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Adam Gibson

Adam Gibson is a 3D artist from Bowmanville, Ontario, Canada. He’s been doing freelance work using Lightwave 3D and various other 3D/2D applications since the early Commodore Amiga/Video-Toaster days. He enjoys doing creature and sci-fi style modeling/texturing projects and has a passion for digital compositing using blue/green screens.

Adam is also a 3 x time published book author and has earned a Masters Degree in Taekwondo under the legendary Bill “Superfoot” Wallace-Undefeated World Kickboxing Champion.

Please feel free to contact Adam directly using his email adam@liberty3d.com

or Skype id : adamgibson2

LightWave 11.5 Modeler Tools -Volume #3 [AG]
LightWave 11.5 Modeler Tools -Volume #3 [AG]
In this Third Volume of 12 Volumes Lightwave Instructor Adam Gibson introduces the 3D student to Lightwave's Powerful Modeler. A great series for beginner 3D students. Table of Contents for Modeler Volume #3: Chapter 1- Intro, Chapter 2- Slice Tool, Chapter 3- Place Mesh Tool, Chapter 4- Chamfer Tool (Part One), Chapter 5- Chamfer Tool (Part Two), Chapter 6- Thicken Tool (Part One), Chapter 7- Thicken Tool (Part Two), Chapter 8- Heat Shrink Tool, Chapter 9- Final, Running Time: 1 hrs. 48 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner
Price: $19.00
Lightwave 11.5 Genoma Rigging Bundle (Vol. #1,2,3,4)
Lightwave 11.5 Genoma Rigging Bundle (Vol. #1,2,3,4)
If you are looking to get up to get started quickly using the new Lightwave 11.5 Genoma Rigging Tools this is the training series for you. This video bundle includes Genoma Volumes #1,2,3, and 4. Level: Beginner. Video Format: MP4 ).mp4 at 1920x1080 pixels. Running Time: 12 hrs 13 mins.
Price: $65.00
Lightwave 11.5 Genoma Rigging- Volume #4
Lightwave 11.5 Genoma Rigging- Volume #4
In this video tutorial Lightwave Instructor Adam Gibson demonstrates how to rig a quadruped dog character using Lightwave 11.5's new powerful Genoma Rigging tools. Topics Covered: Importing Genoma Presets in Modeler, How to Combine Genoma Presets, Rig Editing, Test Deformations, and Weight Mapping. A Great tutorial to get you up and started rigging Quadruped (4 legged) characters while also getting a first hand look at how to deal with some of the gotchas and pitfalls of rigging a character using Genoma. Table of Contents for Genoma Volume #4: Chapter 1- Intro, Chapter 2- Import Model and Insert Quadruped Rig Preset, Chapter 3- Adjust Leg and Spine Bones, Chapter 4- Add Head Preset, Chapter 5- Add Tail Preset, Chapter 6- Adjust Neck Bone, Chapter 7- Welding the Tail and Head to the Body, Chapter 8- Test Deformations in Layout, Chapter 9- Weight Maps (Part One), Chapter 10- Weight Maps (Part Two), Chapter 11- Assign Weight Maps to Genoma Skelegons, Chapter 12- More Deformation Tests, Chapter 13- Chest Deformation Issues, Chapter 14- Review and Final, Running Time: 3 hrs. 44 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner
Price: $19.00
Lightwave 11.5 Genoma Volume #2
Lightwave 11.5 Genoma Volume #2
In this second volume on Genoma Rigging, Lightwave Instructor Adam Gibson introduces Lightwave 11.5's newest set of rigging tools. Topics covered: Genoma Muscles, Genoma Tendons, How to Set-Up the Genoma Head Rig, Adding Weight-Maps, Correcting Deformation Problems. A must have video on how to get started using this powerful new rigging tool!! Table of Contents for Genoma Volume #2: Chapter 1- Intro, Chapter 2- Genoma Muscles (Introduction), Chapter 3- Genoma Tendons (Introduction), Chapter 4- Head Rig Set-Up (Part One)- Weight Maps, Chapter 5- Head Rig Set-Up (Part Two)- Genoma Skelegon Editing, Chapter 6- Head Rig Set-Up (Part Three), Chapter 7- Head Rig Set-Up (Part Four), Chapter 8- Final. Running Time: 2 hrs. 5 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner
Price: $19.00
Lightwave 11.5 Genoma Volume #1
Lightwave 11.5 Genoma Volume #1
In this first volume on Genoma Rigging, Lightwave Instructor Adam Gibson introduces Lightwave 11.5's newest set of rigging tools. Topics covered: Using the Genoma Presets Panel, Full-Rigs, Sub-Rigs, Genoma Skelegons, Bones, Types of Genoma Connectors, Bone Influence, Welding Rigs Parts together, Importing Genoma Rigs into Layout, Exporting Genoma Rigs out of Modeler, Genoma Tips, and dealing with Errors/Gotchas. A must have video on how to get started using this powerful new rigging tool!! Table of Contents for Genoma Volume #1: Chapter 1- Intro, Chapter 2- Genoma Menu Orientation, Chapter 3- Genoma Bi-Ped Rig Demo/Introduction, Chapter 4- Genoma Presets Panel, Chapter 5- How to Export a Genoma Rig into Layout, Chapter 6- Basics of Connectors, Chapter 7- Passive and Active Connectors, Chapter 8- Connectors and Points/Vertices, Chapter 9- How to Create a Genoma Preset, Chapter 10- Final. Running Time: 2 hrs. 33 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner
Price: $19.00
LightWave 11.5 Modeler Tools -Volume #2 [AG]
LightWave 11.5 Modeler Tools -Volume #2 [AG]
In this First Volume of 12 Volumes Lightwave Instructor Adam Gibson introduces the 3D student to Lightwave's Powerful Modeler. A great series for beginner 3D students. Table of Contents for Modeler Volume #2: Chapter 1- Intro, Chapter 2- Box Tool (Part One), Chapter 3- Box Tool (Part Two), Chapter 4- Ball Tool, Chapter 5- Cone Tool, Chapter 6- Disc Tool, Chapter 7- Drag Tool, Chapter 8- Snap Drag Tool, Chapter 9- Tweak Tool, Chapter 10- Axis Rotate Tool (Part One), Chapter 11- Axis Rotate Tool (Part Two), Chapter 12- Axis Scale Tool, Chapter 13- Final, Running Time: 2 hrs. 46 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner
Price: $19.00
LightWave 11.5 Modeler Tools- Volume #1 [AG]
LightWave 11.5 Modeler Tools- Volume #1 [AG]
In this First Volume of 12 Volumes Lightwave Instructor Adam Gibson introduces the 3D student to Lightwave's Powerful Modeler. A great series for beginner 3D students. Table of Contents for Modeler Volume #1: Chapter 1- Intro, Chapter 2- Modeler Overview, Chapter 3- Polygon Types and Theory, Chapter 4- Unit Primitives, Chapter 5- The Move Tool in Detail, Chapter 6- Axis Translate Tool (Part One), Chapter 7- Axis Translate Tool (Part Two), Chapter 8- Axis Translate Tool (Part Three), Chapter 9- Final, Running Time: 3 hrs. 19 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner
Price: $19.00
Lightwave 11.5- UV Mapping a Human
Lightwave 11.5- UV Mapping a Human
In this video tutorial Lightwave Instructor Adam Gibson demonstrates how to UV Unwrap a Human using the new powerful ABF Unwrap tool in Lightwave 11.5. Problem Solving and Work Flow is shown in great detail in order to educate you on how to get the best possible UV Maps for your 3D models. Without clean UV Maps it is very difficult to have glitch-free textures. This tutorial will give you the knowledge on how to pre-plan your UV unwraps and how to fix UV unwrapping errors. *Bonus: Includes all Content Files and a free Female Human Model. Running Time: 4 hrs. 21 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner
Price: $19.00
GoZ for Lightwave 11 and ZBrush Users- Volume #3- Endomorphs
GoZ for Lightwave 11 and ZBrush Users- Volume #3- Endomorphs
GoZ is a new and powerful addition to Lightwave 11. In this third volume on GoZ Instructor Adam Gibson demonstrates how to create Endomorphs in ZBrush for use in Lightwave 3D. Learn the theory, the possibilities, and the Gotchas that can arise combined with the understanding of how to overcome them. Being able to take advantage of powerful Zbrush sculpting tools for animation purposes will open new doors for your creations. Learn to how to combine Endomorphs created in both ZBrush and Lightwave for maximum control over your objects. A Great Video for those who wish increase their knowledge on how to integrate Lightwave and Zbrush together for animation purposes!! Running Time: 2 hrs. 5 mins., High Quality (Screen-Res 1920 x 1080 pixels) MP4 Video (.mp4), Level: Beginner to Intermediate
