More videos are coming soon all the time! Check back often for new releases from Liberty3D.com
As we all know, Bullet Dynamics in LightWave3D as with any program that supports Bullet, has a lot of uses beyond smashing and crashing stuff. Or a stupid box and ball demo. While either use can be fun, there is much more to it than that and this title demonstrates a great way to make use of Bullet in a real-world scenario.
In Kelly "Kat" Myers' 18th installment in the Practical Production Techniques series of video training for LightWave3D, the subject is how to take a turbosquid sourced model, quickly texture and light it with volumetric lights and then animate each of the Ferris Wheel "carts" or cabins via Bullet Dynamics. It's a lot easier than you might think, but does take a bit of patience to get things "right" and then replicate for each element to be animated.
In just under 3 hours, this video will take you from start to finish and show you everything you need to know about how to produce a similar animation while also teaching some fundamentals about Bullet Dynamics with respect to "Hinges" and bone relationships to constraints.
Content is included with this for scenes, surface libraries, but unfortunately the model itself and texture images are not part of the package as its a commercial product from outside Liberty3d.com. However, you can easily build out your own similar model or pick up the one featured in the video. Either way this is great for testing and evaluation purposes once you understand how the physics side of things work and apply it to just about anything that calls for "swinging", animated elements that behave naturally under normal gravity, motivated by a parent object's motion.
This is a great tutorial for anyone who needs to dive into a practical application for bullet while not getting to deep into the far end of the pool. It's split up into eight easily digestible parts. For details on the model please view the TXT file included in the tutorial after purchase should you choose to want to grab it yourself. Support artists!
Est. Runtime 174 minutes
HD 1920x1080 Resolution
In this installment of the Practical Production Techniques series, Kat is back with a KitBash3D.com to LightWave3D conversion tutorial dealing with PBR nodal based surfacing using the metalness and roughness shading theory types.
This tutorial covers how to work quickly using the Kitbash3D.com "Brooklyn" Kit. Originally built using 3DMax, this kit imports relatively ok, rather than some other kits produced in Maya, Blender or C4D - but with each there are always oddities and things to consider for making their use optimized in LightWave3D easily. Kat covers this and more in this great tutorial. You get all the surface presets created in this title so you can load and go if you own the kit, or follow along and get it done quickly yourself and take that knowledge and carry it over to other kits!
In an attempt to preserve some of the legacy of LightWave3D's history in the 3D and VFX world and its contributions to some of the most icon sci-fi television shows of the last 30 years; Liberty3d.com is making an effort archive and make available to the LightWave3D community many fan built assets from the series Babylon 5 (B5).
In this free to download collection, there are dozens of objects and scene set ups that will allow you to reproduce many wonderful visuals from the mid-1990s series. This is a great collection for anyone with a copy of LightWave3D going back to version 5.6 (if not earlier but we haven't tested this) to LightWave3D 2015.3. Later versions of LightWave3D may cause some pretty serious breakage of certain textures, and - volumetric engine or weapons fire effects rigs, so be warned! This doesn't mean that they cannot be reproduced using later versions of LightWave3D. They can, it just takes a bit of work.
While we can't list everything here, these are some highlights.
Included in this collection:
EA Badger StarFury F3D Release
big flying saucer
These and many more are included in this collection. They are provided "As Is" and where possible as they seem to be preserved from their original states produced by fans, credit for the authors is included in readme.txt files for most.
In this 15th volume of the Practical Production Techniques series which contains approximately 1191 minutes of video, multiple award-winning VFX artist and CG Supervisor Kelly "Kat" Myers takes on the daunting task of rescuing a model originally created in 3DS Max produced by a "Fivver" artist for the short film "Curse of the Phantom Shadow" and turning it from "zero to hero" so as to be ready for action in the film. This meant taking the original model and stripping it down to many of its individual parts, redesigning and remodeling them entirely. The model was that bad. Every single piece o the model was either rebuilt or retouched over the course of the creation of this video. In the process of getting the model, a giant 8 story tall robot, camera ready - Kat also goes about the task of prepping it for paint work done by the film's director Mark Ross himself using 3D-Coat. The model comes back from the "paintshop" complete with "metalness" PBR shading theory texture sets. Making quick work of the surfacing using LightWave3D 2020.0.2's advanced nodal shading system and some tricks pulled from many of the productions he has worked on over the years, Kat takes much of the mystery out of PBR/PBDSF shading in this scenario. It's easier than you think! So for you LightWavers out there who have a fear of nodes, fear not! This will get your feet wet and when you are done watching you will be upset with yourself for not trying this workflow earlier. It resolves a lot of problems people encounter in the LW community with "fireflies" and dialing in rendering settings. Finishing the model off in the sense of giving it some life via "running lights", Kat shows you how to set up some interesting internal volumetric lighting effects as well as "Eye Light Beams" using geometry driven Primitive Lights.
