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3D-Coat Training

Adam's Everything 3D Coat Monster Bundle [AG]
Adam's Everything 3D Coat Monster Bundle [AG]
The 3D Coat Monster Bundle contains 40 Videos Titles created by 3D Instructor Adam Gibson.
3D Coat 2021- Volume #1- Get Started I [AG]
In this first video volume of 12 volumes 3D Instructor Adam Gibson introduces the 3D student to the powerful texturing tools of 3D Coat 2021. A great "Get Started" video series to get you up and learning 3D Coat 2021 fast!! Running Time: 1 hr. 33 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Secrets of Publishing a Children's Book on Amazon & Kindle for Free Using 3D/2D Software-Vol. #1 [AG]
In this first volume of how to publish books on the Amazon & Kindle Store (book author/3D instructor) Adam Gibson will guide you through the submission and quality control process. During the video chapters you will get a detailed hand held view of an actual children's book technical set-up, approval and placement on the Amazon Store (for Paperback and Ebooks)!! Large Bonus Content Included: 1) Large PDF Collection with clickable links to download Dozens and Dozens of FREE Book Making Software Programs (PDF Creation/Word Processing/Photo-Editing) 2) Hours of Free 3D Video Courses on Modeling and Rigging for your books characters and objects!! 3) Intro Marketing for you Book 4) Technical Book Design Guides.
3D Coat 4- Complete Bundle- Volumes #1 to #24 [AG]
This Massive 3D Coat Bundle Contains all 24 Volumes of 3D Coat 4.
3D Coat 4.7- Creating Game Assets for Unity 3D- Volume #24 [AG]
-Have you ever wanted to Learn How Make 3D Models for Video Games? -But Don't Know Anything about Video Game Programming? -But Still Want to Get Hired or Sell 3D Models for use in Video Games? Then this is the course for you!! *You Do Not Have to Learn any Programming Skills to make 3D Models & Textures for Video Games!! *You Just Need to Learn the Skills to Convert, Import and Set-Up your Models & Textures in a Ready-to-Use Format for the Unity Game Engine. *Once you have done this your job is done and it's now up to the Game Programmer to take it from there. -Adding this new Skill-Set to your Current Knowledge Base can greatly increase your ability to break into the 3D Gaming Industry!! In this training volume 3D Instructor Adam Gibson will show you how to convert your 3D Coat models and textures for use in the Unity 3D Game Engine software. You can download a FREE Version of Unity 3D with no other purchases necessary. Some Topics Covered: 1) Standard (Spec)Workflow (Export/Import), 2) Standard (Metallic-PBR) Workflow (Export/Import), 3), Unity UI (User Interface) Basics, 4) File Formats, 5) Tips & Gotchas, 6) Unity Export Presets in 3D Coat, 7) Making Prefabs in Unity, 8) Assigning Textures to Models in Unity, 9) Spec/Gloss Maps (Smoothness Slider), 10) Creating Unity Packages to Bundle Up your Model Collections, 11) Selling Your Models on the Unity Store and much much more!! Table of Contents for Volume #24: Chapter 1- Intro, Chapter 2- Course Goals, Chapter 3- Unity Export Presets (Basic Concepts & Texture Channels), Chapter 4- Standard (Spec/Gloss) Export Workflow from 3D Coat, Chapter 5- Standard (Spec/Gloss) Import Workflow into Unity 3D, Chapter 6- Standard (Metallic) Export Workflow from 3D Coat, Chapter 7- Standard (Metallic) Import Workflow into Unity 3D, Chapter 8- Emissive Channel Set-Up & Export from 3D Coat, Chapter 9- Emissive Channel Import & Set-Up in Unity 3D, Chapter 10- Final. Bonus Unity Training (Basics): Chapter 1- Intro, Chapter 2- How to Create a Project File, Chapter 3- How to Import Models and Textures, Chapter 4- Scene Tab/Window (Create, Save, Open a Scene File), Chapter 5- Layout Tab (Single and Multiple Views), Chapter 6- Hierarchy Window, Chapter 7- Project Window, Chapter 8- Inspector Window, Chapter 9- Perspective & Orthagonal Views Widget, Chapter 10- Perspective Camera (Move Up, Down, Left, Right), Chapter 11- Perspective Camera (Rotate), Chapter 12- Perspective Camera (Zoom), Chapter 13- Move Objects (Models, Lights, Cameras), Chapter 14- Rotate Objects (Models, Lights, Cameras), Chapter 15- Scale Models (Axis Control Widget & Corner Widget), Chapter 16- Frame Object/Item, Chapter 17- Light Basics (Type, Color, Shadows, Range, Intensity, Duplicate, Rename), Chapter 18- How to Create a Prefab, Chapter 19- Unity Packages (Export/Import), Chapter 20- Models with Same Surface Name- Gotcha & Fix, Chapter 21- Models with Multiple UV Maps- Gotcha & Fix, Chapter 22- Selling your Models/Textures on the Unity Store, Chapter 23- Final, Running Time: 4 hrs. 1 mins. High Quality (Screen-Res 1920 x 1080 pixels) Video Format: MP4 (.mp4) Level: Beginner
Adam's Crazy (Summer 2017) 3D Bundle Pack [AG]
This Massive 3D Bundle contains: Lightwave 2015 Bundle Pack- (Volumes #1 to #11), DDO for Lightwave Users- Bundle Pack (Volumes #1 to #7), 3d Coat 4 Ultimate Bundle- 23 Volumes, Substance Painter for Lightwave Users Bundle- Volumes #1 to #8, Sci-Fi Alpha Brush Collection Volumes #1 & 2, Dinosaur Mega-Pack.
3d Coat 4 Ultimate Bundle- 23 Volumes [AG]
This 3D Coat bundle contains Volumes #1 to #23 and Bonus Content.
3D Coat 4.7- Volume #23- Sci-Fi Detailing II- PBR & Alpha Brushes [AG]
3D Coat 4.7- Volume #23- Sci-Fi Detailing II- PBR & Alpha Brushes [AG]
In this twenty-third video volume of 24 volumes 3D Instructor Adam Gibson demonstrates how to use 3D Coat's powerful PBR Materials and Alpha Brushes to bring realistic detail to a Sci-Fi Dropship. Topics: Input Normal Map Creation, Creating Automated Input Maps, Selecting Smart Materials, Editing Smart Materials, Creating Modified Smart Materials, Baking & Exporting PBR Materials, Export Presets, Importing Textures into Lightwave. *Bonus: Includes 100 Free Sci-Fi Alpha Brushes. New!! Sci-Fi Alpha Brush Collection- Volume #3 & Sci-Fi Dropship Model and Textures. *Note: This tutorial is Part 2 to "3D Coat 4.7- Sci-Fi Detailing I- Normal Map Sculpting". Table of Contents for Volume #23: Chapter 1- Intro, Chapter 2- Thruster Ring Panels Alpha Brush, Chapter 3- Engine Compartment Detail (Part One), Chapter 4- Engine Compartment Detail (Part Two), Chapter 5- Engine Compartment Detail (Part Three), Chapter 6- Top Fin and Engine Compartment Detail , Chapter 7- Thrusters Detail, Chapter 8- Soldier Door Detail, Chapter 9- Thruster Rotator Detail, Chapter 10- Smart Material Set-Up (Input Map Creation), Chapter 11- Cockpit Glass, Chapter 12- Guns (Metal and Rust) Smart Materials, Chapter 13- Extra Paint Detail, Chapter 14- Adding Stenciled Symbols to Engine Compartment, Chapter 15- Export Textures from 3D Coat, Chapter 16- Importing and Setting-Up Textures in Lightwave. Running Time: 3 hrs. 17 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Sci-Fi Alpha Brush Collection- Volume #3 [AG]
Sci-Fi Alpha Brush Collection- Volume #3 [AG]
100 High Resolution Sci-Fi Alpha Brushes for use in 3D and 2D Painting Software. Great for adding detail to large Floors, Walls, Ceilings, etc. Compatible with many software packages: 3D Coat, Substance Painter, DDO, NDO, Mudbox, ZBrush, Modo, Photoshop and many others. Texture Resolution: 2048 x 2048 Pixels. File Formats: JPEG (.jpg) and ABR (.abr)
3D Coat 4.7- Volume #22- Sci-Fi Detailing I- Normal Map Sculpting [AG]
3D Coat 4.7- Volume #22- Sci-Fi Detailing I- Normal Map Sculpting [AG]
In Part One of this project based tutorial 3D Instructor Adam Gibson demonstrates how to sculpt Normal Map Detail on a Sci-Fi Dropship. Learn how to use 3D Coat's powerful toolset to create Sci-Fi Style Panels, Bevel and Rivots to bring realism and detail toyour 3D models. Topics: Import Settings, Orthagonal Views, Brush Types, Brush Size, Depth Channel Settings, Panel Design/Flow. *Content Folder Included: Drop Ship 3D Model and 3D Coat Project File. Table of Contents for Volume #22: Chapter 1- Intro, Chapter 2- Import Settings and Orthagonal Views, Chapter 3- Ship Nose Panels (Part One), Chapter 4- Ship Nose Panels (Part Two), Chapter 5- Ship Nose Rivots and Cockpit Glass Frame Rivots, Chapter 6- Soldier Compartment Panels, Chapter 7- Engine Compartment Panels, Chapter 8- Soldier Compartment Door (Outer Detail), Chapter 9- Fin Detail (Top and Rear), Chapter 10- Fin Panels (Top and Rear), Chapter 11- Wing Rotator Panels (Front and Rear), Chapter 12- Wing Panels and Bevels, Chapter 13- Front Wing Panels, Chapter 14- Soldier Compartment Door Edging, Chapter 15- Front Wing Bevels, Chapter 16- Final. Running Time: 3 hrs. 36 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
3d Coat 4- Power Bundle- 21 Volumes [AG]
This 3D Coat Version 4 Bundle contains Volumes #1 to #21 (21 Volumes)!! Topics Include: Voxels, 3D Painting, UV Mapping, PBR Materials, Retopology, Auto-Retopology, Texture Baking, Photo-Painting and more!! Bonus Content: Dino Mega Pack (Over 40 Dinosaurs), Sci-Fi Alpha Brush Collection- Volume #1 and #2, and Creature Eye Pack- Volume #1.
