LightWave 2018 Training
All training and tools specific to LightWave3D 2018.x
Practical Product Techniques Vol. 21 VFX Editing and Previs in Resolve Studio and LightWave3D is a 20-part (+ bonus videos) Tutorial on subject matter that Kat has been wanting to teach for sometime. The Art of VFX Editing and Previs within the context of a real production of shots for Curse of the Phantom Shadow as the last sequence in the short film to be tackled is at hand! Over 80 shots to be finished though, makes it on the surface, seem like a daunting task.
Fear not! Kat discussed in detail the process, logic behind VFX editing, shot count systems in popular use with LightWave3D for decades and why they are still used today, and how even a small team of artists needs it to stay organized and not discouraged.
Featuring new tool tips and tricks working in Davinci Resolve 18 Beta2 and LightWAve3D 2020.0.3 This video covers a lot and includes content!
LightWave 2020/2019/2018- Monster Bundle Pack- Volumes #1 to #17 [AG]
This LightWave 2020/2019/2018 Monster Bundle Includes: Volumes #1 to #17 (+MASSIVE BONUS Content) by Adam Gibson. All 17 Volumes are included in this bundle!!
LightWave 2020- Cartoon Character Modeling I & II [AG]
This Bundle Contains: 1) Lightwave 2020- Vol. #16- Cartoon Character Modeling I- Head Modeling 2) LightWave 2020- Vol. #17- Cartoon Character Modeling II- Body Modeling
LightWave 2020 Bundle Pack (Volumes #13,14,15,16,17) [AG]
The Bundle Pack Includes 5 volumes of LightWave 2020 (+BONUS Content): 1) LightWave 2020- Volume #13- Getting Started I, 2)LightWave 2020- Volume #14- Getting Started II, 3) LightWave 2020- Volume #15- Getting Started III, 4) Lightwave 2020- Cartoon Character Modeling I- Head Modeling 5) LightWave 2020- Cartoon Character Modeling II- Body Modeling
In this seventeenth volume of the LightWave 2020/2019/2018 Series 3D Instructor Adam Gibson teaches the LightWave student how to get started modeling Cartoon Style Characters that are designed for the rigging process and animation purposes.
Adam Gibson shows the important modeling techniques & basics for functional polygon flow so your characters can deform/bend for easier posing and animation. In this volume "Cartoon Character Modeling II" we show how to seamlessly create the Alien character's body building off the head structure from the previous volume. Learn how to control Points, Edges and Polygons to sculpt the shapes and structures needed for creating beautiful organic style Sub-D characters. The modeling techniques in this training series is the foundation for building characters, animals, monsters or any organic type 3D model. A great place to start for beginner LightWave Users or those new 3D Modeling.
*Bonus Content Folder Includes: 1) Model Files 2) Background Reference Image Templates
Originally Built in LightWave3 5.6 on my SGI 02 workstation back in 2002, for the Canadian Army via a tech company in Vancouver that I was sub-contracting with, The NATO Alliance Medium Girder Bridge is a standard all aluminum mobile field bridge system for crossing rivers, creaks, gorges, you name it. It is used by all member NATO countries Armies and is typically deployed in theater in under an hour for the Single Stack Configuration and under 3 hours for the Double Stack Configuration depending on conditions by army engineers. It can support everything from APC to Abrams Tanks and its completely assembled if needed, by hand.
Updated for use in LightWave3D 2015 and LightWave3D 2020, you can use this pair of bridges in your military themed production.
It is not UVed and comes only with simply applied projection mapping and minimal texturing. It is provided in "Standard" colors, Weathered and Winter Theme via the Surface Libraries I have included for use in LightWave3D 2020.
In this sixteenth volume of the LightWave 2020/2019/2018 Series 3D Instructor Adam Gibson teaches the LightWave student how to get started modeling Cartoon Style Characters that are designed for the rigging process and animation purposes.
Adam Gibson shows the important modeling techniques & basics for functional polygon flow so your characters can deform/bend for easier posing and animation. In this volume "Cartoon Character Modeling I" we will be designing a cartoon style Alien head. In Volume #17 (Cartoon Character Modeling II) we show how to seamlessly create the Alien character's body building off the head structure.
-Learn how to control Points, Edges and Polygons to sculpt the shapes and structures needed for creating beautiful organic style Sub-D characters.
-The modeling techniques in this training series is the foundation for building characters, animals, monsters or any organic type 3D model.