This model once complete gets merged into the least amount of layers possible and made "ready-to-rig". That portion being handed off to Ryan Roye. Please check back for that video installment in this amazing series.
This title includes 54 video installments plus the final robot scene and model!
Kat is back with another exciting installment in the Practical Production Techniques Series!
Now in the 14th volume of the series, Kat takes on a shot from a set of 3, from a low budget feature film out of Los Angeles that requires a full photo-realistic CG shot of a Boeing 747 flying over clouds in full 4K at 24 frames per second.
Not for the faint of heart, but by using a suite of tools that involves Black Magic Designs Davinci Resolve Studio 16, Andressen Technolgies Syntheyes, NewTek’s LightWave3D (2020.0.1) and finishing in Black Magic Designs Fusion Studio 16 plus a little bit of render help from the ultra powerful LightForge.cc rendering network; Kat makes quick work of the task using proven and battle tested methods for pulling off a fantastic looking shot from reference footage to previs to final in just 220 minutes! (Not including render time of course).
Working with a wonderful 3D model of a Boeing 747 (included!) provided by fellow LightWave3D artist who also happens to be a pilot, Catherine Smallwood; Kat walks you through each step while explaining many of the principles of taking a shot from previs to final and things to watch out for and factor in during the creation of feature film level Visual Effects that are photo-realistic using LightWave3D and the other complimentary tools to compete the shot. Learn how to produce a track of the plane out of Syntheyes quickly to produce a believable camera motion as it is based on real-world footage. From there Kat gets you into LightWave3D 2020.0.1 to set up the rest of the shot including the CG clouds and the process of making them from a single null object using the new Volumetric Primitive feature in Layout and then getting renders for both the CG plane and clouds ready for processing by the LightForge Render Network. Finally finishing in Fusion, working with the resulting “lightgroup” render buffers from LightWave3D’s rendering engine, Kat completes this VFX shot in a way that looks great!
Get this 220 minute long tutorial with LightWave3D assets, Fusion comp files, Syntheyes Project and of course the training videos today!
Renders are reference footage are unfortunately not included due to copyright reasons and because it would make the package over 100GB in size to download but everything else is included!
Substance Painter for LightWave Users- Volumes #1 to #10 [AG]
What is new in Substance Painter 2019? In this 10th volume 3D Instructor Adam Gibson takes you through Substance Painter 2019.3.3's cool New Features, new UI (User Interface) changes, Automatic UV's, UDIM (UVs) Intro, Masking Techniques, Lightwave Integration Concepts, 3D Model Preparation, and more Tips & Tricks. This training will get you using Substance Painter 2019 quickly and productively in a short amount of time!!
Bullet Dynamics for Lightwave is a comprehensive look at every single aspect of simulation-driven development. After learning the core concepts, we'll diving right into projects that will enable you to leverage the benefits of procedurally-generated motion in your day to day operations.
Kelly "Kat" Myers is back with another installment in the TurbulenceFD for LightWave3D series. This time with an extension to the Advanced Concepts and Projects category he runs down the steps needed to set a kitchen on fire!
"Project Kitchen Fire" is 142 minutes of excellent knowledge dealing with TurbulenceFD and some of the oddities that it has working in LightWave3D 2019.1.4
Working in conjunction with 3D-Coat, the tools used to produce this project are minimal but the results are awesome.
One of the great things about TurbulenceFD is that an artist can make use of it while leveraging the power of modern CUDA GPUs. However there are times when simply throwing compute power at a problem is not only inappropriate but restricted by the limits of memory, drive space and more. Efficient use of TurbulenceFD by caching only the required channels needed to produce the desired effect is a trick that many artists using TurbulenceFD overlook.
Kat discusses this in detail while also walking you through the use of LightWave's new OpenVDB technology when shading an OpenVDB cache produced by the bcf2vdb tool shipped with TurbulenceFD. Why it works for some things and not for others is important to understand, including render time considerations vs. fudge factor to get something to work vs. completely failing.
In this title, VFX artist and CG supervisor of Declaration Pictures Inc., and founder of Liberty3d.com - Kelly Lee Myers (aka Kat), shows you how to take a VFX shot from end-to-end using SynthEyes, LightWave3D and Fusion.
Starting with tracking the shot in Syntheyes, Kat walks you through the basics of getting a 3D track done fast using a manual method that produces extremely solid tracks every time. From there he will show you how to set up a LightWave3D based particle snow storm, snowflakes and more before proceeding to the final stages in Fusion where he discussed the ins and outs of Rotoscoping, the caveats involved when dealing with bugs in Fusions Rototools (which are being fixed right now if not already by the time you read this), and how Keyers can work to your advantage if all else fails.