3D Coat 4.5- Volume #21- Hard Surface UV Mapping [AG]
3D Coat 4.5- Volume #21- Hard Surface UV Mapping [AG]
In this twenty-first video volume of 24 volumes 3D Instructor Adam Gibson goes through a project based session of Hard Surface UV Mapping of a multi-mesh layered sci-fi vehicle. UV Mapping for a lot of 3D artists can be a frustrating task. In this course easy to use work-flow tips and concepts are discussed and demonstrated to get you UV Mapping your 3D models quickly and efficiently. *Bonus: Content Folder Included. Table of Contents for Volume #21: Chapter 1- Intro, Chapter 2- What is Hard Surface UV Mapping? Chapter 3- 3D Model Preparation Tips and Gotchas, Chapter 4- Breaking Up Model Layer into Easier to Unwrap Pieces, Chapter 5- Importing Model Into 3D Coat & Surface Materials/Paint Objects Visibility, Chapter 6- Interior Compartment UV Unwrap, Chapter 7- Exterior Compartment UV Unwrap, Chapter 8- Rear Hatch Plate UV Unwrap, Chapter 9- Front Wing Rotators UV Unwrap, Chapter 10- Front Wing Thrusters UV Unwrap, Chapter 11- Front Wings UV Unwrap, Chapter 12- Upper Laser Cannons UV Unwrap, Chapter 13- Lower Laser Cannons UV Unwrap, Chapter 14- Cockpit UV Unwrap, Chapter 15- Tail Fin UV Unwrap, Chapter 16- Rear Wing Thrusters UV Unwrap, Chapter 17- Rear Wings UV Unwrap, Chapter 18- Rear Wing Rotators UV Unwrap, Chapter 19- Rear Compartment UV Unwrap, Chapter 20- Tail Fin Support UV Unwrap, Chapter 21- Cockpit Nose UV Unwrap, Chapter 22- Top Cap Panel UV Unwrap, Chapter 23- Compartment Doors UV Unwrap, Chapter 24- Rear Fins UV Unwrap, Chapter 25- Export to UV Unwrapped Model to Lightwave, Chapter 26- Final. Running Time: 4 hrs. 4 mins. High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
3D Coat 4.5- Volume #20- PBR & Smart Materials III [AG]
3D Coat 4.5- Volume #20- PBR & Smart Materials III [AG]
In this twentieth video volume of 24 volumes 3D Instructor Adam Gibson introduces the 3D student to the exciting new Smart Materials in 3D Coat 4.5. Learn to texture your models faster than ever before!! Super powerful for detailing and dirtying up vehicles, machines, robots, spaceships, architecture and list goes on and on!! Learn how to modify and create your own massive library of Smart Materials for your own projects!! Table of Contents for Volume #20: Chapter 1- Intro, Chapter 2- How to Create a Smart Material from Scratch, Chapter 3- Roughness and Metalness Parameters, Chapter 4- Export: Roughness/Metalness (Also Ambient Occlusion, Curvature, and Color Maps), Chapter 5- Export: Specular/Metalness (Also Ambient Occlusion, Curvature, and Color Maps), Chapter 6- Export: Gloss/Color Specular (Non-PBR Output), Chapter 7- Lightwave Import and Image Map Set-Up, Chapter 8- AO (Ambient Occlusion) Layer Export, Chapter 9- Final. Running Time: 1 hr. 49 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
3D Coat 4.5- Volume #19- PBR & Smart Materials II [AG]
3D Coat 4.5- Volume #19- PBR & Smart Materials II [AG]
In this nineteenth video volume of 24 volumes 3D Instructor Adam Gibson introduces the 3D student to the exciting new Smart Materials in 3D Coat 4.5. Learn to texture your models faster than ever before!! Super powerful for detailing and dirtying up vehicles, machines, robots, spaceships, architecture and list goes on and on!! Learn how to modify and create your own massive library of Smart Materials for your own projects!! In this volume some of the topics covered are: Transparency Smart Matierials (Dust, Dirt, Rust, Scratches), Paint Layer Settings (Layer Opacity, Blend Modes), Fill Brush Modes for Smart Materials (Layer, Surface Material, Object). Table of Contents for Volume #19: Chapter 1- Intro, Chapter 2- Transparency Smart Materials (Part One), Chapter 3- Transparency Smart Materials (Part Two), Chapter 4- Combining Transparency Smart Materials and Paint Layer Settings, Chapter 5- How to Name UVs, Surfaces, and Layers in Lightwave for use with the Fill Tool, Chapter 6- How Lightwave Attribute Naming Converts to 3D Coat, Chapter 7- Fill Tool (Layer Mode), Chapter 8- Fill Tool (Surface Material Mode), Chapter 9- Fill Tool (Object Mode), Chapter 10- How to Hide, Mesh Items by Surface Materials or Paint Object (Layers), Chapter 11- Final. Running Time: 1 hr. 49 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
3D Coat 4.5- Volume #18- PBR & Smart Materials I [AG]
3D Coat 4.5- Volume #18- PBR & Smart Materials I [AG]
In this eighteenth video volume of 24 volumes 3D Instructor Adam Gibson introduces the 3D student to the exciting new Smart Materials in 3D Coat 4.5. Learn to texture your models faster than ever before!! Super powerful for detailing and dirtying up vehicles, machines, robots, spaceships, architecture and list goes on and on!! Learn how to modify and create your own massive library of Smart Materials for your own projects!! Table of Contents for Volume #18: Chapter 1- Intro, Chapter 2- What is PBR (Physically Based Rendering) ?, Chapter 3- Evironment Maps Introduction, Chapter 4- How to Import an Evironment Map, Chapter 5- Evironment Map Controls (Blur, Angle, Intensity), Chapter 6- What are Smart Materials?, Chapter 7- Smart Material Preview Window, Chapter 8- How to Paint and Erase Smart Materials, Chapter 9- Smart Material Editor Introduction, Chapter 10- How to Create a Smart Material Preset, Chapter 11- Final. Running Time: 1 hr. 42 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
DDO for Lightwave Users- Volume #3- Getting Started III [AG]
DDO for Lightwave Users- Volume #3- Getting Started III [AG]
What is dDo? dDo is an extemely powerful 3D texturing plugin for Adobe Photoshop used by top Video Game Companies and Movie Studios around the world. Imagine being able to detail your Sci-Fi and Industrial style models with adjustable rust, scratches, corrosion, water damage, dirt, leakage, dust, mud spattering, paint wear...and much more...all within a few seconds instead of spending hours and hours or weeks painting and tweaking texture maps by hand. The software also comes with a library of surfacing presets and the ability to create and save out your own. In this course we will step-by-step show you how to get up and running fast using this amazing and powerful tool that you get at the following website: www.quixel.se. It's very affordable. Only $50 US Funds and can do amazing things. In this third volume we'll be demonstrating how to create amazing "input normal maps" with an external software package called "3D Coat". Techniques on how to create Sci-Fi Detail (Nurnies, Panels and Plates) will be demonstrated using 3D Coats powerful paint tools. In Volumes #4 to #12 of the course we will be going through a wide variety of tools in dDo, doing some basic and advanced project work, modeling & uv mapping (with dDo in mind), introduction to NDO (Normal Mapping Plugin that can be used with DDO, and how to create your own 3D models to sell on the internet on websites like Daz3D.com and Turbosquid, and more!! Table of Contents for Volume #3: Chapter 1- Intro, Chapter 2- Creating Input Normal Maps Using Other Software Packages, Chapter 3- Creating Normal Maps in 3D Coat for DDO Introduction, Chapter 4- Painting Normal Maps in 3D Coat for DDO (Part One), Chapter 5- Painting Normal Maps in 3D Coat for DDO (Part Two), Chapter 6- Painting Normal Maps in 3D Coat for DDO (Part Three), Chapter 7- Painting Normal Maps in 3D Coat for DDO (Part Four), Chapter 8- Exporting Normal Map from 3D Coat, Chapter 9- Exporting Normal Map from 3D Coat, Chapter 10- Loading Input Maps in DDO, Chapter 11- Testing Normal Map with Smart Textures, Chapter 12- Normal Map Error, Chapter 13- Normal Map Input Fix, Chapter 14- Exporting Textures in DDO, Chapter 15- Testing Final Textures in Lightwave, Chapter 16- Final. Running Time: 3 hrs. 0 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
3D Coat 4 Mega-Bundle (17 Volumes)  [AG]
3D Coat 4 Mega-Bundle (17 Volumes) [AG]
This 3D Coat 4 Mega-Bundle contains 17 volumes of training covering everything you need to get started and productive using this powerful piece of software. Covers: Painting Color, Normal/Displacement Maps, Specular Maps, Import/Export to Lightwave 3D, Voxel Sculpting Tools, Alpha Brushes, Masking Tools, Texture Baking, Retopology Tools, Autoretopology and more!!
