Recent Posts

Advanced LightWave3D Modeling Projects – Chevy Impala

Advanced LightWave3D Modeling Projects – Chevy Impala

May 24, 2016

Advanced LightWave3D Modeling Projects – Chevy Impala Car Model by Lewis3D! Get this complete project and model a 1958 Chevy Impala using spline patch modeling techniques. Lewis takes you through the entire process from start to finish including the setup of modeler to make the most efficient use of your time by placing the most often used tools in front...

Save 25% during our Summer Kick Off Sale!

Save 25% during our Summer Kick Off Sale!

May 20, 2016

That’s right! It’s officially summertime and that means we have a great sale for you! Get 25% off all Liberty3d.com Training and Tools in our Store starting May 20th until June 3rd, 2016! Use the coupon code: L3DSummerKickOff at check out and snap up great savings to start your summer right. Liberty3d.com is the worlds LARGEST LightWave3D training...

Fusion for LightWave Artists Part III Now available!

Fusion for LightWave Artists Part III Now available!

May 20, 2016

Kat has just released Fusion for LightWave Artists Part III! In part III of Fusion for LightWave Artists, Kelly “Kat” Myers breaks new ground in the series as he walks you through a complete shot to recreate a news broadcast style “playback” element using the assets from Iron Sky.Many years ago, Kat worked for a company that specialized in this area of...

TFD Advanced Concepts and Projects – Clouds

TFD Advanced Concepts and  Projects – Clouds

May 12, 2016

“Why is it so hard to make freaking clouds!?” – That is a question that has been bothersome for practically every single LightWave3D artist for decades. Solutions to producing clouds in LightWave including its own HyperVoxels and Skytracer tools or plug-ins/connectable apps such as E-On Software’s (now part of Bentley Systems) Ozone and...

Substance Painter for Lightwave Users- Volume #7- Sci-Fi Vehicle Detailing I

Substance Painter for Lightwave Users- Volume #7- Sci-Fi Vehicle Detailing I

May 1, 2016

In this start to finish project-based training Adam Gibson demonstrates how to sculpt extensive Normal Map detail on a Sci-fi Drop Ship in Substance Painter 2. Everything from creating sci-fi panels, nurnies, and right down to the rivots is shown. Topics: Blocking-Out Sci-Fi Style Panels, Model Flow, Baking Color ID Maps in Lightwave using PB Texture Baker,...