Main Menu

May, 2018

 

Practical Production Techniques Vol. 11 – Project Car Commercial

In his latest LightWave3D 2018.x video, Kelly “Kat” Myers returns with a great project based title – Practical Production Techniques Vol. 11 – Project Car Commercial. This tutorial is awesome for LightWave3D users who want to know more about how to create a commercial (in this case for a Chrysler 300C) using LightWave3D 2018.x, working with an older asset and updating it to Physically Based Rendering materials, quickly applying native presets in the new shading system to achieve photo-realistic results easily. But this tutorial goes way beyond that as KatRead More


It’s our 8th Anniversary! Save 25% by using the code: L3D8YEARSSTRONG

A special note from Kelly “Kat” Myers – Liberty3d.com Co-Founder and Citizen. What may seem like a short time for us and many of you out there, it was really 8 years ago that Larry Shultz, Petter Sundnes, Adam Gibson, Kevin Philips, James Willmott and I, started Liberty3d.com in 2010. Today we are joined by Chilton Webb, Stephen Burns, Ryan Roye, Dana Burman, Phil Nolan, Tom Roth, Craig Monnis, Luke Whitehorn, Jeremy Hughes and Elvis Blazencic with additional contributions made by many more LightWave3D users and supporters including Jim Talley,Read More


Fusion for LightWave (2018) Artists – Vol. 6

Kelly “Kat” Myers is back once again with the first LightWave 2018 specific tutorial in the Fusion for LightWave Artists series. In “Fusion for LightWave (2018) Artists – Vol. 6” Kat breaks down a huge amount of information regarding the new AOV (Arbitrary Object Value) buffer system in LightWave3D 2018. This 11 part video tutorial contains information not covered in Kat’s previous videos in this series or any of his other titles to date. Learn how to break down your buffer selections so you get exactly what you need inRead More


Mouth Selector Node Setup for LightWave3D (free files from Dana Burman)

This is a set of nodes that can be loaded into your project for the mouth-swapping type of animation seen in Nightmare Before Christmas and Robot Chicken). Borne out of experiments using Adobe Character Animator, the mouth shapes and order are set up to match the “visemes” in Character Animator. I did add an “Alternate” slot as well for something like frowns or other shapes. You do not need Character Animator to use this. You just need to provide a value between 0 and 14 to select the corresponding mouthRead More


3D Scanning with Reality Capture (Free Tutorial from Phil Nolan)

Over the years, Phil Nolan has been doing amazing work using Photogrammetry. He’s got it down to a science! Using a simple, inexpensive setup the results he’s able to achieve are very impressive. Combining the power of Reality Capture a green screen a few lights and a Galaxy Note 8 phone check out how he scans an object and processes the images to produce a great looking photorealistic model of his subject. Check out his free tutorial here  


Fusion for LightWave Artists Vol. 5 – Curse of the Phantom Shadow

In Fusion for LightWave Artists Vol. 5 – “Curse of the Phantom Shadow”, Kelly “Kat” Myers takes you through a CG+Live action footage mixed VFX shot from the short film by Mark Ross. This tutorial is rather advanced but even first time users of Fusion can benefit from this title and the massive amount of information that Kat passes onto you while he builds out the composite in Black Magic Designs Fusion 9.02 Every LightWave artist needs to learn how to composite CG footage into a live action shot andRead More


TurbulenceFD Advanced Concepts and Projects: Engine Fire

Kat is back with a new installment in the TurbulenceFD Advanced Concepts and Projects Series. This time in “Project Engine Fire”, Kat shows you what goes into setting up a WWII era USAF B-25 with an engine fire effect. This is a real-world shot from the upcoming feature-film (direct-to-video) “Behind the Lines” which is currently in post-production. With a run time of approximately 105 minutes, you get all the info you need to recreate such an effect using LightWave3D (works in 2015.x and 2018.x) and TurbulenceFD from Jawset.com You also get theRead More