3D Coat 4.1- Volume #17-Texture Baking II [AG]
3D Coat 4.1- Volume #17-Texture Baking II [AG]
In this seventeenth video volume of 24 volumes 3D Instructor Adam Gibson introduces the 3D student to 3D Coat's powerful texture baking tools. Covers: Baking Voxel Displacement Maps, Baking Scan-Depth (Inner-Outer) Shell, Baking Voxel Shader Attributes (Color, Normal, and Specular Maps), Baked Layers in the Paint Room, Lightwave Import/Setup, and Lightwave Displacement Node. Table of Contents for Volume #17: Chapter 1- Intro, Chapter 2- Baking Voxel Shaders (Part One), Chapter 3- Baking Voxel Shaders (Part Two), Chapter 4- Exporting the Mesh and Image Maps from 3D Coat, Chapter 5- Importing Baked Voxel Maps into Lightwave, Chapter 6- Adjust Ambient Intensity, Chapter 7- Baking the Voxel Displacement Map (Part One), Chapter 8- Baking the Voxel Displacement Map (Part Two), Chapter 9- Importing the Voxel Displacement Map into Lightwave, Chapter 10- Adjusting the Displacement Node in Lightwave, Chapter 11- Final. Running Time: 1 hr. 40 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
3D Coat 4- Volume #16- Texture Baking I  [AG]
3D Coat 4- Volume #16- Texture Baking I [AG]
In this sixteenth video volume of 24 volumes 3D Instructor Adam Gibson introduces the 3D student to 3D Coat's powerful texture baking tools. Learn how to Bake Voxel Color, Voxel Displacement and Voxel Ambient Occlusion Data to your models. Table of Contents for Volume #16: Chapter 1- Intro, Chapter 2- Voxel Detail to Normal Map and Ambient Occlusion Map, Chapter 3- Export AO Map, Chapter 4- Import Model and Normal Map into Lightwave, Chapter 5- Color Baking (Part One), Chapter 6- Color Baking (Part Two), Chapter 7- Final. Running Time: 1 hrs. 26 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
3D Coat 4- Volume #15- Photo Painting & Masking Tools  [AG]
3D Coat 4- Volume #15- Photo Painting & Masking Tools [AG]
In this fifteenth video volume of 24 volumes 3D Instructor Adam Gibson introduces the 3D student to 3D Coat's powerful photo painting and masking tools. Table of Contents for Volume #15: Chapter 1- Intro, Chapter 2- Model and Image Set-Up, Chapter 3- Image Preview Options (Part One), Chapter 4- Image Preview Options (Part Two), Chapter 5- Image Preview Options (Part Three), Chapter 6- Distort Image Mode, Chapter 7- Edit Material Panel, Chapter 8- Masking Part One, Chapter 9- Masking Part Two, Image Gizmo, and Final. Running Time: 2 hrs. 5 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
3D Coat 4- Volume #14- Auto-Retopology Secrets [AG]
3D Coat 4- Volume #14- Auto-Retopology Secrets [AG]
In this fourteenth video volume of 24 volumes 3D Instructor Adam Gibson introduces the 3D student to 3D Coat's powerful Auto-Retopology Tools. So why is Auto-Retopology a needed process? The best 3D texture artists in the world know that in order to have flawless textures you need near perfect UV maps. The problem is that with Organic Sub-D models a process called "Retopology" is usually needed to do that. But the other problem that lies within that is that "Manual Retopology" is just as time consuming as UV Mapping, if not more in some cases. So this is where "Auto-Retopology" comes in to help speed up the process. Table of Contents for Volume #14: Chapter 1- Intro, Chapter 2- What is Auto-Retopology?, Chapter 3- How to Access the Auto-Retopology Wizard for Polygonal and Voxel Objects (Part One), Chapter 4- How to Access the Auto-Retopology Wizard for Polygonal and Voxel Objects (Part Two), Chapter 5- Poly Density Masking, Chapter 6- Guide Strokes for Redirecting Poly Flow, Chapter 7- How to Export your Mesh to Other Software and Clean-Up, Chapter 8- Hard Surface Hard Edge Auto-Retopology, Chapter 9- Applying Auto-Retopology to a Parasaurolophus Dinosaur, Chapter 10- Final. Running Time: 2hrs. 10 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
3D Coat 4- Volume #13-Dinosaur Detailing I  [AG]
3D Coat 4- Volume #13-Dinosaur Detailing I [AG]
In this thirteenth video volume of 24 volumes 3D Instructor Adam Gibson goes through a fun project based tutorial on how to add detail through Normal and Displacement maps onto a Giganatosuarus dinosaur in 3D Coat Version 4. A great tutorial for beginners and those who want to create their own Jurassic Park. Table of Contents for Volume #13: Chapter 1- Intro, Chapter 2- Lightwave Model Review in Lightwave, Chapter 3- How to Import Mesh Layers and UVs into 3D Coat, Chapter 4- How Set-Up Alpha Brushes for Creating Scales and Creatng your Own Alpha Brushes, Chapter 5- Creating Body Scales, Chapter 6- Creating Tail Scales, Chapter 7- How to Fix and Touch Up Bad Scales, Chapter 8- Creating Arm and Finger Scales, Chapter 9- Head Detailing (Part One), Chapter 10- Head Detailing (Part Two), Chapter 11- Gum Detailing, Chapter 12- Gum Detail Review, Chapter 13- Horn Detail, Chapter 14- Exporting Model and Maps from 3D Coat, Chapter 15- Checking the Normal Maps in Lightwave in VPR Mode, Chapter 16- Connecting Displacement Map Node and Final. Running Time: 3 hrs. 15 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
3D Coat Monster Bundle (27 Titles)  [AG]
3D Coat Monster Bundle (27 Titles) [AG]
This bundle contains all 15 "3D Coat Version 3 Titles" and "3D Coat Version 4 Titles (Volumes #1 to #12). Various Topics include: UV Mapping, Voxel Sculpting, 3D Painting, Painting with Photos, Retopology, Auto-Retopology, Color Maps, Normal Maps, Displacement Maps, Lightwave Integration and more!!!
