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LightWave 11.x

Tutorials made on LightWave version 11.x.

Iron Sky Model and Scene Pack Vol. Three [KAT]
Iron Sky Model and Scene Pack Vol. Three, features two very special ships from the feature film "Iron Sky". First up, the Russian "Mir" which is a proverbial kit bash if there ever was one in science fiction, the "Mir" from Iron Sky is it. A reflection of the horrific (if not always fully of surprises) state of Soviet and later Russian Federation space programs this ship combines what was supposed to the "burn up and splashdown" re-entry disposed of space station of Taco Bell publicity stunt fame fa few years back. That and spare parts of just about anything the Soviets and later the Russian Federation space programs shot into orbit. Meticulously detailed in many places, while head scratching in a few others where details could have been really been driven towards, the "Mir" in Iron Sky is a border line capital ship and the direct opposite of the USS George W. Bush scene in the film. It's primary weapon is in effect, a Particle Projection Cannon with its power source said to be re-purposed nuclear material from failed Mars missions, or orbital nuclear weapons platforms. Take your pick. With the "Mir" you probably would be right with both. "It came in pieces" so to speak, and the primary weapon system is a frontal assault type, more than likely intended to strike at ground based targets such as ICBM silos, power plants, critical infrastructure or ocean faring weapons platforms such as American Aircraft Carriers and their support ships. Fully rigged, this model and scene set up for LightWave 2015.3 (and previous versions going back to 10.1) has been checked and ready for you to play around with and study. It includes the original engine system and PPC weapon rig used in the feature film. Please note, the final effect was treated heavily in post and color corrected to the final result one sees in the picture. Next up is the controversial, almost lost to several hard drive crashes and idiots with lawyers and market courts with no concept of reality... the Japanese "Banzai" Ship. This ship has seen work in 4 different 3D packages. Originally built in 3DSMax, then modified and cleaned up in Modo, before being completely overhauled again in LightWave3D in order to get it it to hero level as picture ready requirements needed to be upped to the best level possible after several shots were added to the feature film shot list with close ups of this ship being called for (because its that's cool). This meant final work completed including the volumetric engine system and laser bank weapons rigging by Kat himself who also prepared it for destruction/ramming duties in shots found at the end of the picture. A combination of LightWave3D Modeler (mostly Modeler working on the fly during shot set ups) and 3D-Coat was used to produce the damage morphs needed to finish the job. 3 highly skilled VFX artists contributed to the design, construction, and "flight" of this model and it was produced completely independent of the "Production Designer" on the show who interfered constantly, with the VFX process. Maybe that's why it's so cool? Yes, because it's an absolutely original design. Seb, Tuomas and Kat say "banzai!" mofos!
Price: $44.49
Glycon Elite
Instant motion capture system using your existing VR headset and hand controllers. Free updates for the life of the product.
Price: $999.00
Price: $399.00
Glycon Indie
Instant motion capture system using your existing VR headset and hand controllers. This license is for the current version and one free update.
Price: $399.00
Price: $49.00
Iron Sky Model and Scene Pack Vol. Two [KAT]
"The Commonwealth Ships" Three "Earth Fleet" ships, specifically those from the British Common Wealth as we referred to them on the show are included in Iron Sky Model and Scene Pack Volume 2. You get some really awesome craft in this one! The British "SpitFire", the Australia "Rooketer" (roo as in kangaroo) and the Canadian "CanadArm3". Each of which includes their appropriate volumetric engine set-ups and feature animated moving parts with the exception of the CanadArm3 ship which didn't have any moving parts. These are all "Hero" models, meaning they were the ones used for close up shots and later the base for downres or proxy objects used for shots where they appear in the distance or for previs. These models are an essential starting point to the series of packs being released later where entire shots will be made available to LightWave3D users with the goal of pretty much the entire work done in LightWave3D for the original film, being released. 4K, 6K and even 10K resolution texture maps are included where applicable, matching exactly the way they were used on the show.
Price: $49.98
Iron Sky Model and Scene Pack Vol. One [KAT]
After 7 long years, Liberty3D.com is proud to announce the availability of the Iron Sky LightWave3D assets library. Kat has opened up the “vault” and begun to prep each of the main Earth and Moon NAZI ships featured in the first film. These are not baked down, neutered versions of the originals. They ARE the originals! Used in the show! Initially produced using LightWave 10.1 and early beta versions of LighWave 11, all of the scenes have been pulled forward to LightWave 2015.3 for maximum compatibility. LightWave users from LightWave3D 9.6 to LightWave3D 2015.3 can load these scene files up along with the objects almost by default. Only two 3rd party plug-ins are required; DP Kit and DP Light which are both free to download and use. DB&W’s Material Booster Node may be required for some scenes to load correctly but is not required should you not have it. It is optional but we encourage you to support DB&W by picking up their tools. LightWave3D 2018 Compatibility is not entirely possible (at least out of the box) due to the massive changes in the rendering, shading and lighting systems in the new versions of LightWave3D. However, Kat is working on that. Most of the basic surfacing will come in with some adjustments using the emulated “layer” system but really it should be rebuit for the new PBR technology in LightWave3D 2018 and beyond. The lighting on the ships, specifically the volumetric lighting systems such as those for the engines of most craft will also have to be adapted to the new render and volumetric technology in Lightwave3D 2018. These incredibly rare and detailed assets represent thousands of hours of effort to produce and we are offering them exclusively to the LightWave3D community in their original form as an educational initiative. LightWave3D users new and old can study them and learn while also adapting them to their own scenes or making use of them as they see fit for their own reasons. Kat is granting a limited license for use by individual users of LightWave3D and options for commercial use as well. Several packs are planned and in the works. First up is Iron Sky Model and Scene Pack Volume 1. Iron Sky Model and Scene Pack Volume 1. Three iconic ships are included in Iron Sky Model and Scene Pack Volume 1. The USA’s George W. Bush, the Moon NAZI “Tanhauser” Zeppelin and the Moon NAZI Valkyrie. Each of which includes their appropriate volumetric engine set-ups an in the case of the Valkyrie the volumetric gun system which are able to be animated and aimed for firing. These are all “Hero” models, meaning they were the ones used for close up shots and later the base for downres or proxy objects used for shots where they appear in the distance or for previs. These models are an essential starting point to the series of packs being released later where entire shots will be made available to LighWave3D users with the goal of pretty much the entire work done in LightWave3D for the original film, being released. 4K, 6K and even 10K resolution texture maps are included where applicable, matching exactly the way they were used on the show.
Price: $99.98
Glycon Pro
Instant motion capture system using your existing VR headset and hand controllers.