This 31 part video includes assets used in the original VFX shot that was part of a real-world VFX job for the feature film "The Christmas Cabin" which Kat and Wes Sargent completed in a very short time in November/December of 2018 on order to make a tight deadline for the producers to successfully sell the film at a film market conference.
More in the practical production techniques series feature this film as subject matter are in the works and will be available here on Liberty3d.com exclusively.
Lightwave 2019/2018 Bundle Pack-Volumes #1 to #12 (Free Bonus Content & Tutorials)
In this twelfth volume of the Lightwave 2019/2018 (12 Volume Series) 3D Instructor Adam Gibson continues to introduce Modeler's powerful toolset. A great place to start for beginner Lightwave Users.
In this eleventh volume of the Lightwave 2019/2018 (12 Volume Series) 3D Instructor Adam Gibson continues to introduce Lightwave’s powerful modeling tools. A great place to start for beginner Lightwave Users.
The "Lightwave UV Mapping Bundle Pack I" contains: 1) Lightwave 2019- Volume #8- UV Mapping I,
2) Lightwave 2015- Volume #9- UV Mapping- Dinosaur UV Project,
3) Lightwave 11.5- UV Mapping a Human,
4) Lightwave 11.5 UV Mapping a Creature,
5) Lightwave 11.5 UV Mapping Essentials
Lightwave 2019/2018 Bundle Pack-Volumes #1 to #10 (Includes Bonus Content & Bonus Tutorials). Also includes Free Dinosaur Pack (40 3D Dinosaur Models), 2 x Environment Map Collections, 4 Bonus Lightwave Modeling Courses (Hard Surface & Sub-D).
In this tenth volume of the Lightwave 2019/2018 (12 Volume Series) 3D Instructor Adam Gibson continues his detailed introduction to Modeler's powerful toolset. A great place to start for beginner Lightwave Users.
Some of the Topics Covered: 1) Mesh Modify Tools (Move, Rotate, Stretch, Size), 2) Axis Constraints, 3) Mouse Action Center Options, 4) 3D Text Logo Tools, 5) Point & Polygon Creation Tools, 6) Converting EPS (Encapsulated Postscript Files) from Adobe Illustrator for use in Lightwave 3D, 7) EPS File Import, 8) EPS to 3D Logo Project, 9) Mesh Correction/Optimization.
In this ninth volume of the Lightwave 2019/2018 (12 Volume Series) 3D Instructor Adam Gibson introduces Modeler's 3D mesh creation tools and UI (User Interface). A great place to start for beginner Lightwave Users.
Some of the Topics Covered: 1) File Management, 2) Lightwave HUB, 3) Layout Views, 4) Orthagonal & Perspective Navigation Tools, 5) Grid & Origin, 6) Background Color, 7) Polygonal Primitive Shape Tools, 8) Selection Modes, 9) Selecting Items, 10) Lasso Selections, 11) Autofit, 12) Surface Normals.
In this eighth volume of the Lightwave 2019/2018 (12 Volume Series) 3D Instructor Adam Gibson introduces Lightwave's easy to use UV Mapping Tools. Being able to UV Map your 3D models for texturing purposes for use in Video Games, TV and Film is a must have skill-set for any 3D Artist. Also all 3D Painting Packages require your 3D Models to have pre-created UV Maps for Exporting Textures to any other 3D Software Package. A great place to start for beginner Lightwave Users. Some of the Topics Covered: 1) New UDIM Tools, 2) UV Projection Tools, 3) UV Editor Basics. 4) ABF UV Unwrap Tool, 5) Edge Selections, 6) Creating UDIM Image Sequences, 7) Cigarette Box Project, 8) Image Importing/Set-Up for UV Mapping and more!!
This Video Bundle Contains: 1) Lightwave 2019/2018-Volumes #1,2,3,4,5,6,7 2) Lightwave 2015- Volumes #1,2,3,4,5,6,7,8,9,10,11,12 3) Dino Mega Pack (40 Dinosaurs), Creature Eye Pack- Volume #1, and Environment Map Collections #1 & #2.
This Video Bundle Includes: Lightwave 2019 Volumes #5, 6, & 7.
This Bundle Packs Contains: Lightave 2019- Volumes #5,6,7 and Lightwave 2018- Volumes #1,2,3,4, Enironment Map Collections #1 & 2, and Dinosaur Mega Pack (40 Dinosaur Models).
In this seventh volume of the Lightwave 2019/2018 (12 Volume Series) 3D Instructor Adam Gibson introduces powerful Volumetric Tools inside Lightwave 2019.
Volumetrics are a powerful feature in Lightwave that will allow you to create Smoke, Fire, Clouds, Gases, Space Nebulas, and more.
