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The LFS Project

If you have heard me (Kat) refer to a “Project Genesis” over the past few years, you should know that it is on going and is a series of micro projects that over all, form a whole. It’s purpose dates back to our founding. To our foundation. It is now time for us at Liberty3d.com to take the next step in this series of micro projects. This one in particular being the last that Larry Shultz was directly aware of. The LFS Project is now activated as part of “Project Genesis” and today it will serve as a vehicle for a component that I have been working on personally for some time. While we all knew Larry affectionately as “Spline God”, he also was known as Larry “Foundation” Shultz. The “Foundation” part being “Foundation Imaging; the legendary Visual Effects company in Los Angeles that largely started it all with LightWave3D, starting with Babylon 5 and ending with StarTrek: Enterprise before its untimely collapse. Larry was the head of all training at that facility during his time there and so many of today’s LightWave3D artists learned from him directly. In order to ensure we are able to create new LightWave3D artists with the same solid foundation of knowledge, I’m making available all of Larry’s training that we have recovered from our archives. Sadly, while not entirely complete, what we do have represents the largest, intact collection of his training in a single package. We are not simply making it available as another product here on Liberty3d.com and calling it a day. No. The release of the materials that we have, will build on the foundation that Larry laid down for all of us. Benefiting all of us. As a component of Project Genesis, the LFS Project is key to unlocking a positive future for LightWave3D and its artists, users, and even the company that now ultimately owns it; VizRT. We do this independently of NewTek or VizRT because it must be done and done right, although it would be really nice if they lent us some (any) form of support, we cannot count on them to do so and thus must act independently. In order to do this, all proceeds from the sale of Larry’s products as part of the LFS Project will be directed to the funding of the last project component of “Project Genesis” he was aware of as I stated above. This is to be realized as quickly as possible and is already in progress. When it was originally conceived of, the technology simply wasn’t there or was too costly to implement. Thankfully in the year 2020 rather than in the summer of 2012 when it was first discussed between myself and Larry shortly before he passed away, everything is now in place from that stand point. While now affordable to do, it still costs money to implement and that is why I am releasing Larry’s catalog that we have today to fuel it’s deployment and maintenance until it becomes self-sustaining. With the community’s help, it will be. Here are the details of the content being released in the “LFS Project”. This is not a complete list as there is just so much to it. There are objects, scenes, mpeg videos, Lscripts, and much, much more. Please understand that over the last of the few years Larry had left to him, his health was deteriorating rapidly. His eyes were well on the way to failing him by 2005. By 2009 he was essentially blind and couldn’t even “watch” Avatar when it came out, having to close his eyes to listen to film. To compensate he made use of certain functions in his screen recording software to enlarge and highlight as well as audibly indicate clicks during the production of his videos. While he had made use of this originally to assist viewers with certain functionality in LightWave3D, it became essential later on for him to make use of them in order to use LightWave3D. One thing that never failed him, was his love of LightWave3D, the community and his vision for the future. He was my good friend. If you want to master LightWave3D and do so quickly, you start here. 3DW_Content

3dw_rigging_Pt1.avi 3dw_rigging_Pt2.avi

APS

introduction.mov subpatches_vs_cc_pt1.mov object_level_lod_pt2.mov polygon_level_lod_pt3.mov polygon_level_texture_lod_pt4.mov pixels_per_poly_pt5.mov pixels_per_poly_pt6.mov volcano_model_pt7.mov volcano_surfacing_pt8.mov volcano_final_pt9.mov volcano.mov volcano2.mov volcano3.mov subdivide.mov subdivde2.mov procedural_test.mov

LW_8_Bone_Tools + LW_8_IK_Booster

bones_vs_skelegons_pt1.mov rpr_joint-move_tip-move_pt2.mov twist_align_pt3.mov detail_edit_pt4.mov upper_body_rig_pt5.mov lower_body_rig_pt6.mov completed_rig_pt7.mov