A great place to start for beginner LightWave Users or those new 3D Modeling.
*Bonus Content Folder Includes: 1) Model Files 2) Background Reference Image Templates
In this fifteenth volume of the Lightwave 2020/2019/2018 Series 3D Instructor Adam Gibson introduces LightWave 2020's powerful surfacing toolset. Many hours went into creating the giant rock texture pack included with video training and on how to use them in your own work!! A great video volume for getting started with surfacing in LightWave 2020.
Topics Covered: 1) Introduction to Node Surfacing Basics, 2) Principled BSDF Material Node Set-Up, 3) Standard Material Node Set-Up, 4) Creating Cool Rock Surfaces with the FREE Rock Pack Included in this training volume (31 Textures-Each with 5 Inputs Maps-Color, Specular, Occlusion, Normal and Displacment), 5) Images Node, 6) Layer Node, 7) Normal Map Node, 8) Sub-Ds and Displacment Map Basics, 9) Multiple Node Set-Ups and more!!
In this fourteenth volume of the Lightwave 2020/2019/2018 Series 3D Instructor Adam Gibson introduces LightWave 2020's powerful toolset. A great place to start for beginner Lightwave Users. Topics Covered: 1) 360-Degree Cylindrical Environment Map Set-Up, 2) 360-Degree Spherical Environment Map Set-Up, 3) Cylindrical Environment Map Tricks/Creation, 4) How to Create Cylindrical Environment Maps in Photoshop (or any Photo-Editing software package, 5) How to turn any Regular Background Photo into a 360-Degree Cylindrical Map, 6) Rendering PNG Images of your 3D Models with Transparency for Use in other Software Packages (eg. Photoshop), 7) How to Create a Cel-Shade (Cartoon Look) for your 3D Models in LightWave. FREE BONUS CONTENT: 1) 12 FREE 360-Degree 8K Spherical Maps
2) Over 20 FREE Practice Photos for Practicing Creating 360 Cylindrical Environment Maps.
Kat has been hard at work preparing these for you! Get 99 amazing presets that are in many cases factory color correct and based on year of issue color schemes for Cars, Trucks, and even BMX bikes! These presets are for use with LightWave3D 2018+ as the Car Paint Node Material shading model is what makes these surfaces shine (literally). No plug-ins are required for use. Just native LightWave3D 2018+ and you get them all for a really low price.
Kat has released volume 2 of his DT Las Vegas Texture Pack. Taking through out the late summer months of 2021 in the downtown Las Vegas area these lovely photographs for you that are perfect for textures in use with just about any 3D program on the planet, especially LightWave3D. This is a complimenting package to the first volume so make sure to check that one out as well so you have the complete set.
Graffiti = 53
GroundNStuff = 83
Misc = 11
That's just over 200 images ready for you to drop into a program such as Materializer (Materializer example project included!) to create your texture sets from for PBR use in just about any modern rendering engine such as LightWave3D 2018+, game engine such as Unreal or Unity or other PBR system. They can also easily be used LightWave3D Legacy editions as well. They are untouched, pristine images taken at magic hour during the months of August, September and October of 2021. Crop and adjust as needed!
Get 894MB of awesome texture images for your next project in this collection today!
All photos taken at 1960x4032 or 4032x1960 pixels.
Kat spent a good while walking around the Downtown Las Vegas area taking these lovely photographs for you that are perfect for textures in use with just about any 3D program on the planet, especially LightWave3D.
Brick = 16
CamoGrass = 16
Cement = 34
Metalics = 115
Misc = 9
PlasterStucco = 46
StoneRocks = 16
Woods = 114
That's 422 images ready for you to drop into a program such as Materializer (Materializer example project included!) to create your texture sets from for PBR use in just about any modern rendering engine such as LightWave3D 2018+, game engine such as Unreal or Unity or other PBR system. They can also easily be used LightWave3D Legacy editions as well. They are untouched, pristine images taken at magic hour during the month of August 2021.
Get over 1.65GB of awesome textures for your next project in this collection today!
All photos taken at 1960x4032 or 4032x1960 pixels.
Get awesome new surface presets covering Glass, Gemstones and General Metals!
55 Presets (.pst files) for Glass and Gems featuring smooth, double sided, opaque settings that range from physically accurate to stylized art deco materials. For metals, (mostly Conductor Material Based) Kat has included 28 amazing metal presets that serve as an amazing basis for your object/scene surfacing needs or are directly ready to go with optimizations for rendering cleanly under almost all scenarios as quickly as possible.