A great place to start for beginner Lightwave Users.
Some of the Topics Covered: 1) Emission, 2) Scattering, 3) Absorption, 4) Asymmetry, 5) Volume Types, 6) Texture Modes, 7) Gradients, 8) Volumetric Step Size, 9) Gas Explosion Project, 10) Realistic Clouds Project.
Bonus Content: Tutorial Content Files.
In this sixth volume of the Lightwave 2019/2018 (12 Volume Series) 3D Instructor Adam Gibson continiues to introduce the powerful new VDB Creation Tools inside Lightwave 2019. VDB's are an amazing feature in Lightwave that will allow you to create Smoke, Fire, Clouds, Gases, Liquids and more. A great place to start for beginner Lightwave Users.
Some of the Topics Covered: 1) VDB Node Editor, 2) , 3) OpenVDB Evaluator, 4) Mesh to Volume Node, 5) Level Sets, 6) VDB Saver Node (Frame/Sequence), 7) VDB Surfacing, 8) Particles & Liquid Creation, 9) CSG Node (Union, Substraction Intersection), and Filter Node (Dilate, Erode, Gaussian).
This bundle includes Lightwave 2018- Volumes #1,2,3,4 & Lightwave 2019- Volume #5-VDB Creation Tools I by 3D Instructor Adam Gibson and also includes the same Bonus Content Included if you purchased the volumes separately. Contains 17 hrs. and 39 mins. of Lightwave 2018 training!! Free Bonus Content: Mega Dinosaur Pack-40 Dinosaur 3D Models (Reg. Price $49.95 US). Environment Collections Volumes #1 & 2
In this fifth volume of the Lightwave 2019/2018 (12 Volume Series) 3D Instructor Adam Gibson introduces the powerful new VDB Creation Tools inside Lightwave 2019. VDB's are amazing feature in Lightwave that will allow you to create Smoke, Fire, Clouds, Gases, Liquids and more. A great place to start for beginner Lightwave Users.
Some of the Topics Covered: 1) VDB Node Editor, 2) Importing/Set-Up of Premade OpenVDB Files, 3) OpenVDB Evaluator, 4) Mesh to Volume Node, 5) Gas Solver Node, 6) Noise Node, 7) Using Textures, 8) Cloud Creation, 9) How to Animate/Create Fire and Smoke & More!!
Bonus Content: Dilophosuarus Dinosaur Model, Animation Preview Videos, & Tutorial Content Files. Running Time: 3 hrs. 22 mins.
High Quality (Screen-Res 1920 x 1080 pixels)
Video Format: MP4 (.mp4)
Realtime rendering is really cool. Being able to see visual effects on the spot and flying through your fully lit scene from different angles without interruption is incredibly satisfying.
The only problem is that most realtime renderers are usually bundled with game engines... so while the latest version of Lightwave can integrate seamlessly into Unreal, it can be extremely frustrating to wade through all of the irrelevant crap just to enable you to benefit from it. In other words, you might have absolutely no interest in programming; you might not care if you can't run your scene on a computer with the processing power of a potato; you just want that majestic raw power of realtime rendering in your grasp. If that's the case, this video content is made specifically for you. I'm going to show you how to take your Lightwave scenes and just freakin' make them work in Unreal. Given that Unreal is completely free to use for video content, there's no reason not to put it in your list of production tools.
We're going to explore topics such as lighting, visual effects, dealing with common issues that you'll likely run into, and other things that are vital to know about to get things running smoothly. The methods I use do not involve lightmap baking, so the stuff you put in place is fully adjustable on the spot.
In essence, what I've done here is I've taken all the scattered, disjointed, difficult to find information and transformed that into a complete workflow that's highly beneficial to those who want to make their content look good and don't want to wait forever for renders to finish.
5 Animation Pipelines for Unity
5 Animation Pipelines includes the entire 4 Unity Animation Pipeline project, plus new sections covering LightWave 2018, Unity 2018, Substance Painter 2018, Glycon, the Mechanim Humanoid animation system in Unity, and example files for each.
Phil Nolan goes into detail building a house model from scratch using LightWave 3D 2018 and LWCad 5.2. This tutorial assumes you know the basics of LightWave 3D and will go further, getting you into using CAD based tools inside LightWave. You'll start with included background images to work from and build the house level by level including the interior walls, stairs, windows and doors, a deck, and even a roof with modeled shingles! LWCad has a ton of features and this will get you started working with them quickly.
In this fourth volume of 12 volumes 3D Instructor Adam Gibson will not only show you how to get up and started surfacing your 3D models in Lightwave 2018 but will also introduce you to some the new powerful features. A great place to start for beginner Lightwave Users.