Price: $19.00
Lightwave 11- Endomorph Essentials
Lightwave 11- Endomorph Essentials
In this training video Lightwave 3D Instructor Adam Gibson demonstrates how to quickly get started using Endomorphs for animation production. Tips and Tricks are shown on how to avoid mesh distortions when using Endomorphs on Sub-D models. Multiple examples using Endomorphs are shown in detail to provide the 3D student a strong foundation of how they could use and create their own imaginative uses for Endomorphs. A great training video for beginner Lightwave users!! Running Time: 3 hrs. 44 mins., High Quality (Screen-Res 1920 x 1080 pixels) MP4 Video, Level: Beginner & Up
Price: $19.00
Lightwave 11 -Rigging a Tiger
Lightwave 11 -Rigging a Tiger
In this training video Lightwave 3D Instructor Adam Gibson demonstrates how to rig a tiger character for animation using Layout's powerful Bone Tools and IK (Inverse Kinematics) System. Tips and Tricks on how to clean up your rig to avoid typical problems like Gimble Lock and glitches during animating. Other topics covered include: Foot Control Goals for Position and Foot Pivoting, Knee/Elbow Control, the use of "Hold Bones" and "Weight Maps". A great video for beginner level Lightwave users to get started rigging Quadruped "Toe Walker" style animals like tigers, lions, cats, dogs and more!! *Bonus: Includes Tiger model and all Scene Files so you can follow along with course!! Running Time: 8 hrs 52 mins., High Quality (Screen-Res 1920 x 1080 pixels) MP4 Video, Level: Beginner & Up
Price: $19.00
LWCAD 3.6 Modeling Tools BUNDLE (Volumes #1,2,3,4,5, and 6) [AG]
LWCAD 3.6 Modeling Tools BUNDLE (Volumes #1,2,3,4,5, and 6) [AG]
This Lightwave Modeling Bundle includes LWCAD 3.6 Volumes #1,2,3,4,5,and 6. Save $35!!
Price: $79.00
GoZ for Lightwave 11 and ZBrush Users-Volume #2-UV Maps
GoZ for Lightwave 11 and ZBrush Users-Volume #2-UV Maps
GoZ is a new and powerful addition to Lightwave 11. In this second volume on GoZ an in depth study of the possibilities, strengths and limitations of UV Mapping in both software applications are shown. Tips and Tricks are shown how to deal with typical problems gotchas that can arise when integrating Lightwave with ZBrush. Learn how to create UV Maps for your 3D models using Zbrush's powerful "UV Master" Plugin. Running Time: 3 hrs. 52 mins. High Quality (Screen-Res 1680 x 1050 pixels) MP4 Video (.mp4) Level: Beginner to Intermediate
Price: $19.00
Lightwave 11-Animating a Human-Vol.#1-How to Make Your Character Walk [AG]
Lightwave 11-Animating a Human-Vol.#1-How to Make Your Character Walk [AG]
In this training course for beginner Lightwave students 3D Instructor Adam Gibson shows the essential basics of how to animate a character walking. Keyframing concepts and problem solving are covered in an easy to understand video chapters. *All Model and Scene Files are included with the course so that you can follow along. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video Level: Beginner Running Time: 3 hrs. 56 mins.
Price: $19.00
Lightwave Sci-Fi Modeling (Volume #2)-Exteriors: Futuristic City
Lightwave Sci-Fi Modeling (Volume #2)-Exteriors: Futuristic City
In this training video watch Lightwave Instructor Adam Gibson build a Sci-Fi Style City similar to many that have been created for big screen sci-fi action films. The premise of this video is to show Lightwave's quick and powerful modeling tools combined with some compositing tricks to create the illusion of a massive city using very little geometry. Less geometry means quicker render times. Techniques on how to set up a Sky-Dome and how to set-up optical illusions using Perspective are discussed in detail. Level: Beginner Running Time: 7 hrs. 44 mins. Screen-Res: 1680 x 1050 pixels) Video Format: MP4(.mp4)
Price: $19.00
Mega-Uber Deal (Contains 55 Video Titles, 2 Texture Packs, 1 Model Pack)
Mega-Uber Deal (Contains 55 Video Titles, 2 Texture Packs, 1 Model Pack)
The Mega-Uber Deal is a collection of 55 Video Tutorial Titles by Adam Gibson as well as 2 Texture Packs and 1 Model Collection. It contains 31-LightWave 3D titles, 12-3D Coat titles, 7-ZBrush titles, 4 Modo titles and 2-Photoshop titles. This offer will be available for a Limited Time only.

Lightwave Titles
  1. Dinosaur Sub-D Modeling
  2. Dinosaur UV Mapping
  3. Spacecraft Modeling
  4. Surfacing for Beginners Volume #1
  5. Surfacing for Beginners Volume #2
  6. Surfacing for Beginners Volume #3
  7. Advanced UV Mapping Volume #1
  8. Advanced UV Mapping Volume #2
  9. Modeler Volume #1
  10. Modeler Volume #2
  11. Modeler Volume #3
  12. Modeler Volume #4
  13. Modeler Volume #5
  14. Modeler Volume #6
  15. Rigging a T-Rex with Skelegons
  16. Rigging a T-Rex with Bones
  17. Animating a Tyrannosaurus
  18. Sci-Fi Modeling-Interiors Hallways and Corridors
  19. LW CAD 3.6 Modeling Tools Volume #1
  20. LW CAD 3.6 Modeling Tools Volume #2
  21. LW CAD 3.6 Modeling Tools Volume #3
  22. LW CAD 3.6 Modeling Tools Volume #4
  23. LW CAD 3.6 Modeling Tools Volume #5
  24. LW CAD 3.6 Modeling Tools Volume #6
  25. Rigging a Human
  26. Animation Essentials-Vol. #1
  27. Animation Essentials-Vol. #2
  28. Camera Essentials
  29. ZBrush 3.1 for Lightwave Users-Volume #1-How to Paint Color
  30. ZBrush 3.1 for Lightwave Users-Volume #2-Normal Maps
  31. ZBrush 3.1 for Lightwave Users-Volume #3-Displacement Maps
3D Coat titles
  1. 3D Coat -StarFighter Detailing Volume #1 -Normal Maps
  2. 3D Coat -UV Mapping a StarFighter -Quick Method
  3. 3D Coat 3.5 for Lightwave Users-Photo Painting I
  4. 3D Coat 3.5 for Lightwave Users-Photo Painting II
  5. 3D Coat 3.5 for Lightwave Users-Painting Color
  6. 3D Coat 3.5 for Lightwave Users-Normal and Displacement Maps
  7. 3D Coat 3.5 for Lightwave Users-Voxel Sculpting:Project Dragon
  8. 3D Coat 3.5 for Lightwave Users-UV Mapping
  9. 3D Coat 3.5 for Lightwave Users-Retopology I
  10. 3D Coat 3.5 for Lightwave Users-Retopology II-Project Suchomimus
  11. 3D Coat 3.5 for Lightwave Users-Auto-Retopology
ZBrush Titles
  1. ZBrush 4 for Lightwave Users-Painting Color
  2. ZBrush 4 for Lightwave Users-Normal Maps
  3. ZBrush 4 for Lightwave Users-Displacement Maps
  4. ZBrush 4- ZApp Link Plugin
  5. ZBrush 3.1 Creature Sculpting
  6. ZBrush 3.1 Creature Head Detailing
  7. ZBRUSH 3.5 -UV Unwrapping-"Mastering UV Master"
Modo Titles
  1. Modo 501 Painting Color-The Essentials
  2. Modo 501 Modeling Tools(Volume #1)
  3. MODO 501-Retopology
  4. MODO 501-Dinosaur UV Mapping
Photoshop Titles
  1. Photoshop CS4-Basic Training
  2. Photoshop CS4-Seamless Textures
Texture Packs
  1. Creature Eye Packs- Volume #1
  2. 2D Sci-Fi Alpha Brush Collection Volume #1
Model Pack
  1. Dinosaur Mega-Pack (Over 40 Dinosaurs)
Price: $199.00
3D Coat-2D Sci-Fi Alpha Brush Collection Volume #1
3D Coat-2D Sci-Fi Alpha Brush Collection Volume #1
This powerful Sci-Fi Alpha Brush Collection contains 100 individual alpha brushes. The brushes can be used in any painting or sculpting program. Programs like 3D Coat, ZBrush, Modo, Mudbox, Photoshop and more. These Alpha Brushes will save you thousands of hours in production time when detailing Sci-Fi creations like spaceships, space stations, architecture, droids, robots, machines and more. When combining these brushes together you can make extremely high detailed and complex looking surfaces. Speed up your workflow by using pre-made alpha brushes. Contains: 100 Sci-Fi Alpha Brushes All images are 500 x 500 pixels. Format: JPEG (.jpg)