3D Coat 4 Bundle Pack I - Volumes #1 to #12  [AG]
3D Coat 4 Bundle Pack I - Volumes #1 to #12 [AG]
This 3D Coat Version 4 Bundle Pack I Includes: 1) 3D Coat 4- Volume #1-Getting Started, 2) 3D Coat 4- Volume #2-Getting Started II, 3) 3D Coat V4-Volume #3-UV Mapping I, 4) 3D Coat 4- Volume #4- UV Mapping II, 5) 3D Coat 4- Volume #5-Retopology I, 6) 3D Coat 4- Volume #6-Retopology II, 7) 3D Coat Version 4- Volume #7- VOXELS I, 8) 3D Coat 4- Volume #8- Voxels II, 9) 3D Coat 4- Volume #9-Voxels III, 10) 3D Coat 4- Volume #10-Voxels IV, 11) 3D Coat 4- Volume #11-Voxels V, 12) 3D Coat 4- Volume #12-Voxels VI. Running Time: 28 hours 51 mins.
3D Coat 4- Volume #12-Voxels VI  [AG]
3D Coat 4- Volume #12-Voxels VI [AG]
In this twelfth video volume of 12 volumes 3D Instructor Adam Gibson introduces the 3D student to Voxels in 3D Coat Version 4. A great tutorial for beginners. Table of Contents for Volume #12: Chapter 1- Intro, Chapter 2- Vox Layer Option Panel, Chapter 3- Logo Tool, Chapter 4- Save Volume to 3B File, Chapter 5- Merge 3B File, Chapter 6- Clone Layer, Chapter 7- Clone Layer Instance, Chapter 8- Vox Layer: Merge To, Chapter 9- Vox Layer: Move To, Chapter 10- Vox Layer: Auto-Retopology Intro, Chapter 11- Vox Layer: Export Object, Chapter 12- Vox Layer: Import Merge Object, Chapter 13- Vox Layer: Export Scene, Chapter 14- Vox Layer: Extract Skin, Chapter 15- Vox Layer: Flip XYZ Mirror, Chapter 16- Vox Layer: Extrude Tool, Chapter 17- Final. Running Time: 1 hrs. 51 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
3D Coat 4- Volume #11-Voxels V  [AG]
3D Coat 4- Volume #11-Voxels V [AG]
In this eleventh video volume of 12 volumes 3D Instructor Adam Gibson introduces the 3D student to Voxels in 3D Coat Version 4. A great tutorial for beginners. Table of Contents for Volume #11: Chapter 1- Intro, Chapter 2- Merge Tool: Importing Sub-D Objects from Other 3D Packages, Chapter 3- Merge Tool: Importing Polygonal Objects and Hard Surface Models, Chapter 4- Merge Tool: Add Boolean, Chapter 5- Merge Tool: Subtract Boolean, Chapter 6- Merge Tool: Booleans (Add and Subtract) Using Symmetry, Chapter 7- Merge Tool: Boolean Intersect, Chapter 8- Merge Tool: Boolean Split, Chapter 9- Final. Running Time: 1 hrs. 48 mins. High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
3D Coat 4- Volume #10-Voxels IV [AG]
3D Coat 4- Volume #10-Voxels IV [AG]
In this tenth video volume of 12 volumes 3D Instructor Adam Gibson introduces the 3D student to Voxels in 3D Coat Version 4. A great tutorial for beginners. Table of Contents for Volume #10: Chapter 1- Intro, Chapter 2- Sketch Tool (Part One), Chapter 3- Sketch Tool (Part Two), Chapter 4- Voxel Representation Mode and Surface Representation Mode, Chapter 5- Vox Tree: How to Add Sub-Objects, Chapter 6- Vox Tree: How to Import Custom Polygon Objects, Chapter 7- Vox Tree: How to Add a New Layer, Chapter 8- Vox Tree: How to Delete a Layer, Chapter 9- Vox Tree: Duplicate Layer, Chapter 10- Vox Tree: Shader Edit Settings, Chapter 11- Vox Tree: Symmetrical Copy, Chapter 12- Vox Tree: Increase Voxel Resolution, Chapter 13- Vox Tree: Clone and Decrease Resolution x 2, Chapter 14- Vox Tree: Clear Voxel Layer, Chapter 15- Final. Running Time: 1 hrs. 47 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
3D Coat 4- Volume #9-Voxels III [AG]
3D Coat 4- Volume #9-Voxels III [AG]
In this ninth video volume of 12 volumes 3D Instructor Adam Gibson introduces the 3D student to Voxels in 3D Coat Version 4. A great tutorial for beginners. Table of Contents for Volume #9: Chapter 1- Intro, Chapter 2- Stamp Mode, Chapter 3- Stamp Mode with Moveable Brush, Chapter 4- Clone Tool, Chapter 5- Cut and Clone Tool, Chapter 6- Vox Extrude Tool and the Freeze Tool, Chapter 7- Vox Layer Tool, Chapter 8- Axial Tool, Chapter 9- Instancer Tool, Chapter 10- Curves Tool, Chapter 11- Spikes Tool, Chapter 12- Snake Tool, Chapter 13- Final. Running Time: 1 hrs. 50 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
3D Coat 4- Volume #8- Voxels II [AG]
3D Coat 4- Volume #8- Voxels II [AG]
In this eighth video volume of 12 volumes 3D Instructor Adam Gibson introduces the 3D student to Voxels in 3D Coat Version 4. A great tutorial for beginners. Table of Contents for Volume #8: Chapter 1- Intro, Chapter 2- Cut-Off Tool, Chapter 3- Measure Tool, Chapter 4- Pick Tool, Chapter 5- Pose Tool, Chapter 6- Move Tool, Chapter 7- Hide Tool, Chapter 8- Cell Tool, Chapter 9- Transform Tool, Chapter 10- Split Tool, Chapter 11- Final. Running Time: 1 hrs. 49 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
3D Coat 4- Volume #7- VOXELS I [AG]
3D Coat 4- Volume #7- VOXELS I [AG]
In this seventh video volume of 12 volumes 3D Instructor Adam Gibson introduces the 3D student to Voxels in 3D Coat Version 4. A great tutorial for beginners. Table of Contents for Volume #7: Chapter 1- Intro, Chapter 2- Voxel Orientation, Chapter 3- Grow Tool, Chapter 4- Smooth Tool, Chapter 5- Fill Tool, Chapter 6- Clay Tool, Chapter 7- Carve Tool, Chapter 8- Blob Tool, Chapter 9- Build and Extrude Tool, Chapter 10- Sphere Tool, Chapter 11- Plane Tool, Chapter 12- Scrape Tool, Chapter 13- Smudge Tool, Chapter 14- Final. Running Time: 1 hrs. 42 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
3D Coat 4- Volume #6-Retopology II [AG]
3D Coat 4- Volume #6-Retopology II [AG]
In this sixth video volume of 12 volumes 3D Instructor Adam Gibson goes through a project based tutorial of Retopologizing a Triceratops dinosaur head with 3D Coat Version 4's powerful Retopology tools. Table of Contents for Volume #6: Chapter 1- Intro, Chapter 2- Preparing your Model for Retopology, Chapter 3- Importing your Mesh into 3D Coat for Retopology, Chapter 4- Where to Start and Initial Project Set-Up, Chapter 5- Creating the Initial Polygons for the Eye Socket and Nasal Passage, Chapter 6- Top Skull Horn, Chapter 7- Top Nose Horn, Chapter 8- Mouth Loop, Chapter 9- Frill Horns, Chapter 10- Connecting Base Retopo Areas (Part One), Chapter 11- Connecting Base Retopo Areas (Part Two), Chapter 12- Connecting Base Retopo Areas (Part Three), Chapter 13- Connecting Base Retopo Areas (Part Four), Chapter 14- Connecting Base Retopo Areas (Part Five), Chapter 15- Connecting Base Retopo Areas (Part Six), Chapter 16- Connecting Base Retopo Areas (Part Seven), Chapter 17- Connecting the Frill Horn Retopo Areas, Chapter 18- Converting High Poly to Low Poly Mesh Areas, Chapter 19- Fill Polys into the Frill Front Area, Chapter 20- Neck Retopo, Chapter 21- Top Horn Completion, Chapter 22- Fill Polys in Eye Socket, Chapter 23- Finish Frill Horn, Chapter 24- Export Final Retopo Mesh to Lightwave, Chapter 25- Import Retopo Mesh into Lightwave, Mirror Head, and Final. Running Time: 5 hrs. 49 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
3D Coat 4- Volume #5-Retopology I [AG]
3D Coat 4- Volume #5-Retopology I [AG]
