In this video dwburman takes an old technique and applies it to one of LightWave’s newest features to show yet another way to give a non-photo real (NPR) look to your renders.
Yup, those crazy kats at Otoy are up to all kinds of good. Check out their recent announcement about their new GPU based CloudFarm rendering network for Octane (which has LightWave support now). http://render.otoy.com/forum/viewtopic.php?f=7&t=29544 You can pick up Octane for less than a couple of decent nights out to the movies and make your own in the process and with 128 custom Kepler based GPUs that scale perfectly for performance you can do it faster than ever before…. hmmm… Tempting! Oh oh yes!
Normally, if you want a thick border around your objects base entirely on the alpha channel, you have to use another app. With DP_Filter, we can do it right inside LightWave. It’s still probably better to do this in After Effects or whatever you use, but it’s nice to know it can be done in one step if necessary. http://youtu.be/fARm6bUg6IY You can find DP Filter Here: http://dpont.pagesperso-orange.fr/main_en.htm
This will let you export your LightWave3D objects to a format that can be easily printed on a 3D printer. 2.0 is almost a complete rewrite of the original, and should fix all kinds of stuff. Lemme know how it works out for you! Changes in version 2.0 * Updated LScript commands for compatibility with 9.x through 11.5 * Switched to ASCII only. * Got rid of Mac/PC issues * Fixes invert issues by default to maximize compatibility * Added more robust error checking instead of deleting random parts ofRead More
This update was quickly replaced with a far better version, which can be found here… Export STL version 2.0 Thanks! -Chilton
Liberty3d citizen, Ian Thompson has been busy posting free videos about camera matching using LightWave and more. LightWave 3D – Camera Matching (part 01) http://youtu.be/UezZ1fVMY9s LightWave 3D – Camera Matching (part 02/01) http://youtu.be/3YauN2kdgaI
In honor of Larry Shultz’ birthday yesterday, Chilton Webb posted a video on using IKBoost and LightWave 11.5 to unfurl a plant. http://youtu.be/fkuPmeu28Cc
New freebie video from DWBurman: Baking Normal Maps in LightWave isn’t quite as easy as it should be. There are a few plugins that can help. In this video I show how to use DP_Kit’s Normal Cast node to bake a tangent (object space) normal map in LightWave 11.5. http://youtu.be/0OW2PTkSVNM If you are using an earlier version of LightWave, you will not be able to see the Surface Baking Camera in VPR mode. I’m sorry the frame rate is so low. I’m not sure why my recording software drops toRead More
Secrets of SubD Modeling, Volume 2 Note: This is part 2 of a two part series. Part 1 can be found here. These videos will teach you several subdivision modeling techniques specific to LightWave 11.5. While there are multiple videos in this series, each volume is self contained and can be viewed independently of the others. This video is around 2 hours long, and contains mostly specific projects and workflows. This volume also contains all of the files for both volumes, along with a bonus file and a brief videoRead More
Secrets of SubD Modeling, Volume 1 Note: This is part 1 of a two part series. Part 2 can be found here. These videos will teach you several subdivision modeling techniques specific to LightWave 11.5. While there are multiple videos in this series, each volume is self contained and can be viewed independently of the others. This video is around 3 hours long, and contains about half techniques, tips, and tricks, and half specific projects. Secrets Part 1 Filed down metal chunks – (2 minutes) – How to make your metalRead More