Price: $19.00
Lightwave 10- Camera Essentials
Lightwave 10- Camera Essentials
In this training video watch Lightwave 3D Instructor Adam Gibson show the beginner 3D student how to quickly get up and started using Cameras and Rendering images in Lightwave 10. Topics covered: Viewport Modes, VPR (Viewport Preview Render), Camera Set-Up and Control, How to Render Images and Animations, How to Export/Save Images and Animations to your Hard-Drive, Image Formats, 24-bit Vs. 32-bit (Creating Alpha Channels Embedded in your rendered images), Safe Areas Mode, Field Chart, Pixel Aspect Ratio, Antialiasing, Camera Types, Output Resolutions, and a quick intro to Stereo-scopic 3D in Lightwave. Running Time: 2 hrs. 32 mins. Level: Beginner Screen Resolution: 1440 x 900 pixels Format: MP4 Video (.mp4)
Price: $19.00
Lightwave 10-Rigging a Human-Project Biped
Lightwave 10-Rigging a Human-Project Biped
In this 14 hour video training course for beginner Lightwave students 3D Instructor Adam Gibson shows the essential basics to rig human style characters for posing and animation. Detailed demonstration of how to build/edit a complete skeletal structure with skelegons/bones, weight-mapping, bone parenting, model modification/adjustments, test deformations, adding powerful hand and foot control nulls, IK (Inverse Kinematics) Set-up and problem solving are all included within this course. A great training guide for beginner 3D students to get started rigging their 3D models for animation purposes. Make your 3D models and characters come to life!! *All Model and Scene Files are included with the course so that you can follow along. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video Level: Beginner Running Time: 14 hrs. 39 mins
Price: $19.00
Lightwave 10-Animation Essentials-Vol. #1
Lightwave 10-Animation Essentials-Vol. #1
In this first volume of Lightwave 10-Animation Essentials Lightwave Instructor Adam Gibson gives the beginner 3D student a tour of Lightwave's Layout interface, animation tools, and shows how to set up a scene and create a spaceship animation. A great video to get you up and started animating in Lightwave 3D. Level: Beginner Running Time: 2 hrs. 49 mins Format: MP4 (1440 x 900 pixels)
Price: $19.00
LightWave 3D- Surfacing- Volume #3-Image Maps [AG]
LightWave 3D- Surfacing- Volume #3-Image Maps [AG]
In this video tutorial Lightwave 3D Instructor Adam Gibson introduces the beginner 3D student to surfacing objects with image maps. Surfacing using image maps is one of the best ways to creating amazing looking objects in 3D. Image maps can be used for various other things like creating amazing background plates for you scenes and creating cool bump details to your objects. If you are new to surfacing objects in 3D this video is a highly recommended addition to your library of tutorials. Running Time: 2 hrs. 50 mins Level: Beginner Screen Resolution: 1440 x 900 pixels Format: MP4 Video (.mp4)
Price: $19.00
LWCAD 3.6 Modeling Tools (Volume #6) [AG]
LWCAD 3.6 Modeling Tools (Volume #6) [AG]
In this sixth volume on LWCAD 3.6 Instructor Adam Gibson introduces the Lightwave 3D student to the essentials required to using this powerful modeling plug-in. LWCAD is known for it's architectural time-saving modeling tools. Introduction to LWCAD's advanced modeling tools is covered in great detail. This sixth volume is a must to able to get you up and started using LWCAD's core modeling tools.
Price: $19.00
LWCAD 3.6 Modeling Tools (Volume #5) [AG]
LWCAD 3.6 Modeling Tools (Volume #5) [AG]
LWCAD 3.6 Modeling Tools (Volume #5)-by Adam Gibson In this fifth volume on LWCAD 3.6 Instructor Adam Gibson introduces the Lightwave 3D student to the essentials required to using this powerful modeling plug-in. LWCAD is known for it's architectural time-saving modeling tools. Introduction to LWCAD's advanced modeling tools is covered in great detail. This fifth volume is a must to able to get you up and started using LWCAD's core modeling tools. Running Time: 2 hrs. 5 mins. Level: Beginner Screen Resolution: 1440 x 900 pixels Format: MP4 Video (.mp4)
Price: $19.00
LWCAD 3.6 Modeling Tools (Volume #4) [AG]
LWCAD 3.6 Modeling Tools (Volume #4) [AG]
In this fourth volume on LWCAD 3.6 Instructor Adam Gibson introduces the Lightwave 3D student to the essentials required to using this powerful modeling plug-in. LWCAD is known for it's architectural time-saving modeling tools. Introduction to LWCAD's advanced modeling tools is covered in great detail. This fourth volume is a must to able to get you up and started using LWCAD's core modeling tools. Running Time: 2 hrs. 12 mins. Level: Beginner Screen Resolution: 1440 x 900 pixels Format: MP4 Video (.mp4)
Price: $19.00
LWCAD 3.6 Modeling Tools (Volume #3) [AG]
LWCAD 3.6 Modeling Tools (Volume #3) [AG]
In this third volume on LWCAD 3.6 Instructor Adam Gibson introduces the Lightwave 3D student to the essentials required to using this powerful modeling plug-in. LWCAD is known for it's architectural time-saving modeling tools. Introduction to LWCAD's advanced modeling tools is covered in great detail. This third volume is a must to able to get you up and started using LWCAD's core modeling tools. Table of Contents for LWCAD 3.6 Modeling Tools (Volume #3) Chapter 1- Intro Chapter 2- Circle Tool (Part One) Chapter 3- Circle Tool (Part Two) Chapter 4- Ellipse Tool Chapter 5- Rectangle Tool Chapter 6- Rec3p Tool Chapter 7- NGon Tool Chapter 8- Star Tool Chapter 9- Box Tool Chapter 10- Box3p Tool Chapter 11- Arc Section Tool Chapter 12- Cylinder Tool Chapter 13- Pyramid Tool Chapter 14- Tube Tool Chapter 15- Final Running Time: 2 hrs. Level: Beginner Screen Resolution: 1440 x 900 pixels Format: MP4 Video (.mp4)
Price: $19.00
LWCAD 3.6 Modeling Tools (Volume #2) [AG]
LWCAD 3.6 Modeling Tools (Volume #2) [AG]
In this second volume on LWCAD 3.6 Instructor Adam Gibson introduces the Lightwave 3D student to the essentials required to using this powerful modeling plug-in. LWCAD is known for it's architectural time-saving modeling tools. Introduction to LWCAD's advanced modeling tools is covered in great detail. This second volume is a must to able to get you up and started using LWCAD's core modeling tools. Running Time: 2 hrs. 6 mins. Level: Beginner Screen Resolution: 1440 x 900 pixels Format: MP4 Video (.mp4)
Price: $19.00
LWCAD 3.6 Modeling Tools (Volume #1) [AG]
LWCAD 3.6 Modeling Tools (Volume #1) [AG]
In this first volume on LWCAD 3.6 Instructor Adam Gibson introduces the Lightwave 3D student to the essentials required to using this powerful modeling plug-in. LWCAD is known for it's architectural time-saving modeling tools. Introduction to LWCAD's advanced Universal Coordinate System (UCS) and powerful Snapping Tools is covered in great detail. This first volume is a must to able to learn how to use all of LWCAD's tools in the latter volumes in this video training series. Running Time: 1 hrs. 54 mins. Level: Beginner Screen Resolution: 1440 x 900 pixels Format: MP4 Video (.mp4)
Price: $19.00
Lightwave Sci-Fi Modeling (Volume #1)-Interiors: Hallways & Corridors
Lightwave Sci-Fi Modeling (Volume #1)-Interiors: Hallways & Corridors
In this training video watch Lightwave Instructor Adam Gibson build a Sci-Fi Style Corridor/Hallway similar to many that have been created for big screen sci-fi action films. Learn how to take simple shapes and turn them into highly detailed geometry. Learn how to make your polygons glow to be used a light sources. A great video for the beginner 3D modeler and those who wish to learn a few more new modeling tricks.
