LightWave 2020- Cartoon Character Rigging I
In this eighteenth volume of the LightWave 2020/2019/2018 Series 3D Instructor Adam Gibson introduces LightWave 2020’s powerful character rigging toolset. In part one of Cartoon Character Rigging a detailed introduction to Skelegons and Bones will be shown to allow you to build an easy and simple to use rig for a basic character. An introduction to basic rig problem solving skills will be demonstrated as well. This course is a great place to start for beginner LightWave Users or anyone who has never rigged a character for animation.
*BONUS Content: 1) Includes all Project Files (3D Model & Rigged Scene Files) and
2) A FREE Copy of “LightWave 2015 -Volume #11- Character Rigging for Beginners”
Table of Contents
Chapter 1- Intro
Chapter 2- Rigging UI (User Interface Tabs)
Chapter 3- Mesh Optimization
Chapter 4- Resizing Mesh to Real World Size
Chapter 5- IK Pre-Bend (Inverse Kinematics)
Chapter 6- Setting Up Layers in Modeler for Skelegon Creation
Chapter 7- Eye Skelegon Creation
Chapter 8- COG (Center of Gravity) Skelegon Creation
Chapter 9- Spine & Neck Skelegon Creation
Chapter 10- Head Skelegon Creation
Chapter 11- Pelvis & Hip Socket Skelegon Creation
Chapter 12- Leg & Foot Skelegon Creation
Chapter 13- Editing Pitch Channels in Leg Skelegons
Chapter 14- Mirror Leg Skelegons
Chapter 15- Chest & Collar Bone Skelegon Creation
Chapter 16- Arm & Hand Skelegon Creation (Part One)
Chapter 17- Arm & Hand Skelegon Creation (Part Two)
Chapter 18- Mirror Arm & Hand Skelegons
Chapter 19- Eye Weight Maps
Chapter 20- Moving Mesh and Skelegons into One Layer
Chapter 21- Parenting in Skelegon Tree
Chapter 22- Converting Skelegons to Bones
Chapter 23- Updating Skelegons in Layout
Chapter 24- Bone Falloff Type
Chapter 25- Arm Pitch Channel Editing
Chapter 26- Assigning Color Code to Bones
Chapter 27- Parenting Bones Chains
Chapter 28- Motion Options Panel
Chapter 29- Record Pivot Rotation
Chapter 30- Part A- Body Part Weight Maps
Chapter 30- Part B- Body Part Weight Maps
Chapter 31- Moving the Mesh to the Ground Plane
Chapter 32- Head and Shoulder Deformation Tests & Correcting Problem Areas
Chapter 33- Mirror Shoulder Bones/Settings & Deformation Tests
Chapter 34- Hip Joint Settings/Deformation Tests & Correcting Problem Areas
Chapter 35- Final
Running Time: 6 hrs. 23 mins.
High Quality (Screen-Res 1920 x 1080 pixels)
Video Format: MP4 (.mp4)
Level: Beginner
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