Price: $399.00
Price: $99.00
TFD Advanced Concepts and Projects: Engine Fire [KAT]
Kat is back with a new installment in the TurbulenceFD Advanced Concepts and Projects Series. This time in “Project Engine Fire”, Kat shows you what goes into setting up a WWII era USAF B-25 with an engine fire effect. This is a real-world shot from the upcoming feature-film (direct-to-video) “Behind the Lines” which is currently in post-production. With a run time of approximately 105 minutes, you get all the info you need to recreate such an effect using LightWave3D (works in 2015.x and 2018.x) and TurbulenceFD from Jawset.com You also get the renders and the Fusion composite flows from Kat for this project so you can play with the render results instead of having to render out things on your own (which can take a wee bit of time). Don’t worry though, if you want to play around with things in LightWave3D and tweak settings and sim things for yourself, we have you covered there, too. The basic geometry and the scene files are included so you have everything you need to follow along and get the exact results you want using the provided materials as a guide! You get almost 4GB of content and learning material, ready to go for just $24.95USD
Price: $24.95
Ultra-Camera Bundle
Ultra-Camera Bundle
What is an Ultra-Camera bundle? Simple! It is the ultimate triple threat of tools for LightWave3D artists who take their pictures seriously, especially those venturing into the realm of VR! Get everything you need to do the job and do it right! You get UberCam 2.6, RRCam and VR Scientist 1.0 for 80 dollars off what it would cost if you bought them separately.
Price: $198.90
Price: $118.90
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Practical Production Techniques Vol  1 - 10 Super Bundle
Kat has put together 10 of his Practical Production Techniques videos into a super bundle! Get up to speed fast on everything from surface baking to polygon reduction for games and VR/AR production as well as how to construct your shots for big space battles or mysterious nebula scenes and much much more in this bundle for a great low price! Here is a list of the videos you get! Practical Production Techniques Vol. One Practical Production Techniques Vol. Two Practical Production Techniques Vol. Three Practical Production Techniques Vol. Four Practical Production Techniques Vol. Five Practical Production Techniques - Vol. 6 Advanced Surface Baking Practical Production Techniques - Vol. 7 Advanced Surface Baking Part II Practical Production Techniques - Vol. 8 Capital Ship Combat Techniques Practical Production Techniques - Vol. 9 Polygon Reduction Practical Production Techniques Vol. 10 - Project Smoke Monster
Price: $236.70
Price: $149.49
Fusion for LightWave Artists: Volume 4 - Curse of the Phantom Shadow
Fusion for LightWave Artists: Volume 4 - Curse of the Phantom Shadow Award winning VFX artist and CG Supervisor, Kelly "Kat" Myers is back in his latest installment in the Fusion for LightWave Artists series. This time Kat walks you through a real-world production shot from the low-budget 30+ minute short film written and directed by Mark Ross; "Curse of the Phantom Shadow" With over 396 VFX shots in the current edit of the film, the daunting challenge of completing the task at hand is met through the use of LightWave3D and Fusion! In this tutorial, Kat demonstrates how one can employ creative uses of volumetrics supplied by LightWave3D natively as well as via TurbulenceFD From Jawset.com and mix them together in Fusion 8 in a way that "sells the shot". It doesn't stop there, however! Kat also demonstrates where the use of LightWave's PRMB is essential vs. the use of Vector-Based motion blur in post, and what to do if you ever have to "mix and match" in a compositing program like Fusion. If you have enjoyed the previous installments of Fusion for LightWave artists, then you are for sure going to want to grab this title as you can follow along with Kat as he breaks down the composite that made up the final shot and continues on improving it! Kat also discusses how you can ensure that 'WYSIWYG' for input and output when working with LightWave's Linear Color Space workflow and how Fusion's LUTs should be used with sRGB rendered material. Exclusively available from Liberty3d.com, Fusion for LightWave Artists: Volume 4 - Curse of the Phantom Shadow, includes the entire render results used in the tutorial. You can practice the techniques demonstrated by Kat without having to render a single frame out of LightWave! He's done that for you and the renders are included as a secondary download aside from the tutorial video so you can watch right away as the downloads for the renders come across to you in the background if you choose!
Price: $39.95
RR Cam [RR]
RR_Tools pro is simple, but powerful plugin set designed to enhance the rigging and animation workflows of Lightwave. See video demonstration for examples of how these tools are used in production.
Price: $29.95
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Practical Production Techniques Vol. 10 - Project Smoke Monster [kat]
Practical Production Techniques Vol. 10 - Project Smoke Monster! Kat is back with another installment in the highly popular Practical Production Techniques series. In Volume 10, Kat walks you through an entire shot featuring a Daz3D character model, taking the asset from Daz3D into LightWave, surfacing it using the maps from the asset, setting it up with animation applied via MDD, transferring in TurbulenceFD settings from another scene, lighting the character using some nifty tricks for realism in a photographic plate and then compositing the rendered results in Fusion. With a runtime of almost 4.5 hours, this tutorial is jam-packed with lots of great tips and techniques pulled from Kat's experiences in production. The tutorial includes the rendered image files so you can follow along in the compositing process in Fusion or even AE and Nuke. You also get the scene files saved at every step along the way. Not included is the model which is a commercial asset but retails for 25 dollars on Daz3d.com and can be easily substituted for a character of your own design or any other Daz Character you may have laying about.
Price: $29.95
Price: $24.95
Lightwave 2015- Volume #11- Character Rigging for Beginners [AG]
This massive Character Rigging Course is designed specifically for beginner 3D students who have never rigged a character in Lightwave or any other 3D package. Basic rigging concepts and principles are shown to get you up and started fast allowing you to be able to easily pose and control your characters movements with Lightwave's powerful rigging toolset. In this highly detailed course a Human Biped Character will be rigged using Lightwave's traditional rigging toolset first and then using the Genoma 2 Bi-Ped Rig (Lightwave's Auto-Rigging System). Learn how to Use and Download 2 pieces of "Free Character Creation Software" so that you can build thousands of you own detailed characters of all shapes and sizes that you can export and use in your Lightwave projects. Topics: Preparing your Models, Traditional Rigging Tools, Genoma Rigging, Bone Tools, Skelegons, Weight Maps, Facial Morphs (Endomorphs), Export/Import of DAZ Studio Characters, Export/Import of Make Human Characters, Surface Editing, Character Creation in DAZ Studio/Make Human Software, Saving Rig Presets, Inverse Kinematics (IK), Arm/Foot/Head/Eye Controls, Muscle Flexing/Joint Compensation. Also learn how you can import and use beautiful DAZ 3D Characters in Lightwave 3D. *Note: This course is not recommended for advanced-level or experienced rigging artists. *Bonus: Content Folder Included containing Scene, Model files, and Printable Pin-Up Notes/Diagrams from the tutorials.
Price: $29.00
Daz3d to Lightwave Mocap Utility [RR]
This plugin/video content bundle provides users a way transport high quality daz3d models into Lightwave, and utilize the entire CMU motion capture database (free) in a single click.
Price: $39.95
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The Quick Start Guide to Octane (Lightwave) [RR]
Ryan covers all the bases to get you up and running quickly using the Octane renderer in Lightwave. (Available now. Sales page and promo video are in progress).
Price: $59.95
Advanced LightWave Modeling Projects - Chevy Impala [ELV]
Advanced LightWave3D Modeling Projects - Chevy Impala Car Model Lewis3D (Elvis) Get this complete project and model a 1958 Chevy Impala using spline patch modeling techniques. Lewis takes you through the entire process from start to finish including the set up of modeler to make the most efficient use of your time by placing the most often used tools in front of you for easy access. With 68 Chapters in total running just over 37 hours this tutorial will turn you into an expert Lightwave modeler! No details are left untouched, everything from modeling the base body right down to the headlights and Chevy logo are covered in full. If you have always wanted to take your modeling to the next level but were unsure where to start then this is the tutorial for you. While not entirely intended for beginners, this tutorial will take someone from a basic knowledge of LightWave Modeler or any other modeling package and through the process of each step, teach you the tools needed to create awesome cars, trucks, planes, you name it. A full collection of reference images necessary to build with are included.