Price: $19.00
Lightwave 3D 9.6 Animating a Tyrannosaurus
Lightwave 3D 9.6 Animating a Tyrannosaurus
Lightwave 3D 9.6 Animating a Tyrannosaurus-by Adam Gibson In this video tutorial Lightwave Instructor Adam Gibson demonstrates how to animate a Tyrannosaurus dinosaur using Lightwave's powerful animation tools. Walking and adding secondary motions for the T-Rex are shown in great detail. Table of Contents for Animating a Tyrannosaurus Chapter 1- Intro Chapter 2- Importing the Scene File and Rigged/IK Model Chapter 3- Setting Up the Viewports in Layout Chapter 4- Correcting Object Size to Real World Scale Chapter 5- Reviewing the Object Size Correction and using the "Item Picker" Plugin Chapter 6- Timing for Animation Chapter 7- Creating the First Walk Cycle (Adding Key Frames and Tension) Chapter 8- Creating the Second Walk Cycle (Adding Key Frames and Tension) Chapter 9- Creating the Third Walk Cycle (Adding Key Frames and Tension) Chapter 10- Key Framing the Feet Lifting off the Ground Chapter 11- Key Framing Head and Body Bobbing Chapter 12- Leg IK Error Fix Chapter 13- Key Framing Body Side-to-Side Movement (Part One) Chapter 14- Key Framing Body Side-to-Side Movement (Part Two) Chapter 15- IK Thigh Fix Chapter 16- Body Movement Edit Chapter 17- Key Framing Tail Movement Chapter 18- Key Framing Neck Movement Chapter 19- Key Framing Foot Bend (Part One) Chapter 20- Key Framing Foot Bend (Part Two) Chapter 21- Forearm Animation Test Chapter 22- Key Framing Neck Turn and T-Rex Roaring at Camera Level: Beginner High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video
Price: $19.00
LightWave 3D 9.6 Modeler- Volume #6 [AG]
LightWave 3D 9.6 Modeler- Volume #6 [AG]
Table of Contents for Volume #6 Chapter 1- Intro Chapter 2- Connect Tool (Edge Mode) Chapter 3- Connect Tool (Point Mode) Chapter 4- Connect Tool (Polygonal Mode) Chapter 5- Bridge Tool (Part One) Chapter 6- Bridge Tool (Part Two) Chapter 7- Remove Polygons Tool Chapter 8- Collapse Polygons Tool Chapter 9- Band Glue Tool Chapter 10- Boolean Tool (Operations: Union, Intersect, Subtract, and Add) Chapter 11- Drill Tool (2D Operations: Core, Tunnel, Stencil, and Slice) Chapter 12- Solid Drill Tool (3D Operations: Core, Tunnel, Stencil, and Slice) Chapter 13- Speed Booleans (Operations: Union, Intersect, Subtract, and Add) Chapter 14- Final Running Time: 1 hr. 10 mins. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video Level: Beginner
Price: $19.00
PHOTOSHOP CS4-How to Create Seamless Textures [AG]
PHOTOSHOP CS4-How to Create Seamless Textures [AG]
Photoshop CS4-Seamless Textures-by Adam Gibson In this training video instructor Adam Gibson shows how to take simple photos taken with a basic digital camera and convert them into seamless textures that are commonly used in 3D software applications. Through techniques in this tutorial you will learn how to easily convert your images into textures that can be used to simulate brick walls, bark on trees, and rock/ground on your 3D objects. These concepts can also be used to generate seamless textures beyond the examples shown in this 4 hour course. Being able to create your own textures is an extremely important skill for all 2D and 3D artists. Table of Contents for Seamless Textures Chapter 1- Intro Chapter 2- What a Seamless Texture Means (Part One) Chapter 3- What a Seamless Texture Means (Part Two) Chapter 4- What a Seamless Texture Means (Part Three) Chapter 5- Brick Texture Set-Up Chapter 6- Offset Filter Chapter 7- Brick Seam Editing (Part One) Chapter 8- Brick Seam Editing (Part Two) Chapter 9- Brick Seam Editing (Part Three) Chapter 10- Brick Seam Editing (Part Four) Chapter 11- Brick Seam Editing (Part Five) Chapter 12- Brick Seam Editing (Part Six) Chapter 13- Brick Texture Testing and Correction Chapter 14- Setting Up Bark Texture Chapter 15- Bark Seam Editing (Part One) Chapter 16- Bark Seam Editing (Part Two) Chapter 17- Bark Seam Editing (Part Three) Chapter 18- Bark Seam Editing (Part Four) Chapter 19- Bark Seam Editing (Part Five) Chapter 20- Bark Render Testing Chapter 21- Setting Up Rock Texture Chapter 22- Rock Seam Editing Chapter 23- Rock Render Test Running Time: 4 hrs. 10 mins High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video Level: Beginner
Price: $19.00
Lightwave 3D 9.6 Rigging a T-Rex with Bones
Lightwave 3D 9.6 Rigging a T-Rex with Bones
In this Rigging Video Course Lightwave Instructor Adam Gibson shows the beginner 3D student how to use the Bone Tools in Lightwave's Layout to rig a Tyrannosaurus dinosaur. Weight Mapping is also covered in addition to show how to keep your character's mesh stable during posing and animation. This video is an excellent way to learn how to quickly and easily get your characters set up so they can eventually be animated to walk, run, jump and much much more. Chapter 1- Intro Chapter 2- Creating Eye Weight Maps Chapter 3- Teeth Weight Maps Chapter 4- Merging Layers Chapter 5- Setting Up Rig Scene File Chapter 6- COG Bone Chapter 7- How to Rest a Bone Chapter 8- Leg Bones Chapter 9- Fixing Leg Bones Chapter 10- Bone Connector Tool Chapter 11- Renaming Leg Bones Chapter 12- Tail Bones Chapter 13- Fixing Tail Pitch Chapter 14- Fixing Hip Pitch Chapter 15- Spine Head Bones Chapter 16- Lower Jaw Bones Chapter 17- Renaming Bones Chapter 18- How to Split Chapter 19- Renaming Head Bones Chapter 20- Creating Arm, Hand and Finger Bones Chapter 21- Checking Pitch Channels on Fingers Chapter 22- Groin Belly Hold Bone Chapter 23- Eye Bone Chapter 24- Mirror Eye Bone Chapter 25- Renaming Arm and Claw Bones Chapter 26- Mirroring Arm Bones Chapter 27- Mirroring Leg Bones Chapter 28- Parenting Eye Bones to the Head Bone Chapter 29- Checking Bone Chain Parents Chapter 30- Resting Bones Problem Chapter 31- Fixing Bone Sizing and Scaling Issues Chapter 32- Resting the Bones Chapter 33- Fall Off Type and Subdivision Order Chapter 34- Testing Tail Bones Chapter 35- Testing Spine Bones Chapter 36- Testing Neck Bones Chapter 37- Testing Eye Bones Part One Chapter 38- Testing Eye Bones Part Two Chapter 39- Upper and Lower Jam Weight Maps Chapter 40- Testing Eye Bones Part Three Chapter 41- Testing Eye Bones Part Four Chapter 42- Lower Jaw Bone Test Chapter 43- Arm Test Chapter 44- Leg Testing Chapter 45- Creating Object Nulls Chapter 46- Parenting Object Nulls Chapter 47- Positioning Goals Chapter 48- Setting Up IK(Inverse Kinematics) in the Legs High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video Level: Beginner
Price: $19.00
Lightwave 3D 9.6 Rigging a T-Rex with Bones-Part 4
Lightwave 3D 9.6 Rigging a T-Rex with Bones-Part 4
Price: $29.00
Lightwave 3D 9.6 Rigging a T-Rex with Bones-Part 3
Lightwave 3D 9.6 Rigging a T-Rex with Bones-Part 3