All presets were made in LW 2020.0.3 but should load in any version from 2018+
No additional plug-ins were required or needed. They are load and go!
In this second volume 3D Instructor Adam Gibson continues to show more detailed instruction on how to prepare and create your self-published books for submission to Amazon (Paperbacks) and Kindle (EBooks). Get your books published faster and avoid rejections during the publishing process!!
Practical Production Techniques Vol 1 - 20 Ultra Bundle [KAT]
It's the most awesome bundle of all! 20 Practical Production Techniques videos in one ultra bundle from Kelly "Kat" Myers!
This is hundreds of hours of amazing learning material for LightWave3D, Fusion, Syntheyes and much more - spread across 20 titles for an amazingly low price!
With titles dating back to 2010 when we first started, this series covers practically (pun intended) every major type of visual effects scenario a VFX artist may face in the course of their career or pursuits as a hobbyist. From flying space ships to fixing impossibly bad footage in comp, every artist can benefit from the titles in this ultra bundle!
This is a massive product so be ready for some serious downloads!
Fusion for LightWave Artists Volume Eight is a great tutorial for LightWave artists who want to explore Fusion inside of Davinci Resolve (ver 17.x) as Kelly "Kat" Myers walks the viewer through an entire VFX shot from start to finish. This title makes use of a StoryBlocks stock footage piece of the Las Vegas strip at night (not included, obviously) and is 3D camera tracked using Fusion's 3D Camera tracking tools. Once in LightWave3D, Kat shows how to set the 3D elements up in the shot and prepares it for lighting using some very unique tricks emulate light coming from the aerial BG plate in a way that he has not shown before and how this lighting helps "sell" the shot in VPR and later in Resolve Fusion Studio after rendering the shot out using LightGroups and Render Buffers for maximum control of the look of the CG elements. Using some of the tools unique to Resolve Fusion Studio for treating the BG plate and final composite over all, Kat demonstrates just how easy it can be to put a shot together using LightWave3D and Resolve Fusion Studio together to produce a wonderful film/cinematic look.
Video Run time is approximately 300 minutes and split into 15 easily digestible parts making it a perfect learning session for hobbyist and professional users, alike even if you have barely opened up Resolve+Fusion Studio. More in this series continues as Kat continues to produce training for VFX artists looking to ramp up their Fusion skills so as to be able to pull of high end TV series or Film VFX shots at will. Yes, the Fusion Comp file, exported from Resolve is included so you can rip it apart and see how things went together!
In this first volume of how to publish books on the Amazon & Kindle Store (book author/3D instructor) Adam Gibson will guide you through the submission and quality control process. During the video chapters you will get a detailed hand held view of an actual children's book technical set-up, approval and placement on the Amazon Store (for Paperback and Ebooks)!! Large Bonus Content Included: 1) Large PDF Collection with clickable links to download Dozens and Dozens of FREE Book Making Software Programs (PDF Creation/Word Processing/Photo-Editing) 2) Hours of Free 3D Video Courses on Modeling and Rigging for your books characters and objects!! 3) Intro Marketing for you Book 4) Technical Book Design Guides.
Practical Production Techniques Vol. 20 [KAT]
Now in the 20th installment of the highly popular and much loved Practical Production Techniques series of videos from Kelly "Kat" Myers, this title "Live Action and CG" is a quick get in and get out tutorial that tackles several tasks from tracking to lighting in order to ram through a high quality VFX shot in a morning or afternoon or less (much less).
This 13 part video covers all the bases and walks artists through a work flow to get a shot out the door fast without getting bogged down with finicky details with a run time of 146 minutes (approx.)
Assets are included with the exception of the BG stock footage plate. It is however available on VideoBlocks.
Let's kill fireflies! And noise!
Kat walks you through how to eliminate those pesky fireflies and other various forms of noise in Practical Production Techniques Vol. 19 - Killing Fireflies Dead!
Since LW 2018 and the introduction of the PBR materials and rendering engine technology, users around the world, old and new have fought with the problems of dealing with noise and fireflies (those evil hot speckles) in their renders. These issues have unfortunately given many users that the new rendering and surfacing materials system is inferior to the old system from 2015.3 prior, however when you understand what causes them and how to defeat them, the real power of the render engine and surfacing system comes to your finger tips easily and quickly. There are more than a few tricks to this but some of them may not seem obvious to users getting used to this new system. Kat gets you up and running quickly on how to tackle these problems.