In this fifth video volume of 12 volumes 3D Instructor Adam Gibson introduces the beginner 3D student how to get up and started quickly with 3D Coat Version 4's powerful Retopology tools. Table of Contents for Volume #5: Chapter 1- Intro, Chapter 2- Importing and Retopology Room, Chapter 3- Virtual Mirror Mode, Chapter 4- Points and Faces Tool, Chapter 5- Quads Tool, Chapter 6- Cap Tool, Chapter 7- Strokes Tool (Part One), Chapter 8- Strokes Tool (Part Two), Chapter 9- Delete Polygons, Chapter 10- Brush Tool, Chapter 11- Delete Edges Tool, Chapter 12- Collapse Tool, Chapter 13- Split Rings Tool, Chapter 14- Move Vertices Tool, Chapter 15- Slide Edges Tool, Chapter 16- Add Split Tool, Chapter 17- Relax Tool, Chapter 18- Subdivide Tool, Chapter 19- Symmetry Tool, Chapter 20- Clear Tool, Chapter 21-Import and Export Retopo Meshes, Chapter 22- Final. Running Time: 2 hrs. 20 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4)
3D Coat 4- Volume #4- UV Mapping II [AG]
3D Coat 4- Volume #4- UV Mapping II [AG]
In this fourth video volume of 12 volumes 3D Instructor Adam Gibson introduces the beginner 3D student how to get up and started quickly with 3D Coat Version 4's powerful UV Mapping tools. In this tutorial a Dilophosaurus Dinosaur is UVed in preparation for painting and detailing. Table of Contents for Volume #4: Chapter 1- Intro, Chapter 2- Project Review, Chapter 3- UV Unwrap of a Basic Character, Chapter 4- Sub-D Levels and Overlapping Sub-D Issue Analysis, Chapter 5- Preparing Mesh in Lightwave 3D for UV Unwrapping in 3D Coat, Chapter 6- Marking UV Seams for the Body, Chapter 7- Marking Seams for the Claws, Chapter 8- Marking Seams for the Hands and the Feet, Chapter 9- UV Unwrap Test and Analyzing UV Unwrap Errors, Chapter 10- Correcting Claw UV Errors, Chapter 11- Final UV Clean Up. Running Time: 3 hrs. 23 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
3D Coat V4-Volume #3-UV Mapping I [AG]
3D Coat V4-Volume #3-UV Mapping I [AG]
In this third video volume of 12 volumes 3D Instructor Adam Gibson introduces the beginner 3D student how to get up and started quickly with 3D Coat Version 4's powerful UV Mapping tools. Table of Contents for Volume #3: Chapter 1- Intro, Chapter 2- How to Mark UV Seams, UV Checker, UV Preview, Chapter 3- Edge Loops Vs. Mark Seams Tool, Chapter 4- How to Select and Deselect UV Seams, Chapter 5- Auto Seams Tool, Chapter 6- Sharp Seams Tool, Chapter 7- UV Preview Window Navigation (Zoom In, Zoom Out, Pan Left, Right, Up, Down), Chapter 8- Polygon, Edge,Vertice Selection, Chapter 9- Manipulator Tool, Chapter 10- Brush and Tweak Modes, Chapter 11- Adjust UVs with Checkerboard Tool, Chapter 12- Final. Running Time: 1 hr. 50 mins. High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
3D Coat 4- Volume #2-Getting Started II [AG]
3D Coat 4- Volume #2-Getting Started II [AG]
In this second video volume of 12 volumes 3D Instructor Adam Gibson introduces the beginner 3D student how to get up and started quickly with 3D Coat Version 4. Topics Covered: Importing and Exporting Sub-D Models, Working with Subdivision Levels, Understanding Settings and Data between 3D Coat and Lightwave, Displacement Maps, Creating a Displacement Map Node in Lightwave, Exporting Single Color, Normal and Displacement Maps from the Textures Drop Down Tab. Table of Contents for Volume #2: Chapter 1- Intro, Chapter 2- Polygonal Vs. Sub-D Objects in 3D Coat, Chapter 3- Importance of Using the Source Positions Setting with Sub-D Objects, Chapter 4- Sub-D Import for "Per Pixel Painting" and "Micro Vertex Painting", Chapter 5- How to Export Low and High Polygon Sub-D Meshes, Chapter 6- How to Export a Displacement Maps in 3DC, Chapter 7- How to Set-Up a Displacement Node in Lightwave 3D, Chapter 8- How to Import Textures from other Sources for Use in 3D Coat, Chapter 9- How to Export a Single Color and Normal Map in 3D Coat, Chapter 10- How to Export a Single Displacement Map in 3D Coat. Running Time: 2 hrs. 48 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
3D Coat 4- Volume #1-Getting Started [AG]
3D Coat 4- Volume #1-Getting Started [AG]
In this first video volume of 12 volumes 3D Instructor Adam Gibson introduces the beginner 3D student how to get up and started quickly with 3D Coat Version 4. Topics Covered: Importing and Exporting or Models, Creating Quick UV Maps, Voxel Sculpting Introduction, Retopology Introduction, and Exporting Color, Specular and Normals Maps. Table of Contents for Volume #1: Chapter 1- Intro, Chapter 2- Quick Start Panel, Chapter 3- How to Import and Auto-UV Map Models in 3D Coat, Chapter 4- How to Import a Model and Keep the Original UV Map, Chapter 5- How to Save a 3D Coat Project, Chapter 6- How to Export Color, Specular, and Normal Maps to use in other 3D Software, Chapter 7- How to Rename the Surface Node, Chapter 8- Voxels Introduction, Chapter 9- Retopology Introduction, Chapter 10- Mirror Head in Lightwave 3D, Chapter 11- Import Retopology Mesh into 3D Coat, Chapter 12- Final. Running Time: 1 hr. 54 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
3D Coat Version 3 -Complete Collection (15 Titles)
3D Coat Version 3 -Complete Collection (15 Titles)
This Video Collection contains 15 of our "3D Coat Version 3" titles. Hours and hours of detailed training covering: Voxel Sculpting, Retopology, Autoretopology, Normal Maps, Displacement Maps, Color Maps, Painting with Photos, Paint Tools, Brushes, Alpha Brushes and full Project Based Tutorials. The Project Based Tutorials include: Dinosaur Detailing, Voxel Sculpting a Dragon, Elephant Detailing, Female Character Texturing and Sci-Fi Detailing a Space Fighter. The ultimate collection to get you started using this powerful piece of software.
3D Coat 3.7 Sci-Fi Bundle Pack
3D Coat 3.7 Sci-Fi Bundle Pack
Titles Included: 1) 2D Sci-Fi Alpha Brush Collection Volume #1, 2) 3D Coat 3.7-UV Mapping a StarFighter -Quick Method, 3) 3D Coat 3.7- StarFighter Detailing Volume #1- Normal Maps, 4) 3D Coat 3.7- StarFighter Detailing Volume #2- Color Maps, 5) 3D Coat 3.7- Painting Tools and Alpha Brushes Volume #1, 6) 3D Coat 3.7- Painting Tools and Alpha Brushes Volume #2
3D Coat 3.7- Detailing a StarFighter Vol.#2-Color Maps
3D Coat 3.7- Detailing a StarFighter Vol.#2-Color Maps
In this training video Instructor Adam Gibson shows how to detail a Spacefighter model that was created in Lightwave using 3D Coat's powerful normal mapping and painting tools. Learn how to take simple models and create complex surface geometry like Sci-Fi panels, vents, pipes, rivets, and all kinds of gadgets and nurnies. In this second volume on Color Maps you will learn how create realistic looking weathered down hull along with battle damage. Grunge, Dirt, Corrosion, Dirt Streaks, Laser Blast /Battle Damage. Tips and tricks on how to use the different brush types along with alpha brush collections is covered in great detail. The concepts learned from this video can be used for all sorts of other projects like machinery, vehicles of all types, and architecture. Great for detailing hard surface models, but not limited to. You can also apply what you learned for organic objects as well. Also included is a Free Alpha Brush Collection created by Lightwave Artist "Kevin Phillips". This a Grunge and Weathering Alpha Brush set that is perfect for Sci-Fi detailing.