Price: $29.00
Lightwave 3D 9.6 Rigging a T-Rex with Bones-Part 2
Lightwave 3D 9.6 Rigging a T-Rex with Bones-Part 2
Price: $29.00
Lightwave 3D 9.6 Rigging a T-Rex with Bones-Part 1
Lightwave 3D 9.6 Rigging a T-Rex with Bones-Part 1
Price: $29.00
Lightwave 3D 9.6 Rigging a T-Rex with Skelegons
Lightwave 3D 9.6 Rigging a T-Rex with Skelegons
Lightwave 3D 9.6 Rigging a T-Rex with Skelegons-by Adam Gibson In this 6 hour rigging course Lightwave Instructor Adam Gibson shows the student how to easily set-up a Tyrannosaurus base skeleton using Lightwave's "Skelegons" Tool in modeler and then how to convert it to Bones in Layout. The video then continues to show the set-up process in Layout as well as how to apply Weight Maps for more control over your mesh. Problem solving, test deformations, and IK (Inverse Kinematics) are also shown in great detail. A perfect video for a beginner 3D student to get started rigging characters quickly.
Price: $19.00
Lightwave 3D 9.6 Rigging a T-Rex with Skelegons (Part 4)
Lightwave 3D 9.6 Rigging a T-Rex with Skelegons (Part 4)
Lightwave 3D 9.6 Rigging a T-Rex with Skelegons-by Adam Gibson In this 6 hour rigging course Lightwave Instructor Adam Gibson shows the student how to easily set-up a Tyrannosaurus base skeleton using Lightwave's "Skelegons" Tool in modeler and then how to convert it to Bones in Layout. The video then continues to show the set-up process in Layout as well as how to apply Weight Maps for more control over your mesh. Problem solving, test deformations, and IK (Inverse Kinematics) are also shown in great detail. A perfect video for a beginner 3D student to get started rigging characters quickly. Table of Contents for Rigging a T-Rex with Skelegons Chapter 1- Intro Chapter 2- Checking Your Mesh for Errors and Problems Chapter 3- Setting Up Layers for Skelegons Chapter 4- COG (Center of Gravity) Skelegon Chapter 5- Tail Skelegons Chapter 6- Head and Body Skelegons Chapter 7- Leg Skelegons Chapter 8- Hip Skelegon Chapter 9- Arm and Claw Skelegons Chapter 10- Adjusting Arm and Claw Skelegons Chapter 11- Hold Bone and Chest Plate Skelegons Chapter 12- Hold Bones Chapter 13- Renaming Skelegons Part One Chapter 14- Renaming Skelegons Part Two Chapter 15- Renaming Skelegons Part Three Chapter 16- Mirroring Arm Leg Chains Chapter 17- Renaming Mirrored Skelegons Chapter 18- Eye Ball Skelegons Chapter 19- Eye Ball Weight Maps Chapter 20- Leg Weight Maps Chapter 21- Merge Items to One Layer Chapter 22- Lower Jaw Weight Map Chapter 23- Upper Jaw Weight Map Chapter 24- Converting Skelegons to Bones Chapter 25- How to Save Bones to a Scene File Chapter 26- Parenting the Eyes to the Head Bone Chapter 27- Eye Bones Test Chapter 28- Tail Bones Test Chapter 29- Leg Bones Tests Chapter 30- Subdivision Order Setting Chapter 31- Re-Checking Deformations Chapter 32- Body and Leg Weight Maps Chapter 33- Problem Solving and Locking Off Channels Chapter 34- Locking Off Channels Chapter 35- Parenting Bone Chains to COG (Center of Gravity) Bone Chapter 36- Adding Foot Goals (Object Nulls) Chapter 37- Positioning Foot Goals Chapter 38- Setting Up the Leg IK (Inverse Kinematics) Chapter 39- Enabling and Testing the IK Chains in the Legs High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video Level: Beginner Running Time: 6 Hour Rigging Course
Price: $29.00
Lightwave 3D 9.6 Rigging a T-Rex with Skelegons (Part 3)
Lightwave 3D 9.6 Rigging a T-Rex with Skelegons (Part 3)
Lightwave 3D 9.6 Rigging a T-Rex with Skelegons-by Adam Gibson In this 6 hour rigging course Lightwave Instructor Adam Gibson shows the student how to easily set-up a Tyrannosaurus base skeleton using Lightwave's "Skelegons" Tool in modeler and then how to convert it to Bones in Layout. The video then continues to show the set-up process in Layout as well as how to apply Weight Maps for more control over your mesh. Problem solving, test deformations, and IK (Inverse Kinematics) are also shown in great detail. A perfect video for a beginner 3D student to get started rigging characters quickly. Table of Contents for Rigging a T-Rex with Skelegons Chapter 1- Intro Chapter 2- Checking Your Mesh for Errors and Problems Chapter 3- Setting Up Layers for Skelegons Chapter 4- COG (Center of Gravity) Skelegon Chapter 5- Tail Skelegons Chapter 6- Head and Body Skelegons Chapter 7- Leg Skelegons Chapter 8- Hip Skelegon Chapter 9- Arm and Claw Skelegons Chapter 10- Adjusting Arm and Claw Skelegons Chapter 11- Hold Bone and Chest Plate Skelegons Chapter 12- Hold Bones Chapter 13- Renaming Skelegons Part One Chapter 14- Renaming Skelegons Part Two Chapter 15- Renaming Skelegons Part Three Chapter 16- Mirroring Arm Leg Chains Chapter 17- Renaming Mirrored Skelegons Chapter 18- Eye Ball Skelegons Chapter 19- Eye Ball Weight Maps Chapter 20- Leg Weight Maps Chapter 21- Merge Items to One Layer Chapter 22- Lower Jaw Weight Map Chapter 23- Upper Jaw Weight Map Chapter 24- Converting Skelegons to Bones Chapter 25- How to Save Bones to a Scene File Chapter 26- Parenting the Eyes to the Head Bone Chapter 27- Eye Bones Test Chapter 28- Tail Bones Test Chapter 29- Leg Bones Tests Chapter 30- Subdivision Order Setting Chapter 31- Re-Checking Deformations Chapter 32- Body and Leg Weight Maps Chapter 33- Problem Solving and Locking Off Channels Chapter 34- Locking Off Channels Chapter 35- Parenting Bone Chains to COG (Center of Gravity) Bone Chapter 36- Adding Foot Goals (Object Nulls) Chapter 37- Positioning Foot Goals Chapter 38- Setting Up the Leg IK (Inverse Kinematics) Chapter 39- Enabling and Testing the IK Chains in the Legs High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video Level: Beginner Running Time: 6 Hour Rigging Course
Price: $29.00
Lightwave 3D 9.6 Rigging a T-Rex with Skelegons (Part 2)
Lightwave 3D 9.6 Rigging a T-Rex with Skelegons (Part 2)
