Main Menu

LightWave 2020- Cartoon Character Rigging I

In this eighteenth volume of the LightWave 2020/2019/2018 Series 3D Instructor Adam Gibson introduces LightWave 2020’s powerful character rigging toolset.  In part one of Cartoon Character Rigging a detailed introduction to Skelegons and Bones will be shown to allow you to build an easy and simple to use rig for a basic character. An introduction to basic rig problem solving skills will be demonstrated as well. This course is a great place to start for beginner LightWave Users or anyone who has never rigged a character for animation.

*BONUS Content: 1) Includes all Project Files (3D Model & Rigged Scene Files) and

2) A FREE Copy of “LightWave 2015 -Volume #11- Character Rigging for Beginners”

Table of Contents

Chapter 1- Intro

Chapter 2- Rigging UI (User Interface Tabs)

Chapter 3- Mesh Optimization

Chapter 4- Resizing Mesh to Real World Size

Chapter 5- IK Pre-Bend (Inverse Kinematics)

Chapter 6- Setting Up Layers in Modeler for Skelegon Creation

Chapter 7-  Eye Skelegon Creation

Chapter 8- COG (Center of Gravity) Skelegon Creation

Chapter 9- Spine & Neck Skelegon Creation

Chapter 10- Head Skelegon Creation

Chapter 11- Pelvis & Hip Socket Skelegon Creation

Chapter 12- Leg & Foot Skelegon Creation

Chapter 13- Editing Pitch Channels in Leg Skelegons

Chapter 14- Mirror Leg  Skelegons

Chapter 15- Chest & Collar Bone Skelegon Creation

Chapter 16- Arm & Hand Skelegon Creation (Part One)

Chapter 17- Arm & Hand Skelegon Creation (Part Two)

Chapter 18- Mirror Arm & Hand Skelegons

Chapter 19- Eye Weight Maps

Chapter 20- Moving Mesh and Skelegons into One Layer

Chapter 21- Parenting in Skelegon Tree

Chapter 22- Converting Skelegons to Bones

Chapter 23- Updating Skelegons in Layout

Chapter 24- Bone Falloff Type

Chapter 25- Arm Pitch Channel Editing

Chapter 26- Assigning Color Code to Bones

Chapter 27- Parenting Bones Chains

Chapter 28- Motion Options Panel

Chapter 29- Record Pivot Rotation

Chapter 30- Part A- Body Part Weight Maps

Chapter 30- Part B- Body Part Weight Maps

 Chapter 31- Moving the Mesh to the Ground Plane

Chapter 32- Head and Shoulder Deformation Tests & Correcting Problem Areas

Chapter 33- Mirror Shoulder Bones/Settings & Deformation Tests

Chapter 34- Hip Joint Settings/Deformation Tests & Correcting Problem Areas

Chapter 35- Final

Running Time: 6 hrs. 23 mins.

High Quality (Screen-Res 1920 x 1080 pixels)

Video Format: MP4 (.mp4)

Level: Beginner

-Get it now for just 19.00 USD






Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.