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LightWave 2023- Volume #5- Rigging & Animating Sharks & Snakes [AG}
In this fifth volume of the LightWave 2023 Series 3D Instructor Adam Gibson introduces LightWave 2023's powerful Rigging and Animation toolset for Rigging and Animating cool characters like Sharks, Fish, Snakes, Sea Snakes and Eels!! A great place to start for beginner LightWave Users. Some of the Topics Covered: 1) How to Add Bones, 2) Parenting Items, 3) Spline Control Tool, 4) Creating Spline Paths for Characters to Follow, 5) Keyframing Animatings, 6) How to Import/Re-Use Rigged/Animated Scenes into other Scenes and More!! Running Time: 2 hrs. 40 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
LightWave 2023- Volume #4- Modeler II [AG]
In this fourth volume of the LightWave 2023 Series 3D Instructor Adam Gibson introduces LightWave 2023's powerful toolset. A great place to start for beginner LightWave Users. Some of the Topics Covered: 1) SubD Basics & How to Create Sharp Edges with SubD's, 2) Points Tool, 3) Add Center Point Tool, 4) Spray Points Tool, 5) Random Points Tool, 6) Make Polygon Tool, 7) Flip Polygons Tool, 8) Text Tool in Modeler, 9) Logo Tool, 10) Pen Tool, 11) Lathe Tool, 12) Clone Tool and More!! Running Time: 2 hrs. 1 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
LightWave 2023- Volume #3- Modeler I [AG]
In this third volume of the LightWave 2023 Series 3D Instructor Adam Gibson introduces LightWave 2023's powerful toolset. A great place to start for beginner LightWave Users. Some of the Topics Covered: 1) Basic Modeling Concepts, 2) Working with Layers, 3) Move Tool, 4) Mirror Tool, 5) Copy and Paste Tools, 6) Point/Polygon Selection, 7) Stretch Tool, 8) Knife Tool, 9) Rounder Tool, 10) How to Name a Surface, 11) Surface Editor, 12) Creating a Surface Color and more. Running Time: 1 hrs. 59 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
LightWave 2023- Volume #2- Getting Started II [AG]
In this second volume of the LightWave 2023 Series 3D Instructor Adam Gibson introduces LightWave 2023's powerful toolset. A great place to start for beginner LightWave Users. Some of the Topics Covered: 1) Text Generator in Layout, 2) Fonts, 3) Rigging Text with Bones, 4) Keyframe Animation, 5) TCB Settings in Graph Editor, 6) Tension Setting for Keyframes, 7) Animation Preview, 8) Rendering a Full Animation, 9) Render Settings, 10) Text Animation Project. Running Time: 2 hrs. 4 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Advanced TurbulenceFD for LightWave - Rising From the Fog [KAT]
Now that TurbulenceFD is a part of LightWave3D 2023 (and up), Kat has produced a lovely tutorial that demonstrates some of the more advanced features while achieving a Star Trek II: Wrath of Khan "mutara nebula" space ship rising through the gaseous cloud effect. Using the Iron Sky "Valkyrie" UFO as a subject in this case (included!), Kat walks you through the various aspects of more advanced functions in TurbulenceFD including Velocity Dampening, Velocity Weight, using helper objects, object vs. particle for "cloud" generation techniques and more. With a run time of approximately 149 minutes sectioned off into 9 easy to follow videos, this tutorial will show you how to manipulate Density Fluid emission in ways previously not discussed or perhaps considered impossible by many users.
LightWave 2023- Volume #1- Getting Started I [AG]
In this first volume of the LightWave 2023 Series 3D Instructor Adam Gibson introduces LightWave 2023's powerful toolset. A great place to start for beginner LightWave Users. Some of the Topics Covered: 1) User Interface Basics, 2) Importing Pre-Made Models, 3) Shadow Catcher, 4) How to Add the New LightWave 2023 Plugins, 5) Environment Maps, 6) Render Settings, 7) Basic Scene Set-Up, 8) Saving Rendered Images, and more. Running Time: 2 hrs. 36 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner
Practical Production Techniques Vol. 23 [KAT]
Practical Production Techniques Vol. 23 from Kelly "Kat" Myers is a shot study and recreation of a VFX shot from The Asylum's "Top Gunner 3" which released in the early fall of 2023 on various streaming networks world wide. In this title, Kat gets straight into it with a scene where an experimental 6th Generation US Fighter Jet (but production decided to use the YF-23 Black Widow model, which was the design loser in the F-22 competition back in the early 1990s) launches a missile and destroys a Russian Su-53 Felon fighter jet. Several areas of LightWave3D production are covered in this tutorial which is suitable for users working with LightWave3D Versions 2015.3 and up. From animation concepts working with missiles, particleFX (PFX), Hypervoxels for the missile trail, Bullet Dynamics for destruction of the Su-57 and finally, TurbulenceFD for the explosion of the Su-57, are covered. This video demonstrates just how fast VFX artists working for the Asylum have to move through a VFX shot in order to keep pace with the incredibly tight production schedules of that LightWave3D, Hollywood production company and VFX studio. In just under 4 hours, this title takes through practically all the steps needed to get a shot ready to render. A brief side trip into LightWave 2020.0.3 is featured in this 20 video segmented title, to demonstrate how to pull assets and a scene into that version and how almost everything other than textures on geometry due to material differences under the new lighting/shading and rendering system, translates over 1:1. (It's super easy). This is essentially a pure LightWave3D tutorial and even if you don't have TurbulenceFD (yet), you will get a lot of benefit out of this title. Partial Assets are included, but do to the commercial nature of the two jet fighters, those have been omitted. However, using the concepts found in this video you can drop in just about anything as a substitute! Blow up BSG models, Trek stuff, B5, Starwars stuff, you name it. Follow along and learn the fundamentals and then take your own vision to new heights.
Adam's Everything LightWave Monster Bundle [AG]
Adam's Everything LightWave Monster Bundle [AG]
This Monster LightWave Bundle contains every LightWave 3D Tutorial and Course that Adam Gibson has created since the year 2009. LightWave Versions: 9, 10, 11, 11.5, 2015, 2018, 2019 and 2020. Hundreds of hours of detailed training covering everything from 3D Modeling, Texturing, UV Mapping, Rigging, Animating and more!!
LightWave 2020- Vol.#24- Project Walking Dead I [AG)
In this twenty fourth volume of the Lightwave 2020/2019/2018 Series 3D Instructor Adam Gibson has created a super fun and exciting course on how and where to download dozens of Free Pre-Rigged 3D characters and thousands of Free Motion Capture Animations to easily use on your 3D characters in LightWave 2020. In this course Adam Gibson will show how to set-up Zombie characters with pre-made animations for use in LightWave 2020. This volume is "Part One" or Three of our "Project Walking Dead" Series to get you up and productive fast!! Running Time: 2 hrs. 28 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
LightWave 2020/2019/2018 Bundle Pack (Volumes #1 to #23) [AG}
This LightWave 2020/2019/2018 Bundle contains: Volumes #1 to #23 (plus Huge-Bonus Content)
LightWave 2020- Volume #23- Cartoon Character UV Mapping [AG]
In this twenty-third volume of the Lightwave 2020/2019/2018 Series 3D Instructor Adam Gibson introduces LightWave 2020 and UV Layout's powerful UV Unwrapping Toolsets. A great place to start for beginner Lightwave Users and anyone who dreads and fears UV Mapping. This course shows how to UV Map a Cartoon Character Alien model to easily get your head around the process. All steps are shown from A to Z to get started making UV maps for your own 3D models BONUS Content Folder Contains: All Project Files, FREE PLG UV Plugin for LightWave, and BONUS Videos on how to install and Set-Up the PLG Tools in your LightWave User Interface!! Running Time: 3 hrs. 28 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
LightWave 2020- Volume #22- Retro Spaceship UV Mapping [AG]
In this twenty-second volume of the Lightwave 2020/2019/2018 Series 3D Instructor Adam Gibson introduces LightWave 2020 and UV Layout's powerful UV Unwrapping Toolsets. A great place to start for beginner Lightwave Users and anyone who dreads and fears UV Mapping. The course shows how to UV Map a simple 3D Spaceship model to easily get your head around the process. All steps are shown from A to Z to get started making UV maps for your own models BONUS Content Folder Contains: All Project Files, FREE PLG UV Plugin for LightWave, and BONUS Videos on how to install and Set-Up the PLG Tools in your LightWave User Interface!! Running Time: 3 hrs. 11 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
LightWave 2020 Bundle Pack (Volumes #13,14,15,16,17,18,19,20,21) [AG}
This LightWave 2020 Bundle Pack contains: Volumes #13,14,15,16,17,18,19,20, and 21. Covers various topics from Sub-D Modeling, UV Mapping, Basic Texturing/Surfacing, Environment Maps to Character Rigging and much more!! -FREE Rock Texture Pack Included!!
