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LightWave 10.x

Tutorials made in LightWave version 10.x.

LightWave 2019/2018 Bundle Pack-Volumes #1 to #12 (Free Bonus Content & Tutorials) [AG]
Lightwave 2019/2018 Bundle Pack-Volumes #1 to #12 (Free Bonus Content & Tutorials)
Price: $99.00
Lightwave 2019- Volume #12- Modeler Tools IV [AG]
In this twelfth volume of the Lightwave 2019/2018 (12 Volume Series) 3D Instructor Adam Gibson continues to introduce Modeler's powerful toolset. A great place to start for beginner Lightwave Users.
Price: $19.00
Lightwave 2019- Volume #11- Modeler Tools III [AG]
In this eleventh volume of the Lightwave 2019/2018 (12 Volume Series) 3D Instructor Adam Gibson continues to introduce Lightwave’s powerful modeling tools. A great place to start for beginner Lightwave Users.
Price: $19.00
Glycon Elite
Instant motion capture system using your existing VR headset and hand controllers. Free updates for the life of the product.
Price: $999.00
Price: $399.00
Glycon Indie
Instant motion capture system using your existing VR headset and hand controllers. This license is for the current version and one free update.
Price: $399.00
Price: $49.00
Iron Sky Model and Scene Pack Vol. Two [KAT]
"The Commonwealth Ships" Three "Earth Fleet" ships, specifically those from the British Common Wealth as we referred to them on the show are included in Iron Sky Model and Scene Pack Volume 2. You get some really awesome craft in this one! The British "SpitFire", the Australia "Rooketer" (roo as in kangaroo) and the Canadian "CanadArm3". Each of which includes their appropriate volumetric engine set-ups and feature animated moving parts with the exception of the CanadArm3 ship which didn't have any moving parts. These are all "Hero" models, meaning they were the ones used for close up shots and later the base for downres or proxy objects used for shots where they appear in the distance or for previs. These models are an essential starting point to the series of packs being released later where entire shots will be made available to LightWave3D users with the goal of pretty much the entire work done in LightWave3D for the original film, being released. 4K, 6K and even 10K resolution texture maps are included where applicable, matching exactly the way they were used on the show.
Price: $49.98
Iron Sky Model and Scene Pack Vol. One [KAT]
After 7 long years, Liberty3D.com is proud to announce the availability of the Iron Sky LightWave3D assets library. Kat has opened up the “vault” and begun to prep each of the main Earth and Moon NAZI ships featured in the first film. These are not baked down, neutered versions of the originals. They ARE the originals! Used in the show! Initially produced using LightWave 10.1 and early beta versions of LighWave 11, all of the scenes have been pulled forward to LightWave 2015.3 for maximum compatibility. LightWave users from LightWave3D 9.6 to LightWave3D 2015.3 can load these scene files up along with the objects almost by default. Only two 3rd party plug-ins are required; DP Kit and DP Light which are both free to download and use. DB&W’s Material Booster Node may be required for some scenes to load correctly but is not required should you not have it. It is optional but we encourage you to support DB&W by picking up their tools. LightWave3D 2018 Compatibility is not entirely possible (at least out of the box) due to the massive changes in the rendering, shading and lighting systems in the new versions of LightWave3D. However, Kat is working on that. Most of the basic surfacing will come in with some adjustments using the emulated “layer” system but really it should be rebuit for the new PBR technology in LightWave3D 2018 and beyond. The lighting on the ships, specifically the volumetric lighting systems such as those for the engines of most craft will also have to be adapted to the new render and volumetric technology in Lightwave3D 2018. These incredibly rare and detailed assets represent thousands of hours of effort to produce and we are offering them exclusively to the LightWave3D community in their original form as an educational initiative. LightWave3D users new and old can study them and learn while also adapting them to their own scenes or making use of them as they see fit for their own reasons. Kat is granting a limited license for use by individual users of LightWave3D and options for commercial use as well. Several packs are planned and in the works. First up is Iron Sky Model and Scene Pack Volume 1. Iron Sky Model and Scene Pack Volume 1. Three iconic ships are included in Iron Sky Model and Scene Pack Volume 1. The USA’s George W. Bush, the Moon NAZI “Tanhauser” Zeppelin and the Moon NAZI Valkyrie. Each of which includes their appropriate volumetric engine set-ups an in the case of the Valkyrie the volumetric gun system which are able to be animated and aimed for firing. These are all “Hero” models, meaning they were the ones used for close up shots and later the base for downres or proxy objects used for shots where they appear in the distance or for previs. These models are an essential starting point to the series of packs being released later where entire shots will be made available to LighWave3D users with the goal of pretty much the entire work done in LightWave3D for the original film, being released. 4K, 6K and even 10K resolution texture maps are included where applicable, matching exactly the way they were used on the show.
Price: $99.98
Glycon Pro
Instant motion capture system using your existing VR headset and hand controllers.
Price: $399.00
Price: $99.00
Practical Production Techniques Vol  1 - 10 Super Bundle
Kat has put together 10 of his Practical Production Techniques videos into a super bundle! Get up to speed fast on everything from surface baking to polygon reduction for games and VR/AR production as well as how to construct your shots for big space battles or mysterious nebula scenes and much much more in this bundle for a great low price! Here is a list of the videos you get! Practical Production Techniques Vol. One Practical Production Techniques Vol. Two Practical Production Techniques Vol. Three Practical Production Techniques Vol. Four Practical Production Techniques Vol. Five Practical Production Techniques - Vol. 6 Advanced Surface Baking Practical Production Techniques - Vol. 7 Advanced Surface Baking Part II Practical Production Techniques - Vol. 8 Capital Ship Combat Techniques Practical Production Techniques - Vol. 9 Polygon Reduction Practical Production Techniques Vol. 10 - Project Smoke Monster
Price: $236.70
Price: $149.49
Fusion for LightWave Artists: Volume 4 - Curse of the Phantom Shadow
Fusion for LightWave Artists: Volume 4 - Curse of the Phantom Shadow Award winning VFX artist and CG Supervisor, Kelly "Kat" Myers is back in his latest installment in the Fusion for LightWave Artists series. This time Kat walks you through a real-world production shot from the low-budget 30+ minute short film written and directed by Mark Ross; "Curse of the Phantom Shadow" With over 396 VFX shots in the current edit of the film, the daunting challenge of completing the task at hand is met through the use of LightWave3D and Fusion! In this tutorial, Kat demonstrates how one can employ creative uses of volumetrics supplied by LightWave3D natively as well as via TurbulenceFD From Jawset.com and mix them together in Fusion 8 in a way that "sells the shot". It doesn't stop there, however! Kat also demonstrates where the use of LightWave's PRMB is essential vs. the use of Vector-Based motion blur in post, and what to do if you ever have to "mix and match" in a compositing program like Fusion. If you have enjoyed the previous installments of Fusion for LightWave artists, then you are for sure going to want to grab this title as you can follow along with Kat as he breaks down the composite that made up the final shot and continues on improving it! Kat also discusses how you can ensure that 'WYSIWYG' for input and output when working with LightWave's Linear Color Space workflow and how Fusion's LUTs should be used with sRGB rendered material. Exclusively available from Liberty3d.com, Fusion for LightWave Artists: Volume 4 - Curse of the Phantom Shadow, includes the entire render results used in the tutorial. You can practice the techniques demonstrated by Kat without having to render a single frame out of LightWave! He's done that for you and the renders are included as a secondary download aside from the tutorial video so you can watch right away as the downloads for the renders come across to you in the background if you choose!