FREE Bonus Content: Premade 3D Practice Models (in Lightwave 3D (.lwo) format. Running Time: 3 hrs. 24 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner
"The Commonwealth Ships"
Three "Earth Fleet" ships, specifically those from the British Common Wealth as we referred to them on the show are included in Iron Sky Model and Scene Pack Volume 2. You get some really awesome craft in this one!
The British "SpitFire", the Australia "Rooketer" (roo as in kangaroo) and the Canadian "CanadArm3". Each of which includes their appropriate volumetric engine set-ups and feature animated moving parts with the exception of the CanadArm3 ship which didn't have any moving parts. These are all "Hero" models, meaning they were the ones used for close up shots and later the base for downres or proxy objects used for shots where they appear in the distance or for previs. These models are an essential starting point to the series of packs being released later where entire shots will be made available to LightWave3D users with the goal of pretty much the entire work done in LightWave3D for the original film, being released. 4K, 6K and even 10K resolution texture maps are included where applicable, matching exactly the way they were used on the show.
After 7 long years, Liberty3D.com is proud to announce the availability of the Iron Sky LightWave3D assets library. Kat has opened up the “vault” and begun to prep each of the main Earth and Moon NAZI ships featured in the first film. These are not baked down, neutered versions of the originals. They ARE the originals! Used in the show!
Initially produced using LightWave 10.1 and early beta versions of LighWave 11, all of the scenes have been pulled forward to LightWave 2015.3 for maximum compatibility. LightWave users from LightWave3D 9.6 to LightWave3D 2015.3 can load these scene files up along with the objects almost by default. Only two 3rd party plug-ins are required; DP Kit and DP Light which are both free to download and use. DB&W’s Material Booster Node may be required for some scenes to load correctly but is not required should you not have it. It is optional but we encourage you to support DB&W by picking up their tools.
LightWave3D 2018 Compatibility is not entirely possible (at least out of the box) due to the massive changes in the rendering, shading and lighting systems in the new versions of LightWave3D. However, Kat is working on that. Most of the basic surfacing will come in with some adjustments using the emulated “layer” system but really it should be rebuit for the new PBR technology in LightWave3D 2018 and beyond. The lighting on the ships, specifically the volumetric lighting systems such as those for the engines of most craft will also have to be adapted to the new render and volumetric technology in Lightwave3D 2018.
These incredibly rare and detailed assets represent thousands of hours of effort to produce and we are offering them exclusively to the LightWave3D community in their original form as an educational initiative. LightWave3D users new and old can study them and learn while also adapting them to their own scenes or making use of them as they see fit for their own reasons. Kat is granting a limited license for use by individual users of LightWave3D and options for commercial use as well.
Several packs are planned and in the works. First up is Iron Sky Model and Scene Pack Volume 1.
Iron Sky Model and Scene Pack Volume 1.
Three iconic ships are included in Iron Sky Model and Scene Pack Volume 1. The USA’s George W. Bush, the Moon NAZI “Tanhauser” Zeppelin and the Moon NAZI Valkyrie. Each of which includes their appropriate volumetric engine set-ups an in the case of the Valkyrie the volumetric gun system which are able to be animated and aimed for firing. These are all “Hero” models, meaning they were the ones used for close up shots and later the base for downres or proxy objects used for shots where they appear in the distance or for previs. These models are an essential starting point to the series of packs being released later where entire shots will be made available to LighWave3D users with the goal of pretty much the entire work done in LightWave3D for the original film, being released. 4K, 6K and even 10K resolution texture maps are included where applicable, matching exactly the way they were used on the show.
This bundle includes Lightwave 2018- Volumes #1,2,3 by 3D Instructor Adam Gibson and also includes the same Bonus Content Included if you purchased the volumes separately. Contains 10 hrs. and 53 mins. of Lightwave 2018 training!! Free Bonus Content: Mega Dinosaur Pack-40 Dinosaur 3D Models (Reg. Price $49.95 US).
Kat is back with another installment of the Fusion for LightWave (2018) Artists series!
Now in Volume VII (7), Kat walks you through a different workflow that will allow for extremely fast compositing build outs in Fusion 9.02. This method provides artists with an easy way to tackle very complex sets of render passes with multiple buffers in each pass being used, to bring together a photorealistic, real-world VFX shot (although a test) working with the complete footage and asset package from his upcoming short film, "The Exchange".
With over 21GB of additional support materials which include the renders from Lightwave 2018 as well as the footage shot using a RED Scarlet (optional download), the scene and object files, the Fusion comp work-up files and of course the video recordings (primary product download), everything is ready for you to play with, take apart and study. Everything is included. At roughly 266 minutes or just under 4.5 hours in length, this video is jammed packed with helpful workflow techniques for LightWave artists getting into Fusion, working with the new PBR render engine output from LightWave3D 2018 and the "additive/normal" blending mode compositing formula process.