In this thirteenth volume of the LightWave 2020/2019/2018 Series 3D Instructor Adam Gibson introduces LightWave 2020's powerful toolset. A great place to start for beginner LightWave Users. Some of the Topics Covered: 1) User Interface, 2) Importing Pre-Made Models (Adjusting Surfaces), 3) Editing the Menu Layout, 4) How to Add Plugins, 5) New LW 2020 Feature!! Environment Light Introduction and more. Running Time: 2 hrs. 22 mins. High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner
As we all know, Bullet Dynamics in LightWave3D as with any program that supports Bullet, has a lot of uses beyond smashing and crashing stuff. Or a stupid box and ball demo. While either use can be fun, there is much more to it than that and this title demonstrates a great way to make use of Bullet in a real-world scenario.
In Kelly "Kat" Myers' 18th installment in the Practical Production Techniques series of video training for LightWave3D, the subject is how to take a turbosquid sourced model, quickly texture and light it with volumetric lights and then animate each of the Ferris Wheel "carts" or cabins via Bullet Dynamics. It's a lot easier than you might think, but does take a bit of patience to get things "right" and then replicate for each element to be animated.
In just under 3 hours, this video will take you from start to finish and show you everything you need to know about how to produce a similar animation while also teaching some fundamentals about Bullet Dynamics with respect to "Hinges" and bone relationships to constraints.
Content is included with this for scenes, surface libraries, but unfortunately the model itself and texture images are not part of the package as its a commercial product from outside Liberty3d.com. However, you can easily build out your own similar model or pick up the one featured in the video. Either way this is great for testing and evaluation purposes once you understand how the physics side of things work and apply it to just about anything that calls for "swinging", animated elements that behave naturally under normal gravity, motivated by a parent object's motion.
This is a great tutorial for anyone who needs to dive into a practical application for bullet while not getting to deep into the far end of the pool. It's split up into eight easily digestible parts. For details on the model please view the TXT file included in the tutorial after purchase should you choose to want to grab it yourself. Support artists!
Est. Runtime 174 minutes
HD 1920x1080 Resolution
In Kat’s Practical Production Techniques Volume 17., Megascans is the subject and how to produce a scene using them quickly, is the goal! This tutorial introduces New and Older LightWave3D users to the Megascan’s assets which are highly detailed photogrammetry sourced 3D objects and high resolution image maps. The objects featured in this title are freely available from https://quixel.com/megascans/free and are thus not included in the package but you can download them, unpack and use Kat’s already premade surface presets that he has included to quickly build out your own “Dino” naturescape scene.
In this installment of the Practical Production Techniques series, Kat is back with a KitBash3D.com to LightWave3D conversion tutorial dealing with PBR nodal based surfacing using the metalness and roughness shading theory types.
This tutorial covers how to work quickly using the Kitbash3D.com "Brooklyn" Kit. Originally built using 3DMax, this kit imports relatively ok, rather than some other kits produced in Maya, Blender or C4D - but with each there are always oddities and things to consider for making their use optimized in LightWave3D easily. Kat covers this and more in this great tutorial. You get all the surface presets created in this title so you can load and go if you own the kit, or follow along and get it done quickly yourself and take that knowledge and carry it over to other kits!
In this 15th volume of the Practical Production Techniques series which contains approximately 1191 minutes of video, multiple award-winning VFX artist and CG Supervisor Kelly "Kat" Myers takes on the daunting task of rescuing a model originally created in 3DS Max produced by a "Fivver" artist for the short film "Curse of the Phantom Shadow" and turning it from "zero to hero" so as to be ready for action in the film. This meant taking the original model and stripping it down to many of its individual parts, redesigning and remodeling them entirely. The model was that bad. Every single piece o the model was either rebuilt or retouched over the course of the creation of this video. In the process of getting the model, a giant 8 story tall robot, camera ready - Kat also goes about the task of prepping it for paint work done by the film's director Mark Ross himself using 3D-Coat. The model comes back from the "paintshop" complete with "metalness" PBR shading theory texture sets. Making quick work of the surfacing using LightWave3D 2020.0.2's advanced nodal shading system and some tricks pulled from many of the productions he has worked on over the years, Kat takes much of the mystery out of PBR/PBDSF shading in this scenario. It's easier than you think! So for you LightWavers out there who have a fear of nodes, fear not! This will get your feet wet and when you are done watching you will be upset with yourself for not trying this workflow earlier. It resolves a lot of problems people encounter in the LW community with "fireflies" and dialing in rendering settings. Finishing the model off in the sense of giving it some life via "running lights", Kat shows you how to set up some interesting internal volumetric lighting effects as well as "Eye Light Beams" using geometry driven Primitive Lights.