LightWave 2020- Volume #21- Spacecraft UV Mapping [AG]
In this twenty-first volume of the Lightwave 2020/2019/2018 Series 3D Instructor Adam Gibson introduces LightWave 2020 and UV Layout's quick and powerful UV Mapping toolsets. A great place to start for beginner and experienced 3D artists who are new to UV Mapping. In this UV Mapping course Adam Gibson will demonstrate one of his UV Mapping Workflows using the above 2 software packages to increase the speed and quality of your UV Mapping projects. The workflow shown will teach you how to get close to distortion free UV Maps which are the most important thing for having glitch-free textures. Running Time: 6 hrs. 32 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
LightWave 2020- Volume #20- Retro Spaceship Modeling I [AG]
In this twentieth volume of the Lightwave 2020/2019/2018 Series 3D Instructor Adam Gibson introduces LightWave 2020's powerful modeling toolset. A great place to start for beginner LightWave Users. Topics and Tools Covered: 1) Sub-D Modeling, 2) Basic Polygon Theory, 3) Move Tool, 4) Rotate Tool, 5) Stretch Tool, 6) Size Tool, 7) Extender Plus Tool, 8) Bandsaw Pro Tool, 9) Mouse Action-Center Tools, 10) Point/Polygon/Edge Selection Tools, 11) Basic Surfing Introduction, 12) Copy/Cut/Paste Tools, 13)Model Layer Navigation, 14) Statistics Panel, 15) Mirror Tool, 16) Saving/Opening 3D Model Files, 17) Shadow Catcher, 18) Basic Compositing and more!! Running Time: 3 hrs. 22 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner
Practical Production Techniques Vol. 22 [KAT]
Kat is back with another in the Practical Production Techniques series, this time with Volume 22! In this installment in the incredibly popular series, Kat walks you through a complete VFX shot for "Curse of The Phantom Shadow" and continues off of the back of Project TowTruck (see Kat's other titles for details). Everything from BG plate clean up and roto, animation, TurbulenceFD effect, to lighting, rendering and to final comp working in LightWave3D 2020.0.3 and Fusion 18, this video has it all! Kat runs through everything needed to work with the live-action stock footage plate and elements including the perspective match tool. Texture refinement to get clean fast renders and the many "gotchas" that can sneak up are met head-on and overcome. At just over 305 Minutes (approx), this is a great video for anyone looking to spend an afternoon learning how to take a shot like this from end to end using your favorite tools! Almost all of the needed content is included in this video including models, modified BG plate, the renders out of LightWave3D, scene files, and the composite flow from Fusion. As a result, this is a big download of 12, 460MB RAR files that decompress in a sequence (check our FAQ for instructions in the store section).
LightWave 2020- Cartoon Character Modeling & Rigging Bundle [AG]
LightWave 2020- Cartoon Character Modeling & Rigging Bundle [AG]
This LightWave 2020 Bundle Includes 4 volumes of Cartoon Character Modeling & Rigging!! Learn how to Sub-D model characters from scratch and how to rig your 3D characters with a skeletal structure and controls for easy posing and animating!! A Great Bundle for Beginners who want a jump start on creating characters and rigging them!!
LightWave 2020- Cartoon Character Rigging I & II Bundle [AG]
LightWave 2020- Cartoon Character Rigging I & II Bundle [AG]
This LightWave 2020 Rigging Bundle Contains: 1) LightWave 2020- Cartoon Character Rigging I -Bones & Skelegons and 2) LightWave 2020- Cartoon Character Rigging II- Inverse Kinematics & Goal Objects/Controls
LightWave 2020- Cartoon Character Rigging II [AG]
In this nineteenth volume of the Lightwave 2020/2019/2018 Series 3D Instructor Adam Gibson introduces LightWave 2020's powerful character rigging toolset. In Part Two of Cartoon Character Rigging a detailed introduction to IK (Inverse Kinematic) and Goal Objects (Foot/Leg Controls) will be shown to allow you to easily control the skeletal structure created in "Part One" of this series. Continued instruction of basic rig problem solving skills will be demonstrated further on more rigging topics. This course is a great place to start for beginner Lightwave Users or anyone who has never rigged a character for animation.
LightWave 2020- Cartoon Character Rigging I [AG]
In this eighteenth volume of the LightWave 2020/2019/2018 Series 3D Instructor Adam Gibson introduces LightWave 2020's powerful character rigging toolset. In part one of Cartoon Character Rigging a detailed introduction to Skelegons and Bones will be shown to allow you to build an easy and simple to use rig for a basic character. An introduction to basic rig problem solving skills will be demonstrated as well. This course is a great place to start for beginner LightWave Users or anyone who has never rigged a character for animation.
Practical Production Techniques Vol. 21 [KAT]
Practical Product Techniques Vol. 21 VFX Editing and Previs in Resolve Studio and LightWave3D is a 20-part (+ bonus videos) Tutorial on subject matter that Kat has been wanting to teach for sometime. The Art of VFX Editing and Previs within the context of a real production of shots for Curse of the Phantom Shadow as the last sequence in the short film to be tackled is at hand! Over 80 shots to be finished though, makes it on the surface, seem like a daunting task. Fear not! Kat discussed in detail the process, logic behind VFX editing, shot count systems in popular use with LightWave3D for decades and why they are still used today, and how even a small team of artists needs it to stay organized and not discouraged. Featuring new tool tips and tricks working in Davinci Resolve 18 Beta2 and LightWAve3D 2020.0.3 This video covers a lot and includes content!
LightWave 2020/2019/2018- Monster Bundle Pack- Volumes #1 to #17  [AG]
LightWave 2020/2019/2018- Monster Bundle Pack- Volumes #1 to #17 [AG]
This LightWave 2020/2019/2018 Monster Bundle Includes: Volumes #1 to #17 (+MASSIVE BONUS Content) by Adam Gibson. All 17 Volumes are included in this bundle!!
LightWave 2020- Cartoon Character Modeling I & II [AG]
LightWave 2020- Cartoon Character Modeling I & II [AG]
This Bundle Contains: 1) Lightwave 2020- Vol. #16- Cartoon Character Modeling I- Head Modeling 2) LightWave 2020- Vol. #17- Cartoon Character Modeling II- Body Modeling
LightWave 2020 Bundle Pack (Volumes #13,14,15,16,17) [AG]
LightWave 2020 Bundle Pack (Volumes #13,14,15,16,17) [AG]
The Bundle Pack Includes 5 volumes of LightWave 2020 (+BONUS Content): 1) LightWave 2020- Volume #13- Getting Started I, 2)LightWave 2020- Volume #14- Getting Started II, 3) LightWave 2020- Volume #15- Getting Started III, 4) Lightwave 2020- Cartoon Character Modeling I- Head Modeling 5) LightWave 2020- Cartoon Character Modeling II- Body Modeling
LightWave 2020- Vol. #17- Cartoon Character Modeling II- Body Modeling [AG]
In this seventeenth volume of the LightWave 2020/2019/2018 Series 3D Instructor Adam Gibson teaches the LightWave student how to get started modeling Cartoon Style Characters that are designed for the rigging process and animation purposes. Adam Gibson shows the important modeling techniques & basics for functional polygon flow so your characters can deform/bend for easier posing and animation. In this volume "Cartoon Character Modeling II" we show how to seamlessly create the Alien character's body building off the head structure from the previous volume. Learn how to control Points, Edges and Polygons to sculpt the shapes and structures needed for creating beautiful organic style Sub-D characters. The modeling techniques in this training series is the foundation for building characters, animals, monsters or any organic type 3D model. A great place to start for beginner LightWave Users or those new 3D Modeling. *Bonus Content Folder Includes: 1) Model Files 2) Background Reference Image Templates
Lightwave 2020- Vol. #16- Cartoon Character Modeling I- Head Modeling [AG]
In this sixteenth volume of the LightWave 2020/2019/2018 Series 3D Instructor Adam Gibson teaches the LightWave student how to get started modeling Cartoon Style Characters that are designed for the rigging process and animation purposes. Adam Gibson shows the important modeling techniques & basics for functional polygon flow so your characters can deform/bend for easier posing and animation. In this volume "Cartoon Character Modeling I" we will be designing a cartoon style Alien head. In Volume #17 (Cartoon Character Modeling II) we show how to seamlessly create the Alien character's body building off the head structure. -Learn how to control Points, Edges and Polygons to sculpt the shapes and structures needed for creating beautiful organic style Sub-D characters. -The modeling techniques in this training series is the foundation for building characters, animals, monsters or any organic type 3D model. A great place to start for beginner LightWave Users or those new 3D Modeling. *Bonus Content Folder Includes: 1) Model Files 2) Background Reference Image Templates
LightWave 2020- Volume #15- Getting Started III [AG]
In this fifteenth volume of the Lightwave 2020/2019/2018 Series 3D Instructor Adam Gibson introduces LightWave 2020's powerful surfacing toolset. Many hours went into creating the giant rock texture pack included with video training and on how to use them in your own work!! A great video volume for getting started with surfacing in LightWave 2020. Topics Covered: 1) Introduction to Node Surfacing Basics, 2) Principled BSDF Material Node Set-Up, 3) Standard Material Node Set-Up, 4) Creating Cool Rock Surfaces with the FREE Rock Pack Included in this training volume (31 Textures-Each with 5 Inputs Maps-Color, Specular, Occlusion, Normal and Displacment), 5) Images Node, 6) Layer Node, 7) Normal Map Node, 8) Sub-Ds and Displacment Map Basics, 9) Multiple Node Set-Ups and more!!
LightWave 2020- Volume #14- Getting Started II [AG]
In this fourteenth volume of the Lightwave 2020/2019/2018 Series 3D Instructor Adam Gibson introduces LightWave 2020's powerful toolset. A great place to start for beginner Lightwave Users. Topics Covered: 1) 360-Degree Cylindrical Environment Map Set-Up, 2) 360-Degree Spherical Environment Map Set-Up, 3) Cylindrical Environment Map Tricks/Creation, 4) How to Create Cylindrical Environment Maps in Photoshop (or any Photo-Editing software package, 5) How to turn any Regular Background Photo into a 360-Degree Cylindrical Map, 6) Rendering PNG Images of your 3D Models with Transparency for Use in other Software Packages (eg. Photoshop), 7) How to Create a Cel-Shade (Cartoon Look) for your 3D Models in LightWave. FREE BONUS CONTENT: 1) 12 FREE 360-Degree 8K Spherical Maps 2) Over 20 FREE Practice Photos for Practicing Creating 360 Cylindrical Environment Maps.