In this video Kat shows you how to create two separate types of propulsion effects using TurbulenceFD for LightWave3D. First up, a PAC-3 Missile launcher effect is produced using a freely available model (included) of a Patriot missile battery system. Second, an afterburner effect similar to that which you would see on an F-18 combat fighter jet. Kat takes it further though by showing you how to convert TurbulenceFD's native BCF cache data file to OpenVDB so they can be used with LightWave2018's OpenVDB volume object primitive and rendering system or for use with external rendering solutions such as Octane.
With the first project having a run time of almost 120 minutes and the second at approximately 45 minutes this tutorial is jammed packed with useful information for TurbulenceFD users looking to create effects beyond simple smoke or fire while remaining a "get in, get it done and get out" educational experience.
Complete project files and work ups are included so you can follow along.
In this third volume of 12 volumes 3D Instructor Adam Gibson will not only show you how to get up and started using Lightwave 2018 but will also introduce you to some the new powerful features.
A great place to start for beginner Lightwave Users.
Some of the Topics Covered: 1) Backdrop Color 2) Gradient Backdrop, 3) SkyTracer 2 Introduction & Basics, 4) Backdrop Images, 5) Spherical Light, 6) Primitive Light
*FREE Bonus Content: 1) Free Dinosaur Mega-Pack (Reg. $49.00 US), 2) Free Posed Alien Model.
In his latest LightWave3D 2018.x video, Kelly "Kat" Myers returns with a great project based title - Practical Production Techniques Vol. 11 - Project Car Commercial.
This tutorial is awesome for LightWave3D users who want to know more about how to create a commercial (in this case for a Chrysler 300C) using LightWave3D 2018.x, working with an older asset and updating it to Physically Based Rendering materials, quickly applying native presets in the new shading system to achieve photo-realistic results easily. But this tutorial goes way beyond that as Kat shows you how to rig up a steering assembly and proper wheel rotation system that is lightweight and easy to use. In addition, he also demonstrates how to quickly set up volumetric lights for headlights that look great and are accurate using the new volumetrics system while showing you how to light the car as well.
Going even further, however, Kat takes you into the world of previs by setting up multiple cameras for a "commercial" setting, animating them using principles found in cinematography and then working with BMD Davinci Resolve to quickly cut together the preview renders into a 30-second car commercial. From there, quick work is made of translating the edit back to LightWave3D for the final scenes and then eventual render so that you understand the process of how previs gets made into a final edit and what factors into the final requirements for an editor as part of the workflow process that LightWave artists will face in the real-world.
This video is just shy of 330 minutes long but takes you from end-to-end using a freely downloadable car from http://www.dmi-3d.net/ and flows across 22 video segments
Kelly "Kat" Myers is back once again with the first LightWave 2018 specific tutorial in the Fusion for LightWave Artists series.
In "Fusion for LightWave (2018) Artists - Vol. 6" Kat breaks down a huge amount of information regarding the new AOV (Arbitrary Object Value) buffer system in LightWave3D 2018. This 11 part video tutorial contains information not covered in Kat's previous videos in this series or any of his other titles to date.
Areas covered include the new coverage buffer and how to make use of it in Fusion and the power of masks. Learn how to relight objects using Normals saved from LightWave3D 2018 while getting up to speed on how to compositing using material generated from the new shading and rendering engine to achieve true, "back to beauty" results exported from exrTrader 2018 and showing how the buffers correspond to the native buffer saving system. Kat takes it even further however with demonstrating different uses for the shadow buffer that many artists unaware of.
Learn about the power of Light Groups in LightWave 2018 and how to properly composite them together and why this functionality is so important to the CG pipeline process.
Using just a single render pass with buffers, Kat builds out a composite in Fusion that will blow your mind as to what can be achieved in the compositing process!
At a runtime of approximately 333 minutes, this title is an essential "must have" for anyone who is looking to take the next step into advanced VFX work using CG imagery from LightWave3D 2018 as well as many other packages that produce AOVs.
In Fusion for LightWave Artists Vol. 5 - "Curse of the Phantom Shadow", Kelly "Kat" Myers takes you through a CG+Live action footage mixed VFX shot from the short film by Mark Ross. This tutorial is rather advanced but even first time users of Fusion can benefit from this title and the massive amount of information that Kat passes onto you while he builds out the composite in Black Magic Designs Fusion 9.02
Every LightWave artist needs to learn how to composite CG footage into a live action shot and this title is a perfect way to get into doing exactly that. But more importantly, is learning how to deal with footage that is not of the best quality, as Curse of the Phantom Shadow was shot on a first generation Panasonic Lumix GH1 Camera at 720p in 4:2:0 MPEG format on a shoe-string budget in Mark Ross' living room. This is where Rotoscoping comes in and some creative problem solving is needed. Rotoscoping is an essential skill all compositors must have in their tool belt and Kat shows you how to work with Rotosplines for masking of shot video as well as still photographic elements and where and how to make use of them correctly in matte control and keying tools. Corner positioner and lens distortion tools are also discussed as they are used in the comp in rather creative ways to compensate for the way the material was shot in order to get it to "line up" with the CG rendered portion produced in LightWave3D.