This model once complete gets merged into the least amount of layers possible and made "ready-to-rig". That portion being handed off to Ryan Roye. Please check back for that video installment in this amazing series.
This title includes 54 video installments plus the final robot scene and model!
Boeing 737-700 in LightWave 3D [Cat]
Catherine Smallwood's Boeing 737-700 aircraft.
Check out Catherine Smallwood’s awesome Boeing 737-700 in LightWave 3D format (LWO3 2018+ LWS).
Modeled to be technically accurate and look good on camera, this model has all the main fixings of an awesome LightWave3D asset. It is essentially “ready-to-render” in LightWave3D 2018+.
Use your own paint scheme or use Catherine’s maps as a guide easily giving your shot or demo or whatever you might need a 737-700 for (AR/VR, games, you name it) a sense of reality without compromise.
C-130H Hercules for using LightWave3D. Made of 175,737 polygons, this detailed replica of the Lockheed C-130H Hercules has the major control surfaces separated but not animated, propellers are in their own layers with pivot points set for rotation in your animations or still images. The model comes painted in the Tennessee Air National Guard color scheme. For repainting the model easily, a Photoshop PSD file is included with the basic layers and the UV Mapping images. The rear door edges are modeled into the aircraft, but not separated and a simple interior is placed inside if you wanted to finish the cargo doors.
Kat is back with another exciting installment in the Practical Production Techniques Series!
Now in the 14th volume of the series, Kat takes on a shot from a set of 3, from a low budget feature film out of Los Angeles that requires a full photo-realistic CG shot of a Boeing 747 flying over clouds in full 4K at 24 frames per second.
Not for the faint of heart, but by using a suite of tools that involves Black Magic Designs Davinci Resolve Studio 16, Andressen Technolgies Syntheyes, NewTek’s LightWave3D (2020.0.1) and finishing in Black Magic Designs Fusion Studio 16 plus a little bit of render help from the ultra powerful LightForge.cc rendering network; Kat makes quick work of the task using proven and battle tested methods for pulling off a fantastic looking shot from reference footage to previs to final in just 220 minutes! (Not including render time of course).
Working with a wonderful 3D model of a Boeing 747 (included!) provided by fellow LightWave3D artist who also happens to be a pilot, Catherine Smallwood; Kat walks you through each step while explaining many of the principles of taking a shot from previs to final and things to watch out for and factor in during the creation of feature film level Visual Effects that are photo-realistic using LightWave3D and the other complimentary tools to compete the shot. Learn how to produce a track of the plane out of Syntheyes quickly to produce a believable camera motion as it is based on real-world footage. From there Kat gets you into LightWave3D 2020.0.1 to set up the rest of the shot including the CG clouds and the process of making them from a single null object using the new Volumetric Primitive feature in Layout and then getting renders for both the CG plane and clouds ready for processing by the LightForge Render Network. Finally finishing in Fusion, working with the resulting “lightgroup” render buffers from LightWave3D’s rendering engine, Kat completes this VFX shot in a way that looks great!
Get this 220 minute long tutorial with LightWave3D assets, Fusion comp files, Syntheyes Project and of course the training videos today!
Renders are reference footage are unfortunately not included due to copyright reasons and because it would make the package over 100GB in size to download but everything else is included!
Substance Painter for LightWave Users- Volumes #1 to #10 [AG]
What is new in Substance Painter 2019? In this 10th volume 3D Instructor Adam Gibson takes you through Substance Painter 2019.3.3's cool New Features, new UI (User Interface) changes, Automatic UV's, UDIM (UVs) Intro, Masking Techniques, Lightwave Integration Concepts, 3D Model Preparation, and more Tips & Tricks. This training will get you using Substance Painter 2019 quickly and productively in a short amount of time!!
Bullet Dynamics for Lightwave is a comprehensive look at every single aspect of simulation-driven development. After learning the core concepts, we'll diving right into projects that will enable you to leverage the benefits of procedurally-generated motion in your day to day operations.
