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TFD Advanced Concepts And Projects - Atmospherics [KAT]
Kelly "Kat" Myers is back with the next video in the Advanced Concepts and Projects Series for Turbulence FD by Jawset.com In this video, Kat shows you how to use TFD to create various lighting effects normally difficult to produce with LightWave on its own. This is an extension of the concepts shown in the Introduction to Turbulence FD for LightWave3D video available here from Liberty3d.com. With a run time of 128 (approx) minutes this video includes all the scene files you need to follow along and experiment with your own settings while learning more about how to produce things like Disco Ball and Night Club style lighting effects such as ultra-realistic looking lasers. Also covered in this tutorial is how to create atmospheric effects such as the downdraft from helicopter blades and steam coming out of vents. Each technique takes advantage of Turbulence Fluid Dynamics ability to produce a variety of volumetric lighting looks that you can tweak to suit your project needs. Each of the Advanced Concepts and Projects videos in this series are designed to get you the information and scene examples you need to quickly produce an effect covered in a project. Pick and choose which ones you need when you need them.
Lightwave 11.5 Super Bundle-19 Video Titles (AG)
Lightwave 11.5 Super Bundle-19 Video Titles (AG)
This Bundle Contains 19 Lightwave 11.5 video titles: 1) Lightwave 11.5 Genoma Rigging Bundle (Vol. #1,2,3,4), 2) Lightwave 11.5 Modeler Tools Bundle Volumes #1 to 12, Lightwave 11.5 UV Mapping Essentials, Lightwave 11.5 UV Mapping a Creature, and Lightwave 11.5- UV Mapping a Human.
LightWave 11.5 Modeler Tools Bundle- Volumes #1 to 12 (AG)
LightWave 11.5 Modeler Tools Bundle- Volumes #1 to 12 (AG)
This bundle contains all 12 volumes of "Lightwave 11.5 Modeler Tools". Volumes #1 to 8 is designed for Tool-Based training. Volumes #9 to 12 are Project Based training. In the Project-Based section Lightwave Instructor Adam Gibson shows how to create a Gigantanosaurus dinosaur using Sub-D's.
LightWave 11.5 Modeler Tools- Volumes #9 to 12- Project Gigantanosaurus (AG)
LightWave 11.5 Modeler Tools- Volumes #9 to 12- Project Gigantanosaurus (AG)
In Volumes 9, 10, 11, and 12 of our Lightwave 11.5 Modeler Series Lightwave Instructor Adam Gibson will take you through a complete Sub-D Character Modeling project broken up into four Modules (1 to 4) . From A to Z the creation of a Gigantonosaurus Dinosaur will be taught step by step in great detail all starting from a simple box primitive. The concepts and techniques used here in this extensive training course will give you the knowledge on how to create amazing characters, animals, beasts and monsters of your own. Some of the things you will learn from this course: 1) Sub-D Theory, 2) Setting Up Backdrop Images, Using the Internet to find useful images for your own projects, Box-Modeling Concepts, Quad-Patching, Creating Complex Geometry Starting from Basic Shapes, Redirecting Polygon Flow, Mesh Prepping/Cleaning/Optimizing/Tweaking and more. A great series for beginner 3D students or those who wish to improve their Sub-D Modeling skills with a minimal amount of tools. Bonus Content: 1) All Lightwave model files, Back-Drop Reference Images, and absolutely free our "Creature Eye Pack" texture collection (Retail Value- $19.00 US Funds). Running Time: Approx 12 hrs. 0 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner.
LightWave 11.5 Modeler Tools- Volume #8 [AG]
LightWave 11.5 Modeler Tools- Volume #8 [AG]
In this Eighth Volume of 12 Volumes Lightwave Instructor Adam Gibson introduces the 3D student to Lightwave's Powerful Modeler. A great series for beginner 3D students. Table of Contents for Modeler Volume #8: Chapter 1- Intro, Chapter 2- Multi Text Tool, Chapter 3- Mirror X Tool, Chapter 4- Mirror Y Tool, Chapter 5- Mirror Z Tool, Chapter 6- Mirror Tool (Part One), Chapter 7- Mirror Tool (Part Two), Chapter 8- Clone Tool, Chapter 9- Rail Clone Tool, Chapter 10- Array Tool, Chapter 11- Final. Running Time: 2 hrs. 0 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner.