Price: $39.95
Advanced LightWave Modeling Projects - Chevy Impala [ELV]
Advanced LightWave3D Modeling Projects - Chevy Impala Car Model Lewis3D (Elvis) Get this complete project and model a 1958 Chevy Impala using spline patch modeling techniques. Lewis takes you through the entire process from start to finish including the set up of modeler to make the most efficient use of your time by placing the most often used tools in front of you for easy access. With 68 Chapters in total running just over 37 hours this tutorial will turn you into an expert Lightwave modeler! No details are left untouched, everything from modeling the base body right down to the headlights and Chevy logo are covered in full. If you have always wanted to take your modeling to the next level but were unsure where to start then this is the tutorial for you. While not entirely intended for beginners, this tutorial will take someone from a basic knowledge of LightWave Modeler or any other modeling package and through the process of each step, teach you the tools needed to create awesome cars, trucks, planes, you name it. A full collection of reference images necessary to build with are included.
Price: $39.95
TFD Advanced Concepts and Projects - Clouds [KAT]
Do you need clouds in your shot? Hypervoxels got you down? Skytracer not cutting it? No problem! With "TFD Advanced Concepts and Projects - Clouds", learn how you can get awesome looking cloud formations that you can produce quickly with maximum control over their shape and appearance while rendering extremely fast compared to any other solutions available for LightWave3D. Jawset's Turbulence FD for LightWave is the key! Award winning CG supervisor and VFX artist, Kelly "Kat" Myers walks you through the process of creating photorealistic cloud formations in this 3.6 hour 13 part tutorial specifically aimed at VFX artists who need to produce clouds for their shots.
Price: $23.95
Fusion for LightWave Artists Part II [KAT]
Kat does it again! Fusion for LightWave Artists Part II a 390 minute project based tutorial using the same techniques from Battle Star Galactica and Iron Sky for LightWave3D shot construction, Lighting, Rendering, Render Management, and Fusion Compositing that demonstrates how you can leverage the power of BlackMagic Design’s Fusion 7 (or 8) which is now free; into your LightWave production workflows. Whether you use Mac or PC, Fusion is your best and most affordable compositing option available that provides absolutely uncompromising results and speed. Now, experience how you can take your LightWave work to the next level. Fusion and LightWave have a long history of being used together in top studios over the last two decades producing some of the most iconic television shows and films of our time. In this video Kat takes you through an entire production level shot from "Battlestar Galactica" using freely downloadable assets (download links provided). Not only that, you get the complete renders from each lighting and buffer pass. That's 6500 frames from 16 different scene files to make up one awesome shot! No need to render at home! This package provides you with the content. That means you get all the the scenes, Fusion comp files and the renders in full! This video is the second part in a series of videos designed specifically for LightWave artists in mind and is balanced between Layout and Fusion’s interface building up each element so the artist gets a firm grasp as to how to break out shots for compositing and how to manage renders in a network environment leveraging the power of Lightwave and Fusion network rendering technology. This video gives you deep insight into how an entire shot would be produce on BSG or Iron Sky and can be applied to just about any product or project. Get it now for only $39.49USD
Price: $39.49
Liberty3D UberCam 2.6 Studio Pack (5 Seats)
Liberty3D UberCam 2.6 for LightWave3D 9.3.1 - LightWave 2015 (and beyond!) with Oculus Rift Virtual Reality support! Studio Pack (5 Seats) More Awesome Cameras and tools for LightWave3D that you can use in production right away. We have updated our VR Cameras in this release to provide for "back seam" free rendering as well as a completely re-written algorithm for our VR Stereo Camera giving you the best stereoscopic rendering for VR video out there. You get the following Cameras: Liberty3D VR Stereoscopic Camera (New in 2.1) Make Stereoscopic Spherical 360 Degree VR Video! Liberty3D VR Camera (New in 2.0!) Make Spherical 360 degree videos on youtube! Liberty3D Surface Baking Camera (New in 2.0! - Experimental) Liberty3D Spherical Camera (Updated for 2.0!) Liberty3D Radial Shift Camera (Updated for 2.0!) Liberty3D OverScan Camera (Updated for 2.0!) Liberty3D SuperPano Camera (Updated for 2.0!) Liberty3D Stereoscopic Camera (Updated for use and compatibility with LW 2015 and Oculus Rift VR Headsets) Liberty3D Dual-Cam Camera (Updated for 2.0!) Liberty3d 4-Up Camera (Updated for 2.0!) Liberty3D 12-Up Camera (Updated for 2.0!) Liberty3D Perspective Camera (DOF) (Motion Blur) (Updated for 2.0!) Liberty3D Perspective Camera (No DoF) (Motion Blur) (Updated for 2.0!) Liberty3D Perspective Camera (No DoF) (No Motion Blur) (Updated for 2.0!) Liberty3D Panoramic Camera (Updated for 2.0!) Liberty3D Cylinder Camera (Updated for 2.0!) Liberty3D Skybox Camera (Updated for 2.0!) Liberty3D FishEye Camera (Updated for 2.0!) You get the following Tools: VRHeadset Manager (For use with both Oculus Rift DK1.1 and DK2 Virtual Reality Headsets) Virtual Studio Tools VR Headset Device Node (For connecting your camera in lightWave to the Oculus Rift via virtual Studio Tools) UberRift Viewer (A brand new floating viewer window that works with the Oculus Rift in stereoscopic, properly applying the barrel lens distortion effect to your layout camera viewport) L3D Oculus Rift Barrel Distortion Image Filter (For use with our Stereoscopic camera so you can render out images using LightWave's renderer for viewing on the Oculus Rift) This release of UberCam 2.6 is jammed packed with features and comes with an awesome 60+ page manual covering everything you need to know about how to set up your Oculus Rift and use it with LightWave3D. MacOS 32bit/64bit (Universal Binary), Win64bit and Win32bit versions are shipped in this plug-in along with our new manual. Please note that at this time the UberRift viewer works on Windows PC platforms (32bit and 64bit) only and requires at least LightWave3D 11.6.3. Most camera plug-ins are backward compatible to LightWave 9.3.1. LightWave 2017 is supported.
Price: $349.75
Price: $299.00
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Instant 3D Turntable for LightWave Users [cw]
Build Instant 3D turntables and navigable rooms and buildings using the free version of Unity 5 and LightWave3D.
Price: $34.95
Fusion for LightWave Artists [KAT]