Rigging lesson01.wmv lesson02.wmv lesson03.wmv lesson04.wmv lesson05.wmv lesson06.wmv lesson07.wmv lesson08pt1.wmv lesson08pt2.wmv lesson09.wmv lesson10pt1.wmv lesson10pt2.wmv lesson10pt3.wmv lesson10pt4.wmv lesson10pt5.wmv lesson11.wmv lesson12.wmv lesson13.wmv lesson14.wmv lesson15.wmv lesson16.wmv lesson17.wmv lesson18pt1.wmv lesson18pt2.wmv

section1\character_modeling controlling_flow.mov creating_armour.mov FF_head_Face_Pt1.mov FF_head_Nose_Pt2.mov section1\misc baseball_Pt1.mov baseball_Pt2.mov eyelid.mov muscle_deformer.mov ortho_demo.mov soccerball.mov

Character_Series

FF_Attach_Hands_Feet_Pt1.mov FF_Attach_Head_Pt2.mov FF_Foot_Final_Pt3.mov FF_Foot_Pt1.mov FF_Foot_Toes_Pt2.mov FF_Hand_2Fingers_Pt2.mov FF_Hand_All_Fingers_Pt3.mov FF_Hand_Final_Pt6.mov FF_Hand_Finger_Nails_Pt4.mov FF_Hand_Palms_Pt5.mov FF_Hand_Pt1.mov FF_head_Base_Details_Ear_Pt9.mov FF_head_Base_Finished_Ear_Pt10.mov FF_head_Basic_Ear_Pt8.mov FF_head_Eye_Sockets_Pt13.mov FF_head_Eye_Sockets_Pt14.mov FF_head_Eyeballs_Pt12.mov FF_head_Eyes_Pt3.mov FF_head_Face_Pt1.mov FF_head_Flow_Pt5.mov FF_head_Head_Pt6.mov FF_head_Head_Pt7.mov FF_head_Lips_Pt4.mov FF_head_Lower_Teeth_Inside_Mouth_Pt16.mov FF_head_Making_Tweaks_Pt11.mov FF_head_Nose_Pt2.mov FF_head_Upper_Teeth_Pt15.mov FF_Splines_Correct_Patches_Pt3.mov FF_Splines_Correct_Patches_Pt4.mov FF_Splines_Detailing_the_Face_Pt6.mov FF_Splines_Face_Pt2.mov FF_Splines_Head_Pt1.mov FF_Splines_Head_Rear_Pt7.mov FF_Splines_Patching_Pt5.mov FF_Splines_Torso_Pt8.mov FF_Torso_Abs_Pt5.mov FF_Torso_Arm_Pt6.mov FF_Torso_Butt_Pt4.mov FF_Torso_Final_Adjustments_Pt10.mov FF_Torso_Legs_Detailing_Pt8.mov FF_Torso_Legs_Muscles_Pt9.mov FF_Torso_Legs_Pt7.mov FF_Torso_Pecs_Pt3.mov FF_Torso_Pt1.mov FF_Torso_Shoulders_Pt2.mov

FOR_Volume_1 (LW9_Rigging_Definitive_Guide)

FOR_Lower_Body_Pt1.mov FOR_Upper_Body_Pt2.mov FOR_Upper_Body_Bones_Pt3.mov FOR_Lower_Body_Bones_Pt4.mov FOR_Bone_House_Keeping_Pt5.mov FOR_Bone_Basic_IK_Pt6.mov FOR_Bone_Prebending_Pt7.mov FOR_Bone_IK_Legs_Pt8.mov FOR_Bone_Foot_Control_Pt9.mov FOR_Alternative_Match_GOAL_Pt10.mov FOR_Alternative_Match_GOAL_Pt11.mov FOR_Knee_Control_Pt12.mov FOR_Pelvis_Hips_Spine_Pt13.mov FOR_Spine_Pt14.mov FOR_Head_Pt15.mov FOR_Eyes_Pt16.mov FOR_Shoulder_Shrug_Pt17.mov FOR_Arm_IK_Pt18.mov FOR_Arm_Alternate_Pt19.mov FOR_Hands_Pt20.mov FOR_Proxy_Model_Pt21.mov FOR_Proxy_Model_Pt22.mov face_rig.mov ikb_rig_demo.mov ikb_shoulder_rig.mov ikb_stretchy_rig.mov quadruped_rig_demo.mov

Getting_Started_With_UV_Maps

basic_texturing_Pt1.mov basic_uv_maps_Pt2.mov basic_uv_projections_Pt3.mov basic_uv_spider_Pt4.mov basic_uv_autoapply_Pt5.mov basic_uv_creation_Pt6.mov basic_uv_editing_Pt7.mov