The Comprehensive Guide to IKBooster (Parts 1-2) [RR]
The Comprehensive Guide to IKBooster ====================================== CONTENT INCLUDED WITH PURCHASE ------------------------------------------ ------- SUMMARY ------- All videos included are encoded in h264 format, 1600x868 resolution, and include optional subtitles. Total video content runtime is 110 minutes. The download includes: - The IKBooster Comprehensive Guide, parts 1 and 2 - Scenes, prefabs, and example/demonstrative Lightwave content to open and play with - 5 character models - Sample IKB relative motion files - Sample commented Lscripts demonstrating time saving functions - Bonus videos (~ 3 minutes) -------------- VIDEO DETAILS -------------- ? VIDEO PART 1: User Interface and Fundementals ? With exception of motion files and dynamics (covered in the yet-to-be-released parts 3 and 5), every conceivable aspect of IKBooster is revealed in this segment. After watching this part, you will know what all of IKBooster's tools do and be provided with insight as to where those tools are useful. Additionally, I include tips and advice that are absolutely required for smooth operation of IKBooster. Why doesn't Apply Keys work all the time? Why would anyone use FK control? Why do my characters wobble around after I use and animate with fixed bones? Why can't I load my IKBooster characters into a new scene? Countless questions like this are answered entirely, allowing you to use IKBooster seamlessly in your workflow. ? VIDEO PART 2: Rigging and Animation ? Just knowing what IKBooster's tools do isn't enough. You need to know to use them and how they all work together to give you a completed production. The following is covered in part 2... - IKBooster's advantages vs. normal character rigs in Lightwave - Creating a master template rig you can use on all your characters, includes basic usage relativity (little to no math! I promise!). I explain the control mechanisms, the reasons behind bone placement, and other details. - How to quickly (in minutes) adapt your master template rig to other characters. - Micro Scale Hold Nulls. These allow for easy 2-channel click-drag movements without using any motion modifiers or adding bulk to your scene. - Expressionless Multimorphs. A more visual and interactive approach to combining morphs (uses micro scale hold nulls). - How to do Character Interaction... by clicking a checkbox. I'm not kidding. - Using IKBooster to rig other things like lights, cameras, and other things to make animation as a whole much easier. - Why you should NEVER, EVER do character animation at above 20 frames per second... no matter what program you are using, Lightwave included. - I demonstrate the basic animation process and how it relates to IKBooster's workflow. IKBooster's animation workflow is more traditional in approach rather than technical. - How to make any looping animation in half the time. Literally.
Practical Production Techniques - Vol. 6 Advanced Surface Baking [KAT]
Kelly "Kat" Myers is back with another installment in the Practical Production Techniques series. This time he covers the process of surface baking in LightWave3D using the LightWave3D Surface Baking Camera to produce photo-realistic bakes of set pieces that can easily be transferred into game engines or help speed up renders inside of LightWave in general. With a run time of 210 minutes this video includes all the scene files you need to follow along.
Mechanical Displays 2: Part Move [dwb]
In this tutorial for LightWave 3D, Dana W. Burman shows how to build and animate a mechanical display with irregularly shaped panels using Denis Pontonnier's DP Kit Part Move plugin. Along the way he covers some simple modeling techniques, surfacing with the node editor, and using Part Move in animation and texturing. He also demonstrates a couple of other mechanical display scenes which are also included in the tutorial files.

For more information visit the product page.

Most of this tutorial should be able to be done in LightWave 9.6 and up with the exception of a few of the modeling tools used which were added in 11.5, and the .mdd baking tools used. We did not check the LightWave 9 or 10 versions of DP Kit to see if they have the functionality used in this tutorial.

Digital Download: 648MB Total Running Time is 2 hours 11 minutes

TFD Advanced Concepts And Projects - FireBall [KAT]
Kelly "Kat" Myers is back with the first in the Advanced Concepts and Projects Series for Turbulence FD by Jawset.com In this video, Kat shows you step by step the process in creating a fire ball effect similar to a ground burst or that of a gas bomb explosion. This is an extension of the concepts shown in the Introduction to Turbulence FD for LightWave3D video available here from Liberty3d.com. With a run time of 150 minutes this video includes all the scene files you need to follow along and experiment with your own settings while learning more about the shading and emission techniques used. Each of the Advanced Concepts and Projects videos in this series are designed to get you the information and scene examples you need to quickly produce an effect covered in a project. Pick and choose which ones you need when you need them.