This title is massive! Fusion for LightWave Artists is a 420 minute exploration and project based tutorial that demonstrates how you can leverage the power of BlackMagic Design’s Fusion 7 (or 8) which is now free; into your LightWave production workflows. Whether you use Mac or PC, Fusion is your best and most affordable compositing option available that provides absolutely uncompromising results and speed. Now, experience how you can take your LightWave work to the next level. Fusion and LightWave have a long history of being used together in top studios over the last two decades producing some of the most iconic television shows and films of our time. In this video learn how to make use of Fusion’s powerful workflow and LightWave render buffer system to integrate photographic (stills or video can be used) material producing photorealistic composites. Kat masterfully walks you through the process over the course of 27 video clips and 4 project based examples demonstrating the use of Object ID, Surface ID, Depth (linear fog and z-Buffer techniques are covered) to gain maximum control over your shots. Learn how to produce color correction effects over distances using depth as well as DoF application and how to avoid “gotchas” when working with deep pixel data. Take advantage of LightWave’s Shadow Catcher node and learn how you can precisely control the results in comp helping you to save time in render as well as remain flexible when it comes to your final look. Learn how you can take advantage of LightWave’s native Composite Buffer tool or DB-W’s exrTrader buffer saver export plug-in to reduce the amount of image files you have to manage while getting the most out of each render pass to create your final composites. Learn how to use the power of motion vectors and work with them in comp without the need for any RSMB plug-ins or fancy tricks to make them work. Over 1.64GB in size this video is a huge value and comes with rendered image content and scenes (The A-10 model/scenes are not included due to copyright reasons, but the renders are). This video is the first part in a series of videos designed specifically for LightWave artists in mind and is balanced between Layout and Fusion’s interface building up each element so the artist gets a firm grasp as to how to break out shots for compositing later. Get it now for only $39.49USD
Price: $39.49
The Realflow Quick Start Guide [RR]
This very concise, carefully designed course will get you up to speed using Realflow by identifying all of the critical elements necessary to produce fluid simulations. Lightwave connectivity plugin usage is also covered. See product page for more information.
Price: $14.95
Substance Painter for Lightwave Users-Vol.#5-Smart Materials II [AG]
Substance Painter for Lightwave Users-Vol.#5-Smart Materials II [AG]
What is Substance Painter? Substance Painter is an extremely powerful 3D Painting Software package that is becoming very popular in the 3D Industry. It comes fully loaded with eye-popping materials to paint on your 3D models. Metals, Stone, Rock, Fabric, Wood and more. It also has a huge collection of tools and brushes to create weathering, dirt, scratches, corrosion, rust, skin, lizard scale detail (and more) with great speed and quality. A must have piece of software for those who want to add huge amounts of detail to their 3d Models. Table of Contents for Volume #5: Chapter 1- Intro, Chapter 2- Image Viewer Settings Vs. Final Map Output, Chapter 3- Height Force Setting Vs. Normal Map Amplitude Setting in Lightwave, Chapter 4- How Environment Map Lighting Affects Texture's Appearence, Chapter 5- Image World in Lightwave, Chapter 6- Textured Evironment in Lightwave and Light Tweaking, Chapter 7- How To Import Environment Maps into the Substance Painter Shelf, Chapter 8- Tips onHow to Figure Our Smart Material Controls, Chapter 9- Weapon Metal (Smart Material Preset), Chapter 10- Glossy Plastic (Smart Material Preset), Chapter 11- Monster Skin (Smart Material Preset), Chapter 12- Sand (Smart Material Preset), Chapter 13- Where Substance Painter Stores Newly Created Smart Materials, Chapter 14- Final. Running Time: 2 hrs. 9 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
Substance Painter for Lightwave Users-Vol.#4-Smart Materials [AG]
Substance Painter for Lightwave Users-Vol.#4-Smart Materials [AG]
What is Substance Painter? Substance Painter is an extremely powerful 3D Painting Software package that is becoming very popular in the 3D Industry. It comes fully loaded with eye-popping materials to paint on your 3D models. Metals, Stone, Rock, Fabric, Wood and more. It also has a huge collection of tools and brushes to create weathering, dirt, scratches, corrosion, rust, skin, lizard scale detail (and more) with great speed and quality. A must have piece of software for those who want to add huge amounts of detail to their 3d Models. Table of Contents for Volume #4: Chapter 1- Intro, Chapter 2- What are Smart Materials and Input Maps?, Chapter 3- How to Bake Input Maps (Ambient Occlusion, World Space Normal, and more), Chapter 4- How to Add a Smart Material and Adjusting the Smart Material Settings, Chapter 5- Result of Not Having Input Maps Explained, Chapter 6- How to Import a Premade Normal Map from Other Software Packages, Chapter 7- Modifying a Preset to Create a New Preset, Chapter 8- How to Create a Preset Preview Image in Photoshop, Chapter 9- How to Build a Smart Material from Scratch, Chapter 10- Final. Running Time: 2 hrs. 14 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4). Level: Beginner.
Price: $19.00
Substance Painter for Lightwave Users-Vol.#3- Lightwave Import & Emissive Maps [AG]
Substance Painter for Lightwave Users-Vol.#3- Lightwave Import & Emissive Maps [AG]
What is Substance Painter? Substance Painter is an extremely powerful 3D Painting Software package that is becoming very popular in the 3D Industry. It comes fully loaded with eye-popping materials to paint on your 3D models. Metals, Stone, Rock, Fabric, Wood and more. It also has a huge collection of tools and brushes to create weathering, dirt, scratches, corrosion, rust, skin, emissive-glow, lizard scale detail (and more) with great speed and quality. A must have piece of software for those who want to add huge amounts of detail to their 3d Models. Table of Contents for Volume #3: Chapter 1- Intro, Chapter 2- Texture Set-Up in Lightwave (Color, Specular, Gloss, Normal, Luminosity/Emissive), Chapter 3- Emissive Map Glow Options (Radiosity and Corona Image Filter Set-Up), Chapter 4- How to Create Emissive Channels in Substance Painter (Layer Settings), Chapter 5- Emissive Alpha Brushes, Chapter 6- Emissive Color Image Stamp Brush, Chapter 7- Final. Running Time: 2 hrs. 24 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
DAZ 3D Model Creation- The Dark Art [AG]
Would you like to Earn Money from Selling 3D Models on the Internet? If so, this video course is designed to teach you how to do just that. One of the largest 3D content market places on the internet is www.daz3d.com. DAZ Studio is a "FREE" piece of 3D Software that you can download from DAZ3D.com that is used by thousands and thousands of people all over the world. Sounds complicated? Well don't worry in this course we will take you step-by-step on: Getting started with DAZ Studio UI (User Interface), Optimizing/Exporting Your Models for Import into DAZ, Converting/Adjusting your Models in DAZ Studio, Submission Guidelines, Dealing with the tricky DAZ File/Runtime(Texture) Folder Structure, Marketing and more!! Although this course is designed for anyone who wishes to create models for DAZ3D.com we will be using Lightwave 3D as our starting point demonstrate model/optimization and object file export. But once again the principles shown can be used in all other software packages to get your 3D models into DAZ Studio. *Please Note: Although this video tutorial is meant as a "Stand-Alone" Product it is also considered as Volume #5 of the "DDO for Lightwave Users" Series. Converting models and textures over to DAZ Studio for the purpose of Selling them on DAZ3D.com is part of the DDO series. Table of Contents for DAZ 3D Model Creation Chapter 1- Intro, Chapter 2- Basic DAZ Publishing Info Orientation, Chapter 3- DAZ UI (User Interface) Layouts and Menu Tabs, Chapter 4- IPR (Interactive Progressive Rendering) Image Preview, View Modes, Add Camera, Chapter 5- Draw Style Options Menu and Deleting Cameras, Chapter 6- Navigating View Modes (Pan, Orbit, Dolly Zoom, Frame Selection), Chapter 7- Item Selection and Transforms (Translation, Rotation, Scale), Chapter 8- Multiple Item Selection, Item Groups, Parenting Items, Chapter 9- Surface Selection Tool, Chapter 10- Item Duplication and Node Instances, Chapter 11- Create Primitives, Surfacing Primitives, Grouping Primitives, Chapter 12- Lights and Glowing Surfaces (Ambient Color and Strength), Chapter 13- Diffuse Color Vs Ambient Color (Glow Issue), Chapter 14- Rendering Product Images, Chapter 15- DAZ Content Library and Submission File Folder Structure, Chapter 16- Mesh Optimization (Tips on Triangles, Quads, Non-Planer Polys, UVs, and More), Chapter 17- FBX Export from Lightwave 3D and Proper UV Islands, Chapter 18- Import FBX into DAZ and Tweaking Surfaces, Chapter 19- Creating a Product Base Directory for your Files, Chapter 20- Runtime Texture Folder Structure Set-Up, Chapter 21- Setting Your Author/Artist Name in the Preferences Menu, Chapter 22- Props/Environments and Materials Folder Structure Creation, Chapter 23- Saving Prop Assets with Correct File Path and Settings, Chapter 24- Reassigning Texture File Paths to the Runtime Texture Folder, Chapter 25- Creating a Material Preset in the Materials Folder, Chapter 26- Zipping Up Your Product Folder and DAZ PASS Website, Chapter 27- Saving Multiple Item Products, Chapter 28- Helpful Websites for Selling Products on the Internet. Chapter 29- Final. Running Time: 7 hrs. 0 mins., High Quality (Screen-Res 1920 x 1080 pixels) . Video Format: MP4 (.mp4), Level: Beginner.
