Mouth Selector Node Setup for LightWave3D (free files from Dana Burman)

- Mouth_Selector_Images_TypeG
- Mouth_Selector_MorphMaps_TypeG
- Mouth_Selector_MorphMaps_TypeL
- Right-Click opens a menu. Select “Import Nodes” – This opens a file requestor.
- Select the .nodes file you wish to use
- Double click the Item Info node and select the scene item you wish to drive the animation
- Double click the Vector Selector node and choose the position channel you are animating. Y is the default.
- Double click Adjust the Selection multiplier node and enter a number to adjust the input value to be whole numbers. (i.e. If you are animating the position from 0.0 to 1.4 m, you’ll put in a multiplier of 10. If you are animating position from 0.0 to 14 m, you’ll put in a multiplier of 1.)
- Double click the Morph or Image nodes to select the morph maps or images that you wish to use. (You may need to reposition/scale the images.)
- Plug the ouput of the last node wherever it needs to go.
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2 Comments to Mouth Selector Node Setup for LightWave3D (free files from Dana Burman)
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Do these nodes work in LW2015 or only in LW2018?
Yes, I tested it and found they work in LW2015 just fine.