3D Coat- Painting Tools and Alpha Brushes Volume #2
3D Coat- Painting Tools and Alpha Brushes Volume #2
In this second volume 3D Instructor Adam Gibson shows the beginner 3D student how to use the paint and alpha brush tools to add extreme detail your 3D models. Running Time: 1 hr. 14 mins., Resolution: 1920 x 1080 pixels), Video Format: MP4 (.mp4) Video, Level: Beginner & Up
3D Coat- Painting Tools and Alpha Brushes Volume #1
3D Coat- Painting Tools and Alpha Brushes Volume #1
In this first volume 3D Instructor Adam Gibson shows the beginner 3D student how to use the paint and alpha brush tools to add extreme detail your 3D models. Running Time: 1 hrs. 16 mins., Resolution: 1920 x 1080 pixels) , Video Format: MP4 (.mp4) Video, Level: Beginner & Up
Mega-Uber Deal (Contains 55 Video Titles, 2 Texture Packs, 1 Model Pack)
Mega-Uber Deal (Contains 55 Video Titles, 2 Texture Packs, 1 Model Pack)
The Mega-Uber Deal is a collection of 55 Video Tutorial Titles by Adam Gibson as well as 2 Texture Packs and 1 Model Collection. It contains 31-LightWave 3D titles, 12-3D Coat titles, 7-ZBrush titles, 4 Modo titles and 2-Photoshop titles. This offer will be available for a Limited Time only.

Lightwave Titles
  1. Dinosaur Sub-D Modeling
  2. Dinosaur UV Mapping
  3. Spacecraft Modeling
  4. Surfacing for Beginners Volume #1
  5. Surfacing for Beginners Volume #2
  6. Surfacing for Beginners Volume #3
  7. Advanced UV Mapping Volume #1
  8. Advanced UV Mapping Volume #2
  9. Modeler Volume #1
  10. Modeler Volume #2
  11. Modeler Volume #3
  12. Modeler Volume #4
  13. Modeler Volume #5
  14. Modeler Volume #6
  15. Rigging a T-Rex with Skelegons
  16. Rigging a T-Rex with Bones
  17. Animating a Tyrannosaurus
  18. Sci-Fi Modeling-Interiors Hallways and Corridors
  19. LW CAD 3.6 Modeling Tools Volume #1
  20. LW CAD 3.6 Modeling Tools Volume #2
  21. LW CAD 3.6 Modeling Tools Volume #3
  22. LW CAD 3.6 Modeling Tools Volume #4
  23. LW CAD 3.6 Modeling Tools Volume #5
  24. LW CAD 3.6 Modeling Tools Volume #6
  25. Rigging a Human
  26. Animation Essentials-Vol. #1
  27. Animation Essentials-Vol. #2
  28. Camera Essentials
  29. ZBrush 3.1 for Lightwave Users-Volume #1-How to Paint Color
  30. ZBrush 3.1 for Lightwave Users-Volume #2-Normal Maps
  31. ZBrush 3.1 for Lightwave Users-Volume #3-Displacement Maps
3D Coat titles
  1. 3D Coat -StarFighter Detailing Volume #1 -Normal Maps
  2. 3D Coat -UV Mapping a StarFighter -Quick Method
  3. 3D Coat 3.5 for Lightwave Users-Photo Painting I
  4. 3D Coat 3.5 for Lightwave Users-Photo Painting II
  5. 3D Coat 3.5 for Lightwave Users-Painting Color
  6. 3D Coat 3.5 for Lightwave Users-Normal and Displacement Maps
  7. 3D Coat 3.5 for Lightwave Users-Voxel Sculpting:Project Dragon
  8. 3D Coat 3.5 for Lightwave Users-UV Mapping
  9. 3D Coat 3.5 for Lightwave Users-Retopology I
  10. 3D Coat 3.5 for Lightwave Users-Retopology II-Project Suchomimus
  11. 3D Coat 3.5 for Lightwave Users-Auto-Retopology
ZBrush Titles
  1. ZBrush 4 for Lightwave Users-Painting Color
  2. ZBrush 4 for Lightwave Users-Normal Maps
  3. ZBrush 4 for Lightwave Users-Displacement Maps
  4. ZBrush 4- ZApp Link Plugin
  5. ZBrush 3.1 Creature Sculpting
  6. ZBrush 3.1 Creature Head Detailing
  7. ZBRUSH 3.5 -UV Unwrapping-"Mastering UV Master"
Modo Titles
  1. Modo 501 Painting Color-The Essentials
  2. Modo 501 Modeling Tools(Volume #1)
  3. MODO 501-Retopology
  4. MODO 501-Dinosaur UV Mapping
Photoshop Titles
  1. Photoshop CS4-Basic Training
  2. Photoshop CS4-Seamless Textures
Texture Packs
  1. Creature Eye Packs- Volume #1
  2. 2D Sci-Fi Alpha Brush Collection Volume #1
Model Pack
  1. Dinosaur Mega-Pack (Over 40 Dinosaurs)
3D Coat 3.7-StarFighter Detailing Volume #1 -Normal Maps
3D Coat 3.7-StarFighter Detailing Volume #1 -Normal Maps
In this training video Instructor Adam Gibson shows how to detail a Spacefighter model that was created in Lightwave using 3D Coat's powerful normal mapping and painting tools. Learn how to take simple models and create complex surface geometry like Sci-Fi panels, vents, pipes, rivets, and all kinds of gadgets and nurnies. Tips and tricks on how to use the different brush types along with alpha brush collections is covered in great detail. The concepts learned from this video can be used for all sorts of other projects like machinery, vehicles of all types, and architecture. Great for detailing hard surface models, but not limited to. You can also apply what you learned for organic objects as well. Running Time: 6 hrs. 42 mins. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video Level: Beginner & Up
3D Coat-2D Sci-Fi Alpha Brush Collection Volume #1
3D Coat-2D Sci-Fi Alpha Brush Collection Volume #1
This powerful Sci-Fi Alpha Brush Collection contains 100 individual alpha brushes. The brushes can be used in any painting or sculpting program. Programs like 3D Coat, ZBrush, Modo, Mudbox, Photoshop and more. These Alpha Brushes will save you thousands of hours in production time when detailing Sci-Fi creations like spaceships, space stations, architecture, droids, robots, machines and more. When combining these brushes together you can make extremely high detailed and complex looking surfaces. Speed up your workflow by using pre-made alpha brushes. Contains: 100 Sci-Fi Alpha Brushes All images are 500 x 500 pixels. Format: JPEG (.jpg)
3D Coat 3.7 for Lightwave Users- UV Mapping a Starfighter-Quick Method
3D Coat 3.7 for Lightwave Users- UV Mapping a Starfighter-Quick Method
In this first video of our Starfighter Detailing series we show the 3D student how to use Lightwave's Atlas UV Mapping feature to create quick, clean and useable UV Maps for hard surface type objects to be imported into 3D Coat for painting Normal, Color, and Specular Maps. Although you could use 3D Coat's built in Automated UV Mapping Tool for quick UV's. However depending on the complexity of the object, Automated UV's can result in overlapping UV's creating errors for painting. So in turn they are unusable. Although you could use 3D Coat's manual UV Unwrap Tools to get perfect UV's, but you may be in a position where you don't have the time for the process. So in this tutorial a very simple method is shown using Lightwave's powerful Atlas Map Tool that can unwrap complex and multiple layered objects in a few mouse clicks. Problem solving techniques are shown to improve your ability to get the best UV Unwrap possible using the Atlas Tool's settings. Running Time: 1 hr. 26 mins. High Quality (Screen-Res 1440 x 900 pixels) MP4 Video Level: Beginner & Up
Dinosaur Mega-Pack (3D Model Collection)
Dinosaur Mega-Pack (3D Model Collection)
This model pack contains over 40 Untextured 3D Dinosaur models in 6 different model formats. Formats: LWO, OBJ, 3DS, XSI, MAYA, and MAX. The purpose of this Model pack is so that you may practice your rigging, UV Mapping, Retopology, and Texturing Skills on Pre-made 3D Models. Have fun with our Dinosaurs and make your own adventures with them and also give them your own style and look. -You may use our royalty free 3d dinosaurs for your animations in film/video or still images. Below is a list of the dinosaurs included in this model pack: Achelousaurus, Anhanguera, Apatosuarus, Brachiosaurus, Camptosaurus, Centrosaurus, Chasmosaurus, Corythosaurus, Deinonychus, Dilophosaurus, Dsungaripterus, Einiosaurus, Germanodactylus, Gnathosaurus, Ichthyosaurus, Iguanodon, Kentrosaurus, Kritosaurus, Lambeosaurus, Maiasaura, Monoclonius, Ouranosaurus, Pachyrhinosaurus, Parasaurolophus, Pteranodon, Pteranodon Sternbergi, Saurolophus, Shonisaurus, Spinosaurus, Spinosaurus (Textured), Stegosaurus, Styracosaurus, Suchomimus, Tenontosaurus, Therizinosaurus, Triceratops, Troodon, Tropeognathus, Tuojiangosaurus, Tyrannasaurus, Velociraptor, Wuerhosaurus