Price: $39.95
Fusion for LightWave Artists Part III [KAT]
In part III of Fusion for LightWave Artists, Kelly "Kat" Myers breaks new ground in the series as he walks you through a complete shot to recreate a news broadcast style "playback" element using the assets from Iron Sky. SyntheyesTrackingMany years ago, Kat worked for a company that specialized in this area of film and television effects production working with Fusion and LightWave to produce video playback that would be used on set. This tutorial goes from start to finish including the tracking in Syntheyes of a plate shot using an everyday smart phone (in this case a Samsung Galaxy Note4), prepping the resulting footage for efficient use in Layout while getting the Iron Sky Valkyrie UFOs into the shot. From there this project takes a bit of a different turn as Kat demonstrates how to track elements in 2D using Fusions precise tracking tools and how to attach masks to these tracks providing for additional control of your composite. LightWave3DISValksThe tutorial finishes off with the introduction of several effects tools that you can use to "fake" broadcast TV interference or replicate the appearance of conventional television footage. Learn how to deal with noisy "tracks" from a 3D tracking program by working with the data in Layout's graph editor while at the same time knowing what you can get away with due to the nature of the final target element. There are several tricks and tips in this tutorial that you simply will not find anywhere else covering an area of VFX creation that is rarely discussed if at all by visual effects artists. With an approximate run time of 3.7 hours, Fusion for LightWave Artists Part III is a great companion title to the previous two parts in the series. With 20 video segments and all of the content included for you to follow along, this title is a must have for LightWave artists working with Fusion in their production work flows no FusionTrackingTwomatter what the tasks you may face. Visual Effects artists are sometimes asked to do some pretty odd things and creating "playback" for on-set shooting use is one of these odd ball jobs you are going to come across.
Price: $39.95
TFD Advanced Concepts and Projects - Clouds [KAT]
Do you need clouds in your shot? Hypervoxels got you down? Skytracer not cutting it? No problem! With "TFD Advanced Concepts and Projects - Clouds", learn how you can get awesome looking cloud formations that you can produce quickly with maximum control over their shape and appearance while rendering extremely fast compared to any other solutions available for LightWave3D. Jawset's Turbulence FD for LightWave is the key! Award winning CG supervisor and VFX artist, Kelly "Kat" Myers walks you through the process of creating photorealistic cloud formations in this 3.6 hour 13 part tutorial specifically aimed at VFX artists who need to produce clouds for their shots.
Price: $23.95
Fusion for LightWave Artists Part II [KAT]
Kat does it again! Fusion for LightWave Artists Part II a 390 minute project based tutorial using the same techniques from Battle Star Galactica and Iron Sky for LightWave3D shot construction, Lighting, Rendering, Render Management, and Fusion Compositing that demonstrates how you can leverage the power of BlackMagic Design’s Fusion 7 (or 8) which is now free; into your LightWave production workflows. Whether you use Mac or PC, Fusion is your best and most affordable compositing option available that provides absolutely uncompromising results and speed. Now, experience how you can take your LightWave work to the next level. Fusion and LightWave have a long history of being used together in top studios over the last two decades producing some of the most iconic television shows and films of our time. In this video Kat takes you through an entire production level shot from "Battlestar Galactica" using freely downloadable assets (download links provided). Not only that, you get the complete renders from each lighting and buffer pass. That's 6500 frames from 16 different scene files to make up one awesome shot! No need to render at home! This package provides you with the content. That means you get all the the scenes, Fusion comp files and the renders in full! This video is the second part in a series of videos designed specifically for LightWave artists in mind and is balanced between Layout and Fusion’s interface building up each element so the artist gets a firm grasp as to how to break out shots for compositing and how to manage renders in a network environment leveraging the power of Lightwave and Fusion network rendering technology. This video gives you deep insight into how an entire shot would be produce on BSG or Iron Sky and can be applied to just about any product or project. Get it now for only $39.49USD
Price: $39.49
Liberty3D UberCam 2.6 Studio Pack (5 Seats)
Liberty3D UberCam 2.6 for LightWave3D 9.3.1 - LightWave 2015 (and beyond!) with Oculus Rift Virtual Reality support! Studio Pack (5 Seats) More Awesome Cameras and tools for LightWave3D that you can use in production right away. We have updated our VR Cameras in this release to provide for "back seam" free rendering as well as a completely re-written algorithm for our VR Stereo Camera giving you the best stereoscopic rendering for VR video out there. You get the following Cameras: Liberty3D VR Stereoscopic Camera (New in 2.1) Make Stereoscopic Spherical 360 Degree VR Video! Liberty3D VR Camera (New in 2.0!) Make Spherical 360 degree videos on youtube! Liberty3D Surface Baking Camera (New in 2.0! - Experimental) Liberty3D Spherical Camera (Updated for 2.0!) Liberty3D Radial Shift Camera (Updated for 2.0!) Liberty3D OverScan Camera (Updated for 2.0!) Liberty3D SuperPano Camera (Updated for 2.0!) Liberty3D Stereoscopic Camera (Updated for use and compatibility with LW 2015 and Oculus Rift VR Headsets) Liberty3D Dual-Cam Camera (Updated for 2.0!) Liberty3d 4-Up Camera (Updated for 2.0!) Liberty3D 12-Up Camera (Updated for 2.0!) Liberty3D Perspective Camera (DOF) (Motion Blur) (Updated for 2.0!) Liberty3D Perspective Camera (No DoF) (Motion Blur) (Updated for 2.0!) Liberty3D Perspective Camera (No DoF) (No Motion Blur) (Updated for 2.0!) Liberty3D Panoramic Camera (Updated for 2.0!) Liberty3D Cylinder Camera (Updated for 2.0!) Liberty3D Skybox Camera (Updated for 2.0!) Liberty3D FishEye Camera (Updated for 2.0!) You get the following Tools: VRHeadset Manager (For use with both Oculus Rift DK1.1 and DK2 Virtual Reality Headsets) Virtual Studio Tools VR Headset Device Node (For connecting your camera in lightWave to the Oculus Rift via virtual Studio Tools) UberRift Viewer (A brand new floating viewer window that works with the Oculus Rift in stereoscopic, properly applying the barrel lens distortion effect to your layout camera viewport) L3D Oculus Rift Barrel Distortion Image Filter (For use with our Stereoscopic camera so you can render out images using LightWave's renderer for viewing on the Oculus Rift) This release of UberCam 2.6 is jammed packed with features and comes with an awesome 60+ page manual covering everything you need to know about how to set up your Oculus Rift and use it with LightWave3D. MacOS 32bit/64bit (Universal Binary), Win64bit and Win32bit versions are shipped in this plug-in along with our new manual. Please note that at this time the UberRift viewer works on Windows PC platforms (32bit and 64bit) only and requires at least LightWave3D 11.6.3. Most camera plug-ins are backward compatible to LightWave 9.3.1. LightWave 2017 is supported.