Lightwave 3D 9.6 Rigging a T-Rex with Skelegons-by Adam Gibson In this 6 hour rigging course Lightwave Instructor Adam Gibson shows the student how to easily set-up a Tyrannosaurus base skeleton using Lightwave's "Skelegons" Tool in modeler and then how to convert it to Bones in Layout. The video then continues to show the set-up process in Layout as well as how to apply Weight Maps for more control over your mesh. Problem solving, test deformations, and IK (Inverse Kinematics) are also shown in great detail. A perfect video for a beginner 3D student to get started rigging characters quickly. Table of Contents for Rigging a T-Rex with Skelegons Chapter 1- Intro Chapter 2- Checking Your Mesh for Errors and Problems Chapter 3- Setting Up Layers for Skelegons Chapter 4- COG (Center of Gravity) Skelegon Chapter 5- Tail Skelegons Chapter 6- Head and Body Skelegons Chapter 7- Leg Skelegons Chapter 8- Hip Skelegon Chapter 9- Arm and Claw Skelegons Chapter 10- Adjusting Arm and Claw Skelegons Chapter 11- Hold Bone and Chest Plate Skelegons Chapter 12- Hold Bones Chapter 13- Renaming Skelegons Part One Chapter 14- Renaming Skelegons Part Two Chapter 15- Renaming Skelegons Part Three Chapter 16- Mirroring Arm Leg Chains Chapter 17- Renaming Mirrored Skelegons Chapter 18- Eye Ball Skelegons Chapter 19- Eye Ball Weight Maps Chapter 20- Leg Weight Maps Chapter 21- Merge Items to One Layer Chapter 22- Lower Jaw Weight Map Chapter 23- Upper Jaw Weight Map Chapter 24- Converting Skelegons to Bones Chapter 25- How to Save Bones to a Scene File Chapter 26- Parenting the Eyes to the Head Bone Chapter 27- Eye Bones Test Chapter 28- Tail Bones Test Chapter 29- Leg Bones Tests Chapter 30- Subdivision Order Setting Chapter 31- Re-Checking Deformations Chapter 32- Body and Leg Weight Maps Chapter 33- Problem Solving and Locking Off Channels Chapter 34- Locking Off Channels Chapter 35- Parenting Bone Chains to COG (Center of Gravity) Bone Chapter 36- Adding Foot Goals (Object Nulls) Chapter 37- Positioning Foot Goals Chapter 38- Setting Up the Leg IK (Inverse Kinematics) Chapter 39- Enabling and Testing the IK Chains in the Legs High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video Level: Beginner Running Time: 6 Hour Rigging Course
Price: $29.00
Lightwave 3D 9.6 Rigging a T-Rex with Skelegons (Part 1)
Lightwave 3D 9.6 Rigging a T-Rex with Skelegons (Part 1)
Lightwave 3D 9.6 Rigging a T-Rex with Skelegons-by Adam Gibson In this 6 hour rigging course Lightwave Instructor Adam Gibson shows the student how to easily set-up a Tyrannosaurus base skeleton using Lightwave's "Skelegons" Tool in modeler and then how to convert it to Bones in Layout. The video then continues to show the set-up process in Layout as well as how to apply Weight Maps for more control over your mesh. Problem solving, test deformations, and IK (Inverse Kinematics) are also shown in great detail. A perfect video for a beginner 3D student to get started rigging characters quickly. Table of Contents for Rigging a T-Rex with Skelegons Chapter 1- Intro Chapter 2- Checking Your Mesh for Errors and Problems Chapter 3- Setting Up Layers for Skelegons Chapter 4- COG (Center of Gravity) Skelegon Chapter 5- Tail Skelegons Chapter 6- Head and Body Skelegons Chapter 7- Leg Skelegons Chapter 8- Hip Skelegon Chapter 9- Arm and Claw Skelegons Chapter 10- Adjusting Arm and Claw Skelegons Chapter 11- Hold Bone and Chest Plate Skelegons Chapter 12- Hold Bones Chapter 13- Renaming Skelegons Part One Chapter 14- Renaming Skelegons Part Two Chapter 15- Renaming Skelegons Part Three Chapter 16- Mirroring Arm Leg Chains Chapter 17- Renaming Mirrored Skelegons Chapter 18- Eye Ball Skelegons Chapter 19- Eye Ball Weight Maps Chapter 20- Leg Weight Maps Chapter 21- Merge Items to One Layer Chapter 22- Lower Jaw Weight Map Chapter 23- Upper Jaw Weight Map Chapter 24- Converting Skelegons to Bones Chapter 25- How to Save Bones to a Scene File Chapter 26- Parenting the Eyes to the Head Bone Chapter 27- Eye Bones Test Chapter 28- Tail Bones Test Chapter 29- Leg Bones Tests Chapter 30- Subdivision Order Setting Chapter 31- Re-Checking Deformations Chapter 32- Body and Leg Weight Maps Chapter 33- Problem Solving and Locking Off Channels Chapter 34- Locking Off Channels Chapter 35- Parenting Bone Chains to COG (Center of Gravity) Bone Chapter 36- Adding Foot Goals (Object Nulls) Chapter 37- Positioning Foot Goals Chapter 38- Setting Up the Leg IK (Inverse Kinematics) Chapter 39- Enabling and Testing the IK Chains in the Legs High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video Level: Beginner Running Time: 6 Hour Rigging Course
Price: $29.00
3D Coat 3.5 for Lightwave Users-UV Mapping (Part-2)
3D Coat 3.5 for Lightwave Users-UV Mapping (Part-2)
3D Coat 3.5 for Lightwave Users-UV Mapping-by Adam Gibson In this videos series we show 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others. In this Video Tutorial Adam Gibson shows a full blown project based session on how to perfectly UV Map a Suchomimus Dinosaur. The techniques and tools are shown to create UV maps with no overlapping UV's. Good UV mapping skills are needed to create great texture maps for your characters and 3D object. This video holds the information you need to start making great UV maps for your own projects. Table of Contents for UV Mapping Chapter 1- Intro Chapter 2- Importing Meshes for UV Mapping in 3D Coat -Part One Chapter 3- Renaming UV Maps Chapter 4- Importing Meshes for UV Mapping in 3D Coat -Part Two Chapter 5- Importing Meshes for UV Mapping in 3D Coat -Part Three Chapter 6- How to Import Multiple UV Maps into 3D Coat Chapter 7- Adding UV Seams-Part One Chapter 8- Adding UV Seams-Part Two Chapter 9- Adding UV Seams-Part Three Chapter 10- Adding UV Seams-Part Four Chapter 11- Adding UV Seams-Part Five Chapter 12- Unwrap Test Chapter 13- UV Seam Adjustment Chapter 14- 3D Coat Crashes Chapter 15- Work Around Exporting Method of Layered UV Mapped Object to Lightwave 3D Level: Beginner Running Time: 1 hr. 56 mins. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video
Price: $19.00
3D Coat 3.5 for Lightwave Users-UV Mapping (Part-1)
3D Coat 3.5 for Lightwave Users-UV Mapping (Part-1)
3D Coat 3.5 for Lightwave Users-UV Mapping-by Adam Gibson In this videos series we show 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others. In this Video Tutorial Adam Gibson shows a full blown project based session on how to perfectly UV Map a Suchomimus Dinosaur. The techniques and tools are shown to create UV maps with no overlapping UV's. Good UV mapping skills are needed to create great texture maps for your characters and 3D object. This video holds the information you need to start making great UV maps for your own projects. Table of Contents for UV Mapping Chapter 1- Intro Chapter 2- Importing Meshes for UV Mapping in 3D Coat -Part One Chapter 3- Renaming UV Maps Chapter 4- Importing Meshes for UV Mapping in 3D Coat -Part Two Chapter 5- Importing Meshes for UV Mapping in 3D Coat -Part Three Chapter 6- How to Import Multiple UV Maps into 3D Coat Chapter 7- Adding UV Seams-Part One Chapter 8- Adding UV Seams-Part Two Chapter 9- Adding UV Seams-Part Three Chapter 10- Adding UV Seams-Part Four Chapter 11- Adding UV Seams-Part Five Chapter 12- Unwrap Test Chapter 13- UV Seam Adjustment Chapter 14- 3D Coat Crashes Chapter 15- Work Around Exporting Method of Layered UV Mapped Object to Lightwave 3D Level: Beginner Running Time: 1 hr. 56 mins. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video
Price: $19.00