Kelly "Kat" Myers is back with another installment in the TurbulenceFD for LightWave3D series. This time with an extension to the Advanced Concepts and Projects category he runs down the steps needed to set a kitchen on fire!
"Project Kitchen Fire" is 142 minutes of excellent knowledge dealing with TurbulenceFD and some of the oddities that it has working in LightWave3D 2019.1.4
Working in conjunction with 3D-Coat, the tools used to produce this project are minimal but the results are awesome.
One of the great things about TurbulenceFD is that an artist can make use of it while leveraging the power of modern CUDA GPUs. However there are times when simply throwing compute power at a problem is not only inappropriate but restricted by the limits of memory, drive space and more. Efficient use of TurbulenceFD by caching only the required channels needed to produce the desired effect is a trick that many artists using TurbulenceFD overlook.
Kat discusses this in detail while also walking you through the use of LightWave's new OpenVDB technology when shading an OpenVDB cache produced by the bcf2vdb tool shipped with TurbulenceFD. Why it works for some things and not for others is important to understand, including render time considerations vs. fudge factor to get something to work vs. completely failing.
Lightwave 2019/2018 Bundle Pack-Volumes #1 to #12 (Free Bonus Content & Tutorials)
In this twelfth volume of the Lightwave 2019/2018 (12 Volume Series) 3D Instructor Adam Gibson continues to introduce Modeler's powerful toolset. A great place to start for beginner Lightwave Users.
In this eleventh volume of the Lightwave 2019/2018 (12 Volume Series) 3D Instructor Adam Gibson continues to introduce Lightwave’s powerful modeling tools. A great place to start for beginner Lightwave Users.
Ubercam 3 contains all of Ubercam 2.x plus rewrites of all of the 2.x cameras and several new cameras, in a rolling update format. New cameras will be released once every 1-2 weeks, and existing users will receive free upgrades on those cameras.
UberCam 2.6 Details:
Liberty3D UberCam 2.6 for LightWave3D 9.3.1 - LightWave 2015 (and beyond!)
More Awesome Cameras and tools for LightWave3D that you can use in production right away. We have updated our VR Cameras in this release to provide for "back seam" free rendering as well as a completely re-written algorithm for our VR Stereo Camera giving you the best stereoscopic rendering for VR video out there.
You get the following Cameras:
Liberty3D VR Stereoscopic Camera (New in 2.1) The ultimate solution for creating stereoscopic Spherical 360 Degree VR Video!
Liberty3D VR Camera (New in 2.0!) Make Spherical 360 degree videos on youtube.com, Facebook and more!
Liberty3D Surface Baking Camera (New in 2.0!)
Liberty3D Spherical Camera (Updated for 2.0!)
Liberty3D Radial Shift Camera (Updated for 2.0!)
Liberty3D OverScan Camera (Updated for 2.0!)
Liberty3D SuperPano Camera (Updated for 2.0!)
Liberty3D Dual-Cam Camera (Updated for 2.0!)
Liberty3d 4-Up Camera (Updated for 2.0!)
Liberty3D 12-Up Camera (Updated for 2.0!)
Liberty3D Perspective Camera (DOF) (Motion Blur) (Updated for 2.0!)
Liberty3D Perspective Camera (No DoF) (Motion Blur) (Updated for 2.0!)
Liberty3D Perspective Camera (No DoF) (No Motion Blur) (Updated for 2.0!)
Liberty3D Panoramic Camera (Updated for 2.0!)
Liberty3D Cylinder Camera (Updated for 2.0!)
Liberty3D Skybox Camera (Updated for 2.0!)
Liberty3D FishEye Camera (Updated for 2.0!)
You get the following Tools:
VRHeadset Manager (For use with both Oculus Rift DK1.1 and DK2 Virtual Reality Headsets)
Virtual Studio Tools VR Headset Device Node (For connecting your camera in lightWave to the Oculus Rift via virtual Studio Tools)
UberRift Viewer (A brand new floating viewer window that works with the Oculus Rift in stereoscopic, properly applying the barrel lens distortion effect to your layout camera viewport)
L3D Oculus Rift Barrel Distortion Image Filter (For use with our Stereoscopic camera so you can render out images using LightWave's renderer for viewing on the Oculus Rift)
This release of UberCam 2.6 is jammed packed with features and comes with an awesome 60+ page manual covering everything you need to know about how to set up your Oculus Rift and use it with LightWave3D plus handy tips on VR content creation using our new VR and VR Stereoscopic Cameras
MacOS 32bit/64bit (Universal Binary), Win64bit and Win32bit versions are shipped in this plug-in along with our new manual.