Kat's DTLV Texture Pack Vol. 2
Kat has released volume 2 of his DT Las Vegas Texture Pack. Taking through out the late summer months of 2021 in the downtown Las Vegas area  these lovely photographs for you that are perfect for textures in use with just about any 3D program on the planet, especially LightWave3D. This is a complimenting package to the first volume so make sure to check that one out as well so you have the complete set. You get: Graffiti = 53 GroundNStuff = 83 StuccoStoneWalls =56 Misc = 11 That's just over 200 images ready for you to drop into a program such as Materializer (Materializer example project included!) to create your texture sets from for PBR use in just about any modern rendering engine such as LightWave3D 2018+, game engine such as Unreal or Unity or other PBR system. They can also easily be used LightWave3D Legacy editions as well. They are untouched, pristine images taken at magic hour during the months of August, September and October of 2021. Crop and adjust as needed! Get 894MB  of awesome texture images for your next project in this collection today! All photos taken at 1960x4032 or 4032x1960 pixels.
Kat's DTLV Texture Pack Vol. 1
Kat spent a good while walking around the Downtown Las Vegas area taking these lovely photographs for you that are perfect for textures in use with just about any 3D program on the planet, especially LightWave3D. You get: Brick = 16 CamoGrass = 16 Cement = 34 DirtSan =56 Metalics = 115 Misc = 9 PlasterStucco = 46 StoneRocks = 16 Woods = 114 That's 422 images ready for you to drop into a program such as Materializer (Materializer example project included!) to create your texture sets from for PBR use in just about any modern rendering engine such as LightWave3D 2018+, game engine such as Unreal or Unity or other PBR system. They can also easily be used LightWave3D Legacy editions as well. They are untouched, pristine images taken at magic hour during the month of August 2021. Get over 1.65GB of awesome textures for your next project in this collection today! All photos taken at 1960x4032 or 4032x1960 pixels.
Secrets of Publishing a Children's Book on Amazon & Kindle for Free Using 3D/2D Software-Vol. #2 [AG]
In this second volume 3D Instructor Adam Gibson continues to show more detailed instruction on how to prepare and create your self-published books for submission to Amazon (Paperbacks) and Kindle (EBooks). Get your books published faster and avoid rejections during the publishing process!!
Practical Production Techniques Vol 1 - 20 Ultra Bundle [KAT]
Practical Production Techniques Vol 1 - 20 Ultra Bundle [KAT]
It's the most awesome bundle of all! 20 Practical Production Techniques videos in one ultra bundle from Kelly "Kat" Myers! This is hundreds of hours of amazing learning material for LightWave3D, Fusion, Syntheyes and much more - spread across 20 titles for an amazingly low price! With titles dating back to 2010 when we first started, this series covers practically (pun intended) every major type of visual effects scenario a VFX artist may face in the course of their career or pursuits as a hobbyist. From flying space ships to fixing impossibly bad footage in comp, every artist can benefit from the titles in this ultra bundle! This is a massive product so be ready for some serious downloads!
Fusion For LightWave Artists Vol. Eight
Fusion for LightWave Artists Volume Eight is a great tutorial for LightWave artists who want to explore Fusion inside of Davinci Resolve (ver 17.x) as Kelly "Kat" Myers walks the viewer through an entire VFX shot from start to finish. This title makes use of a StoryBlocks stock footage piece of the Las Vegas strip at night (not included, obviously) and is 3D camera tracked using Fusion's 3D Camera tracking tools. Once in LightWave3D, Kat shows how to set the 3D elements up in the shot and prepares it for lighting using some very unique tricks emulate light coming from the aerial BG plate in a way that he has not shown before and how this lighting helps "sell" the shot in VPR and later in Resolve Fusion Studio after rendering the shot out using LightGroups and Render Buffers for maximum control of the look of the CG elements. Using some of the tools unique to Resolve Fusion Studio for treating the BG plate and final composite over all, Kat demonstrates just how easy it can be to put a shot together using LightWave3D and Resolve Fusion Studio together to produce a wonderful film/cinematic look. Video Run time is approximately 300 minutes and split into 15 easily digestible parts making it a perfect learning session for hobbyist and professional users, alike even if you have barely opened up Resolve+Fusion Studio. More in this series continues as Kat continues to produce training for VFX artists looking to ramp up their Fusion skills so as to be able to pull of high end TV series or Film VFX shots at will. Yes, the Fusion Comp file, exported from Resolve is included so you can rip it apart and see how things went together!
Secrets of Publishing a Children's Book on Amazon & Kindle for Free Using 3D/2D Software-Vol. #1 [AG]
In this first volume of how to publish books on the Amazon & Kindle Store (book author/3D instructor) Adam Gibson will guide you through the submission and quality control process. During the video chapters you will get a detailed hand held view of an actual children's book technical set-up, approval and placement on the Amazon Store (for Paperback and Ebooks)!! Large Bonus Content Included: 1) Large PDF Collection with clickable links to download Dozens and Dozens of FREE Book Making Software Programs (PDF Creation/Word Processing/Photo-Editing) 2) Hours of Free 3D Video Courses on Modeling and Rigging for your books characters and objects!! 3) Intro Marketing for you Book 4) Technical Book Design Guides.
Practical Production Techniques Vol. 20 [KAT]
Practical Production Techniques Vol. 20 [KAT]
Now in the 20th installment of the highly popular and much loved Practical Production Techniques series of videos from Kelly "Kat" Myers, this title "Live Action and CG" is a quick get in and get out tutorial that tackles several tasks from tracking to lighting in order to ram through a high quality VFX shot in a morning or afternoon or less (much less). This 13 part video covers all the bases and walks artists through a work flow to get a shot out the door fast without getting bogged down with finicky details with a run time of 146 minutes (approx.) Assets are included with the exception of the BG stock footage plate. It is however available on VideoBlocks.
Practical Production Techniques Vol. 19 [KAT]
Let's kill fireflies! And noise! Kat walks you through how to eliminate those pesky fireflies and other various forms of noise in Practical Production Techniques Vol. 19 - Killing Fireflies Dead! Since LW 2018 and the introduction of the PBR materials and rendering engine technology, users around the world, old and new have fought with the problems of dealing with noise and fireflies (those evil hot speckles) in their renders. These issues have unfortunately given many users that the new rendering and surfacing materials system is inferior to the old system from 2015.3 prior, however when you understand what causes them and how to defeat them, the real power of the render engine and surfacing system comes to your finger tips easily and quickly. There are more than a few tricks to this but some of them may not seem obvious to users getting used to this new system. Kat gets you up and running quickly on how to tackle these problems.
LightWave 2020- Volume #13- Getting Started I [AG]
In this thirteenth volume of the LightWave 2020/2019/2018 Series 3D Instructor Adam Gibson introduces LightWave 2020's powerful toolset. A great place to start for beginner LightWave Users. Some of the Topics Covered: 1) User Interface, 2) Importing Pre-Made Models (Adjusting Surfaces), 3) Editing the Menu Layout, 4) How to Add Plugins, 5) New LW 2020 Feature!! Environment Light Introduction and more. Running Time: 2 hrs. 22 mins. High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner
Model a Wheel in MoI 3D [PN]
Model a Wheel in MoI 3D [PN]
Phil Nolan walks you through the finer points of modeling a car wheel in Moment of Inspiration (MoI 3D) and how to export and render it in LightWave3D 2019.1.5. This is a great tutorial for artists who want to get started using this very user friendly CAD software but don't know where to begin. This is complete tutorial providing end to end project details and files so you are up and running fast!
Practical Production Techniques Vol. 18 [KAT]
As we all know, Bullet Dynamics in LightWave3D as with any program that supports Bullet, has a lot of uses beyond smashing and crashing stuff. Or a stupid box and ball demo. While either use can be fun, there is much more to it than that and this title demonstrates a great way to make use of Bullet in a real-world scenario. In Kelly "Kat" Myers' 18th installment in the Practical Production Techniques series of video training for LightWave3D, the subject is how to take a turbosquid sourced model, quickly texture and light it with volumetric lights and then animate each of the Ferris Wheel "carts" or cabins via Bullet Dynamics. It's a lot easier than you might think, but does take a bit of patience to get things "right" and then replicate for each element to be animated. In just under 3 hours, this video will take you from start to finish and show you everything you need to know about how to produce a similar animation while also teaching some fundamentals about Bullet Dynamics with respect to "Hinges" and bone relationships to constraints. Content is included with this for scenes, surface libraries, but unfortunately the model itself  and texture images are not part of the package as its a commercial product from outside Liberty3d.com. However, you can easily build out your own similar model or pick up the one featured in the video. Either way this is great for testing and evaluation purposes once you understand how the physics side of things work and apply it to just about anything that calls for "swinging", animated elements that behave naturally under normal gravity, motivated by a parent object's motion. This is a great tutorial for anyone who needs to dive into a practical application for bullet while not getting to deep into the far end of the pool. It's split up into eight easily digestible parts. For details on the model please view the TXT file included in the tutorial after purchase should you choose to want to grab it yourself. Support artists! Est. Runtime 174 minutes HD 1920x1080 Resolution
Practical Production Techniques Vol. 16 [KAT]
In this installment of the Practical Production Techniques series, Kat is back with a KitBash3D.com to LightWave3D conversion tutorial dealing with PBR nodal based surfacing using the metalness and roughness shading theory types. This tutorial covers how to work quickly using the Kitbash3D.com "Brooklyn" Kit. Originally built using 3DMax, this kit imports relatively ok, rather than some other kits produced in Maya, Blender or C4D - but with each there are always oddities and things to consider for making their use optimized in LightWave3D easily. Kat covers this and more in this great tutorial. You get all the surface presets created in this title so you can load and go if you own the kit, or follow along and get it done quickly yourself and take that knowledge and carry it over to other kits!