LightWave 11.5 Modeler Tools- Volume #7 [AG]
LightWave 11.5 Modeler Tools- Volume #7 [AG]
In this Seventh Volume of 12 Volumes Lightwave Instructor Adam Gibson introduces the 3D student to Lightwave's Powerful Modeler. A great series for beginner 3D students. Table of Contents for Modeler Volume #7: Chapter 1- Intro, Chapter 2- Selection Modes, Chapter 3- Connected Tool, Chapter 4- Invert Selection Tool, Chapter 5- Expand and Contract Tool, Chapter 6- Select Loop Tool, Chapter 7- Select Next and Previous Loop, Chapter 8- Select Outline and Sel Switch, Chapter 9- Select Points, Edges, Polygons, Chapter 10- Change Selection Mode and Drop Selection, Chapter 11- Sel Outline Points and Sel Outline Edges, Chapter 12- Edges: Loop Expand and Loop Contract, Chapter 13- Sel Outline Edges and Sel Edge Border, Chapter 14- Sel Open Edges, Chapter 15- Pick Surface Tool, Chapter 16- Select Drop-down List, Chapter 17- Final. Running Time: 1 hrs. 37 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner
Lightwave Version 9 and 10 Complete Collection
Lightwave Version 9 and 10 Complete Collection
The Total Lightwave Bundle is a collection of 29 Video Instructional Titles by Adam Gibson. This offer will be available for a Limited Time only.

Lightwave Titles
  1. Dinosaur Sub-D Modeling
  2. Dinosaur UV Mapping
  3. Spacecraft Modeling
  4. Surfacing for Beginners Volume #1
  5. Surfacing for Beginners Volume #2
  6. Surfacing for Beginners Volume #3
  7. Advanced UV Mapping Volume #1
  8. Advanced UV Mapping Volume #2
  9. Modeler Volume #1
  10. Modeler Volume #2
  11. Modeler Volume #3
  12. Modeler Volume #4
  13. Modeler Volume #5
  14. Modeler Volume #6
  15. Rigging a T-Rex with Skelegons
  16. Rigging a T-Rex with Bones
  17. Animating a Tyrannosaurus
  18. Sci-Fi Modeling-Interiors Hallways and Corridors
  19. LW CAD 3.6 Modeling Tools Volume #1
  20. LW CAD 3.6 Modeling Tools Volume #2
  21. LW CAD 3.6 Modeling Tools Volume #3
  22. LW CAD 3.6 Modeling Tools Volume #4
  23. LW CAD 3.6 Modeling Tools Volume #5
  24. LW CAD 3.6 Modeling Tools Volume #6
  25. Rigging a Human
  26. Animation Essentials-Vol. #1
  27. Animation Essentials-Vol. #2
  28. Camera Essentials
  29. Sci-Fi Modeling (Volume #2)-Exteriors: Futuristic City
LightWave 11.5 Modeler Tools -Volume #6 [AG]
LightWave 11.5 Modeler Tools -Volume #6 [AG]
In this Sixth Volume of 12 Volumes Lightwave Instructor Adam Gibson introduces the 3D student to Lightwave's Powerful Modeler. A great series for beginner 3D students. Table of Contents for Modeler Volume #6: Chapter 1- Intro, Chapter 2- Merge Points Tool, Chapter 3- Weld Tool, Chapter 4- Set Value Tool, Chapter 5- Extrude Tool, Chapter 6- Taper Tool, Chapter 7- Magnet Tool, Chapter 8- Unweld Tool, Chapter 9- Bridge Tool (Part One), Chapter 10- Bridge Tool (Part Two), Chapter 11- Connect Tool, Chapter 12- Delete Tool, Chapter 13- Final, Running Time: 2 hrs. 7mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner
LightWave 11.5 Modeler Tools -Volume #5 [AG]
LightWave 11.5 Modeler Tools -Volume #5 [AG]
In this Fifth Volume of 12 Volumes Lightwave Instructor Adam Gibson introduces the 3D student to Lightwave's Powerful Modeler. A great series for beginner 3D students. Table of Contents for Modeler Volume #5: Chapter 1- Intro, Chapter 2- Rounder Tool, Chapter 3- Bevel Tool, Chapter 4- Extender Plus Tool, Chapter 5- Knife Tool, Chapter 6- Straighten Tool, Chapter 7- Edit Edges Tool, Chapter 8- Spin Edge Tool, Chapter 9- Border Slice Quad Tool, Chapter 10- Border Slice Tool, Chapter 11- Add Edges Tool, Chapter 12- Bend Tool, Chapter 13- Final. Running Time: 2 hrs. 20 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner
Lightwave 11.5 UV Mapping Essentials
Lightwave 11.5 UV Mapping Essentials
In this video tutorial Lightwave Instructor Adam Gibson introduces the 3D student the basics of UV Mapping in Lightwave 11.5. Table of Contents for UV Mapping Essentials: Chapter 1- Intro, Chapter 2- UV Interface Tour, Chapter 3- UV Mapping Primitives, Chapter 4- Spherical UV Mapping Options, Chapter 5- UV Mapping Text Objects, Chapter 6- UV Mapping a Cigarette Box, Chapter 7- Create Artwork for UV Map in Adobe Photoshop, Chapter 8- Apply Artwork in Lightwave for the UV Map, Chapter 9- How to Copy and Paste UVs and Final, Running Time: 3 hrs. 3 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner
Intro to TurbulenceFD For LightWave3D [KAT]
Kelly "Kat" Myers is back again with "Introduction to TurbulenceFD for LightWave3D"! Intended for first time users of TurbulenceFD as well as a reference for more experienced users of LightWave3D, this video tutorial will help in deciphering the various settings and meanings in the plug-in. Exploring the fundamental concepts behind computational fluid dynamics and TFD itself, Kat also shows you some of the "gotchas" that can easily frustrate users from tips on how to avoid certain types of crashes, artifacts in your TFD sims and tips on optimization. This video has 24 main parts and 2 smaller sections introducing the video as well as plug-in installation covering all of the basic functions of the plug-in while addressing techniques and concepts behind fuel masking, normal force and pressure, surface texture emission and more. The first in a two part series, "Introduction to TurbulenceFD for LightWave3D" is an essential video in getting you up and running fast. The second video "TurbulenceFD For LightWave3D: Projects" will be released shortly at a discounted price. Get your copy today and start setting things ablaze with TFD for LightWave! Video Resolution: 1920×1080 Approximate Duration: 325 min.
LightWave 11.5 Modeler Tools -Volume #4 [AG]
LightWave 11.5 Modeler Tools -Volume #4 [AG]
In this Fourth Volume of 12 Volumes Lightwave Instructor Adam Gibson introduces the 3D student to Lightwave's Powerful Modeler. A great series for beginner 3D students. Table of Contents for Modeler Volume #4: Chapter 1- Intro, Chapter 2- Add Center Point Tool, Chapter 3- Text Tool, Chapter 4- Rotate Tool, Chapter 5- Stretch Tool, Chapter 6- Size Tool, Chapter 7- Transform Tool (Part One), Chapter 8- Transform Tool (Part Two), Chapter 9- Points Tool, Chapter 10- Make Polygon Tool, Chapter 11- Pen Tool, Chapter 12- Sketch Tool, Chapter 13- Final. Running Time: 2 hrs. 2 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner
Lightwave 11.5 UV Mapping a Creature
Lightwave 11.5 UV Mapping a Creature
In this video tutorial Lightwave Instructor Adam Gibson will show the 3D student how to UV Unwrap a Suchomimus dinosaur for the eventual purpose of texturing and detailing. Topics Covered: Retopology for Better UV Maps, Edge Selection for Creating UV Islands, ABF UV Unwrap Tool, Renaming UV's, UV Editing Tools, UV Interpolation Modes, Tweaking and UV Correction Techniques. A great video to quickly understand how to UV map your characters. Table of Contents for UV Mapping Essentials: Chapter 1- Intro, Chapter 2- Retopology for UV Mapping, Chapter 3- Creating UV Seams (Part One), Chapter 4- Creating UV Seams (Part Two), Chapter 5- Creating UV Seams (Part Three), Chapter 6- Creating UV Seams (Part Four), Chapter 7- ABF (Angle Based Flattening) UV Unwrap, Chapter 8- How to Rename a UV Map, Chapter 9- Organize UV Islands, Chapter 10- Final Edit of the UV Map. Running Time: 3 hrs. 7 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner.