Head_Spline

setup_Pt1.mov setup_Pt2.mov head_splinecage_Pt3.mov head_splinecage_Pt4.mov head_splinecage_final_Pt5.mov head_cage_patched_Pt6.mov head_cage_adjustments_Pt7.mov head_cage_final_adjustments_Pt8.mov head_cage_ear_Pt9.mov head_cage_completed_Pt10.mov

IK_Booster_LW_9

001-IKBooster-Intro.mov 002-IKBooster-Intro02.mov 003-IKBooster-Menus.mov 004-IKBooster-Blending.mov 005-IKBooster-QA1.mov 006-IKBooster-MoCap.mov 007-IKBooster-rig-01.mov 008-IKBooster-rig-02.mov 009-IKBooster-working.mov 010-IKBooster-working.mov 011-IKBooster-vsTrad.mov 012-IKBooster-gtk.mov 013-IKBooster-gtk2.mov 014-IKBooster-gtk3.mov 015-IKBooster-gtk4.mov 0016-IKBooster-res.mov 0017-IKBooster-animation1.mov 0018-IKBooster-animation2.mov 0019-IKBooster-animation3.mov 0020-IKBooster-ikchain.mov 0021-IKBooster-animlegs.mov 0022-IKBooster-walkcyc.mov 0023-IKBooster-walkcyc2.mov 0024-IKBooster-clonerig.mov 0025-IKBooster-animjump.mov 0026-IKBooster-animjump2.mov 0027-IKBooster-animjump3.mov 0028-IKBooster-animjump4.mov 0029-IKBooster-questanim.mov 0030-IKBooster-animsess.mov 0031-IKBooster-ikb-weight.mov 0032-IKBooster-rigshark.mov 0033-IKBooster-question.mov 0034-IKBooster-rigshark2.mov 0035-IKBooster-rigshark3.mov 0036-IKBooster-animfinal.mov 0037-IKBooster-wrapup.mov

Lipsync_webinar

lipsync1.avi lipsync2.avi lecture_01.avi using_papagayo.avi

  LW_9_Water_Visual_FX

WaterFX-Part-01.mov WaterFX-Part-02.mov WaterFX-Part-03.mov WaterFX-Part-03-02.mov WaterFX-Part-04.mov WaterFX-Part-05.mov WaterFX-Part-06.mov WaterFX-Part-07.mov WaterFX-Part-08.mov

LW_Modeling_Head_with_Splines

setup_Pt1.mov setup_Pt2.mov head_cage_Pt3.mov head_cage_Pt4.mov head_cage_final_Pt5.mov head_cage_patched_Pt6.mov head_cage_adjustments_Pt7.mov head_cage_final_adjustments_Pt8.mov head_cage_ear_Pt9.mov final_pt10a.mov

Mocap_Webinar

Importing Mocap into Lightwave.avi mocap_lecture_1.avi mocap_lecture_2.avi

Next_Dimension_Tour

Character_Modeling_Pt1.mov Character_Modeling_Pt2.mov Character_Modeling_Pt3.mov Character_Modeling_Pt4.mov Character_Rigging_Pt1.mov Character_Rigging_Pt2.mov Character_Rigging_Pt3.mov Character_Rigging_Pt4.mov Character_Rigging_Pt5.mov Character_Rigging_Pt6.mov Character_Rigging_Pt7.mov Character_Walk_Intro_Pt1.mov Character_Walk_Hips_Pt2.mov Character_Walk_Hips_Render_Pt2.mov Character_Walk_UpperBody_Pt3.mov Character_Walk_UpperBody_Pt4.mov Character_Walk_UpperBody_Render_Pt3.mov Character_Walk_UpperBody_Render_Pt4.mov Color_Requestor_Tricks_Pt3.mov Conventions_Pt1.mov Customizing_the_interface_Pt2.mov Expressions_Bounce_Pt2.mov Expressions_Gears_Pt3.mov Expressions_Intro_Pt1.mov Expressions_Tricycle_Pt4.mov FF_head_Face_Pt1.mov FF_head_Nose_Pt2.mov Gradients_Pt5.mov Gradients_Pt6.mov Gradients_Pt7.mov Gradients_Pt8.mov Lighting_Basics_Pt1.mov Lighting_Intensity_vs_Diffuse_Pt2.mov Lighting_Multiple_Sources_Pt4.mov Lighting_MultPass_Pt5.mov Lightng_Falloff_Pt3.mov Motion_Designer_Pt1.mov Particle_Basics_Pt1.mov Particle_Motion_Pt2.mov Particle_Snowstorm_Pt5.mov Particle_Trail_Pt3.mov Particle_Trail_Pt4.mov Viper_and_Image_Viewer_Pt4.mov