Price: $349.75
Price: $299.00
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Lightwave 2015 Bundle Pack- (Volumes #1 to #10)- [AG]
Lightwave 2015 Bundle Pack- (Volumes #1 to #10)- [AG]
This Lightwave 2015 Bundle Contains: Volumes #1,2,3,4,5,6,7,8,9, and 10. Bonus: Free 3D Dinosaur Model Pack
Price: $75.00
Lightwave 2015- Volume #10- Surfacing [AG]
Lightwave 2015- Volume #10- Surfacing [AG]
In this 10th Volume of our 2015 training series 3D Instructor Adam Gibson introduces the beginner 3D student how to get started using Lightwave's powerful surfacing tools. Table of Contents for Volume #10: Chapter 1- Intro, Chapter 2- What is Surfacing?, Chapter 3- Polygons and Surface Normals, Chapter 4- Color Channel Basics, Chapter 5- Creating Surface Names and Renaming Surfaces, Chapter 6- Working with Multiple Surfaces, Chapter 7- Smoothing Angle, Chapter 8- Luminosity Channel, Chapter 9- Enable Glow, Chapter 10- Diffuse Channel, Chapter 11- Specular and Gloss Channels, Chapter 12- Reflection Channel, Chapter 13- Transparency and Refraction Index, Chapter 14- Object Dissolve, Chapter 15- Translucency Channel, Chapter 16- Bump Channel, Chapter 17- Double Sided Polygons, Chapter 18- Surface Presets (Colors, Metals, Rock, Fabric, Glass and More), Chapter 19- Gradients Introduction, Chapter 20- Nodes Introduction (Part One), Chapter 21- Nodes Introduction (Part Two), Chapter 22- Final. Running Time: 4 hrs. 0 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
Lightwave 2015- Volume #9- UV Mapping [AG]
Lightwave 2015- Volume #9- UV Mapping [AG]
In this latest Lightwave 2015 Series tutorial 3D Instructor Adam Gibson will demonstrate how to quickly UV Map a Parasaurolophus Dinosaur model using the "ABF UV Unwrap" tool and the "PLG UV Tools" Plugin (Free Plugin). Learn how to systematically break up your model for easy flattening of UV Islands. Tips and Tricks are also shown on how to avoid typical problems and also how to deal with issues along the way. Table of Contents for Volume #9: Chapter 1- Intro, Chapter 2- UV Workflow for Project, Chapter 3- Dividing Up Body Parts (Part One), Chapter 4- Dividing Up Body Parts (Part Two), Chapter 5- Body UV Map, Chapter 6- Front Feet UV Map, Chapter 7- Claws of Front Feet UV Map, Chapter 8- Inner Mouth UV Maps, Chapter 9- Inner Nostrils, Eye Sockets, Ear Sockets UV Map, Chapter 10- Claws UV Map, Chapter 11- Neck UV Map, Chapter 12- Tail UV Map, Chapter 13- Eyes UV Map, Chapter 14- Arms UV Map, Chapter 15- Rear Feet UV Map, Chapter 16- Legs UV Map, Chapter 17- Head UV Map, Chapter 18- Merging Body Parts into One Layer and Merging Points, Chapter 19- Using the PLG Pack UV Chart Plugin, Chapter 20- Final. Running Time: 2 hrs. 44 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
DDO for Lightwave Users- Volume #7- DDO Painter I [AG]
DDO for Lightwave Users- Volume #7- DDO Painter I [AG]
In this training tutorial 3D Instructor Adam Gibson introduces the new and powerful DDO Painter to the currently released Quixel Suite 2.0. Learn how to get started quickly texturing your 3d models using the new painting tools and how to create automated input maps without having to leave the Quixel Suite. Table of Contents for Volume #7: Chapter 1- Intro, Chapter 2- Input Map Baking Glitch in 3DO (Work-Around Explained), Chapter 3- Baking Input Maps Via NDO (AO, Curvature, Object Space Normal, XYZ Gradient), Chapter 4- Baking Input Maps Via DDO (AO, Curvature, Object Space Normal, XYZ Gradient), Chapter 5- DDO Paint Brush Basics (Brush Size, Changing Colors, Albedo Viewing Mode), Chapter 6- DDO Paint Brush Basics (Channel Selection, Transferring Paint Data to Image Maps), Chapter 7- How to Add a Bump Channel in DDO and Paint Bump Displacement, Chapter 8- Keyboard Shortcuts (Othographic/Perspective Toggle, 90-Degree Ortho-Views), Chapter 9- Gloss Channel Painting, Chapter 10- How to Paint on Meshes with Multiple Groups, Chapter 11- Dynamask Painting, Layer Blending, Adding Dirt, Bump Map Detail, Chapter 12- Exporting Final Maps from DDO to Lightwave and Initial Texture Set-Up, Chapter 13- Test Renders in Lightwave, Chapter 14- Post Process Render Presets in 3DO and Final. Running Time: 2 hrs. 28 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
Chilton's Christmas Game Builder Bundle
Everything Chilton has created for game development, including modeling, animation, videos, Unity3D and LightWave3D assets.
Price: $144.80
Price: $79.95
DDO for Lightwave Users- Volume #6- NDO Painter I  [AG]
DDO for Lightwave Users- Volume #6- NDO Painter I [AG]
In this training tutorial 3D Instructor Adam Gibson introduces the new and powerful NDO Painter from the newly released Quixel Suite 2.0. Learn how to get started quickly painting Normal Maps directly on your 3d models in 3DO using the new painting tools. Table of Contents for Volume #6: Chapter 1- Intro, Chapter 2- NDO Paint Basics (Part One), Chapter 3- NDO Paint Basics (Part Two), Chapter 4- NDO Paint Basics (Part Three), Chapter 5- Brush Tool, Chapter 6- Eraser Tool (Transparency and Alpha), Chapter 7- Object Navigation Review (Rotate, Move, Zoom), Chapter 8- Camera Animator (Make Animations of your 3D Model), Chapter 9- Creating Multiple Camera Views (Create, Save, Delete), Chapter 10- How to Create Groups/Parts and Hide Groups/Parts, Chapter 11- Alpha Brushes, Chapter 12- How to Change Alpha Brush Angle, Chapter 13- Importing and Creating Alpha Brush Collections, Chapter 14- Final. Running Time: 2 hrs. 13 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner. *Bonus: 150 FREE Sci-Fi Alpha Brushes!!! (Reg. Price $19.00 US)
Price: $19.00
Instant 3D Turntable for LightWave Users [cw]
Build Instant 3D turntables and navigable rooms and buildings using the free version of Unity 5 and LightWave3D.
