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L3D WebM + WebP Savers

L3D WebM + WebP Savers

Two handy image tools for LightWave, in one download:

FREE — our gift to the LightWave community. Enter your name and email below and we will email you the download link right away. That also joins you to the Liberty3D News mailing list, so you hear about updates and new tools first — unsubscribe any time.

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  • L3D WebM Saver (v1.0.8) — save animations and previews as WebM movies (VP8 or VP9) straight from Layout.
  • L3D WebP Loader/Saver (v1.0.0) — load WebP stills (lossy, lossless and extended/alpha) in the Image Editor, and save renders as WebP, lossy or lossless.

WebM Saver

In Render Properties > Output > Save RGB, choose “L3D WebM Movie Saver” — it also appears in the preview save menu. The Options button sets the codec (VP8 = fast, VP9 = smaller files) and quality (0–100). Video only (LightWave renders carry no audio), no alpha, 8-bit 4:2:0.

WebP Loader/Saver

Load any .webp still in the Image Editor (an animated WebP loads its first frame). Save renders as “WebP RGB (.webp)” from the Save RGB menu. Settings — quality and lossless on/off — live under Utilities > Additional > WebP Saver Settings. Defaults: quality 90, lossy.

Install

  1. Unzip the download.
  2. Copy L3DWebM64.p, L3DWebP64.p AND libwinpthread-1.dll into the same folder (your LightWave plugins folder works). The WebM plugin needs the DLL beside it; the WebP plugin needs nothing extra.
  3. In Layout: Utilities > Add Plugins, and select both .p files. That’s it — they install like any other LightWave plugin.

Requirements

LightWave 2024.2 or newer, Windows 10/11 x64.

One honest note

The WebM loader is included, but current LightWave builds don’t list .webm in the Image Editor’s file types, so loading WebM back into LightWave doesn’t work yet — the saver is unaffected, and saved .webm files play fine in browsers and standard media players. The WebP loader works fully.