3D Coat 3.5 for Lightwave Users-Retopology II (Part-5)
3D Coat 3.5 for Lightwave Users-Retopology II (Part-5)
3D Coat 3.5 for Lightwave Users-Retopology II-Project Suchomimus-by Adam Gibson In this videos series we show 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others. In this second retopology volume of 3D Coat 3.5 for Lightwave Users Adam Gibson demonstrates the full retopology of a Suchomimus Dinosaur model to create a mesh with better polygonal edge flow. Retopology of your models is designed to make models easier to apply UV Maps, texturing, and animating. Models with bad topology can create a great deal of problems in a production pipeline. This video combines the strength of both programs to create a clean streamlined character model with all the steps revealed. Table of Contents for Retopology II Chapter 1- Intro Chapter 2- Importing Lightwave Objects Into 3D Coat Chapter 3- Claws Part-One Chapter 4- Claws Part-Two Chapter 5- Claws Part-Three Chapter 6- Hand and Arm Geometry Chapter 7- Inner Toe Geometry Part-One Chapter 8- Inner Toe Geometry Part-Two Chapter 9- Feet Part-One Chapter 10- Feet Part-Two Chapter 11- Feet Part-Three Chapter 12- Feet Part-Four Chapter 13- Feet Part-Five Chapter 14- Feet Part-Six Chapter 15- Feet Part-Seven Chapter 16- Feet Part-Eight Chapter 17- Feet Part-Nine Chapter 18- What to do if 3D Coat Crashes Chapter 19- Leg Editing Chapter 20- Creating Eye Geometry Chapter 21- Creating the Eye Socket Chapter 22- Creating Nostrils Chapter 23- Head Geometry Part-One Chapter 24- Head Geometry Part-Two Chapter 25- Head Geometry Part-Three Chapter 26- Head Geometry Part-Four Chapter 27- Head Geometry Part-Five Chapter 28- Connecting Body Geometry Together Part-One Chapter 29- Connecting Body Geometry Together Part-Two Chapter 30- Making the Tail Chapter 31- Connecting the Head to the Body Part-One Chapter 32- Connecting the Head to the Body Part-Two Chapter 33- Final Tweaks in 3D Coat Chapter 34- Importing the Retopologized Mesh into Lightwave Chapter 35- Editing the Tail Chapter 36- Setting Up Symmetry in Lightwave Chapter 37- Matching the Retopo Mesh with a Background Mesh Chapter 38- Inner Mouth Creation Chapter 39- Building the Throat Chapter 40- Building the Tongue Chapter 41- Adding the Teeth and Eye Balls to the Retopo Mesh Running Time: 8 hrs 34 mins. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video
Price: $19.00
3D Coat 3.5 for Lightwave Users-Retopology II (Part-4)
3D Coat 3.5 for Lightwave Users-Retopology II (Part-4)
3D Coat 3.5 for Lightwave Users-Retopology II-Project Suchomimus-by Adam Gibson In this videos series we show 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others. In this second retopology volume of 3D Coat 3.5 for Lightwave Users Adam Gibson demonstrates the full retopology of a Suchomimus Dinosaur model to create a mesh with better polygonal edge flow. Retopology of your models is designed to make models easier to apply UV Maps, texturing, and animating. Models with bad topology can create a great deal of problems in a production pipeline. This video combines the strength of both programs to create a clean streamlined character model with all the steps revealed. Table of Contents for Retopology II Chapter 1- Intro Chapter 2- Importing Lightwave Objects Into 3D Coat Chapter 3- Claws Part-One Chapter 4- Claws Part-Two Chapter 5- Claws Part-Three Chapter 6- Hand and Arm Geometry Chapter 7- Inner Toe Geometry Part-One Chapter 8- Inner Toe Geometry Part-Two Chapter 9- Feet Part-One Chapter 10- Feet Part-Two Chapter 11- Feet Part-Three Chapter 12- Feet Part-Four Chapter 13- Feet Part-Five Chapter 14- Feet Part-Six Chapter 15- Feet Part-Seven Chapter 16- Feet Part-Eight Chapter 17- Feet Part-Nine Chapter 18- What to do if 3D Coat Crashes Chapter 19- Leg Editing Chapter 20- Creating Eye Geometry Chapter 21- Creating the Eye Socket Chapter 22- Creating Nostrils Chapter 23- Head Geometry Part-One Chapter 24- Head Geometry Part-Two Chapter 25- Head Geometry Part-Three Chapter 26- Head Geometry Part-Four Chapter 27- Head Geometry Part-Five Chapter 28- Connecting Body Geometry Together Part-One Chapter 29- Connecting Body Geometry Together Part-Two Chapter 30- Making the Tail Chapter 31- Connecting the Head to the Body Part-One Chapter 32- Connecting the Head to the Body Part-Two Chapter 33- Final Tweaks in 3D Coat Chapter 34- Importing the Retopologized Mesh into Lightwave Chapter 35- Editing the Tail Chapter 36- Setting Up Symmetry in Lightwave Chapter 37- Matching the Retopo Mesh with a Background Mesh Chapter 38- Inner Mouth Creation Chapter 39- Building the Throat Chapter 40- Building the Tongue Chapter 41- Adding the Teeth and Eye Balls to the Retopo Mesh Running Time: 8 hrs 34 mins. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video
Price: $19.00
3D Coat 3.5 for Lightwave Users-Retopology II (Part-3)
3D Coat 3.5 for Lightwave Users-Retopology II (Part-3)
3D Coat 3.5 for Lightwave Users-Retopology II-Project Suchomimus-by Adam Gibson In this videos series we show 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others. In this second retopology volume of 3D Coat 3.5 for Lightwave Users Adam Gibson demonstrates the full retopology of a Suchomimus Dinosaur model to create a mesh with better polygonal edge flow. Retopology of your models is designed to make models easier to apply UV Maps, texturing, and animating. Models with bad topology can create a great deal of problems in a production pipeline. This video combines the strength of both programs to create a clean streamlined character model with all the steps revealed. Table of Contents for Retopology II Chapter 1- Intro Chapter 2- Importing Lightwave Objects Into 3D Coat Chapter 3- Claws Part-One Chapter 4- Claws Part-Two Chapter 5- Claws Part-Three Chapter 6- Hand and Arm Geometry Chapter 7- Inner Toe Geometry Part-One Chapter 8- Inner Toe Geometry Part-Two Chapter 9- Feet Part-One Chapter 10- Feet Part-Two Chapter 11- Feet Part-Three Chapter 12- Feet Part-Four Chapter 13- Feet Part-Five Chapter 14- Feet Part-Six Chapter 15- Feet Part-Seven Chapter 16- Feet Part-Eight Chapter 17- Feet Part-Nine Chapter 18- What to do if 3D Coat Crashes Chapter 19- Leg Editing Chapter 20- Creating Eye Geometry Chapter 21- Creating the Eye Socket Chapter 22- Creating Nostrils Chapter 23- Head Geometry Part-One Chapter 24- Head Geometry Part-Two Chapter 25- Head Geometry Part-Three Chapter 26- Head Geometry Part-Four Chapter 27- Head Geometry Part-Five Chapter 28- Connecting Body Geometry Together Part-One Chapter 29- Connecting Body Geometry Together Part-Two Chapter 30- Making the Tail Chapter 31- Connecting the Head to the Body Part-One Chapter 32- Connecting the Head to the Body Part-Two Chapter 33- Final Tweaks in 3D Coat Chapter 34- Importing the Retopologized Mesh into Lightwave Chapter 35- Editing the Tail Chapter 36- Setting Up Symmetry in Lightwave Chapter 37- Matching the Retopo Mesh with a Background Mesh Chapter 38- Inner Mouth Creation Chapter 39- Building the Throat Chapter 40- Building the Tongue Chapter 41- Adding the Teeth and Eye Balls to the Retopo Mesh Running Time: 8 hrs 34 mins. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video