3D Coat Super Bundle Pack (9 Videos)
3D Coat Super Bundle Pack (9 Videos)
This 3D Coat Bundle Pack includes nine 3D Coat Titles that cover: Voxel Sculpting, UV Mapping, Retopology, Auto-Retopology, Normal Maps, Displacement Maps, Painting Color, and Photo-Painting Tools. Course Length: 54 Hours Level: Beginner High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video
3D Coat 3.5 Photo Painting II-Paint a Human Using Photos
3D Coat 3.5 Photo Painting II-Paint a Human Using Photos
In this video tutorial 3D Coat/Lightwave Instructor Adam Gibson shows the 3D student how to paint a female character originally modeled in Lightwave 3D using 3D Coat's powerful photo-painting system. Tips and Tricks are shown how to blend digital photos together to kill ugly seams and distortions. If you are seeking a video that shows how to easily use digital photographs to texture your 3D humans this is the training tutorial for you. 3D Coat does the job painlessly. Level: Beginner Running Time: 7 hrs 6 mins. Screen Resolution: 1440 x 900 pixels Video Format: Quicktime Video
3D Coat 3.5 Photo Painting I-Paint an Elephant Using Photos
3D Coat 3.5 Photo Painting I-Paint an Elephant Using Photos
In this tutorial 3D Coat Instructor Adam Gibson demonstrates the powerful photo painting tool-set inside of 3D Coat. Sometimes in order to create the most photo-realistic and life-like looking characters you need to use real photos of animals/creatures to create the illusion. Also this can be a huge time saver as trying to paint a texture from scratch can be very tedious, time-consuming, and require great skill. Learning how to use the photo-painting tool can save hours and hours of texturing work and speed up your work-flow. So if you are looking for a quick way to texture your creatures and animals this is the training course for you. Table of Contents for Photo Painting I Chapter 1- Intro Chapter 2- Organizing/Prepping Photos for Painting Chapter 3- Setting Up/Importing the Character Mesh in 3D Coat Chapter 4- Photo Painting Tool Basics Chapter 5- Creating a Base Texture (Part One) Chapter 6- Creating a Base Texture (Part Two) Chapter 7- Painting the Ears Chapter 8- Painting the Front of the Head and Trunk Chapter 9- Painting the Back and Side of the Trunk Chapter 10- Painting the Side of the Head Chapter 11- Painting the Bottoms of the Feet Chapter 12- Painting the Toes of the Front Feet Chapter 13- Painting the Toes of the Rear Feet Chapter 14- Painting the Side of the Legs and the Body Chapter 15- Painting the Side, Top, and Bottom of the Body Chapter 16- Painting the Inner Legs Chapter 17- Painting the Back of the Knees and Front of the Legs Chapter 18- Painting the Tusks Chapter 19- The Darken Tool Chapter 20- Merging All the Layers and the Lighten Tool Chapter 21- Toe Nail Clean Up Work Chapter 22- Exporting to Lightwave 3D and Test Renders in Layout Level: Beginner Running Time: 4 hrs 29 mins. Screen Resolution: 1440 x 900 pixels Video Format: Quicktime Video
3D Coat Bundle-7 Training Videos-by Adam Gibson
3D Coat Bundle-7 Training Videos-by Adam Gibson
This 3D Coat Video Bundle Includes: 3D Coat 3.5 for Lightwave Users- Painting Color, 3D Coat 3.5 for Lightwave Users- Normal & Displacement Maps, 3D Coat 3.5 for Lightwave Users-Voxel Sculpting: Project Dragon, 3D Coat 3.5 for Lightwave Users-UV Mapping, 3D Coat 3.5 for Lightwave Users-Retopology II-Project Suchomimus, 3D Coat 3.5 for Lightwave Users-Retopology I, 3D Coat 3.5 for Lightwave Users-Auto Retopology
3D Coat 3.5 for Lightwave Users-Painting Color
3D Coat 3.5 for Lightwave Users-Painting Color
In this final video on detailing the Suchomimus Dinosaur 3D Coat/Lightwave Instructor Adam Gibson shows how to paint color on the creature to add the final details that will all be merged into Lightwave's Layout for Rendering. Painting Colors on a 3D object is extremely fun and also an art form that can constantly be developed. Let Adam show you some beginning techniques to get you started on detailing your own 3D Models. Table of Contents for Painting Color Chapter 1- Intro Chapter 2- Setting up Object and Using Layers Chapter 3- Creating the Color Base Coat for the Mouth and Tongue Chapter 4- Creating the Color Base Coat for the Body Chapter 5- Creating the Color Base Coat for the Head Chapter 6- Creating the Color Base Coat for the Spine Stripe Chapter 7- Creating the Color Base Coat for the Finger Skin Rings Chapter 8- Creating the Color Base Coat for the Toe Skin Rings Chapter 9- Creating the Color Base Coat for the Feet Chapter 10- Creating the Color Base Coat for the Finger Nails Chapter 11- Creating the Color Base Coat for the Toe Nails Chapter 12- Creating the Color Base Coat for the Inner Toe Claws Chapter 13- Creating Tiger Style Stripes Chapter 14- Creating Large Spots on the Body Chapter 15- Creating Large Spots on the Head Chapter 16- Blending the Scales on the Body Chapter 17- Blending the Scales on the Tail Chapter 18- Blending the Scales on the Neck and Head Chapter 19- Hand and Arm Detailing Chapter 20- Feet Detailing Chapter 21- Inner Mouth Detailing Chapter 22- Top of Head Detailing Chapter 23- Side of Head and Jaw Detailing Chapter 24- Exporting Lightwave Object, Color, Specular, Normal, and Displacement from 3DC Chapter 25- Importing the Model into Lightwave's Layout with all the Detailed Image Maps Chapter 26- Re-adding the Teeth and Eyes and applying Final Test Rendering in Lightwave Level: Beginner Running Time: 7 hrs 2 mins. Screen Resolution: 1440 x 900 pixels Video Format: Quicktime Video
3D Coat 3.5 for Lightwave Users-Normal and Displacement Maps
In this video tutorial 3D Instructor Adam Gibson demonstrates how to detail a Suchomimus dinosaur using 3D Coat's Normal and Displacement Mapping tools. Learn how to take plain and low-detailed models and spice them up by adding muscle, bone, tendon, skin folds, bumps and scales to their surface. Then the video finishes off by showing the secrets of taking the normal and displacement maps created in 3D Coat and exporting them out for use in Lightwave 3D. Although setting up Normal Maps in Lightwave is relatively easy, Displacement Maps can be slightly challenging. Displacement Map set-up using the Node Editor is shown in great detail. Table of Contents for Normal and Displacement Maps Chapter 1- Intro Chapter 2- Saving Out the Body Layer of the Mesh Chapter 3- Import Body Layer into 3D Coat Chapter 4- UV's and Displacements Chapter 5- Detailing Leg Muscles Chapter 6- Detailing the Feet Chapter 7- Arm Detailing Chapter 8- Detailing the Hands Chapter 9- Creating Skin Rings Chapter 10- Creating the Rib Cage Chapter 11- Creating Spine Bones Chapter 12- Detailing the Top and Side of the Head Chapter 13- Throat and Lower Jaw Detailing Chapter 14- Detailing the Tail Chapter 15- Increasing the Texture Mesh Resolution Chapter 16- Adding a New Displacement Layer Chapter 17- Adding Scales Part 1 Chapter 18- Adding Scales Part 2 Chapter 19- Adding Scales Part 3 Chapter 20- Adding Scales Part 4 Chapter 21- Adding Scales Part 5 Chapter 22- Adding Scales Part 6 Chapter 23- Adding Scales Part 7 Chapter 24- Exporting Normal and Displacement Maps Chapter 25- Normal and Displacement Maps Preview in Photoshop Chapter 26- Normal Map Set Up in Lightwave 3D Chapter 27- Displacement Map Set Up in Lightwave 3D Chapter 28- How to Import and Export Nodes in Lightwave 3D Chapter 29- Final Running Time: 5 hrs. 48 mins. Screen Resolution: 1440 x 900 pixels Format: Quicktime Video