LightWave 11.5 Modeler Tools -Volume #3 [AG]
LightWave 11.5 Modeler Tools -Volume #3 [AG]
In this Third Volume of 12 Volumes Lightwave Instructor Adam Gibson introduces the 3D student to Lightwave's Powerful Modeler. A great series for beginner 3D students. Table of Contents for Modeler Volume #3: Chapter 1- Intro, Chapter 2- Slice Tool, Chapter 3- Place Mesh Tool, Chapter 4- Chamfer Tool (Part One), Chapter 5- Chamfer Tool (Part Two), Chapter 6- Thicken Tool (Part One), Chapter 7- Thicken Tool (Part Two), Chapter 8- Heat Shrink Tool, Chapter 9- Final, Running Time: 1 hrs. 48 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner
Lightwave 11.5 Genoma Rigging Bundle (Vol. #1,2,3,4)
Lightwave 11.5 Genoma Rigging Bundle (Vol. #1,2,3,4)
If you are looking to get up to get started quickly using the new Lightwave 11.5 Genoma Rigging Tools this is the training series for you. This video bundle includes Genoma Volumes #1,2,3, and 4. Level: Beginner. Video Format: MP4 ).mp4 at 1920x1080 pixels. Running Time: 12 hrs 13 mins.
Lightwave 11.5 Genoma Rigging- Volume #4
Lightwave 11.5 Genoma Rigging- Volume #4
In this video tutorial Lightwave Instructor Adam Gibson demonstrates how to rig a quadruped dog character using Lightwave 11.5's new powerful Genoma Rigging tools. Topics Covered: Importing Genoma Presets in Modeler, How to Combine Genoma Presets, Rig Editing, Test Deformations, and Weight Mapping. A Great tutorial to get you up and started rigging Quadruped (4 legged) characters while also getting a first hand look at how to deal with some of the gotchas and pitfalls of rigging a character using Genoma. Table of Contents for Genoma Volume #4: Chapter 1- Intro, Chapter 2- Import Model and Insert Quadruped Rig Preset, Chapter 3- Adjust Leg and Spine Bones, Chapter 4- Add Head Preset, Chapter 5- Add Tail Preset, Chapter 6- Adjust Neck Bone, Chapter 7- Welding the Tail and Head to the Body, Chapter 8- Test Deformations in Layout, Chapter 9- Weight Maps (Part One), Chapter 10- Weight Maps (Part Two), Chapter 11- Assign Weight Maps to Genoma Skelegons, Chapter 12- More Deformation Tests, Chapter 13- Chest Deformation Issues, Chapter 14- Review and Final, Running Time: 3 hrs. 44 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner
Lightwave 11.5 Genoma Rigging- Volume #3
Lightwave 11.5 Genoma Rigging- Volume #3
In this video tutorial Lightwave Instructor Adam Gibson demonstrates how to rig a female human character using Lightwave 11.5's new powerful Genoma Rigging tools. Topics Covered: Genoma Bi-Ped Preset, Weight-Maps, IK (Inverse Kinematics), Editing Genoma Bi-Ped Preset to Conform to the Female Model, Arm and Leg Pre-Bending for IK, Deformation Tests, and Posing. A Great tutorial to get you up and started rigging bi-ped characters while also getting a first hand look at how to deal with some of the gotchas and pitfalls of rigging a character using Genoma. Table of Contents for Genoma Volume #3: Chapter 1- Intro, Chapter 2- Importing Genoma Bi-Ped Rig and Pre-Bend Limbs, Chapter 3- Adjusting the Genoma Skelegons in the Head, Chapter 4- Adjusting the Neck, Spine, Hips and Legs, Chapter 5- Adjusting Arm Skelegons and Test Deformations, Chapter 6- Adjusting the Foot Skelegons, Chapter 7- Adjusting the Hand and Finger Skelegons, Chapter 8- Creating the Lower Jaw Weight Map, Chapter 9- Assigning Weight Maps to the Genoma Skelegons, Chapter 10- Test Deformations and Final. Running Time: 3 hrs. 51 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner
Lightwave 11.5 Genoma Volume #2
Lightwave 11.5 Genoma Volume #2