Price: $29.00
Practical Production Techniques - Vol. 9 Polygon Reduction [KAT]
Kelly "Kat" Myers is back with another installment in the Practical Production Techniques series. In this video, Kat gets you into QemmLoss3 and Motool's Polygon Cruncher for LightWave Modeler. For anyone who is doing work with LightWave and wants to create game ready assets, effective polygon reduction is the other half of the process apart from Texture Baking. This title is the third and final volume in the sub-series on Advanced Texture Baking. The skills you will learn in this video carry over the concepts of those learned in Practical Production Techniques Vol. 6 - Advanced Surface Baking and Practical Production Techniques Vol. 7 - Advanced Surface Baking Part II. With a run time of 180 minutes this video details the process of working with QemmLoss3, MooTools Polygon Cruncher as well as PB Texture Baker. Learn when and where to rebuild geometry rather than poly reduce objects using reductions plus tricks on how to handle tricky geometry that doesn't want to seem to cooperate. Only $24.95USD
Price: $24.95
The - Get Everything Ryan has Made - bundle [RR]
This bundle includes everything Ryan Roye has ever made on Liberty3d.com, including the RR_Tools Pro Lightwave plugins and is not only discounted, but may be combined with product codes for even more savings. See product page for details!
Price: $320.70
Price: $269.95
Enter Your Product Lock # HERE (for RR_Tools):
Cage and Lattice Workflows by Ryan Roye [RR]
Cage and Lattice workflows were introduced to Lightwave via the 3rdpowers commercial plugins. This content covers everything you need to know about these new, ultra-powerful layout tools that will change the way you animate and rig things.
Price: $84.95
Price: $64.95
Practical Production Techniques - Vol. 8 Capital ship combat techniques [KAT]
Kelly "Kat" Myers is back with another installment in the Practical Production Techniques series. In this installment, "Capital ship combat techniques" Kat walks you through the process of building out a shot using BattleStar Galactica style methods to pit basestars against the Galactica herself with guns blazing along with missiles, flak shield effects, explosions and more. This video covers several unseen techniques from the show including the flak shield HV and PFX creation methods and demonstrates how the "big guns" on the Galactica were set up. Jammed packed with goodies (scene files, HVs are included with the content!) this video runs 4.5 hours and Kat is just warming things up with the new TV and Film VFX series that Kat has been developing for release here on Liberty3D.com over the last couple of months. This is the first part of that series and there are more to come. So if you have ever wanted to throw metal against metal in a big ship dogfight, this video will help you along with your efforts.
Price: $29.95
Practical Production Techniques - Vol. 7 Advanced Surface Baking Part II [KAT]
Kelly "Kat" Myers is back with another installment in the Practical Production Techniques series. This time he covers the process of surface baking in LightWave3D Modeler with PB_Baker (www.blytools.com) and Weighter2.0 to produce game ready assets, drawing on the large resources available at Daz3d.com. For anyone who is doing work with LightWave and wants to create game ready assets, or reduce the burden of their renders by baking certain geometry details to maps and low poly objects, this video covers essential tips and tricks you need to know in order to save you huge amounts of time. The skills you will learn in this video carry over the concepts of those learned in Practical Production Techniques Vol. 6 - Advanced Surface Baking. With a run time of 109 minutes this video details the process of taking a character from Daz3D.com, getting it ready for export from Daz3D via FBX, then over to layout to check it and get things ready for Polygon Reduction Baking using Modeler and the PB_Baker Tool from BlyTools.com. Also discussed in the video is the transfer of weights using Weighter 2.0, so that your characters from Daz can be used in Layout correctly with the weights intact before transferring to Unity or UnrealUDK. Please note: Other than the video content no assets are provided due to their Copyright nature.
Price: $23.95
Kat's Disco In-fur-no Turbulence for LightWave3D Bundle (Newly expanded!)
Kat's Disco In-fur-no Turbulence for LightWave3D Bundle (Newly expanded!)
*Newly expanded in June 2017!* The Disco In-Fur-No bundle is now better than ever! It's been expanded to include two more videos not previously included in this bundle for a total of 7 kick ass tutorials for TurbulenceFD. This includes the video tutorial that goes along with the dozens of Nuclear Weapons Detonations that are ready to load into your LightWave shots. Simply find a Nuclear detonation that's to your liking out of the dozens included in the collection, load it into your shot, simulate it, and you're pretty much good to go! Kat's done the heavy lifting for you and now you can get it all and up to speed. Fast. Does it get better than this? Absolutely. Every single person who participated in the TFD group buy-in this spring needs to pay attention here! Get these great videos of Kat's at one low price to get... Introduction to Turbulence FD Advanced Concepts and Projects: Fireball Advanced Concepts and Projects: Atmospherics The complete Nuclear Weapons Pack (which includes a training video and of course the dozens of pre-built nuclear weapons detonations made with TurbulenceFD and LightWave3D) Advanced Concepts and Projects - Clouds Practical Production Techniques Vol. 10 - Project Smoke Monster Fusion for LightWave Artists: Volume 4 - Curse of the Phantom Shadow All together that's $193.65USD in awesome product from Liberty3D.com, but it gets more awesome with the bundle pricing of $139.65USD! That's 53.70USD saving if bought separately and this bundle is discountable so if we have a sale on and you want to use a sale coupon to get even a further discount - you can use on this product! While coupons can't be mixed with each other in our store... some of you have a really, really extra special coupon and you should use it for this exact bundle! This means you, recent TFD Group Buy-in Participants! Do I have your attention still? Good. Because the Liberty3D.com Coupon code I issued you during the last phase of the Buy-in can be applied to discount this bundle while your coupon remains active! Even if you have picked up a couple of these titles since picking up TFD during the spring 2017 buy-in, the discount possible with your coupon code top of the bundle discount will more than likely still you big savings!
Price: $193.65
Price: $139.50
TFD Advanced Concepts And Projects - Nuclear Weapons Pack [KAT]