Babylon 5 Legacy LightWave3D Collection
In an attempt to preserve some of the legacy of LightWave3D's history in the 3D and VFX world and its contributions to some of the most icon sci-fi television shows of the last 30 years; Liberty3d.com is making an effort archive and make available to the LightWave3D community many fan built assets from the series Babylon 5 (B5). In this free to download collection, there are dozens of objects and scene set ups that will allow you to reproduce many wonderful visuals from the mid-1990s series. This is a great collection for anyone with a copy of LightWave3D going back to version 5.6 (if not earlier but we haven't tested this) to LightWave3D 2015.3. Later versions of LightWave3D may cause some pretty serious breakage of certain textures, and - volumetric engine or weapons fire effects rigs, so be warned! This doesn't mean that they cannot be reproduced using later versions of LightWave3D. They can, it just takes a bit of work. While we can't list everything here, these are some highlights. Included in this collection: Whitestar LWO Vorlon Dreadnought Velarian_Class_Battleship v9etu69q4r28-Babylon5 Shadow_Ship_(non_cannon) Shadow_Alien Psy_Corp_Mothership narncruiser minbari_warcruiser Minbari_Sharlin_War_Cruiser minbari_fighter minbari Jump_Gate Hyperion G-'Quan_v1 Earth_Force_One EA_Shadow_New_Babylon_Station EA_Omega_Destroyer_by_M.Tarling EA Badger StarFury F3D Release Centauri_Liner big flying saucer Babylon6 Babylon5 Babylon_5_Starfury_Version_3 B5Dockv2 Ashinta_Class_Escort_Frigate ACTA_Jumpoint A_Call_to_Arms_Babylon_5_Jump_Point These and many more are included in this collection. They are provided "As Is" and where possible as they seem to be preserved from their original states produced by fans, credit for the authors is included in readme.txt files for most.
Practical Production Techniques Vol. 15 [KAT]
In this 15th volume of the Practical Production Techniques series which contains approximately 1191 minutes of video, multiple award-winning VFX artist and CG Supervisor Kelly "Kat" Myers takes on the daunting task of rescuing a model originally created in 3DS Max produced by a "Fivver" artist for the short film "Curse of the Phantom Shadow" and turning it from "zero to hero" so as to be ready for action in the film. This meant taking the original model and stripping it down to many of its individual parts, redesigning and remodeling them entirely. The model was that bad. Every single piece o the model was either rebuilt or retouched over the course of the creation of this video. In the process of getting the model, a giant 8 story tall robot, camera ready - Kat also goes about the task of prepping it for paint work done by the film's director Mark Ross himself using 3D-Coat. The model comes back from the "paintshop" complete with "metalness" PBR shading theory texture sets. Making quick work of the surfacing using LightWave3D 2020.0.2's advanced nodal shading system and some tricks pulled from many of the productions he has worked on over the years, Kat takes much of the mystery out of PBR/PBDSF shading in this scenario. It's easier than you think! So for you LightWavers out there who have a fear of nodes, fear not! This will get your feet wet and when you are done watching you will be upset with yourself for not trying this workflow earlier. It resolves a lot of problems people encounter in the LW community with "fireflies" and dialing in rendering settings. Finishing the model off in the sense of giving it some life via "running lights", Kat shows you how to set up some interesting internal volumetric lighting effects as well as "Eye Light Beams" using geometry driven Primitive Lights. This model once complete gets merged into the least amount of layers possible and made "ready-to-rig". That portion being handed off to Ryan Roye. Please check back for that video installment in this amazing series. This title includes 54 video installments plus the final robot scene and model!
Practical Production Techniques Vol. 14 [KAT]
Kat is back with another exciting installment in the Practical Production Techniques Series! Now in the 14th volume of the series, Kat takes on a shot from a set of 3, from a low budget feature film out of Los Angeles that requires a full photo-realistic CG shot of a Boeing 747 flying over clouds in full 4K at 24 frames per second. Not for the faint of heart, but by using a suite of tools that involves Black Magic Designs Davinci Resolve Studio 16, Andressen Technolgies Syntheyes, NewTek’s LightWave3D (2020.0.1) and finishing in Black Magic Designs Fusion Studio 16 plus a little bit of render help from the ultra powerful LightForge.cc rendering network; Kat makes quick work of the task using proven and battle tested methods for pulling off a fantastic looking shot from reference footage to previs to final in just 220 minutes! (Not including render time of course). Working with a wonderful 3D model of a Boeing 747 (included!) provided by fellow LightWave3D artist who also happens to be a pilot, Catherine Smallwood; Kat walks you through each step while explaining many of the principles of taking a shot from previs to final and things to watch out for and factor in during the creation of feature film level Visual Effects that are photo-realistic using LightWave3D and the other complimentary tools to compete the shot. Learn how to produce a track of the plane out of Syntheyes quickly to produce a believable camera motion as it is based on real-world footage. From there Kat gets you into LightWave3D 2020.0.1 to set up the rest of the shot including the CG clouds and the process of making them from a single null object using the new Volumetric Primitive feature in Layout and then getting renders for both the CG plane and clouds ready for processing by the LightForge Render Network. Finally finishing in Fusion, working with the resulting “lightgroup” render buffers from LightWave3D’s rendering engine, Kat completes this VFX shot in a way that looks great! Get this 220 minute long tutorial with LightWave3D assets, Fusion comp files, Syntheyes Project and of course the training videos today! Renders are reference footage are unfortunately not included due to copyright reasons and because it would make the package over 100GB in size to download but everything else is included!
Substance Painter for LightWave Users- Volumes #1 to #10 [AG]
Substance Painter for LightWave Users- Volumes #1 to #10 [AG]
Substance Painter for LightWave Users- Volume #10- New Features [AG]
What is new in Substance Painter 2019? In this 10th volume 3D Instructor Adam Gibson takes you through Substance Painter 2019.3.3's cool New Features, new UI (User Interface) changes, Automatic UV's, UDIM (UVs) Intro, Masking Techniques, Lightwave Integration Concepts, 3D Model Preparation, and more Tips & Tricks. This training will get you using Substance Painter 2019 quickly and productively in a short amount of time!!
Bullet Dynamics for Lightwave [RR]
Bullet Dynamics for Lightwave is a comprehensive look at every single aspect of simulation-driven development. After learning the core concepts, we'll diving right into projects that will enable you to leverage the benefits of procedurally-generated motion in your day to day operations.
TurbulenceFD - Advanced Concepts and Projects: Kitchen Fire [KAT]
Kelly "Kat" Myers is back with another installment in the TurbulenceFD for LightWave3D series. This time with an extension to the Advanced Concepts and Projects category he runs down the steps needed to set a kitchen on fire! "Project Kitchen Fire" is 142 minutes of excellent knowledge dealing with TurbulenceFD and some of the oddities that it has working in LightWave3D 2019.1.4 Working in conjunction with 3D-Coat, the tools used to produce this project are minimal but the results are awesome. One of the great things about TurbulenceFD is that an artist can make use of it while leveraging the power of modern CUDA GPUs. However there are times when simply throwing compute power at a problem is not only inappropriate but restricted by the limits of memory, drive space and more. Efficient use of TurbulenceFD by caching only the required channels needed to produce the desired effect is a trick that many artists using TurbulenceFD overlook. Kat discusses this in detail while also walking you through the use of LightWave's new OpenVDB technology when shading an OpenVDB cache produced by the bcf2vdb tool shipped with TurbulenceFD. Why it works for some things and not for others is important to understand, including render time considerations vs. fudge factor to get something to work vs. completely failing.
Practical Production Techniques Vol. 12 [KAT]
In this title, VFX artist and CG supervisor of Declaration Pictures Inc., and founder of Liberty3d.com - Kelly Lee Myers (aka Kat), shows you how to take a VFX shot from end-to-end using SynthEyes, LightWave3D and Fusion. Starting with tracking the shot in Syntheyes, Kat walks you through the basics of getting a 3D track done fast using a manual method that produces extremely solid tracks every time. From there he will show you how to set up a LightWave3D based particle snow storm, snowflakes and more before proceeding to the final stages in Fusion where he discussed the ins and outs of Rotoscoping, the caveats involved when dealing with bugs in Fusions Rototools (which are being fixed right now if not already by the time you read this), and how Keyers can work to your advantage if all else fails. This 31 part video includes assets used in the original VFX shot that was part of a real-world VFX job for the feature film "The Christmas Cabin" which Kat and Wes Sargent completed in a very short time in November/December of 2018 on order to make a tight deadline for the producers to successfully sell the film at a film market conference. More in the practical production techniques series feature this film as subject matter are in the works and will be available here on Liberty3d.com exclusively.
LightWave 2019/2018 Bundle Pack-Volumes #1 to #12 (Free Bonus Content & Tutorials) [AG]
Lightwave 2019/2018 Bundle Pack-Volumes #1 to #12 (Free Bonus Content & Tutorials)
LightWave 2019- Volume #12- Modeler Tools IV [AG]
In this twelfth volume of the Lightwave 2019/2018 (12 Volume Series) 3D Instructor Adam Gibson continues to introduce Modeler's powerful toolset. A great place to start for beginner Lightwave Users.
LightWave 2019- Volume #11- Modeler Tools III [AG]
In this eleventh volume of the Lightwave 2019/2018 (12 Volume Series) 3D Instructor Adam Gibson continues to introduce Lightwave’s powerful modeling tools. A great place to start for beginner Lightwave Users.
Lightwave 3D- UV Mapping Bundle Pack I (Contains 5 Courses)[AG]
The "Lightwave UV Mapping Bundle Pack I" contains: 1) Lightwave 2019- Volume #8- UV Mapping I, 2) Lightwave 2015- Volume #9- UV Mapping- Dinosaur UV Project, 3) Lightwave 11.5- UV Mapping a Human, 4) Lightwave 11.5 UV Mapping a Creature, 5) Lightwave 11.5 UV Mapping Essentials
LightWave 2019/2018 Bundle Pack-Volumes #1 to #10 (Free Bonus Content & Tutorials) [AG]
Lightwave 2019/2018 Bundle Pack-Volumes #1 to #10 (Includes Bonus Content & Bonus Tutorials). Also includes Free Dinosaur Pack (40 3D Dinosaur Models), 2 x Environment Map Collections, 4 Bonus Lightwave Modeling Courses (Hard Surface & Sub-D).