3D Coat 3.5 for Lightwave Users-Voxel Sculpting: Project Dragon
3D Coat 3.5 for Lightwave Users-Voxel Sculpting: Project Dragon
3D Coat 3.5 for Lightwave Users-Voxel Sculpting:Project Dragon-by Adam Gibson In this videos series we show 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others. Table of Contents for Voxel Sculpting Chapter 1- Intro Chapter 2- Converting Polygonal Mesh into Voxels Part One Chapter 3- Converting Polygonal Mesh into Voxels Part Two Chapter 4- Renaming Voxel Layers and Shaders Chapter 5- Finger Detailing Chapter 6- Hand Detailing Chapter 7- Forearm and Bicep Detailing Chapter 8- Creating Leg Muscles Chapter 9- Knee and Shin Detailing Chapter 10- Feet Detailing Chapter 11- Creating Spine Bones and Rib Cage Chapter 12- Elongating the Neck with the Pose Tool Chapter 13- Transform Tool Chapter 14- Neck Detailing Chapter 15- Head Detailing Chapter 16- Creating Finned-Styled Ears Chapter 17- Creating the Head Crest and Horns Chapter 18- Creating the Wings Chapter 19- Wing Detailing Chapter 20- Extending the Wing to the Body Layer Chapter 21- Posing the Wing Chapter 22- Adding Veins and Bumps to the Wings Chapter 23- Mirroring the Wing Chapter 24- Adding Scales to the Body Part One Chapter 25- Adding Scales to the Body Part Chapter 26- Adding Scales to the Body Part Chapter 27- Adding Scales to the Body Part Chapter 28- Adding Scales to the Body Part Chapter 29- Adding Scales to the Body Part Chapter 30- Adding Scales to the Body Part Chapter 31- Adding Scales to the Body Part Chapter 32- Final Running Time: 7 hrs. 49 min. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video Level: Beginner
3D Coat 3.5 for Lightwave Users-UV Mapping
3D Coat 3.5 for Lightwave Users-UV Mapping
3D Coat 3.5 for Lightwave Users-UV Mapping-by Adam Gibson In this videos series we show 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others. In this Video Tutorial Adam Gibson shows a full blown project based session on how to perfectly UV Map a Suchomimus Dinosaur. The techniques and tools are shown to create UV maps with no overlapping UV's. Good UV mapping skills are needed to create great texture maps for your characters and 3D object. This video holds the information you need to start making great UV maps for your own projects. Table of Contents for UV Mapping Chapter 1- Intro Chapter 2- Importing Meshes for UV Mapping in 3D Coat -Part One Chapter 3- Renaming UV Maps Chapter 4- Importing Meshes for UV Mapping in 3D Coat -Part Two Chapter 5- Importing Meshes for UV Mapping in 3D Coat -Part Three Chapter 6- How to Import Multiple UV Maps into 3D Coat Chapter 7- Adding UV Seams-Part One Chapter 8- Adding UV Seams-Part Two Chapter 9- Adding UV Seams-Part Three Chapter 10- Adding UV Seams-Part Four Chapter 11- Adding UV Seams-Part Five Chapter 12- Unwrap Test Chapter 13- UV Seam Adjustment Chapter 14- 3D Coat Crashes Chapter 15- Work Around Exporting Method of Layered UV Mapped Object to Lightwave 3D Level: Beginner Running Time: 1 hr. 56 mins. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video
3D Coat 3.5 for Lightwave Users-Retopology II
3D Coat 3.5 for Lightwave Users-Retopology II
3D Coat 3.5 for Lightwave Users-Retopology II-Project Suchomimus-by Adam Gibson In this videos series we show 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others. In this second retopology volume of 3D Coat 3.5 for Lightwave Users Adam Gibson demonstrates the full retopology of a Suchomimus Dinosaur model to create a mesh with better polygonal edge flow. Retopology of your models is designed to make models easier to apply UV Maps, texturing, and animating. Models with bad topology can create a great deal of problems in a production pipeline. This video combines the strength of both programs to create a clean streamlined character model with all the steps revealed. Table of Contents for Retopology II Chapter 1- Intro Chapter 2- Importing Lightwave Objects Into 3D Coat Chapter 3- Claws Part-One Chapter 4- Claws Part-Two Chapter 5- Claws Part-Three Chapter 6- Hand and Arm Geometry Chapter 7- Inner Toe Geometry Part-One Chapter 8- Inner Toe Geometry Part-Two Chapter 9- Feet Part-One Chapter 10- Feet Part-Two Chapter 11- Feet Part-Three Chapter 12- Feet Part-Four Chapter 13- Feet Part-Five Chapter 14- Feet Part-Six Chapter 15- Feet Part-Seven Chapter 16- Feet Part-Eight Chapter 17- Feet Part-Nine Chapter 18- What to do if 3D Coat Crashes Chapter 19- Leg Editing Chapter 20- Creating Eye Geometry Chapter 21- Creating the Eye Socket Chapter 22- Creating Nostrils Chapter 23- Head Geometry Part-One Chapter 24- Head Geometry Part-Two Chapter 25- Head Geometry Part-Three Chapter 26- Head Geometry Part-Four Chapter 27- Head Geometry Part-Five Chapter 28- Connecting Body Geometry Together Part-One Chapter 29- Connecting Body Geometry Together Part-Two Chapter 30- Making the Tail Chapter 31- Connecting the Head to the Body Part-One Chapter 32- Connecting the Head to the Body Part-Two Chapter 33- Final Tweaks in 3D Coat Chapter 34- Importing the Retopologized Mesh into Lightwave Chapter 35- Editing the Tail Chapter 36- Setting Up Symmetry in Lightwave Chapter 37- Matching the Retopo Mesh with a Background Mesh Chapter 38- Inner Mouth Creation Chapter 39- Building the Throat Chapter 40- Building the Tongue Chapter 41- Adding the Teeth and Eye Balls to the Retopo Mesh Running Time: 8 hrs 34 mins. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video
3D Coat 3.5 for Lightwave Users-Auto-Retopology
3D Coat 3.5 for Lightwave Users-Auto-Retopology-by Adam Gibson In this videos series we show 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others. In this volume on the new Autoretopology tool in 3D Coat 3.5 basic and advanced uses of the Auto-Retopology tool are demonstrated in great depth. Workflow application and pipeline use are shown with regards to how to combine Lightwave's Modeler tools with 3D Coat's standard retopology tool set to correct Auto-Retopology glitches, gotchas, errors and limitations. With the methods included in this video you will learn how create clean retopologized meshes for use in Lightwave or other 3D packages. The video starts off with how to use the Auto-Retopology tool and then finishes with a full hands on project on a rhinoceros model/mesh that needs to be retopologized and exported to Lightwave 3D. Table of Contents for Auto-Retopology Chapter 1- Intro Chapter 2- Retopology Basics: Voxels Part One Chapter 3- Retopology Basics: Voxels Part Two Chapter 4- Retopology Basics: Voxels Part Three Chapter 5- Retopology Basics: Voxels Part Four Chapter 6- Retopology: Creature Model Part One Chapter 7- Retopology: Creature Model Part Two Chapter 8- Density Modulator Chapter 9- Strokes and Edge Flow Chapter 10- Deleting NGons and Triangles Chapter 11- Advanced Mesh Retopo: Part One Chapter 12- Advanced Mesh Retopo: Part Two Chapter 13- Advanced Mesh Retopo: Part Three Chapter 14- Advanced Mesh Retopo: Part Four Chapter 15- Human Head Retopo: Part One Chapter 16- Human Head Retopo: Part Two Chapter 17- Rhino Retopo Project: Part One Chapter 18- Rhino Retopo Project: Part Two Chapter 19- Rhino Retopo Project: Part Three Chapter 20- Rhino Retopo Project: Part Four Chapter 21- Rhino Retopo Project: Part Five Chapter 22- Rhino Retopo Project: Part Six Chapter 23- Rhino Retopo Project: Part Seven Chapter 24- Rhino Retopo Project: Part Eight Chapter 25- Rhino Retopo Project: Part Nine Chapter 26- Rhino Retopo Project: Part Ten Chapter 27- Rhino Retopo Project: Part Eleven Chapter 28- Rhino Retopo Project: Part Twelve Chapter 29- Rhino Retopo Project: Part Thirteen Running Time: 6 hrs. 15 mins. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video