Splines

spline_basics_rail_extrude_pt1.mov rail_clone_pt2.mov rail_bevel_pt3.mov modeling_with_rails_pt4.mov spline_guide_tool_pt5.mov paths_and_motions_pt6.mov intro_2_spline_patches_pt7.mov spline_patching_pt8.mov dolphin_modeling_pt9.mov

Thanator

part1.avi part2A.avi part2B.avi part3.avi part4.avi part5.avi part6.avi part7.avi part8A.avi part8B.avi part9.avi

Introduction to Weight Maps

weight_maps_Pt1.mov weight_maps_Pt2.mov weight_maps_Pt3.mov weight_maps_selecting_Pt4.mov weight_maps_rigging_Pt5.mov weight_maps_rigging_Pt6.mov weight_maps_texturing_Pt7.mov weight_maps_cloth_Pt8.mov weight_maps_waving_grass_Pt9.mov weight_maps_hypervoxels_Pt10.mov weight_maps_endomorphs_Pt11.mov

Displacements Vol. 1

modeler_displacements_Pt1.mov displacement_maps_Pt2.mov bump_displacement_Pt3.mov normal_displacement_Pt4.mov Alien_Plant_Pt5.mov Lava_Flow_Pt6.mov staph_colony_Pt7.mov spring_Pt8.mov

Displacements Vol. 2

melt_Pt1.mov weld_Pt2.mov pouring_liquid_Pt3.mov spring_Pt4.mov morph_dynamics_Pt5.mov tendrils_Pt6.mov ship_Pt7.mov raft_Pt8.mov

Product Modeling

Product_Modeling_Pt1.mov Product_Modeling_Pt2.mov Product_Modeling_Pt3.mov Product_Modeling_Pt4.mov Product_Modeling_Pt5.mov Product_Modeling_Pt6.mov Product_Modeling_Pt7.mov Product_Surfacing_Pt1.mov Product_Surfacing_UV_Pt2.mov Product_Surfacing_Bump_Pt3.mov Bottle_Surfacing_Realistic_Pt4.mov Edge_Fix_Pt1.mov

Expressions

gears_pt1.avi gears_pt2.avi gears_pt3.avi

Quadruped

setup_Pt1.mov add_bones_Pt2.mov deformation_testing_fixing_Pt3.mov weight_maps_Pt4.mov ik_setup_Pt5.mov ik_setup_Pt6.mov ikboost_Pt7.mov ikboost_Pt8.mov runcycle.mov

PyroFX

Lava_Pt1.avi Lava_Pt2.avi Smoke_Pt1.avi Smoke_Pt2.avi lava.mov smoke_column.mov (.mov files are also included)

Bubbles + Waves + WaterFX

Bubbles_Pt1.mov Bubbles_Pt2.mov Bubbles_Pt3.mov Hypervoxels_Pt1.mov Particles_Pt1.mov Waves_Pt1.mov Waves_Pt2.mov Droplet_test.mov liquid_logo.mov liquid_logo2.mov WaterFX_Pt1.mov WaterFX_Pt2.mov WaterFX_Pt3.mov WaterFX_Pt4.mov WaterFX_Pt5.mov WaterFX_Pt6.mov (some files are also available in .avi format)

Thank you for everything and more, Larry.

Get all of the above materials plus the content, as is for just: $189.00USD
   





2 Comments to The LFS Project

  1. Sid says:

    Hi Kat,

    Could I please ask about the audio quality on your versions ? For example, the Splinegod Youtube channel is quite good audio, but I have some of the old K**v discs and the audio on those is really tinny and garbled. Will your ones be closer to the YT audio quality ? Many thanks.

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