Price: $34.95
UV Layout for Lightwave Users- Volume #1 & #2 [AG]
UV Mapping has always been one of the most challenging and dreaded aspects for creating amazing textures for 3D models. 3D artists around the world know this pain as it can be a very lengthy process trying to get your UV Maps with as little "Texture Distortion" as possible with manual tweaking methods which is necessary in most typical 3D packages. In this video course 3D Instructor Adam Gibson will be showing how to get started fast using the amazing "UV Layout" Software Package with Lightwave 3D!! Although Lightwave 3D will be used in this course with UV Layout, the concepts and techniques can easily be used with any other 3D Software package like: Modo, Maya, 3D Max, 3D Coat, ZBrush, etc. When it comes to UV Mapping, UV Optimization is the Key to getting near perfect UV Maps. Manual Optimization Methods (in other words tweaking your maps by hand) with the typical checkboard pattern can be extremely long and tedious, frustrating, and not to mention cutting into your production time where you could be working on other more important things. Spending more time on modeling and the actual textures for you model can be immensely stolen by having to spend hours, days, weeks tweaking your UV Maps. With that being said "UV Layout" not only contains all the traditional UV Map editing tools, but has one of the industries top "Automated UV Map Optimizers" at a very low price. With a few mouse clicks and few seconds of your time, your UV Maps can be flattened and optimized with amazing accuracy which would in most cases be impossible with manual methods. In this course we demonstrate how to 1) Create all your UV Maps within UV Layout and 2) How to Import and Optimize UV Maps that have been Created in Other 3D Software Packages. Running Time: Volume #1- 2 hrs. 30 mins. and Volume #2- 3 hrs. 39 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $29.00
Lightwave 2015- Volume #8- Particles & HyperVoxels II [AG]
Lightwave 2015- Volume #8- Particles & HyperVoxels II [AG]
In Particles and HyperVoxels II 3D Instuctor Adam Gibson demonstrates how to make your particles and hypervoxels interact with other objects and 3D Models in your scene. This can be useful for limitless amount of situations whether it be making dust, debris or liquids fall and bounce off the ground, a character, or any other 3d models in the scene or for making a 3d object realistically pass through smoke, steam, or fire. The possibilities are limitless. In the second part of the tutorial how to convert your 3D models/meshes into Particle Emitters is shown. This is a very powerful feature as you can create effects like making your 3D models look like they are on fire or emitting smoke or steam or even sweating. If you are new to Lightwave 3D this a great tutorial to get started fast with Particles and HyperVoxels. Table of Contents for Volume #8: Chapter 1- Intro, Chapter 2- Collision Object (Plane-Type), Chapter 3- Collision Object (Roughness Setting), Chapter 4- Using 2 Collision Planes at the Same Time, Chapter 5- Collision Mode Types, Chapter 6- Polygonal Collision Mode (for Polygonal Models), Chapter 7- HyperVoxel Surface Permeation Problem (Radius/Level Fix), Chapter 8- SubDiv Collision Mode (for Sub-D Models), Chapter 9- Particle Collision Using Textured Deformed Terrains, Chapter 10- Using an Object/Mesh as a Particle Emitter, Chapter 11- Final. Running Time: 1 hrs. 51 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
Lightwave 2015- Volume #7- Particles & HyperVoxels I [AG]
Lightwave 2015- Volume #7- Particles & HyperVoxels I [AG]
Learn How to Create Clouds and Outer Space Nebulas in Lightwave 2015. Spice up your sky environments and outer space scenes. In this Beginner Level Lightwave 2015 tutorial Adam Gibson demonstrates easy to follow steps for Cloud and Nebula creation in Layout. So if you are new to Particles and HyperVoxels this tutorial is a great place to start. Table of Contents for Volume #7: Chapter 1- Intro, Chapter 2- HyperVoxel Cloud Concepts, Chapter 3- HyperVoxel Cloud Initial Set-Up, Chapter 4- HyperVoxel Cloud (Stretch Direction Input Parameter), Chapter 5- HyperVoxel Cloud (Shading Using Procedural Textures), Chapter 6- Nebula Creation (Using a Multi-Colored Gradient), Chapter 7- Nebula Render and Tweaking, Chapter 8- Final. Running Time: 1 hrs. 34 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
Fusion for LightWave Artists [KAT]
This title is massive! Fusion for LightWave Artists is a 420 minute exploration and project based tutorial that demonstrates how you can leverage the power of BlackMagic Design’s Fusion 7 (or 8) which is now free; into your LightWave production workflows. Whether you use Mac or PC, Fusion is your best and most affordable compositing option available that provides absolutely uncompromising results and speed. Now, experience how you can take your LightWave work to the next level. Fusion and LightWave have a long history of being used together in top studios over the last two decades producing some of the most iconic television shows and films of our time. In this video learn how to make use of Fusion’s powerful workflow and LightWave render buffer system to integrate photographic (stills or video can be used) material producing photorealistic composites. Kat masterfully walks you through the process over the course of 27 video clips and 4 project based examples demonstrating the use of Object ID, Surface ID, Depth (linear fog and z-Buffer techniques are covered) to gain maximum control over your shots. Learn how to produce color correction effects over distances using depth as well as DoF application and how to avoid “gotchas” when working with deep pixel data. Take advantage of LightWave’s Shadow Catcher node and learn how you can precisely control the results in comp helping you to save time in render as well as remain flexible when it comes to your final look. Learn how you can take advantage of LightWave’s native Composite Buffer tool or DB-W’s exrTrader buffer saver export plug-in to reduce the amount of image files you have to manage while getting the most out of each render pass to create your final composites. Learn how to use the power of motion vectors and work with them in comp without the need for any RSMB plug-ins or fancy tricks to make them work. Over 1.64GB in size this video is a huge value and comes with rendered image content and scenes (The A-10 model/scenes are not included due to copyright reasons, but the renders are). This video is the first part in a series of videos designed specifically for LightWave artists in mind and is balanced between Layout and Fusion’s interface building up each element so the artist gets a firm grasp as to how to break out shots for compositing later. Get it now for only $39.49USD
Price: $39.49
Lightwave 2015- Getting Started Bundle (Volumes #1 to #6)  [AG]
Lightwave 2015- Getting Started Bundle (Volumes #1 to #6) [AG]
This Lightwave Bundle Contains: Lightwave 2015 Getting Started Volumes #1,2,3,4,5, and #6. It is intended for Beginner Level 3D Students as an introduction to the Layout portion of Lightwave. *Bonus: Dinosaur Mega-Pack and Creature Eye Pack. Over 40 Base Dinosaur Mesh Objects and Creature Eye Image Maps.