LightWave 2019- Volume #10- Modeler Tools II [AG]
In this tenth volume of the Lightwave 2019/2018 (12 Volume Series) 3D Instructor Adam Gibson continues his detailed introduction to Modeler's powerful toolset. A great place to start for beginner Lightwave Users. Some of the Topics Covered: 1) Mesh Modify Tools (Move, Rotate, Stretch, Size), 2) Axis Constraints, 3) Mouse Action Center Options, 4) 3D Text Logo Tools, 5) Point & Polygon Creation Tools, 6) Converting EPS (Encapsulated Postscript Files) from Adobe Illustrator for use in Lightwave 3D, 7) EPS File Import, 8) EPS to 3D Logo Project, 9) Mesh Correction/Optimization.
LightWave 2019- Volume #9- Modeler Tools I [AG]
In this ninth volume of the Lightwave 2019/2018 (12 Volume Series) 3D Instructor Adam Gibson introduces Modeler's 3D mesh creation tools and UI (User Interface). A great place to start for beginner Lightwave Users. Some of the Topics Covered: 1) File Management, 2) Lightwave HUB, 3) Layout Views, 4) Orthagonal & Perspective Navigation Tools, 5) Grid & Origin, 6) Background Color, 7) Polygonal Primitive Shape Tools, 8) Selection Modes, 9) Selecting Items, 10) Lasso Selections, 11) Autofit, 12) Surface Normals.
LightWave 2019- Volume #8- UV Mapping I [AG]
In this eighth volume of the Lightwave 2019/2018 (12 Volume Series) 3D Instructor Adam Gibson introduces Lightwave's easy to use UV Mapping Tools. Being able to UV Map your 3D models for texturing purposes for use in Video Games, TV and Film is a must have skill-set for any 3D Artist. Also all 3D Painting Packages require your 3D Models to have pre-created UV Maps for Exporting Textures to any other 3D Software Package. A great place to start for beginner Lightwave Users. Some of the Topics Covered: 1) New UDIM Tools, 2) UV Projection Tools, 3) UV Editor Basics. 4) ABF UV Unwrap Tool, 5) Edge Selections, 6) Creating UDIM Image Sequences, 7) Cigarette Box Project, 8) Image Importing/Set-Up for UV Mapping and more!!
LightWave 2019/2018/2015 Super Bundle Pack [AG]
This Video Bundle Contains: 1) Lightwave 2019/2018-Volumes #1,2,3,4,5,6,7 2) Lightwave 2015- Volumes #1,2,3,4,5,6,7,8,9,10,11,12 3) Dino Mega Pack (40 Dinosaurs), Creature Eye Pack- Volume #1, and Environment Map Collections #1 & #2.
LightWave 2019- 3 Pack Bundle (Volumes #5,6,7) [AG]
This Video Bundle Includes: Lightwave 2019 Volumes #5, 6, & 7.
LightWave 2019/2018- 3D Bundle Pack (Vol.#1 to #7), Dino-Pack, Environment Map Collections) [AG]
This Bundle Packs Contains: Lightave 2019- Volumes #5,6,7 and Lightwave 2018- Volumes #1,2,3,4, Enironment Map Collections #1 & 2, and Dinosaur Mega Pack (40 Dinosaur Models).
LightWave 2019- Volume #7- Volumetrics I [AG]
In this seventh volume of the Lightwave 2019/2018 (12 Volume Series) 3D Instructor Adam Gibson introduces powerful Volumetric Tools inside Lightwave 2019. Volumetrics are a powerful feature in Lightwave that will allow you to create Smoke, Fire, Clouds, Gases, Space Nebulas, and more. A great place to start for beginner Lightwave Users. Some of the Topics Covered: 1) Emission, 2) Scattering, 3) Absorption, 4) Asymmetry, 5) Volume Types, 6) Texture Modes, 7) Gradients, 8) Volumetric Step Size, 9) Gas Explosion Project, 10) Realistic Clouds Project. Bonus Content: Tutorial Content Files.
LightWave 2019- Volume #6- VDB Creation Tools II- Basics [AG]
In this sixth volume of the Lightwave 2019/2018 (12 Volume Series) 3D Instructor Adam Gibson continiues to introduce the powerful new VDB Creation Tools inside Lightwave 2019. VDB's are an amazing feature in Lightwave that will allow you to create Smoke, Fire, Clouds, Gases, Liquids and more. A great place to start for beginner Lightwave Users. Some of the Topics Covered: 1) VDB Node Editor, 2) , 3) OpenVDB Evaluator, 4) Mesh to Volume Node, 5) Level Sets, 6) VDB Saver Node (Frame/Sequence), 7) VDB Surfacing, 8) Particles & Liquid Creation, 9) CSG Node (Union, Substraction Intersection), and Filter Node (Dilate, Erode, Gaussian).
LightWave 2019/2018- 3D Bundle Pack (5 Volumes, Dino-Pack, Environment Map Collections) [AG]
This bundle includes Lightwave 2018- Volumes #1,2,3,4 & Lightwave 2019- Volume #5-VDB Creation Tools I by 3D Instructor Adam Gibson and also includes the same Bonus Content Included if you purchased the volumes separately. Contains 17 hrs. and 39 mins. of Lightwave 2018 training!! Free Bonus Content: Mega Dinosaur Pack-40 Dinosaur 3D Models (Reg. Price $49.95 US). Environment Collections Volumes #1 & 2
LightWave 2019- Volume #5- VDB Creation Tools I- Basics [AG]
In this fifth volume of the Lightwave 2019/2018 (12 Volume Series) 3D Instructor Adam Gibson introduces the powerful new VDB Creation Tools inside Lightwave 2019. VDB's are amazing feature in Lightwave that will allow you to create Smoke, Fire, Clouds, Gases, Liquids and more. A great place to start for beginner Lightwave Users. Some of the Topics Covered: 1) VDB Node Editor, 2) Importing/Set-Up of Premade OpenVDB Files, 3) OpenVDB Evaluator, 4) Mesh to Volume Node, 5) Gas Solver Node, 6) Noise Node, 7) Using Textures, 8) Cloud Creation, 9) How to Animate/Create Fire and Smoke & More!! Bonus Content: Dilophosuarus Dinosaur Model, Animation Preview Videos, & Tutorial Content Files. Running Time: 3 hrs. 22 mins. High Quality (Screen-Res 1920 x 1080 pixels) Video Format: MP4 (.mp4) Level: Beginner.
Unreal_Bridge for Lightwave Users [RR]
Realtime rendering is really cool. Being able to see visual effects on the spot and flying through your fully lit scene from different angles without interruption is incredibly satisfying. The only problem is that most realtime renderers are usually bundled with game engines... so while the latest version of Lightwave can integrate seamlessly into Unreal, it can be extremely frustrating to wade through all of the irrelevant crap just to enable you to benefit from it. In other words, you might have absolutely no interest in programming; you might not care if you can't run your scene on a computer with the processing power of a potato; you just want that majestic raw power of realtime rendering in your grasp. If that's the case, this video content is made specifically for you. I'm going to show you how to take your Lightwave scenes and just freakin' make them work in Unreal. Given that Unreal is completely free to use for video content, there's no reason not to put it in your list of production tools. We're going to explore topics such as lighting, visual effects, dealing with common issues that you'll likely run into, and other things that are vital to know about to get things running smoothly. The methods I use do not involve lightmap baking, so the stuff you put in place is fully adjustable on the spot. In essence, what I've done here is I've taken all the scattered, disjointed, difficult to find information and transformed that into a complete workflow that's highly beneficial to those who want to make their content look good and don't want to wait forever for renders to finish.
5 Animation Pipelines for Unity
5 Animation Pipelines for Unity
5 Animation Pipelines includes the entire 4 Unity Animation Pipeline project, plus new sections covering LightWave 2018, Unity 2018, Substance Painter 2018, Glycon, the Mechanim Humanoid animation system in Unity, and example files for each.
House Modeling With LightWave & LWCad [PN]
Phil Nolan goes into detail building a house model from scratch using LightWave 3D 2018 and LWCad 5.2. This tutorial assumes you know the basics of LightWave 3D and will go further, getting you into using CAD based tools inside LightWave. You'll start with included background images to work from and build the house level by level including the interior walls, stairs, windows and doors, a deck, and even a roof with modeled shingles! LWCad has a ton of features and this will get you started working with them quickly.
LightWave 2018- Volume #4- Surfacing I- Prinicpled BSDF [AG]
In this fourth volume of 12 volumes 3D Instructor Adam Gibson will not only show you how to get up and started surfacing your 3D models in Lightwave 2018 but will also introduce you to some the new powerful features. A great place to start for beginner Lightwave Users. FREE Bonus Content: Premade 3D Practice Models (in Lightwave 3D (.lwo) format. Running Time: 3 hrs. 24 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner
Iron Sky Model and Scene Pack Vol. Two [KAT]
"The Commonwealth Ships" Three "Earth Fleet" ships, specifically those from the British Common Wealth as we referred to them on the show are included in Iron Sky Model and Scene Pack Volume 2. You get some really awesome craft in this one! The British "SpitFire", the Australia "Rooketer" (roo as in kangaroo) and the Canadian "CanadArm3". Each of which includes their appropriate volumetric engine set-ups and feature animated moving parts with the exception of the CanadArm3 ship which didn't have any moving parts. These are all "Hero" models, meaning they were the ones used for close up shots and later the base for downres or proxy objects used for shots where they appear in the distance or for previs. These models are an essential starting point to the series of packs being released later where entire shots will be made available to LightWave3D users with the goal of pretty much the entire work done in LightWave3D for the original film, being released. 4K, 6K and even 10K resolution texture maps are included where applicable, matching exactly the way they were used on the show.
