results easily. But this tutorial goes way beyond that as KatRead More

Practical Production Techniques Vol 1 – 10 Super Bundle

Practica Production Techniques Vol. One

Kat has put together 10 of his Practical Production Techniques videos into a Super Bundle just in time for July 4th! Get up to speed fast on everything from surface baking to polygon reduction for games and VR/AR production as well as how to construct your shots for big space battles or mysterious nebula scenes and much much more in this bundle for a great low price! Here is a list of the videos you get! Practical Production Techniques Vol. One Practical Production Techniques Vol. Two Practical Production Techniques Vol.Read More

Practical Production Techniques Vol. 10 – Project Smoke Monster

Practical Production Techniques Vol. 10 – Project Smoke Monster! Kat is back with another installment in the highly popular Practical Production Techniques series. In Volume 10, Kat walks you through an entire shot featuring a Daz3D character model, taking the asset from Daz3D into LightWave, surfacing it using the maps from the asset, setting it up with animation applied via MDD, transferring in TurbulenceFD settings from another scene, lighting the character using some nifty tricks for realism in a photographic plate and then compositing the rendered results in Fusion. EvenRead More

New Kat Video! Practical Production Techniques Vol. 9 – The Art of Polygon Reduction

Kat is back with a new awesome video for you! This one is the third and final installment in the sub-series on Advanced Texture Baking for LightWave3D artists. In this title, Kat gives you the run down on two tools that you absolutely need to have in order to do the best polygon reduction work; Qemmloss3 and MooTools Polygon Cruncher for LightWave. At 180 minutes this 11 part video gives you a great overview of the process of putting your models on a polygon diet getting them ready for useRead More

Practical Production Techniques Vol. 8 – TV/Film VFX – Capital Ship Combat Techniques

Kelly “Kat” Myers is back with another installment in the Practical Production Techniques series! In this installment, “Capital ship combat techniques” Kat walks you through the process of building out a shot using BattleStar Galactica style methods to pit Cylon Basestars against the Galactica herself with guns blazing along with missiles, flak shield effects, explosions and more. This video covers several unseen techniques from the show including the flak shield HV and PFX creation methods and demonstrates how the “big guns” on the Galactica were set up. Jammed packed withRead More

Practical Production Techniques Vol. 7 – Advanced Surface Baking Part II

Kat is back with another video in the Practical Production Techniques Series! This time he covers Advanced Surface Baking Part II – but in LightWave Modeler rather than using the LightWave Surface Baking Camera method. Using a Daz3D sourced character (not included), LightWave Modeler, BlyTools PB_NormalBaker (which bakes a lot more than normals!) for Modeler, and the new, soon to be released Weighter 2.0 from Liberty3D (the old Lscript version is available here); Kat shows you everything you need to know about how to use these tools to produce game readyRead More

Practical Production Techniques Volume 6: Advanced Surface Baking

After almost a year since the last Practical Production Techniques installment, Kat is back with another amazing PPT Volume. This time Kat shows you how to take advantage of LightWave3D’s poweful render engine and the LightWave Surface Baking Camera along with your favorite compositing tools to produce photo-realistic surface baking of just about any object you can imagine and get them ready for use in a video game engine such as Unity3D or Unreal UDK. With a run time over 200 minutes, Practical Production Techniques Volume 6: Advanced Surface BakingRead More

Practical Production Techniques – Vol. 5!

Kelly “Kat” Myers is back with a brand new video for LightWave3D 11.x in Practical Production Techniques Vol. 5! This video covers many of the new features found in LightWave3D 11 including the new flocking system, instancing, unified sampling overview, MDD baking techniques combined with quick IKBoost rigging and animation and more. A project based tutorial, you get 115 minutes of hands on training in these new functions guided by Kat who shows you the concepts behind the tools to create a school of swimming prawns, taking advantage of severalRead More

Practical Production Techniques Vol. One

Kelly “Kat” Myers introduces real-world techniques and tools used in the Visual effects industry, and teaches you the must-have production skills you need for professional looking projects.

Practical Production Techniques Vol. Three

Yup! A new month and a new video from Kat.