Please note that at this time the UberRift viewer works on Windows PC platforms (32bit and 64bit) only and requires at least LightWave3D 11.6.3.
Most camera plug-ins are backward compatible to LightWave 9.3.1.
LightWave 2017 is supported.
All of the 2.6 kit (compatible with up to LightWave 2015) and the 3.0 Basic VR Camera with Forward Rendering is available now!
The "Lightwave UV Mapping Bundle Pack I" contains: 1) Lightwave 2019- Volume #8- UV Mapping I,
2) Lightwave 2015- Volume #9- UV Mapping- Dinosaur UV Project,
3) Lightwave 11.5- UV Mapping a Human,
4) Lightwave 11.5 UV Mapping a Creature,
5) Lightwave 11.5 UV Mapping Essentials
Lightwave 2019/2018 Bundle Pack-Volumes #1 to #10 (Includes Bonus Content & Bonus Tutorials). Also includes Free Dinosaur Pack (40 3D Dinosaur Models), 2 x Environment Map Collections, 4 Bonus Lightwave Modeling Courses (Hard Surface & Sub-D).
In this tenth volume of the Lightwave 2019/2018 (12 Volume Series) 3D Instructor Adam Gibson continues his detailed introduction to Modeler's powerful toolset. A great place to start for beginner Lightwave Users.
Some of the Topics Covered: 1) Mesh Modify Tools (Move, Rotate, Stretch, Size), 2) Axis Constraints, 3) Mouse Action Center Options, 4) 3D Text Logo Tools, 5) Point & Polygon Creation Tools, 6) Converting EPS (Encapsulated Postscript Files) from Adobe Illustrator for use in Lightwave 3D, 7) EPS File Import, 8) EPS to 3D Logo Project, 9) Mesh Correction/Optimization.
In this ninth volume of the Lightwave 2019/2018 (12 Volume Series) 3D Instructor Adam Gibson introduces Modeler's 3D mesh creation tools and UI (User Interface). A great place to start for beginner Lightwave Users.
Some of the Topics Covered: 1) File Management, 2) Lightwave HUB, 3) Layout Views, 4) Orthagonal & Perspective Navigation Tools, 5) Grid & Origin, 6) Background Color, 7) Polygonal Primitive Shape Tools, 8) Selection Modes, 9) Selecting Items, 10) Lasso Selections, 11) Autofit, 12) Surface Normals.
In this eighth volume of the Lightwave 2019/2018 (12 Volume Series) 3D Instructor Adam Gibson introduces Lightwave's easy to use UV Mapping Tools. Being able to UV Map your 3D models for texturing purposes for use in Video Games, TV and Film is a must have skill-set for any 3D Artist. Also all 3D Painting Packages require your 3D Models to have pre-created UV Maps for Exporting Textures to any other 3D Software Package. A great place to start for beginner Lightwave Users. Some of the Topics Covered: 1) New UDIM Tools, 2) UV Projection Tools, 3) UV Editor Basics. 4) ABF UV Unwrap Tool, 5) Edge Selections, 6) Creating UDIM Image Sequences, 7) Cigarette Box Project, 8) Image Importing/Set-Up for UV Mapping and more!!
This Video Bundle Contains: 1) Lightwave 2019/2018-Volumes #1,2,3,4,5,6,7 2) Lightwave 2015- Volumes #1,2,3,4,5,6,7,8,9,10,11,12 3) Dino Mega Pack (40 Dinosaurs), Creature Eye Pack- Volume #1, and Environment Map Collections #1 & #2.
This Video Bundle Includes: Lightwave 2019 Volumes #5, 6, & 7.
This Bundle Packs Contains: Lightave 2019- Volumes #5,6,7 and Lightwave 2018- Volumes #1,2,3,4, Enironment Map Collections #1 & 2, and Dinosaur Mega Pack (40 Dinosaur Models).
In this seventh volume of the Lightwave 2019/2018 (12 Volume Series) 3D Instructor Adam Gibson introduces powerful Volumetric Tools inside Lightwave 2019.
Volumetrics are a powerful feature in Lightwave that will allow you to create Smoke, Fire, Clouds, Gases, Space Nebulas, and more.
A great place to start for beginner Lightwave Users.