Price: $65.00
Lightwave 2015- Volume #6- Getting Started VI [AG]
Lightwave 2015- Volume #6- Getting Started VI [AG]
What is Lightwave 3D? Lightwave is powerful 3D Modeling/Animation and VFX software used in the Film and Television Industry by 3D artists/studios in Hollywood and all over the world. This 12 volume series is designed for beginners who are new to 3D or students who are new to Lightwave. The series will be covering everything you need to get started fast. Some of the Topics Covered throughout the 12 Volume Series will be: User Interface, Polygonal Modeling, Sub-D Modeling, UV Mapping, Surfacing Techniques, Animation Basics, Compositing Tools, Particle FX, Genoma II Character Rigging and more!! Table of Contents for Volume #6: Chapter 1- Intro, Chapter 2- Volumetric Light Introduction, Chapter 3- Volumetric Light Types, Chapter 4- How to Create a Vortex Effect with Volumetrics, Chapter 5- Particles Introduction, Chapter 6- Particle Attributes (Part One)- Emitter Size, Birth Rate, Lifetime, Particle Limit, Gravity, Chapter 7- Particle Attributes (Part Two)- Explosion, Vibration, Particle Resistance, Variance, Chapter 8- Snow Particle Scene Set-Up (Part One), Chapter 9- Snow Particle Scene Set-Up (Part Two) and Final. Running Time: 2 hrs. 24 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
Lightwave 2015- Volume #5- Getting Started V [AG]
Lightwave 2015- Volume #5- Getting Started V [AG]
What is Lightwave 3D? Lightwave is powerful 3D Modeling/Animation and VFX software used in the Film and Television Industry by 3D artists/studios in Hollywood and all over the world. This 12 volume series is designed for beginners who are new to 3D or students who are new to Lightwave. The series will be covering everything you need to get started fast. Some of the Topics Covered throughout the 12 Volume Series will be: User Interface, Polygonal Modeling, Sub-D Modeling, UV Mapping, Surfacing Techniques, Animation Basics, Compositing Tools, Particle FX, Genoma II Character Rigging and more!! Table of Contents for Volume #5: Chapter 1- Intro, Chapter 2- Fog FX Scene Set-Up (Fog Color, Thickness, Backdrop, Gradient Backdrop), Chapter 3- Fog Min Distance and Max Distance Circles (Radius), Chapter 4- Setting Up Textured Fog, Chapter 5- How to Animate Fog and Multiple Fog Layers, Chapter 6- Water Plane Set-Up (Basics of Making a Lake or Ocean), Chapter 7- Animating Water (Part One), Chapter 8- Animating Water (Part Two), Chapter 9- Final. Running Time: 1 hrs. 43 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
Lightwave 2015- Volume #4- Getting Started IV [AG]
Lightwave 2015- Volume #4- Getting Started IV [AG]
What is Lightwave 3D? Lightwave is powerful 3D Modeling/Animation and VFX software used in the Film and Television Industry by 3D artists/studios in Hollywood and all over the world. This 12 volume series is designed for beginners who are new to 3D or students who are new to Lightwave. The series will be covering everything you need to get started fast. Some of the Topics Covered throughout the 12 Volume Series will be: User Interface, Polygonal Modeling, Sub-D Modeling, UV Mapping, Surfacing Techniques, Animation Basics, Compositing Tools, Particle FX, Genoma II Character Rigging and more!! Table of Contents for Volume #4: Chapter 1- Intro, Chapter 2- Importing Explosion Clip into Lightwave, Chapter 3- Explosion Surface Settings (Transparency Channel), Chapter 4- OpenGL Setting for Explosion Clip, Chapter 5- Clip Map Set-Up Concepts, Chapter 6- Frame Rate Fix for Explosion Clip, Chapter 7- Spaceship Animation Keyframe Set-Up, Chapter 8- Laser Explosion Set-Up, Chapter 9- Lens Flare Options and Time Envelope, Chapter 10- Motion Blur Basics and More Camera Animation, Chapter 11- Final Animation Rendered. Running Time: 2 hrs. 25 mins. High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
Lightwave 2015- Volume #3- Getting Started III [AG]
Lightwave 2015- Volume #3- Getting Started III [AG]
What is Lightwave 3D? Lightwave is powerful 3D Modeling/Animation and VFX software used in the Film and Television Industry by 3D artists/studios in Hollywood and all over the world. This 12 volume series is designed for beginners who are new to 3D or students who are new to Lightwave. The series will be covering everything you need to get started fast. Some of the Topics Covered throughout the 12 Volume Series will be: User Interface, Polygonal Modeling, Sub-D Modeling, UV Mapping, Surfacing Techniques, Animation Basics, Compositing Tools, Particle FX, Genoma II Character Rigging and more!! Table of Contents for Volume #3: Chapter 1- Intro, Chapter 2- Textured Environment- Part One- Images, Chapter 3- Textured Environment- Part Two- Procedural Textures, Chapter 4- Sky Tracer (Part One) -Sun, Chapter 5- Sky Tracer (Part Two)-Clouds, Chapter 6- Sky Tracer (Part Two)-Atmosphere, Chapter 7- Sky Baker Plugin, Chapter 8- Lighting Your Scene with a Baked Environment Map, Chapter 9- Final. Running Time: 1 hrs. 34 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
Lightwave 2015- Volume #2- Getting Started II [AG]
Lightwave 2015- Volume #2- Getting Started II [AG]
What is Lightwave 3D? Lightwave is powerful 3D Modeling/Animation and VFX software used in the Film and Television Industry by 3D artists/studios in Hollywood and all over the world. This 12 volume series is designed for beginners who are new to 3D or students who are new to Lightwave. The series will be covering everything you need to get started fast. Some of the Topics Covered throughout the 12 Volume Series will be: User Interface, Polygonal Modeling, Sub-D Modeling, UV Mapping, Surfacing Techniques, Animation Basics, Compositing Tools, Particle FX, Genoma II Character Rigging and more!! Table of Contents for Volume #2: Chapter 1- Intro, Chapter 2- Backdrop Color, Chapter 3- Gradient Backdrop Colors, Chapter 4- How to Animate the Backdrop Color (Part One), Chapter 5- How to Animate the Backdrop Color (Part Two), Chapter 6- Backdrop Image Concepts, Chapter 7- How to Resize Backdrop Images, Chapter 8- Camera View Background Modes, Chapter 9- OpenGL Image Resolution Settings, Chapter 10- How to Use an Image Sequence as a Background, Chapter 11- Foreground Image Concepts and Tools, Chapter 12- Foreground Image Set-Up in Adobe Photoshop, Chapter 13- How to Create 3D Images with an Alpha Channel to Export to Photoshop, Chapter 14- Final. Running Time: 2 hrs. 16 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
Lightwave 2015- Volume #1- Getting Started I [AG]
Lightwave 2015- Volume #1- Getting Started I [AG]
What is Lightwave 3D? Lightwave is powerful 3D Modeling/Animation and VFX software used in the Film and Television Industry by 3D artists/studios in Hollywood and all over the world. This 12 volume series is designed for beginners who are new to 3D or students who are new to Lightwave. The series will be covering everything you need to get started fast. Some of the Topics Covered throughout the 12 Volume Series will be: User Interface, Polygonal Modeling, Sub-D Modeling, UV Mapping, Surfacing Techniques, Animation Basics, Compositing Tools, Particle FX, Genoma II Character Rigging and more!! Table of Contents for Volume #1: Chapter 1- Intro, Chapter 2- What is Lightwave?, Chapter 3- Layout Vs. Modeler, Chapter 4- Lightwave's Hub, Chapter 5- Selecting Items in Layout (Loading, Positioning, Rotating), Chapter 6- Creating Your First Animation, Chapter 7- How to Render Your First Animation, Chapter 8- Space Scene Project and Final. Running Time: 2 hrs. 28 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
The Realflow Quick Start Guide [RR]
This very concise, carefully designed course will get you up to speed using Realflow by identifying all of the critical elements necessary to produce fluid simulations. Lightwave connectivity plugin usage is also covered. See product page for more information.
