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October, 2020

 

Practical Production Techniques Vol. 16 – Kitbash3D.com “Brooklyn” to LightWave3D

In this installment of the Practical Production Techniques series, Kat is back with a KitBash3D.com to LightWave3D conversion tutorial dealing with PBR nodal based surfacing using the metalness and roughness shading theory types. This tutorial covers how to work quickly using the Kitbash3D.com “Brooklyn” Kit. Originally built using 3DMax, this kit imports relatively ok, rather than some other kits produced in Maya, Blender or C4D – but with each there are always oddities and things to consider for making their use optimized in LightWave3D easily. Kat covers these issues andRead More