On the CG elements side of the comp workflow demonstrated in full in this video title, Kat shows you how to take a single render pass from LightWave3D rendered with several basic buffers (provided through exrTrader although LW's native solution works just fine) into Fusion and create bitmap masks for use on Surface/ObjectID tagged portions of the rendered image sequence to isolate them for further independent adjustment. STOP TRYING TO GET EVERYTHING PERFECT IN CAMERA! Do it in comp! Save time by making use of LightWave's render buffer technology and Fusion's ultra-powerful compositing engine, leveraging them both to your advantage and making you a better VFX artist as a result.
In this tutorial with an approximate runtime of 165 minutes, Kat takes the shot from "Zero to Hero" and you can follow along every step of the way. Provided as an optional download of just over 4GB of bonus content, the rendered image sequence, live-action blue screen footage and photographic elements as well as the Fusion Flow Comp files used to create the final shot are included. As an extra bonus, for those of you with After Effects and Optical Flares from Video Co-pilot is also provided. This is for a small final element requested by the director to finish off the shot.
Kat is back with a new installment in the TurbulenceFD Advanced Concepts and Projects Series. This time in “Project Engine Fire”, Kat shows you what goes into setting up a WWII era USAF B-25 with an engine fire effect.
This is a real-world shot from the upcoming feature-film (direct-to-video) “Behind the Lines” which is currently in post-production. With a run time of approximately 105 minutes, you get all the info you need to recreate such an effect using LightWave3D (works in 2015.x and 2018.x) and TurbulenceFD from Jawset.com
You also get the renders and the Fusion composite flows from Kat for this project so you can play with the render results instead of having to render out things on your own (which can take a wee bit of time). Don’t worry though, if you want to play around with things in LightWave3D and tweak settings and sim things for yourself, we have you covered there, too. The basic geometry and the scene files are included so you have everything you need to follow along and get the exact results you want using the provided materials as a guide!
You get almost 4GB of content and learning material, ready to go for just $24.95USD
In this second volume of 12 volumes 3D Instructor Adam Gibson will not only show you how to get up and started using Lightwave 2018 but will also introduce you to some the new powerful features. A great place to start for beginner Lightwave Users. Some of the Topics Covered: 1) Autofit Items, 2) Parenting Scene Items, 3) Cloning Scene Items & Hierarchies, 4) Keyframing Basics for Animation, 5) Glow Filter, 6) Volumetrics Lights Node Introduction, 7) New Lightwave 2018 Light Features!! FREE Bonus Content: 1) Environment Maps- Volume #1 (40 Environment Maps)- 4096 x 2048 pixels, 2) Environment Maps- Volume #2 (10 Environment Maps)- 4096 x 2048 pixels.
A pre-configured platform to rapidly build an augmented reality app around your 3D models.
Phil Nolan walks you through the finer points of creating a character in Adobe Fuse and how to export and make them work in LightWave3D (2015.3 and prior). This is a great tutorial for artists who want to dabble in Character Animation without having to drown themselves in the process with creating custom rigs or sets ups. Adobe Fuse does it for you while working with Miximo for adding animations to the characters you create! This is complete tutorial providing end to end project details so you are up and running fast!
Augmented Reality Showcase construction kit for Android, using LightWave 2018, Unity3D, and ARCore.
In this first volume of 12 volumes 3D Instructor Adam Gibson will not only show you how to get up and started using Lightwave 2018 but will also introduce you to some the new powerful features. A great place to start for beginner Lightwave Users. Some of the Topics Covered: 1) User Interface Basics, Viewports, Image Editor, Importing Models, Item Animation Tools, PBR (Spec/Gloss & Metallic) Node Basics, VDB Import, Volumetric Primitives, Shape Primitives, Buffer Drop Down List, Surface Noise Removal, Creating an Asteroid, Making Rocky Terrains, and Render Basics. Running Time: 4 hrs. 23 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Topics Covered: 1) User Interface Basics, Viewports, Image Editor, Importing Models, Item Animation Tools, PBR (Spec/Gloss & Metallic) Node Basics, VDB Import, Volumetric Primitves, Shape Primitives, Buffer Drop Down List, Surface Noise Removal, and Render Basics. Running Time: 4 hrs. 23 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Augmented Reality introduction for iPhone and iOS devices, using LightWave 2018, Unity3D, and ARKit.