Kelly "Kat" Myers continues his series Advanced Concepts and Projects for Turbulence FD by Jawset.com with the Nuclear Weapons Pack. In this video and download package, Kat has created dozens (Over 50) Nuclear Weapons Style explosions and ground blast wave scenes. Named after early Atomic and Nuclear Blasts from Hiroshima and Nagasaki to Operations Buster-Jangle and Plumbbob, it contains all of the elements you need to create your own explosions for MOAB to multi-megaton detonations. Many of them set up and render ready. Just sim and go. With a run time of 125 minutes this video also includes Quicktime and EXR Renders (optional download) of many of the detonations featured in the package so you can see what they look like without having to render them out yourself first. In addition, bonus content has been provided that can be used in conjunction with the other material in this video giving you the greatest options possible for custom tailoring explosions to your needs. Want to blow up a car or an aircraft carrier or an oil refinery? Samples included in the bonus package give you these styles of explosions. Each of the Advanced Concepts and Projects videos in this series are designed to get you the information and scene examples you need to quickly produce an effect covered in a project. Pick and choose which ones you need when you need them mixing and matching to create unlimited variations on your own. This package is over 5.6GB to download in full. The main tutorial video content is approximately 500MB and the rest is optional for download.
Price: $39.95
Common Scenarios for Character Animators [RR]
Common Scenarios for Character Animators is a quality training series by Ryan Roye that focuses on interactions between 3d characters and their environments in Lightwave and provides insight into practical and rapid workflows revolving around the subject.
Price: $79.95
Price: $34.95
Tom Roth's Basic Principles of Character Animation [TR]
Tom Roth's Basic Principles of Character Animation for 3D Animators. Legendary animator, Tom Roth, with over 40 years of experience in the animation industry guides you through the essential fundamental principles of Character Animation. Intended for Character animators of all levels the techniques discussed in this video are not just for 3D by are rooted and apply to any character animation type. With video and demonstration content, this tutorial is complete with hours of insight into techniques and principles taught to Walt Disney Feature Film Animators and put into practice The download includes: Several hours of Video Content covering the basics to more advanced concepts including The Bouncing Ball, Character Flexibility, Body Mechanics, "Warm up" or beginning acting, animating walk, run and skipping cycles plus much more. Also included are the character model, animation thumbnail sketches and rigs!
Price: $40.00
Price: $34.95
The Comprehensive Guide to IKBooster(Parts 3-5) [RR]
The Comprehensive Guide to IKBooster ====================================== CONTENT INCLUDED WITH PURCHASE ------------------------------------------ ------- SUMMARY ------- All videos included are encoded in h264 format, 1600x868 resolution, and include optional subtitles. Total video content runtime is 114 minutes. The download includes: - The IKBooster Comprehensive Guide, parts 3 through 5 - Scenes, prefabs, and example/demonstrative Lightwave content to open and play with - 5 character models - Sample IKB relative motion files, including relative motion capture samples - Sample commented Lscripts demonstrating time saving functions - Supplementary video content -------------- VIDEO DETAILS -------------- ? VIDEO PART 3: Relative Motion Loading ? Relative motion loading is a workflow in IKBooster that allows you to load animations so that the character will perform the actions contained within that clip "relative" to their current position and orientation in 3d space. Because the motions are relative, one can, for example, use a run cycle, make the character turn while running, and not worry about slipping foot placement which is a typical problem in most 3d animation programs. This also introduces the concept of a "tweaker's" workflow, where one simply edits existing motions in order to create entirely new ones. Relative motion loading will change the way you work, whether you prefer IKBooster's part-time IK or not. Also included with this tutorial is how to edit and blend these relative motions. ? VIDEO PART 4: Motion Capture Adaptation ? Motion capture sounds great, but often times it is a real pain to take advantage of in production. One problem is simply knowing how to adapt a custom character rig to a motion capture clip. Another is the fact that normally, tedious re-positioning is required in order to seamlessly blend the motion into the production. This section introduces how one can end up with a "1-click" workflow for adapting a character to motion capture, and how to utilize the techniques learned in part 3 to make the motion capture clip play relatively to the character's position. ? VIDEO PART 5: IKBooster Dynamics ? IKBooster dynamics can be difficult to take advantage of without knowing how it works. If you want to do things like have characters interact with long ropes, or simulate things but retain total control over them at the same time, this section shows how to achieve that with IKB dynamics.
Price: $99.95
Price: $49.95
The Comprehensive Guide to IKBooster (Parts 1-2) [RR]
The Comprehensive Guide to IKBooster ====================================== CONTENT INCLUDED WITH PURCHASE ------------------------------------------ ------- SUMMARY ------- All videos included are encoded in h264 format, 1600x868 resolution, and include optional subtitles. Total video content runtime is 110 minutes. The download includes: - The IKBooster Comprehensive Guide, parts 1 and 2 - Scenes, prefabs, and example/demonstrative Lightwave content to open and play with - 5 character models - Sample IKB relative motion files - Sample commented Lscripts demonstrating time saving functions - Bonus videos (~ 3 minutes) -------------- VIDEO DETAILS -------------- ? VIDEO PART 1: User Interface and Fundementals ? With exception of motion files and dynamics (covered in the yet-to-be-released parts 3 and 5), every conceivable aspect of IKBooster is revealed in this segment. After watching this part, you will know what all of IKBooster's tools do and be provided with insight as to where those tools are useful. Additionally, I include tips and advice that are absolutely required for smooth operation of IKBooster. Why doesn't Apply Keys work all the time? Why would anyone use FK control? Why do my characters wobble around after I use and animate with fixed bones? Why can't I load my IKBooster characters into a new scene? Countless questions like this are answered entirely, allowing you to use IKBooster seamlessly in your workflow. ? VIDEO PART 2: Rigging and Animation ? Just knowing what IKBooster's tools do isn't enough. You need to know to use them and how they all work together to give you a completed production. The following is covered in part 2... - IKBooster's advantages vs. normal character rigs in Lightwave - Creating a master template rig you can use on all your characters, includes basic usage relativity (little to no math! I promise!). I explain the control mechanisms, the reasons behind bone placement, and other details. - How to quickly (in minutes) adapt your master template rig to other characters. - Micro Scale Hold Nulls. These allow for easy 2-channel click-drag movements without using any motion modifiers or adding bulk to your scene. - Expressionless Multimorphs. A more visual and interactive approach to combining morphs (uses micro scale hold nulls). - How to do Character Interaction... by clicking a checkbox. I'm not kidding. - Using IKBooster to rig other things like lights, cameras, and other things to make animation as a whole much easier. - Why you should NEVER, EVER do character animation at above 20 frames per second... no matter what program you are using, Lightwave included. - I demonstrate the basic animation process and how it relates to IKBooster's workflow. IKBooster's animation workflow is more traditional in approach rather than technical. - How to make any looping animation in half the time. Literally.
Price: $99.95
Price: $49.95
TA-Tools
Liberty3D.com is proud to present the complete TA-Tools set from Timothy Albee. This legendary tool package has been used on several productions around the world. As an LScript set of tools these will run on LightWave3D up to version 11.6 in Modeler and Layout. They include the following tools.
Price: $29.95
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Lightwave Version 9 and 10 Complete Collection
Lightwave Version 9 and 10 Complete Collection
The Total Lightwave Bundle is a collection of 29 Video Instructional Titles by Adam Gibson. This offer will be available for a Limited Time only.