Some of the Topics Covered: 1) Emission, 2) Scattering, 3) Absorption, 4) Asymmetry, 5) Volume Types, 6) Texture Modes, 7) Gradients, 8) Volumetric Step Size, 9) Gas Explosion Project, 10) Realistic Clouds Project.
Bonus Content: Tutorial Content Files.
In this sixth volume of the Lightwave 2019/2018 (12 Volume Series) 3D Instructor Adam Gibson continiues to introduce the powerful new VDB Creation Tools inside Lightwave 2019. VDB's are an amazing feature in Lightwave that will allow you to create Smoke, Fire, Clouds, Gases, Liquids and more. A great place to start for beginner Lightwave Users.
Some of the Topics Covered: 1) VDB Node Editor, 2) , 3) OpenVDB Evaluator, 4) Mesh to Volume Node, 5) Level Sets, 6) VDB Saver Node (Frame/Sequence), 7) VDB Surfacing, 8) Particles & Liquid Creation, 9) CSG Node (Union, Substraction Intersection), and Filter Node (Dilate, Erode, Gaussian).
This bundle includes Lightwave 2018- Volumes #1,2,3,4 & Lightwave 2019- Volume #5-VDB Creation Tools I by 3D Instructor Adam Gibson and also includes the same Bonus Content Included if you purchased the volumes separately. Contains 17 hrs. and 39 mins. of Lightwave 2018 training!! Free Bonus Content: Mega Dinosaur Pack-40 Dinosaur 3D Models (Reg. Price $49.95 US). Environment Collections Volumes #1 & 2
In this fifth volume of the Lightwave 2019/2018 (12 Volume Series) 3D Instructor Adam Gibson introduces the powerful new VDB Creation Tools inside Lightwave 2019. VDB's are amazing feature in Lightwave that will allow you to create Smoke, Fire, Clouds, Gases, Liquids and more. A great place to start for beginner Lightwave Users.
Some of the Topics Covered: 1) VDB Node Editor, 2) Importing/Set-Up of Premade OpenVDB Files, 3) OpenVDB Evaluator, 4) Mesh to Volume Node, 5) Gas Solver Node, 6) Noise Node, 7) Using Textures, 8) Cloud Creation, 9) How to Animate/Create Fire and Smoke & More!!
Bonus Content: Dilophosuarus Dinosaur Model, Animation Preview Videos, & Tutorial Content Files. Running Time: 3 hrs. 22 mins.
High Quality (Screen-Res 1920 x 1080 pixels)
Video Format: MP4 (.mp4)
Realtime rendering is really cool. Being able to see visual effects on the spot and flying through your fully lit scene from different angles without interruption is incredibly satisfying.
The only problem is that most realtime renderers are usually bundled with game engines... so while the latest version of Lightwave can integrate seamlessly into Unreal, it can be extremely frustrating to wade through all of the irrelevant crap just to enable you to benefit from it. In other words, you might have absolutely no interest in programming; you might not care if you can't run your scene on a computer with the processing power of a potato; you just want that majestic raw power of realtime rendering in your grasp. If that's the case, this video content is made specifically for you. I'm going to show you how to take your Lightwave scenes and just freakin' make them work in Unreal. Given that Unreal is completely free to use for video content, there's no reason not to put it in your list of production tools.
We're going to explore topics such as lighting, visual effects, dealing with common issues that you'll likely run into, and other things that are vital to know about to get things running smoothly. The methods I use do not involve lightmap baking, so the stuff you put in place is fully adjustable on the spot.
In essence, what I've done here is I've taken all the scattered, disjointed, difficult to find information and transformed that into a complete workflow that's highly beneficial to those who want to make their content look good and don't want to wait forever for renders to finish.
5 Animation Pipelines for Unity
5 Animation Pipelines includes the entire 4 Unity Animation Pipeline project, plus new sections covering LightWave 2018, Unity 2018, Substance Painter 2018, Glycon, the Mechanim Humanoid animation system in Unity, and example files for each.
Phil Nolan goes into detail building a house model from scratch using LightWave 3D 2018 and LWCad 5.2. This tutorial assumes you know the basics of LightWave 3D and will go further, getting you into using CAD based tools inside LightWave. You'll start with included background images to work from and build the house level by level including the interior walls, stairs, windows and doors, a deck, and even a roof with modeled shingles! LWCad has a ton of features and this will get you started working with them quickly.