Iron Sky Model and Scene Pack Vol. One [KAT]
After 7 long years, Liberty3D.com is proud to announce the availability of the Iron Sky LightWave3D assets library. Kat has opened up the “vault” and begun to prep each of the main Earth and Moon NAZI ships featured in the first film. These are not baked down, neutered versions of the originals. They ARE the originals! Used in the show! Initially produced using LightWave 10.1 and early beta versions of LighWave 11, all of the scenes have been pulled forward to LightWave 2015.3 for maximum compatibility. LightWave users from LightWave3D 9.6 to LightWave3D 2015.3 can load these scene files up along with the objects almost by default. Only two 3rd party plug-ins are required; DP Kit and DP Light which are both free to download and use. DB&W’s Material Booster Node may be required for some scenes to load correctly but is not required should you not have it. It is optional but we encourage you to support DB&W by picking up their tools. LightWave3D 2018 Compatibility is not entirely possible (at least out of the box) due to the massive changes in the rendering, shading and lighting systems in the new versions of LightWave3D. However, Kat is working on that. Most of the basic surfacing will come in with some adjustments using the emulated “layer” system but really it should be rebuit for the new PBR technology in LightWave3D 2018 and beyond. The lighting on the ships, specifically the volumetric lighting systems such as those for the engines of most craft will also have to be adapted to the new render and volumetric technology in Lightwave3D 2018. These incredibly rare and detailed assets represent thousands of hours of effort to produce and we are offering them exclusively to the LightWave3D community in their original form as an educational initiative. LightWave3D users new and old can study them and learn while also adapting them to their own scenes or making use of them as they see fit for their own reasons. Kat is granting a limited license for use by individual users of LightWave3D and options for commercial use as well. Several packs are planned and in the works. First up is Iron Sky Model and Scene Pack Volume 1. Iron Sky Model and Scene Pack Volume 1. Three iconic ships are included in Iron Sky Model and Scene Pack Volume 1. The USA’s George W. Bush, the Moon NAZI “Tanhauser” Zeppelin and the Moon NAZI Valkyrie. Each of which includes their appropriate volumetric engine set-ups an in the case of the Valkyrie the volumetric gun system which are able to be animated and aimed for firing. These are all “Hero” models, meaning they were the ones used for close up shots and later the base for downres or proxy objects used for shots where they appear in the distance or for previs. These models are an essential starting point to the series of packs being released later where entire shots will be made available to LighWave3D users with the goal of pretty much the entire work done in LightWave3D for the original film, being released. 4K, 6K and even 10K resolution texture maps are included where applicable, matching exactly the way they were used on the show.
LightWave 2018 Bundle- Volumes #1,2,3 [AG]
This bundle includes Lightwave 2018- Volumes #1,2,3 by 3D Instructor Adam Gibson and also includes the same Bonus Content Included if you purchased the volumes separately. Contains 10 hrs. and 53 mins. of Lightwave 2018 training!! Free Bonus Content: Mega Dinosaur Pack-40 Dinosaur 3D Models (Reg. Price $49.95 US).
Fusion for LightWave (2018) Artists - Vol. VII
Kat is back with another installment of the Fusion for LightWave (2018) Artists series! Now in Volume VII (7), Kat walks you through a different workflow that will allow for extremely fast compositing build outs in Fusion 9.02. This method provides artists with an easy way to tackle very complex sets of render passes with multiple buffers in each pass being used, to bring together a photorealistic, real-world VFX shot (although a test)  working with the complete footage and asset package from his upcoming short film, "The Exchange". With over 21GB of additional support materials which include the renders from Lightwave 2018 as well as the footage shot using a RED Scarlet (optional download), the scene and object files, the Fusion comp work-up files and of course the video recordings (primary product download), everything is ready for you to play with, take apart and study. Everything is included. At roughly 266 minutes or just under 4.5 hours in length, this video is jammed packed with helpful workflow techniques for LightWave artists getting into Fusion, working with the new PBR render engine output from LightWave3D 2018 and the "additive/normal" blending mode compositing formula process.
Advanced TurbulenceFD Concepts and Projects: Propulsion [KAT]
In this video Kat shows you how to create two separate types of propulsion effects using TurbulenceFD for LightWave3D. First up, a PAC-3 Missile launcher effect is produced using a freely available model (included) of a Patriot missile battery system. Second, an afterburner effect similar to that which you would see on an F-18 combat fighter jet. Kat takes it further though by showing you how to convert TurbulenceFD's native BCF cache data file to OpenVDB so they can be used with LightWave2018's OpenVDB volume object primitive and rendering system or for use with external rendering solutions such as Octane. With the first project having a run time of almost 120 minutes and the second at approximately 45 minutes this tutorial is jammed packed with useful information for TurbulenceFD users looking to create effects beyond simple smoke or fire while remaining a "get in, get it done and get out" educational experience. Complete project files and work ups are included so you can follow along.
LightWave 2018- Volume #3- Getting Started III [AG]
In this third volume of 12 volumes 3D Instructor Adam Gibson will not only show you how to get up and started using Lightwave 2018 but will also introduce you to some the new powerful features. A great place to start for beginner Lightwave Users. Some of the Topics Covered: 1) Backdrop Color 2) Gradient Backdrop, 3) SkyTracer 2 Introduction & Basics, 4) Backdrop Images, 5) Spherical Light, 6) Primitive Light *FREE Bonus Content: 1) Free Dinosaur Mega-Pack (Reg. $49.00 US), 2) Free Posed Alien Model.
Practical Production Techniques Vol. 11 - Project Car Commercial [KAT]
In his latest LightWave3D 2018.x video, Kelly "Kat" Myers returns with a great project based title - Practical Production Techniques Vol. 11 - Project Car Commercial. This tutorial is awesome for LightWave3D users who want to know more about how to create a commercial (in this case for a Chrysler 300C) using LightWave3D 2018.x, working with an older asset and updating it to Physically Based Rendering materials, quickly applying native presets in the new shading system to achieve photo-realistic results easily. But this tutorial goes way beyond that as Kat shows you how to rig up a steering assembly and proper wheel rotation system that is lightweight and easy to use. In addition, he also demonstrates how to quickly set up volumetric lights for headlights that look great and are accurate using the new volumetrics system while showing you how to light the car as well. Going even further, however, Kat takes you into the world of previs by setting up multiple cameras for a "commercial" setting, animating them using principles found in cinematography and then working with BMD Davinci Resolve to quickly cut together the preview renders into a 30-second car commercial. From there, quick work is made of translating the edit back to LightWave3D for the final scenes and then eventual render so that you understand the process of how previs gets made into a final edit and what factors into the final requirements for an editor as part of the workflow process that LightWave artists will face in the real-world. This video is just shy of 330 minutes long but takes you from end-to-end using a freely downloadable car from http://www.dmi-3d.net/ and flows across 22 video segments
Fusion for LightWave (2018) Artists - Vol. 6 [KAT]
Kelly "Kat" Myers is back once again with the first LightWave 2018 specific tutorial in the Fusion for LightWave Artists series. In "Fusion for LightWave (2018) Artists - Vol. 6" Kat breaks down a huge amount of information regarding the new AOV (Arbitrary Object Value) buffer system in LightWave3D 2018. This 11 part video tutorial contains information not covered in Kat's previous videos in this series or any of his other titles to date. Areas covered include the new coverage buffer and how to make use of it in Fusion and the power of masks. Learn how to relight objects using Normals saved from LightWave3D 2018 while getting up to speed on how to compositing using material generated from the new shading and rendering engine to achieve true, "back to beauty" results exported from exrTrader 2018 and showing how the buffers correspond to the native buffer saving system. Kat takes it even further however with demonstrating different uses for the shadow buffer that many artists unaware of. Learn about the power of Light Groups in LightWave 2018 and how to properly composite them together and why this functionality is so important to the CG pipeline process. Using just a single render pass with buffers, Kat builds out a composite in Fusion that will blow your mind as to what can be achieved in the compositing process! At a runtime of approximately 333 minutes, this title is an essential "must have" for anyone who is looking to take the next step into advanced VFX work using CG imagery from LightWave3D 2018 as well as many other packages that produce AOVs.
Fusion for LightWave Artists Vol. 5 - Curse of the Phantom Shadow [KAT]
In Fusion for LightWave Artists Vol. 5 - "Curse of the Phantom Shadow", Kelly "Kat" Myers takes you through a CG+Live action footage mixed VFX shot from the short film by Mark Ross. This tutorial is rather advanced but even first time users of Fusion can benefit from this title and the massive amount of information that Kat passes onto you while he builds out the composite in Black Magic Designs Fusion 9.02 Every LightWave artist needs to learn how to composite CG footage into a live action shot and this title is a perfect way to get into doing exactly that. But more importantly, is learning how to deal with footage that is not of the best quality, as Curse of the Phantom Shadow was shot on a first generation Panasonic Lumix GH1 Camera at 720p in 4:2:0 MPEG format on a shoe-string budget in Mark Ross' living room. This is where Rotoscoping comes in and some creative problem solving is needed. Rotoscoping is an essential skill all compositors must have in their tool belt and Kat shows you how to work with Rotosplines for masking of shot video as well as still photographic elements and where and how to make use of them correctly in matte control and keying tools. Corner positioner and lens distortion tools are also discussed as they are used in the comp in rather creative ways to compensate for the way the material was shot in order to get it to "line up" with the CG rendered portion produced in LightWave3D. On the CG elements side of the comp workflow demonstrated in full in this video title, Kat shows you how to take a single render pass from LightWave3D rendered with several basic buffers (provided through exrTrader although LW's native solution works just fine) into Fusion and create bitmap masks for use on Surface/ObjectID tagged portions of the rendered image sequence to isolate them for further independent adjustment. STOP TRYING TO GET EVERYTHING PERFECT IN CAMERA! Do it in comp! Save time by making use of LightWave's render buffer technology and Fusion's ultra-powerful compositing engine, leveraging them both to your advantage and making you a better VFX artist as a result. In this tutorial with an approximate runtime of 165 minutes, Kat takes the shot from "Zero to Hero" and you can follow along every step of the way. Provided as an optional download of just over 4GB of bonus content, the rendered image sequence, live-action blue screen footage and photographic elements as well as the Fusion Flow Comp files used to create the final shot are included. As an extra bonus, for those of you with After Effects and Optical Flares from Video Co-pilot is also provided. This is for a small final element requested by the director to finish off the shot.