Lightwave Titles
  1. Dinosaur Sub-D Modeling
  2. Dinosaur UV Mapping
  3. Spacecraft Modeling
  4. Surfacing for Beginners Volume #1
  5. Surfacing for Beginners Volume #2
  6. Surfacing for Beginners Volume #3
  7. Advanced UV Mapping Volume #1
  8. Advanced UV Mapping Volume #2
  9. Modeler Volume #1
  10. Modeler Volume #2
  11. Modeler Volume #3
  12. Modeler Volume #4
  13. Modeler Volume #5
  14. Modeler Volume #6
  15. Rigging a T-Rex with Skelegons
  16. Rigging a T-Rex with Bones
  17. Animating a Tyrannosaurus
  18. Sci-Fi Modeling-Interiors Hallways and Corridors
  19. LW CAD 3.6 Modeling Tools Volume #1
  20. LW CAD 3.6 Modeling Tools Volume #2
  21. LW CAD 3.6 Modeling Tools Volume #3
  22. LW CAD 3.6 Modeling Tools Volume #4
  23. LW CAD 3.6 Modeling Tools Volume #5
  24. LW CAD 3.6 Modeling Tools Volume #6
  25. Rigging a Human
  26. Animation Essentials-Vol. #1
  27. Animation Essentials-Vol. #2
  28. Camera Essentials
  29. Sci-Fi Modeling (Volume #2)-Exteriors: Futuristic City
  30. Price: $99.00
Intro to TurbulenceFD For LightWave3D [KAT]
Kelly "Kat" Myers is back again with "Introduction to TurbulenceFD for LightWave3D"! Intended for first time users of TurbulenceFD as well as a reference for more experienced users of LightWave3D, this video tutorial will help in deciphering the various settings and meanings in the plug-in. Exploring the fundamental concepts behind computational fluid dynamics and TFD itself, Kat also shows you some of the "gotchas" that can easily frustrate users from tips on how to avoid certain types of crashes, artifacts in your TFD sims and tips on optimization. This video has 24 main parts and 2 smaller sections introducing the video as well as plug-in installation covering all of the basic functions of the plug-in while addressing techniques and concepts behind fuel masking, normal force and pressure, surface texture emission and more. The first in a two part series, "Introduction to TurbulenceFD for LightWave3D" is an essential video in getting you up and running fast. The second video "TurbulenceFD For LightWave3D: Projects" will be released shortly at a discounted price. Get your copy today and start setting things ablaze with TFD for LightWave! Video Resolution: 1920×1080 Approximate Duration: 325 min.
Price: $34.95
Lightwave Sci-Fi Modeling (Volume #2)-Exteriors: Futuristic City
Lightwave Sci-Fi Modeling (Volume #2)-Exteriors: Futuristic City
In this training video watch Lightwave Instructor Adam Gibson build a Sci-Fi Style City similar to many that have been created for big screen sci-fi action films. The premise of this video is to show Lightwave's quick and powerful modeling tools combined with some compositing tricks to create the illusion of a massive city using very little geometry. Less geometry means quicker render times. Techniques on how to set up a Sky-Dome and how to set-up optical illusions using Perspective are discussed in detail. Level: Beginner Running Time: 7 hrs. 44 mins. Screen-Res: 1680 x 1050 pixels) Video Format: MP4(.mp4)
Price: $19.00
Understanding Gradients in LightWave [dwb]