Price: $19.00
3D Coat 3.5 for Lightwave Users-Retopology II (Part-2)
3D Coat 3.5 for Lightwave Users-Retopology II (Part-2)
3D Coat 3.5 for Lightwave Users-Retopology II-Project Suchomimus-by Adam Gibson In this videos series we show 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others. In this second retopology volume of 3D Coat 3.5 for Lightwave Users Adam Gibson demonstrates the full retopology of a Suchomimus Dinosaur model to create a mesh with better polygonal edge flow. Retopology of your models is designed to make models easier to apply UV Maps, texturing, and animating. Models with bad topology can create a great deal of problems in a production pipeline. This video combines the strength of both programs to create a clean streamlined character model with all the steps revealed. Table of Contents for Retopology II Chapter 1- Intro Chapter 2- Importing Lightwave Objects Into 3D Coat Chapter 3- Claws Part-One Chapter 4- Claws Part-Two Chapter 5- Claws Part-Three Chapter 6- Hand and Arm Geometry Chapter 7- Inner Toe Geometry Part-One Chapter 8- Inner Toe Geometry Part-Two Chapter 9- Feet Part-One Chapter 10- Feet Part-Two Chapter 11- Feet Part-Three Chapter 12- Feet Part-Four Chapter 13- Feet Part-Five Chapter 14- Feet Part-Six Chapter 15- Feet Part-Seven Chapter 16- Feet Part-Eight Chapter 17- Feet Part-Nine Chapter 18- What to do if 3D Coat Crashes Chapter 19- Leg Editing Chapter 20- Creating Eye Geometry Chapter 21- Creating the Eye Socket Chapter 22- Creating Nostrils Chapter 23- Head Geometry Part-One Chapter 24- Head Geometry Part-Two Chapter 25- Head Geometry Part-Three Chapter 26- Head Geometry Part-Four Chapter 27- Head Geometry Part-Five Chapter 28- Connecting Body Geometry Together Part-One Chapter 29- Connecting Body Geometry Together Part-Two Chapter 30- Making the Tail Chapter 31- Connecting the Head to the Body Part-One Chapter 32- Connecting the Head to the Body Part-Two Chapter 33- Final Tweaks in 3D Coat Chapter 34- Importing the Retopologized Mesh into Lightwave Chapter 35- Editing the Tail Chapter 36- Setting Up Symmetry in Lightwave Chapter 37- Matching the Retopo Mesh with a Background Mesh Chapter 38- Inner Mouth Creation Chapter 39- Building the Throat Chapter 40- Building the Tongue Chapter 41- Adding the Teeth and Eye Balls to the Retopo Mesh Running Time: 8 hrs 34 mins. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video
Price: $19.00
3D Coat 3.5 for Lightwave Users-Retopology II (Part-1)
3D Coat 3.5 for Lightwave Users-Retopology II (Part-1)
3D Coat 3.5 for Lightwave Users-Retopology II-Project Suchomimus-by Adam Gibson In this videos series we show 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others. In this second retopology volume of 3D Coat 3.5 for Lightwave Users Adam Gibson demonstrates the full retopology of a Suchomimus Dinosaur model to create a mesh with better polygonal edge flow. Retopology of your models is designed to make models easier to apply UV Maps, texturing, and animating. Models with bad topology can create a great deal of problems in a production pipeline. This video combines the strength of both programs to create a clean streamlined character model with all the steps revealed. Table of Contents for Retopology II Chapter 1- Intro Chapter 2- Importing Lightwave Objects Into 3D Coat Chapter 3- Claws Part-One Chapter 4- Claws Part-Two Chapter 5- Claws Part-Three Chapter 6- Hand and Arm Geometry Chapter 7- Inner Toe Geometry Part-One Chapter 8- Inner Toe Geometry Part-Two Chapter 9- Feet Part-One Chapter 10- Feet Part-Two Chapter 11- Feet Part-Three Chapter 12- Feet Part-Four Chapter 13- Feet Part-Five Chapter 14- Feet Part-Six Chapter 15- Feet Part-Seven Chapter 16- Feet Part-Eight Chapter 17- Feet Part-Nine Chapter 18- What to do if 3D Coat Crashes Chapter 19- Leg Editing Chapter 20- Creating Eye Geometry Chapter 21- Creating the Eye Socket Chapter 22- Creating Nostrils Chapter 23- Head Geometry Part-One Chapter 24- Head Geometry Part-Two Chapter 25- Head Geometry Part-Three Chapter 26- Head Geometry Part-Four Chapter 27- Head Geometry Part-Five Chapter 28- Connecting Body Geometry Together Part-One Chapter 29- Connecting Body Geometry Together Part-Two Chapter 30- Making the Tail Chapter 31- Connecting the Head to the Body Part-One Chapter 32- Connecting the Head to the Body Part-Two Chapter 33- Final Tweaks in 3D Coat Chapter 34- Importing the Retopologized Mesh into Lightwave Chapter 35- Editing the Tail Chapter 36- Setting Up Symmetry in Lightwave Chapter 37- Matching the Retopo Mesh with a Background Mesh Chapter 38- Inner Mouth Creation Chapter 39- Building the Throat Chapter 40- Building the Tongue Chapter 41- Adding the Teeth and Eye Balls to the Retopo Mesh Running Time: 8 hrs 34 mins. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video
Price: $19.00
Lightwave 9: Dinosaur Modeling-Project Velociraptor
Learn the secrets of box modeling using SUB-Ds in Lightwave 3D. Creature and animal modeling can be a difficult task without the proper knowledge of where to start by pre-planning your character. In this video Adam Gibson shows how to set-up a backdrop image for reference and then starting with a single polygon create a fully detailed dinosaur. Learn the secrets of creating new geometry and detail from awkward positions during the modeling process. A powerful training video for the aspiring 3D modeler.
Price: $19.00
Lightwave 9: Dinosaur UV Mapping-UV Mapping a Velociraptor
Adam Gibson shows how to UV Unwrap a Velociraptor style dinosaur from head to toe. Very few Lightwave tutorials show the whole process of UV Unwrapping a character and organizing the all the UV islands into one "Giant UV Island" in preparation for 2D digital painting programs such as Adobe Photoshop or 3D Painting Programs like ZBrush, Modo, 3D Coat and others.

If you are looking to learn the art of UV Mapping quickly this is the video you need to get you there. And since this a project based video you'll actually get to see how to use these tools in full production environment. Also at the end of the video Adam Gibson shows how to import your UV Map into Adobe Photoshop for Digital Painting of your character.
Price: $20.00
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