TFD Advanced Concepts and Projects: Engine Fire [KAT]
Kat is back with a new installment in the TurbulenceFD Advanced Concepts and Projects Series. This time in “Project Engine Fire”, Kat shows you what goes into setting up a WWII era USAF B-25 with an engine fire effect. This is a real-world shot from the upcoming feature-film (direct-to-video) “Behind the Lines” which is currently in post-production. With a run time of approximately 105 minutes, you get all the info you need to recreate such an effect using LightWave3D (works in 2015.x and 2018.x) and TurbulenceFD from Jawset.com You also get the renders and the Fusion composite flows from Kat for this project so you can play with the render results instead of having to render out things on your own (which can take a wee bit of time). Don’t worry though, if you want to play around with things in LightWave3D and tweak settings and sim things for yourself, we have you covered there, too. The basic geometry and the scene files are included so you have everything you need to follow along and get the exact results you want using the provided materials as a guide! You get almost 4GB of content and learning material, ready to go for just $24.95USD
LightWave 2018- Volume #2- Getting Started II [AG]
In this second volume of 12 volumes 3D Instructor Adam Gibson will not only show you how to get up and started using Lightwave 2018 but will also introduce you to some the new powerful features. A great place to start for beginner Lightwave Users. Some of the Topics Covered: 1) Autofit Items, 2) Parenting Scene Items, 3) Cloning Scene Items & Hierarchies, 4) Keyframing Basics for Animation, 5) Glow Filter, 6) Volumetrics Lights Node Introduction, 7) New Lightwave 2018 Light Features!! FREE Bonus Content: 1) Environment Maps- Volume #1 (40 Environment Maps)- 4096 x 2048 pixels, 2) Environment Maps- Volume #2 (10 Environment Maps)- 4096 x 2048 pixels.
AR Portfolio 2.2 [CW]
A pre-configured platform to rapidly build an augmented reality app around your 3D models.
Adobe Fuse for LightWave Artists [PN]
Phil Nolan walks you through the finer points of creating a character in Adobe Fuse and how to export and make them work in LightWave3D (2015.3 and prior). This is a great tutorial for artists who want to dabble in Character Animation without having to drown themselves in the process with creating custom rigs or sets ups. Adobe Fuse does it for you while working with Miximo for adding animations to the characters you create! This is complete tutorial providing end to end project details so you are up and running fast!
AR-Showcase-Factory
Augmented Reality Showcase construction kit for Android, using LightWave 2018, Unity3D, and ARCore.
LightWave 2018- Volume #1- Getting Started I [AG]
In this first volume of 12 volumes 3D Instructor Adam Gibson will not only show you how to get up and started using Lightwave 2018 but will also introduce you to some the new powerful features. A great place to start for beginner Lightwave Users. Some of the Topics Covered: 1) User Interface Basics, Viewports, Image Editor, Importing Models, Item Animation Tools, PBR (Spec/Gloss & Metallic) Node Basics, VDB Import, Volumetric Primitives, Shape Primitives, Buffer Drop Down List, Surface Noise Removal, Creating an Asteroid, Making Rocky Terrains, and Render Basics. Running Time: 4 hrs. 23 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner. Topics Covered: 1) User Interface Basics, Viewports, Image Editor, Importing Models, Item Animation Tools, PBR (Spec/Gloss & Metallic) Node Basics, VDB Import, Volumetric Primitves, Shape Primitives, Buffer Drop Down List, Surface Noise Removal, and Render Basics. Running Time: 4 hrs. 23 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
ARKit - Augmented Reality for LightWave 2018 [CW]
Augmented Reality introduction for iPhone and iOS devices, using LightWave 2018, Unity3D, and ARKit.
TFD for LightWave3D - Conventional Weapons Pack [KAT]
The long-awaited Conventional Weapons Pack for TFD for LightWave3D Volume 1. is now available! Check it out... Priced at just $39.95 this package is a great deal. Over 40 individual and unique examples plus the work up files are included in this pack and that's less than a dollar per scene. Most are render/sim ready for you to load up and make use of as you see fit in your own scenes. Included in this package are scene file folderscontaining the scenes categorized ccording to the type of explosion or effect. Description of their contents listed as follows: - Abrams (Tank cannon barrel demo example) - FlakBursts (Ranging in style from conventional Anti-Aircraft flak guns to "Galactica style" flak, even though that was all done with HVs. A total of 11 are included plus the work up files so you can learn from them and the process that went into creating them) - FlashBang (Simple flash bang example, simply add your own point or spherical light in the center of the detonation, animate it to go "Off" with the explosion and you are good to go! BREACH! BREACH!) - Grenades (Fragmentation type although your interpretation of that may vary. These can easily be repurposed for RPG impacts or other weapons). - IEDs (Five IED examples constructed from reference material of real combat video from Iraq and Afganistan. These range from small to hurt locker level.) - LandMines\Anti-Personnel (Similar to the IED examples, these are also built from reference video from actual combat and are built off of two real-world mine types that are anti-personnel in purpose. M-14AP and M-16AP mines are standard US arsenal mines and used by militaries around the world. They can be used any way you see fit though so don't limit your imagination. 11 mines are included in this package.) - Smoke Grenades (Several smoke grenades are included in this package which includes one for tear gas, RGB colors each and a basic generic setup as well.) MP4 videos have been included for easy reference and can be found in the "Renders" folder. They are listed as follows: FlakBurst_One_R03 FlakBurst_Two_R02 FlakBurstEight_R02 FlakBurstEleven_R02 FlakBurstFive_R01 FlakBurstFour_R01 FlakBurstNine_R02 FlakBurstSeven_R02 FlakBurstSix_R01 FlakBurstTen_R01 FlakBurstThree_R01 FlashBang_R01 FragementationGrenadeThree_R01 FragementationGrenadeTwo_R01 FragmentationGrenade_R01 FragmentationGrenadeThree_R02 FragmentationGrenadeThree_R03 IED_Five_R03 IED_One_R01 IED_Four_R02 IED_Three_R03 IED_Two_R10 M1AbramsTank_BasicSetUp_R09 M-14AP_Mine_Five_R02 M-14AP_Mine_Four_R02 M-14AP_Mine_R04 M-14AP_Mine_Six_R01 M-14AP_Mine_Three_R01 M-14AP_Mine_Two_R01 M-16AP_MineFive_R01 M-16AP_MineFiveR01 M-16AP_MineFour_R01 M-16AP_MineOne_R01 M-16AP_MineOneB_R01 M-16AP_MineThree_R01 M-16AP_MineTwo_R01 M-16AP_MineTwoB_R01 SmokeGrenade_Green_R01 SmokeGrenade_TearGas_R01 SmokeGrenade_Two_R01 SmokeGrenadeBlue_R01 SmokeGrenadeOne_R03 SmokeGrenadeRed_R01
LightWave 2015- Getting Started in FiberFX- Volume #1 [AG]
Hey Kids!! Things are about to get very Hairy!! and Furry!! In this four volume training series 3D Instructor Adam Gibson will show you how to add Hair, Fur, Grass, and other cool Fibrous detail to your 3D Characters and 3D Models using Lightwave 3D's powerful Fur & Hair System!! FiberFX is a fairly deep package with a lot of great features/options. Lots of Buttons and Controls to tackle. With that being said it can very scary and confusing to get started without getting lost or frustrated. This four volume course is specifically designed to help beginner 3D students get started quickly through easy to follow tool-based and small project-based video chapters!! FREE Bonus Content: 3D Practice Character Models are included in the digital download. *(Free Tiger, Elephant, Rhino, Human Female and Puff-Ball character models included!!) Learn the tools to make all sorts of traditional, wild and messy hairdos!! Easily create that "Bed-Head" look!!
LightWave 2015 Bundle Pack (12 Volumes) & Bonus Content- [AG]
This Lightwave 2015 Bundle Pack includes 12 Volumes on various Lightwave topics by 3D Instructor Adam Gibson. Products Included in the bundle: Lightwave 2015- Volume #1-Getting Started I, Lightwave 2015- Volume #2-Getting Started II, Lightwave 2015- Volume #3-Getting Started III, Lightwave 2015- Volume #4-Getting Started IV, Lightwave 2015- Volume #5-Getting Started V, Lightwave 2015- Volume #6-Getting Started VI, Lightwave 2015- Volume #7-Particles & HyperVoxels I, Lightwave 2015- Volume #8-Particles & HyperVoxels II, Lightwave 2015- Volume #9-UV Mapping, Lightwave 2015- Volume #10-Surfacing, Lightwave 2015- Volume #11-Character Rigging for Beginners, Lightwave 2015- Volume #12-Modeling for Beginners, Dino 3D Model Pack, Creature Eyes Pack, & 100 Sci-Fi Alpha Brush Collection- Volume #1.
