LightWave3D Training
DO NOT buy this if you already have the Kurv Studios Node Surfacing DVD.
In this 3 1/2hr introductory video to Node Based surfacing by James Willmott, you will learn most of the basic functions of the node editor, and how to think 'nodally' so you can recreate layer based setups using nodes quickly and efficiently, as well as flexible node setups from scratch,
Nodal based surfacing is quite a paradigm shift from layer based but offers infinite flexibility, and although not as fast as Layers for simple setups it has almost no limits in what can be achieved.
This video was recorded on LightWave 9. LightWave 10-11 has a number of changes to the node editor including new nodes and workflows, but all the concepts shown here are applicable to any nodal version of LightWave.
Please note! You should use an archiver like 7-zip, winrar etc. or HJSplit to recombine the files, your OS zip handling might not manage it.
Mechanical displays use moving parts to display an image. In the case of this project, the image is made by the tilting of little wooden tiles. This set of videos covers building this project from the ground up including modeling, texturing (both basic and Node-Based), instancing, and using an image sequence to animate the instances. This is not an in-depth study of any one area/tool in LightWave and little time is spent covering features and options that are not actually used in this project.
TRT: 4 hours 20 minutes
UPDATE: This product now includes a free bonus tutorial: Mechanical Displays: Morph, which shows how to set up and animate a morph-based mechanical display that will work LightWave 9 and up.
In this course, D.W. Burman unlocks the power of LightWave's gradient systems by demonstrating all of the various gradient types found in LightWave and by showing example scenes that use gradients. This course starts at a fairly basic level, but is geared toward people who have some experience using LightWave.
4hr 17min of video training.
Click for more details.This video is intended for more experienced Lightwave beginners. Knowledge of Model- and Layout’s interface would be recommended. That said, if you pay close attention to the video you’ll notice that all actions are clearly addressed.
In Project “Vaultage” Lightwave instructor Charlot Cobben covers planning, resource gathering, modeling, surfacing, texturing, lighting, animation, particle fx, volumetrics and composeting to create a movie intro or presentation intro. Charlot always created something special to kick off Marketing presentations and he now guides you through the process. You are guided to all of the steps and get some handy tips along the way.
All object and scene files are included with the purchase as well as the images used.
Click the main title link for a specific productpage. Or click here.
Part Two of the Bullet Holes in a Metal Door tutorial picks up where part one left off by adding sparks and smoke (particle emitters), the interior of the hangar (very simple modeling), and making a couple of variations on the project. Project files are included so you can follow along even if you don't have Part One.
Video run time is 1hr 55 min
Click for more details.This project based video tutorial for Lightwave 9 and up covers the basics of image sequences and the Image Editor, gapped image sequences, node-based surfacing, simple sub-division and polygonal modeling, and image-based deformations.
Video run time is 2hr 40 min
This value-packed project-based tutorial from Dana Burman teaches you how to use LightWave's particle system and HyperVoxel sprites to simulate bullets from a machine gun hitting the ground. Several techniques are used in building this scene including front projection mapping, controlling transparency with weight maps, adding and editing particle emitters, using collision objects to trigger particles, setting up HyperVoxel sprites, converting curves to motion paths, and more.
Video run time is 1hr 53 min
Click for more details.If you are looking to learn the art of UV Mapping quickly this is the video you need to get you there. And since this a project based video you'll actually get to see how to use these tools in full production environment. Also at the end of the video Adam Gibson shows how to import your UV Map into Adobe Photoshop for Digital Painting of your character.
The 1hr 20 min video tutorial comes complete with the 3D character and scene used in the tutorials. Download is 360Mb.