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IKBooster Command List
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Foreword
This free reference guide was created by Ryan Roye. It contains information on what IKBooster's tools do and basic instructions on how to use them. This content is free to use for any purpose and may be distributed and modified without restriction. If you would like to download this guide and have it handy offline or would like to publish it elsewhere, download it!
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Other links in this page
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Hotkey List

Some hotkeys are exclusive to IKBooster mode and as of this writing most cannot be changed. Also, some hotkeys replace Lightwave's default functionality (IE: global channel toggling).

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Adding IKBooster to Your Object
To apply IKBooster to an object...

NOTES:

  • After applying IKBooster, its functions will be accessible to the object and all of its child items. Only one instance of IKBooster is needed to control a heiarchy with it.
  • NEVER add multiple instances of IKBooster to a heiarchy. It will break things. This includes making an IKBooster object the child of another object with IKBooster applied. Remove IKBooster from the object before re-parenting it.

Adding IKBooster to Lights and Cameras

  • Make the light or camera a child object of a null that has IKBooster applied.
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Interface Overview and General Tips
IKBooster's interface and controls are specifically designed to make animation efficient by reducing the number of clicks, dialogues, and anything else that would add time to the process of animating. This also makes IKBooster somewhat difficult to learn through usage alone.

UI Overview:

Moving Things Around

  • IKBooster's primary benefit is that it lets you click-drag any item in the 3d window to move things and it greatly simplifies the process of rigging and animation. This movement is almost always relative to the user's 3d window view regardless of move/rotate mode. This eliminates the problem of changing control schemes as the user moves the viewport around, or when manipulating an object that is a child of a parent object that has been moved, rotated or scaled.

General Notes and Tips:

  • IMPORTANT: Make absolutely certain you uncheck "FSPE" (Full Scene Parameter Evaluation) when using IKBooster with things like full character rigs, as it will severely hinder performance while manipulating things. FSPE can be found in the Preferences window (general tab).
  • IMPORTANT: For character rigs, avoid scaling the character object signifcantly up or down in layout or else it can adversely affect click-dragging controls on that character. If you need big differences in scale (IE: say you want a character who is half or less of the height of a template rig you're using), re-size the model in modeler and utilize skelegons to adjust the whole rig armature if scaling in layout yields problems.
  • Some commands such as Set Goal, Add Link, and Motion Copy, derive their targets from whatever was previously selected.
  • If the dope track is open, enabling channel mode can significantly boost Layout playback when displaying many keyframes. Especially helpful for motion capture editing.
  • Load from scene works best when the background and other misc elements are loaded to the IKBooster character, not the other way around. Once the background is loaded into a scene that already has an IKBooster rig present, all other load from scene operations should work seamlessly.
  • It is recommended that character animation be performed when the frames per second is set to 20 or lower especially when using IKBooster. This reduces computational burden and increases productivity. When done, crank up the FPS and add additional motion detail as needed.
  • IKBooster tracks the keyframe selections in the dope track and can use them to perform operations on them. Sometimes these "selected" keyframes become invisible, so a rule of thumb is to left-click an empty space on the dope track before doing a right click operation to avoid unexpected UI behavior.
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Keyframe Mode Setting
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The BoosterTrack
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IKB Menu
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Menu: Right Clicked Item
Fix (rotation modes only)
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IKStop
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FK Control
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Handle
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Mode →
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Motion Tools →
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Options →
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Menu: Right Clicked Channel
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Boosterlink
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Menu: Timeline (single key)
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Menu: Timeline (multiple keys)
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Videos
NOTE: These videos below will likely not display if viewed locally (not on a website).