Price: $14.95
Substance Painter for Lightwave Users-Vol.#5-Smart Materials II [AG]
Substance Painter for Lightwave Users-Vol.#5-Smart Materials II [AG]
What is Substance Painter? Substance Painter is an extremely powerful 3D Painting Software package that is becoming very popular in the 3D Industry. It comes fully loaded with eye-popping materials to paint on your 3D models. Metals, Stone, Rock, Fabric, Wood and more. It also has a huge collection of tools and brushes to create weathering, dirt, scratches, corrosion, rust, skin, lizard scale detail (and more) with great speed and quality. A must have piece of software for those who want to add huge amounts of detail to their 3d Models. Table of Contents for Volume #5: Chapter 1- Intro, Chapter 2- Image Viewer Settings Vs. Final Map Output, Chapter 3- Height Force Setting Vs. Normal Map Amplitude Setting in Lightwave, Chapter 4- How Environment Map Lighting Affects Texture's Appearence, Chapter 5- Image World in Lightwave, Chapter 6- Textured Evironment in Lightwave and Light Tweaking, Chapter 7- How To Import Environment Maps into the Substance Painter Shelf, Chapter 8- Tips onHow to Figure Our Smart Material Controls, Chapter 9- Weapon Metal (Smart Material Preset), Chapter 10- Glossy Plastic (Smart Material Preset), Chapter 11- Monster Skin (Smart Material Preset), Chapter 12- Sand (Smart Material Preset), Chapter 13- Where Substance Painter Stores Newly Created Smart Materials, Chapter 14- Final. Running Time: 2 hrs. 9 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
Intro to Python for Lightwave [RR]
Knowledge of Python scripting will augment what you already know about Lightwave by introducing automation to your workflow. Forget wading through overly complicated examples or fighting with undocumented functions, this content is results-focused and will immediately benefit your production process. This material will easily pay for itself in the time you will save having programming capabilites in your tool-set.
Price: $70.00
Price: $54.95
Substance Painter for Lightwave Users-Vol.#4-Smart Materials [AG]
Substance Painter for Lightwave Users-Vol.#4-Smart Materials [AG]
What is Substance Painter? Substance Painter is an extremely powerful 3D Painting Software package that is becoming very popular in the 3D Industry. It comes fully loaded with eye-popping materials to paint on your 3D models. Metals, Stone, Rock, Fabric, Wood and more. It also has a huge collection of tools and brushes to create weathering, dirt, scratches, corrosion, rust, skin, lizard scale detail (and more) with great speed and quality. A must have piece of software for those who want to add huge amounts of detail to their 3d Models. Table of Contents for Volume #4: Chapter 1- Intro, Chapter 2- What are Smart Materials and Input Maps?, Chapter 3- How to Bake Input Maps (Ambient Occlusion, World Space Normal, and more), Chapter 4- How to Add a Smart Material and Adjusting the Smart Material Settings, Chapter 5- Result of Not Having Input Maps Explained, Chapter 6- How to Import a Premade Normal Map from Other Software Packages, Chapter 7- Modifying a Preset to Create a New Preset, Chapter 8- How to Create a Preset Preview Image in Photoshop, Chapter 9- How to Build a Smart Material from Scratch, Chapter 10- Final. Running Time: 2 hrs. 14 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4). Level: Beginner.
Price: $19.00
Substance Painter for Lightwave Users-Vol.#3- Lightwave Import & Emissive Maps [AG]
Substance Painter for Lightwave Users-Vol.#3- Lightwave Import & Emissive Maps [AG]
What is Substance Painter? Substance Painter is an extremely powerful 3D Painting Software package that is becoming very popular in the 3D Industry. It comes fully loaded with eye-popping materials to paint on your 3D models. Metals, Stone, Rock, Fabric, Wood and more. It also has a huge collection of tools and brushes to create weathering, dirt, scratches, corrosion, rust, skin, emissive-glow, lizard scale detail (and more) with great speed and quality. A must have piece of software for those who want to add huge amounts of detail to their 3d Models. Table of Contents for Volume #3: Chapter 1- Intro, Chapter 2- Texture Set-Up in Lightwave (Color, Specular, Gloss, Normal, Luminosity/Emissive), Chapter 3- Emissive Map Glow Options (Radiosity and Corona Image Filter Set-Up), Chapter 4- How to Create Emissive Channels in Substance Painter (Layer Settings), Chapter 5- Emissive Alpha Brushes, Chapter 6- Emissive Color Image Stamp Brush, Chapter 7- Final. Running Time: 2 hrs. 24 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
DAZ 3D Model Creation- The Dark Art [AG]
Would you like to Earn Money from Selling 3D Models on the Internet? If so, this video course is designed to teach you how to do just that. One of the largest 3D content market places on the internet is www.daz3d.com. DAZ Studio is a "FREE" piece of 3D Software that you can download from DAZ3D.com that is used by thousands and thousands of people all over the world. Sounds complicated? Well don't worry in this course we will take you step-by-step on: Getting started with DAZ Studio UI (User Interface), Optimizing/Exporting Your Models for Import into DAZ, Converting/Adjusting your Models in DAZ Studio, Submission Guidelines, Dealing with the tricky DAZ File/Runtime(Texture) Folder Structure, Marketing and more!! Although this course is designed for anyone who wishes to create models for DAZ3D.com we will be using Lightwave 3D as our starting point demonstrate model/optimization and object file export. But once again the principles shown can be used in all other software packages to get your 3D models into DAZ Studio. *Please Note: Although this video tutorial is meant as a "Stand-Alone" Product it is also considered as Volume #5 of the "DDO for Lightwave Users" Series. Converting models and textures over to DAZ Studio for the purpose of Selling them on DAZ3D.com is part of the DDO series. Table of Contents for DAZ 3D Model Creation Chapter 1- Intro, Chapter 2- Basic DAZ Publishing Info Orientation, Chapter 3- DAZ UI (User Interface) Layouts and Menu Tabs, Chapter 4- IPR (Interactive Progressive Rendering) Image Preview, View Modes, Add Camera, Chapter 5- Draw Style Options Menu and Deleting Cameras, Chapter 6- Navigating View Modes (Pan, Orbit, Dolly Zoom, Frame Selection), Chapter 7- Item Selection and Transforms (Translation, Rotation, Scale), Chapter 8- Multiple Item Selection, Item Groups, Parenting Items, Chapter 9- Surface Selection Tool, Chapter 10- Item Duplication and Node Instances, Chapter 11- Create Primitives, Surfacing Primitives, Grouping Primitives, Chapter 12- Lights and Glowing Surfaces (Ambient Color and Strength), Chapter 13- Diffuse Color Vs Ambient Color (Glow Issue), Chapter 14- Rendering Product Images, Chapter 15- DAZ Content Library and Submission File Folder Structure, Chapter 16- Mesh Optimization (Tips on Triangles, Quads, Non-Planer Polys, UVs, and More), Chapter 17- FBX Export from Lightwave 3D and Proper UV Islands, Chapter 18- Import FBX into DAZ and Tweaking Surfaces, Chapter 19- Creating a Product Base Directory for your Files, Chapter 20- Runtime Texture Folder Structure Set-Up, Chapter 21- Setting Your Author/Artist Name in the Preferences Menu, Chapter 22- Props/Environments and Materials Folder Structure Creation, Chapter 23- Saving Prop Assets with Correct File Path and Settings, Chapter 24- Reassigning Texture File Paths to the Runtime Texture Folder, Chapter 25- Creating a Material Preset in the Materials Folder, Chapter 26- Zipping Up Your Product Folder and DAZ PASS Website, Chapter 27- Saving Multiple Item Products, Chapter 28- Helpful Websites for Selling Products on the Internet. Chapter 29- Final. Running Time: 7 hrs. 0 mins., High Quality (Screen-Res 1920 x 1080 pixels) . Video Format: MP4 (.mp4), Level: Beginner.