In this course, D.W. Burman unlocks the power of LightWave's gradient systems by demonstrating all of the various gradient types found in LightWave and by showing example scenes that use gradients. This course starts at a fairly basic level, but is geared toward people who have some experience using LightWave.

4hr 17min of video training.

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Price: $33.99
Lightwave 10- Camera Essentials
Lightwave 10- Camera Essentials
In this training video watch Lightwave 3D Instructor Adam Gibson show the beginner 3D student how to quickly get up and started using Cameras and Rendering images in Lightwave 10. Topics covered: Viewport Modes, VPR (Viewport Preview Render), Camera Set-Up and Control, How to Render Images and Animations, How to Export/Save Images and Animations to your Hard-Drive, Image Formats, 24-bit Vs. 32-bit (Creating Alpha Channels Embedded in your rendered images), Safe Areas Mode, Field Chart, Pixel Aspect Ratio, Antialiasing, Camera Types, Output Resolutions, and a quick intro to Stereo-scopic 3D in Lightwave. Running Time: 2 hrs. 32 mins. Level: Beginner Screen Resolution: 1440 x 900 pixels Format: MP4 Video (.mp4)
Price: $19.00
Lightwave 10-Rigging a Human-Project Biped
Lightwave 10-Rigging a Human-Project Biped
In this 14 hour video training course for beginner Lightwave students 3D Instructor Adam Gibson shows the essential basics to rig human style characters for posing and animation. Detailed demonstration of how to build/edit a complete skeletal structure with skelegons/bones, weight-mapping, bone parenting, model modification/adjustments, test deformations, adding powerful hand and foot control nulls, IK (Inverse Kinematics) Set-up and problem solving are all included within this course. A great training guide for beginner 3D students to get started rigging their 3D models for animation purposes. Make your 3D models and characters come to life!! *All Model and Scene Files are included with the course so that you can follow along. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video Level: Beginner Running Time: 14 hrs. 39 mins
Price: $19.00
Lightwave 10-Animation Essentials-Vol. #1
Lightwave 10-Animation Essentials-Vol. #1
In this first volume of Lightwave 10-Animation Essentials Lightwave Instructor Adam Gibson gives the beginner 3D student a tour of Lightwave's Layout interface, animation tools, and shows how to set up a scene and create a spaceship animation. A great video to get you up and started animating in Lightwave 3D. Level: Beginner Running Time: 2 hrs. 49 mins Format: MP4 (1440 x 900 pixels)
Price: $19.00
Lightwave 3D- Surfacing- Volume #3-Image Maps
Lightwave 3D- Surfacing- Volume #3-Image Maps
In this video tutorial Lightwave 3D Instructor Adam Gibson introduces the beginner 3D student to surfacing objects with image maps. Surfacing using image maps is one of the best ways to creating amazing looking objects in 3D. Image maps can be used for various other things like creating amazing background plates for you scenes and creating cool bump details to your objects. If you are new to surfacing objects in 3D this video is a highly recommended addition to your library of tutorials. Running Time: 2 hrs. 50 mins Level: Beginner Screen Resolution: 1440 x 900 pixels Format: MP4 Video (.mp4)
Price: $19.00
Digital Bullet Hits Bundle [dwb]
Digital Bullet Hits Bundle [dwb]
Save $8 when you buy the Digital Bullet Hits LightWave tutorials together. This Bundle includes: Creating a Squib Line, Bullet Holes in a Metal Door Part One , & Bullet Holes in a Metal Door Part Two
Price: $52.97
Price: $28.90
Digital Bullet Hits: Bullets in a Metal Door 2 [dwb]