LightWave 2015- Volume #12- Modeling for Beginners [AG]
This course is designed specifically for those who are beginners in 3D modeling and also for those who may have had some difficulty in understanding the concepts of 3D modelling.  Lightwave has a massive set of great modeling tools but most beginners are overwhelmed and don't know where to start. In this video training course 3D Instructor Adam Gibson takes you through the most important modeling tools to get you up and running fast for your own projects. Polygonal and Sub-D Modeling tools/concepts will be a covered along a with a full project-based creature modeling journey from concept art to a finished modeled beast. Tips and tricks on how to quickly Sculpt and Shape Sub-D Body Parts (Torso, Arms, Legs, Claws, Tails, Heads, Teeth), Importing Reference Concept Art, Mastering the Use of Basic Tools (Move, Rotate, Drag, Stretch, Knife Tool, Band-Saw Pro, Extender Plus). *Bonus: Content Folder Included that contains the Creature Model files and Reference Concept Art from the video tutorial. Running Time: 14 hrs. 5 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Advanced TurbulenceFD For LightWave3D - Masks and Fuel Masks [KAT]
Kat is back in another installment of his TurbulenceFD for LightWave3D series with "Advanced TurbulenceFD For LightWave3D - Masks and Fuel Masks". Running approximately 182 minutes, this video features great tips on how to take advantage of TurbulenceFD's Fuel mask functions. One of the big "secrets" to making your scenes with TFD shine is to provide TFD's simulation engine with more variables. Learn how this makes a huge difference when going for high-end looks of fire and smoke that moves naturally but controlled in any way you want. Featuring 5 example scenes that you can breakdown and then apply the techniques in your own shots, "Advanced TurbulenceFD For LightWave3D - Masks and Fuel Masks" is a great value to anyone looking to step up their game with TurbulenceFD and or need ideas of how to go about taking what they have learned so far in the series and rounding out their knowledge so they can take on any challenge head-on.
Current Rigging Concepts [RR]
Character rigging is faster and easier than it has ever been, Current Rigging Concepts teaches the entire character rigging workflow in a single convenient learning product.
Practical Production Techniques Vol  1 - 10 Super Bundle
Kat has put together 10 of his Practical Production Techniques videos into a super bundle! Get up to speed fast on everything from surface baking to polygon reduction for games and VR/AR production as well as how to construct your shots for big space battles or mysterious nebula scenes and much much more in this bundle for a great low price! Here is a list of the videos you get! Practical Production Techniques Vol. One Practical Production Techniques Vol. Two Practical Production Techniques Vol. Three Practical Production Techniques Vol. Four Practical Production Techniques Vol. Five Practical Production Techniques - Vol. 6 Advanced Surface Baking Practical Production Techniques - Vol. 7 Advanced Surface Baking Part II Practical Production Techniques - Vol. 8 Capital Ship Combat Techniques Practical Production Techniques - Vol. 9 Polygon Reduction Practical Production Techniques Vol. 10 - Project Smoke Monster
Adam's Crazy (Summer 2017) 3D Bundle Pack [AG]
This Massive 3D Bundle contains: Lightwave 2015 Bundle Pack- (Volumes #1 to #11), DDO for Lightwave Users- Bundle Pack (Volumes #1 to #7), 3d Coat 4 Ultimate Bundle- 23 Volumes, Substance Painter for Lightwave Users Bundle- Volumes #1 to #8, Sci-Fi Alpha Brush Collection Volumes #1 & 2, Dinosaur Mega-Pack.
Lightwave 2015 Bundle Pack- (Volumes #1 to #11)- [AG]
This Lightwave 2015 Bundle contains: Volumes #1 to #11 and Bonus Content.
Fusion for LightWave Artists: Volume 4 - Curse of the Phantom Shadow
Fusion for LightWave Artists: Volume 4 - Curse of the Phantom Shadow Award winning VFX artist and CG Supervisor, Kelly "Kat" Myers is back in his latest installment in the Fusion for LightWave Artists series. This time Kat walks you through a real-world production shot from the low-budget 30+ minute short film written and directed by Mark Ross; "Curse of the Phantom Shadow" With over 396 VFX shots in the current edit of the film, the daunting challenge of completing the task at hand is met through the use of LightWave3D and Fusion! In this tutorial, Kat demonstrates how one can employ creative uses of volumetrics supplied by LightWave3D natively as well as via TurbulenceFD From Jawset.com and mix them together in Fusion 8 in a way that "sells the shot". It doesn't stop there, however! Kat also demonstrates where the use of LightWave's PRMB is essential vs. the use of Vector-Based motion blur in post, and what to do if you ever have to "mix and match" in a compositing program like Fusion. If you have enjoyed the previous installments of Fusion for LightWave artists, then you are for sure going to want to grab this title as you can follow along with Kat as he breaks down the composite that made up the final shot and continues on improving it! Kat also discusses how you can ensure that 'WYSIWYG' for input and output when working with LightWave's Linear Color Space workflow and how Fusion's LUTs should be used with sRGB rendered material. Exclusively available from Liberty3d.com, Fusion for LightWave Artists: Volume 4 - Curse of the Phantom Shadow, includes the entire render results used in the tutorial. You can practice the techniques demonstrated by Kat without having to render a single frame out of LightWave! He's done that for you and the renders are included as a secondary download aside from the tutorial video so you can watch right away as the downloads for the renders come across to you in the background if you choose!
Practical Production Techniques Vol. 10 - Project Smoke Monster [kat]
Practical Production Techniques Vol. 10 - Project Smoke Monster! Kat is back with another installment in the highly popular Practical Production Techniques series. In Volume 10, Kat walks you through an entire shot featuring a Daz3D character model, taking the asset from Daz3D into LightWave, surfacing it using the maps from the asset, setting it up with animation applied via MDD, transferring in TurbulenceFD settings from another scene, lighting the character using some nifty tricks for realism in a photographic plate and then compositing the rendered results in Fusion. With a runtime of almost 4.5 hours, this tutorial is jam-packed with lots of great tips and techniques pulled from Kat's experiences in production. The tutorial includes the rendered image files so you can follow along in the compositing process in Fusion or even AE and Nuke. You also get the scene files saved at every step along the way. Not included is the model which is a commercial asset but retails for 25 dollars on Daz3d.com and can be easily substituted for a character of your own design or any other Daz Character you may have laying about.
LightWave 2015- Volume #11- Character Rigging for Beginners [AG]
This massive Character Rigging Course is designed specifically for beginner 3D students who have never rigged a character in Lightwave or any other 3D package. Basic rigging concepts and principles are shown to get you up and started fast allowing you to be able to easily pose and control your characters movements with Lightwave's powerful rigging toolset. In this highly detailed course a Human Biped Character will be rigged using Lightwave's traditional rigging toolset first and then using the Genoma 2 Bi-Ped Rig (Lightwave's Auto-Rigging System). Learn how to Use and Download 2 pieces of "Free Character Creation Software" so that you can build thousands of you own detailed characters of all shapes and sizes that you can export and use in your Lightwave projects. Topics: Preparing your Models, Traditional Rigging Tools, Genoma Rigging, Bone Tools, Skelegons, Weight Maps, Facial Morphs (Endomorphs), Export/Import of DAZ Studio Characters, Export/Import of Make Human Characters, Surface Editing, Character Creation in DAZ Studio/Make Human Software, Saving Rig Presets, Inverse Kinematics (IK), Arm/Foot/Head/Eye Controls, Muscle Flexing/Joint Compensation. Also learn how you can import and use beautiful DAZ 3D Characters in Lightwave 3D. *Note: This course is not recommended for advanced-level or experienced rigging artists. *Bonus: Content Folder Included containing Scene, Model files, and Printable Pin-Up Notes/Diagrams from the tutorials.
Substance Painter for Lightwave Users- Volume #8- Sci-Fi Vehicle Detailing II- Paint Tools & Materials [AG]
Substance Painter for Lightwave Users- Volume #8- Sci-Fi Vehicle Detailing II- Paint Tools & Materials [AG]
In this eighth volume of Substance Painter for Lightwave Users 3D Instructor Adam Gibson demonstrates how to detail a Sci-Fi Dropship with Materials and Paint Tools. Learn how to add amazing amounts of incredible detail to your 3d models in a short of amount time!! Table of Contents for Volume #8: Chapter 1- Intro, Chapter 2- Project Set-Up Explained, Chapter 3- Input Map Baking Order, Chapter 4- Importing and Baking Input Maps, Chapter 5- Adding a Base Metal and Paint to the Dropship, Chapter 6- Color ID Mask and Metal Edge Wear Generator, Chapter 7- Red Panel Painting, Chapter 8- Layer Blend Mode, Chapter 9- UV Seam Correction Techniques, Chapter 10- Tinted Glass and Poly Fill Mask Tool, Chapter 11- Stamping Symbols and Text Alphas on your Model, Chapter 12- Dirt Layer, Chapter 13- Exporting Final Textures from Substance Painter, Chapter 14- Texture Set-Up in Lightwave, Chapter 15- Final. Running Time: 3 hrs. 9 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Daz3d to Lightwave Mocap Utility [RR]
This plugin/video content bundle provides users a way transport high quality daz3d models into Lightwave, and utilize the entire CMU motion capture database (free) in a single click.
The Quick Start Guide to Octane (Lightwave) [RR]
Ryan covers all the bases to get you up and running quickly using the Octane renderer in Lightwave. (Available now. Sales page and promo video are in progress).
Advanced LightWave Modeling Projects - Chevy Impala [ELV]
Advanced LightWave3D Modeling Projects - Chevy Impala Car Model Lewis3D (Elvis) Get this complete project and model a 1958 Chevy Impala using spline patch modeling techniques. Lewis takes you through the entire process from start to finish including the set up of modeler to make the most efficient use of your time by placing the most often used tools in front of you for easy access. With 68 Chapters in total running just over 37 hours this tutorial will turn you into an expert Lightwave modeler! No details are left untouched, everything from modeling the base body right down to the headlights and Chevy logo are covered in full. If you have always wanted to take your modeling to the next level but were unsure where to start then this is the tutorial for you. While not entirely intended for beginners, this tutorial will take someone from a basic knowledge of LightWave Modeler or any other modeling package and through the process of each step, teach you the tools needed to create awesome cars, trucks, planes, you name it. A full collection of reference images necessary to build with are included.
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