Price: $29.00
ZBrush Bootcamp- Volume #7- Lightwave Integration III- GoZ Concepts [AG]
ZBrush Bootcamp- Volume #7- Lightwave Integration III- GoZ Concepts [AG]
In this seventh video volume of 12 volumes 3D Instructor Adam Gibson introduces the beginner 3D student how to get up and started quickly with ZBrush 4R7's GoZ Plugin. Learn how to import/export Multi-Layered Meshes and Subtools between ZBrush and Lightwave. Table of Contents for Volume #7: Chapter 1- Intro, Chapter 2- How to Install the GoZ Plugin, Chapter 3- Lightwave Layers Vs ZBrush Subtools, Chapter 4- How to Convert Multiple Lightwave Layers to Multiple Subtools in ZBrush, Chapter 5- Splitting Subtools with Masking, Chapter 6- Exporting Individual Subtools to Lightwave Using GoZ, Chapter 7- Export All Subtools Button Using GoZ, Chapter 8- Export Visible Subtools Button Using GoZ, Chapter 9- GoZ Export to Layout, Chapter 10- Final. Running Time: 1 hrs. 39 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
The Syflex Workflow Guide [RR]
Syflex is a very powerful 3rd party soft body simulation engine for Lightwave... but it's poorly understood despite the fact it's up to 50 times faster than native tools. Simulate character clothing, hair, water, mud, leaves, and anything you can think of in *real time*. Ryan demystifies this underrated plugin and introduces trade secret workflows that will let your dynamics work with your scene rather than against it!
Price: $74.95
Price: $69.95
Practical Production Techniques - Vol. 9 Polygon Reduction [KAT]
Kelly "Kat" Myers is back with another installment in the Practical Production Techniques series. In this video, Kat gets you into QemmLoss3 and Motool's Polygon Cruncher for LightWave Modeler. For anyone who is doing work with LightWave and wants to create game ready assets, effective polygon reduction is the other half of the process apart from Texture Baking. This title is the third and final volume in the sub-series on Advanced Texture Baking. The skills you will learn in this video carry over the concepts of those learned in Practical Production Techniques Vol. 6 - Advanced Surface Baking and Practical Production Techniques Vol. 7 - Advanced Surface Baking Part II. With a run time of 180 minutes this video details the process of working with QemmLoss3, MooTools Polygon Cruncher as well as PB Texture Baker. Learn when and where to rebuild geometry rather than poly reduce objects using reductions plus tricks on how to handle tricky geometry that doesn't want to seem to cooperate. Only $24.95USD
Price: $24.95
Substance Painter for Lightwave Users- Volume #2- Getting Started II [AG]
Substance Painter for Lightwave Users- Volume #2- Getting Started II [AG]
What is Substance Painter? Substance Painter is an extremely powerful 3D Painting Software package that is becoming very popular in the 3D Industry. It comes fully loaded with eye-popping materials to paint on your 3D models. Metals, Stone, Rock, Fabric, Wood and more. It also has a huge collection of tools and brushes to create weathering, dirt, scratches, corrosion, rust, skin, lizard scale detail (and more) with great speed and quality. A must have piece of software for those who want to add huge amounts of detail to their 3d Models. Table of Contents for Volume #2: Chapter 1- Intro, Chapter 2- Lazy Mouse, Chapter 3- Bump Material Mode and Brush Settings, Chapter 4- Particle Brush Introduction, Chapter 5- Tool Presets, Chapter 6- Creating your own Brush and Material Presets, Chapter 7- Exporting Textures from Substance Painter to Use in Lightwave and Final. Running Time: 1 hrs. 39 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
Substance Painter for Lightwave Users- Volume #1- Getting Started I [AG]
Substance Painter for Lightwave Users- Volume #1- Getting Started I [AG]
What is Substance Painter? Substance Painter is an extremely powerful 3D Painting Software package that is becoming very popular in the 3D Industry. It comes fully loaded with eye-popping materials to paint on your 3D models. Metals, Stone, Rock, Fabric, Wood and more. It also has a huge collection of tools and brushes to create weathering, dirt, scratches, corrosion, rust, skin, lizard scale detail (and more) with great speed and quality. A must have piece of software for those who want to add huge amounts of detail to their 3d Models. Table of Contents for Volume #1, Chapter 1- Intro, Chapter 2- What is Substance Painter?, Chapter 3- User Interface (UI) Orientation, Chapter 4- 3D Viewer Navigation (Rotate, Move, and Zoom-In/Out), Chapter 5- 2D Viewer Navigation (Rotate, Move, Zoom-In/Out, Show Entire Mesh), Chapter 6- How to Rotate the Environment Map, Chapter 7- Viewer Setting Modes, Chapter 8- Mesh Normal View, Chapter 9- Environment Map Settings, Chapter 10- How to Open and Close a Project, Chapter 11- Preparing Models in Lightwave, Chapter 12- Importing Box Primitive into Substance Painter, Chapter 13- Correcting the Smoothing Issue for the Ball Primitive, Chapter 14- Correcting NGons in your Models, Chapter 15- Correcting Non-Planar Polygons in your Models, Chapter 16- Painting Introduction (Layers and Fill Layers), Chapter 17- Final. Running Time: 2 hrs. 7 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
DDO for Lightwave Users- Volume #4- Getting Started IV  [AG]
DDO for Lightwave Users- Volume #4- Getting Started IV [AG]
What is dDo? dDo is an extremely powerful 3D texturing plugin for Adobe Photoshop used by top Video Game Companies and Movie Studios around the world. Imagine being able to detail your Sci-Fi and Industrial style models with adjustable rust, scratches, corrosion, water damage, dirt, leakage, dust, mud spattering, paint wear...and much more...all within a few seconds instead of spending hours and hours or weeks painting and tweaking texture maps by hand. The software also comes with a library of surfacing presets and the ability to create and save out your own. In this course we will step-by-step show you how to get up and running fast using this amazing and powerful tool that you get at the following website: www.quixel.se. It's very affordable. Only $50 US Funds and can do amazing things. In this fourth volume we'll be demonstrating how to create amazing "input normal maps" with another external software package called "NDO" which is part of the Quixel Suite. Techniques on how to create Sci-Fi Detail (Nurnies, Panels and Plates) will be demonstrated using NDO's unique normal map creation tools. In Volumes #5 to #12 of the course we will be going through a wide variety of tools in dDo, doing some basic and advanced project work, modeling & uv mapping(with dDo in mind), and how to create your own 3D models to sell on the internet on websites like Daz3D.com and Turbosquid, and more!! Table of Contents for Volume #4: Chapter 1- Intro, Chapter 2- Input Map Creation, Chapter 3- NDO Introduction (Part One), Chapter 4- NDO Introduction (Part Two), Chapter 5- NDO Introduction (Part Three), Chapter 6- NDO Introduction (Part Four), Chapter 7- Wall Panel Creation (Part One), Chapter 8- Wall Panel Creation (Part Two), Chapter 9- Wall Panel Creation (Part Three), Chapter 10- Wall Panel Test in DDO, Chapter 11- Export Final Baked Images, Chapter 12- Testing Images in Lightwave, Chapter 13- Final. Running Time: 2 hrs. 31 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
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