The long-awaited Conventional Weapons Pack for TFD for LightWave3D Volume 1. is now available!
Check it out...
Priced at just $39.95 this package is a great deal.
Over 40 individual and unique examples plus the work up files are included in this pack and that's less than a dollar per scene. Most are render/sim ready for you to load up and make use of as you see fit in your own scenes.
Included in this package are scene file folderscontaining the scenes categorized ccording to the type of explosion or effect. Description of their contents listed as follows:
- Abrams (Tank cannon barrel demo example)
- FlakBursts (Ranging in style from conventional Anti-Aircraft flak guns to "Galactica style" flak, even though that was all done with HVs. A total of 11 are included plus the work up files so you can learn from them and the process that went into creating them)
- FlashBang (Simple flash bang example, simply add your own point or spherical light in the center of the detonation, animate it to go "Off" with the explosion and you are good to go! BREACH! BREACH!)
- Grenades (Fragmentation type although your interpretation of that may vary. These can easily be repurposed for RPG impacts or other weapons).
- IEDs (Five IED examples constructed from reference material of real combat video from Iraq and Afganistan. These range from small to hurt locker level.)
- LandMines\Anti-Personnel (Similar to the IED examples, these are also built from reference video from actual combat and are built off of two real-world mine types that are anti-personnel in purpose. M-14AP and M-16AP mines are standard US arsenal mines and used by militaries around the world. They can be used any way you see fit though so don't limit your imagination. 11 mines are included in this package.)
- Smoke Grenades (Several smoke grenades are included in this package which includes one for tear gas, RGB colors each and a basic generic setup as well.)
MP4 videos have been included for easy reference and can be found in the "Renders" folder.
They are listed as follows:
Hey Kids!! Things are about to get very Hairy!! and Furry!! In this four volume training series 3D Instructor Adam Gibson will show you how to add Hair, Fur, Grass, and other cool Fibrous detail to your 3D Characters and 3D Models using Lightwave 3D's powerful Fur & Hair System!! FiberFX is a fairly deep package with a lot of great features/options. Lots of Buttons and Controls to tackle. With that being said it can very scary and confusing to get started without getting lost or frustrated. This four volume course is specifically designed to help beginner 3D students get started quickly through easy to follow tool-based and small project-based video chapters!! FREE Bonus Content: 3D Practice Character Models are included in the digital download. *(Free Tiger, Elephant, Rhino, Human Female and Puff-Ball character models included!!) Learn the tools to make all sorts of traditional, wild and messy hairdos!! Easily create that "Bed-Head" look!!
This Lightwave 2015 Bundle Pack includes 12 Volumes on various Lightwave topics by 3D Instructor Adam Gibson. Products Included in the bundle: Lightwave 2015- Volume #1-Getting Started I, Lightwave 2015- Volume #2-Getting Started II, Lightwave 2015- Volume #3-Getting Started III, Lightwave 2015- Volume #4-Getting Started IV, Lightwave 2015- Volume #5-Getting Started V, Lightwave 2015- Volume #6-Getting Started VI, Lightwave 2015- Volume #7-Particles & HyperVoxels I, Lightwave 2015- Volume #8-Particles & HyperVoxels II, Lightwave 2015- Volume #9-UV Mapping, Lightwave 2015- Volume #10-Surfacing, Lightwave 2015- Volume #11-Character Rigging for Beginners, Lightwave 2015- Volume #12-Modeling for Beginners, Dino 3D Model Pack, Creature Eyes Pack, & 100 Sci-Fi Alpha Brush Collection- Volume #1.
This course is designed specifically for those who are beginners in 3D modeling and also for those who may have had some difficulty in understanding the concepts of 3D modelling.
Lightwave has a massive set of great modeling tools but most beginners are overwhelmed and don't know where to start.
In this video training course 3D Instructor Adam Gibson takes you through the most important modeling tools to get you up and running fast for your own projects.
Polygonal and Sub-D Modeling tools/concepts will be a covered along a with a full project-based creature modeling journey from concept art to a finished modeled beast.
Tips and tricks on how to quickly Sculpt and Shape Sub-D Body Parts (Torso, Arms, Legs, Claws, Tails, Heads, Teeth), Importing Reference Concept Art, Mastering the Use of Basic Tools (Move, Rotate, Drag, Stretch, Knife Tool, Band-Saw Pro, Extender Plus).
*Bonus: Content Folder Included that contains the Creature Model files and Reference Concept Art from the video tutorial.
Running Time: 14 hrs. 5 mins.,
High Quality (Screen-Res 1920 x 1080 pixels),
Video Format: MP4 (.mp4),
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