Part Two of the Bullet Holes in a Metal Door tutorial picks up where part one left off by adding sparks and smoke (particle emitters), the interior of the hangar (very simple modeling), and making a couple of variations on the project. Project files are included so you can follow along even if you don't have Part One.

Video run time is 1hr 55 min

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Price: $11.90
Digital Bullet Hits: Bullets in a Metal Door 1 [dwb]

This project based video tutorial for Lightwave 9 and up covers the basics of image sequences and the Image Editor, gapped image sequences, node-based surfacing, simple sub-division and polygonal modeling, and image-based deformations.

Video run time is 2hr 40 min

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Price: $15.30
Digital Bullet Hits: Creating a Squib Line [dwb]

This value-packed project-based tutorial from Dana Burman teaches you how to use LightWave's particle system and HyperVoxel sprites to simulate bullets from a machine gun hitting the ground. Several techniques are used in building this scene including front projection mapping, controlling transparency with weight maps, adding and editing particle emitters, using collision objects to trigger particles, setting up HyperVoxel sprites, converting curves to motion paths, and more.

Video run time is 1hr 53 min

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Price: $13.60
Liberty3D UberCam 2.6
Liberty3D UberCam 2.6 for LightWave3D 9.3.1 - LightWave 2015 (and beyond!) More Awesome Cameras and tools for LightWave3D that you can use in production right away. We have updated our VR Cameras in this release to provide for "back seam" free rendering as well as a completely re-written algorithm for our VR Stereo Camera giving you the best stereoscopic rendering for VR video out there. You get the following Cameras: Liberty3D VR Stereoscopic Camera (New in 2.1) The ultimate solution for creating stereoscopic Spherical 360 Degree VR Video! Liberty3D VR Camera (New in 2.0!) Make Spherical 360 degree videos on youtube.com, Facebook and more! Liberty3D Surface Baking Camera (New in 2.0!) Liberty3D Spherical Camera (Updated for 2.0!) Liberty3D Radial Shift Camera (Updated for 2.0!) Liberty3D OverScan Camera (Updated for 2.0!) Liberty3D SuperPano Camera (Updated for 2.0!) Liberty3D Dual-Cam Camera (Updated for 2.0!) Liberty3d 4-Up Camera (Updated for 2.0!) Liberty3D 12-Up Camera (Updated for 2.0!) Liberty3D Perspective Camera (DOF) (Motion Blur) (Updated for 2.0!) Liberty3D Perspective Camera (No DoF) (Motion Blur) (Updated for 2.0!) Liberty3D Perspective Camera (No DoF) (No Motion Blur) (Updated for 2.0!) Liberty3D Panoramic Camera (Updated for 2.0!) Liberty3D Cylinder Camera (Updated for 2.0!) Liberty3D Skybox Camera (Updated for 2.0!) Liberty3D FishEye Camera (Updated for 2.0!) You get the following Tools: VRHeadset Manager (For use with both Oculus Rift DK1.1 and DK2 Virtual Reality Headsets) Virtual Studio Tools VR Headset Device Node (For connecting your camera in lightWave to the Oculus Rift via virtual Studio Tools) UberRift Viewer (A brand new floating viewer window that works with the Oculus Rift in stereoscopic, properly applying the barrel lens distortion effect to your layout camera viewport) L3D Oculus Rift Barrel Distortion Image Filter (For use with our Stereoscopic camera so you can render out images using LightWave's renderer for viewing on the Oculus Rift) This release of UberCam 2.6 is jammed packed with features and comes with an awesome 60+ page manual covering everything you need to know about how to set up your Oculus Rift and use it with LightWave3D plus handy tips on VR content creation using our new VR and VR Stereoscopic Cameras MacOS 32bit/64bit (Universal Binary), Win64bit and Win32bit versions are shipped in this plug-in along with our new manual. Please note that at this time the UberRift viewer works on Windows PC platforms (32bit and 64bit) only and requires at least LightWave3D 11.6.3. Most camera plug-ins are backward compatible to LightWave 9.3.1. LightWave 2017 is supported.
Price: $109.95
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Advanced Space Scene Creation Vol. 2 [kat]
Continuing on with the concepts and techniques from Advanced Space Scene Creation Vol. 1, Kelly "Kat" Myers takes you to another level showing you how to mix LightWave volumetrics and objects to create even more fantastical space scenes. This video includes the assets for you to immediately open up, drop in your own space ship and go. You can follow along with the tutorial video (which is over 2 hours in length) and make your own scene easily, building on these techniques which are widely used in space scenes as shown on TV and in Film. This video tutorial compliments Advanced Space Scene Creation Vol. 1 and makes a great addition to that volume, but can be used and understood without having it in your collection. At this low price of just $17.99USD, Advanced Space Scene Creation Vol. 2 is a great deal. More videos in this series are planned, advancing each time in complexity and techniques and will be made available exclusively through Liberty3d.com
Price: $17.99