In this second volume on Genoma Rigging, Lightwave Instructor Adam Gibson introduces Lightwave 11.5's newest set of rigging tools. Topics covered: Genoma Muscles, Genoma Tendons, How to Set-Up the Genoma Head Rig, Adding Weight-Maps, Correcting Deformation Problems. A must have video on how to get started using this powerful new rigging tool!! Table of Contents for Genoma Volume #2: Chapter 1- Intro, Chapter 2- Genoma Muscles (Introduction), Chapter 3- Genoma Tendons (Introduction), Chapter 4- Head Rig Set-Up (Part One)- Weight Maps, Chapter 5- Head Rig Set-Up (Part Two)- Genoma Skelegon Editing, Chapter 6- Head Rig Set-Up (Part Three), Chapter 7- Head Rig Set-Up (Part Four), Chapter 8- Final. Running Time: 2 hrs. 5 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner
Lightwave 11.5 Genoma Volume #1
Lightwave 11.5 Genoma Volume #1
In this first volume on Genoma Rigging, Lightwave Instructor Adam Gibson introduces Lightwave 11.5's newest set of rigging tools. Topics covered: Using the Genoma Presets Panel, Full-Rigs, Sub-Rigs, Genoma Skelegons, Bones, Types of Genoma Connectors, Bone Influence, Welding Rigs Parts together, Importing Genoma Rigs into Layout, Exporting Genoma Rigs out of Modeler, Genoma Tips, and dealing with Errors/Gotchas. A must have video on how to get started using this powerful new rigging tool!! Table of Contents for Genoma Volume #1: Chapter 1- Intro, Chapter 2- Genoma Menu Orientation, Chapter 3- Genoma Bi-Ped Rig Demo/Introduction, Chapter 4- Genoma Presets Panel, Chapter 5- How to Export a Genoma Rig into Layout, Chapter 6- Basics of Connectors, Chapter 7- Passive and Active Connectors, Chapter 8- Connectors and Points/Vertices, Chapter 9- How to Create a Genoma Preset, Chapter 10- Final. Running Time: 2 hrs. 33 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner
LightWave 11.5 Modeler Tools -Volume #2 [AG]
LightWave 11.5 Modeler Tools -Volume #2 [AG]
In this First Volume of 12 Volumes Lightwave Instructor Adam Gibson introduces the 3D student to Lightwave's Powerful Modeler. A great series for beginner 3D students. Table of Contents for Modeler Volume #2: Chapter 1- Intro, Chapter 2- Box Tool (Part One), Chapter 3- Box Tool (Part Two), Chapter 4- Ball Tool, Chapter 5- Cone Tool, Chapter 6- Disc Tool, Chapter 7- Drag Tool, Chapter 8- Snap Drag Tool, Chapter 9- Tweak Tool, Chapter 10- Axis Rotate Tool (Part One), Chapter 11- Axis Rotate Tool (Part Two), Chapter 12- Axis Scale Tool, Chapter 13- Final, Running Time: 2 hrs. 46 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner
LightWave 11.5 Modeler Tools- Volume #1 [AG]
LightWave 11.5 Modeler Tools- Volume #1 [AG]
In this First Volume of 12 Volumes Lightwave Instructor Adam Gibson introduces the 3D student to Lightwave's Powerful Modeler. A great series for beginner 3D students. Table of Contents for Modeler Volume #1: Chapter 1- Intro, Chapter 2- Modeler Overview, Chapter 3- Polygon Types and Theory, Chapter 4- Unit Primitives, Chapter 5- The Move Tool in Detail, Chapter 6- Axis Translate Tool (Part One), Chapter 7- Axis Translate Tool (Part Two), Chapter 8- Axis Translate Tool (Part Three), Chapter 9- Final, Running Time: 3 hrs. 19 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner
Secrets of SubD Modeling in LightWave 11.5 Volume 2 [cw]
These videos will teach you several subdivision modeling techniques specific to LightWave 11.5. While there are multiple videos in this series, each volume is self contained and can be viewed independently of the others. This video is around 2 hours long, and contains mostly specific projects and workflows. This volume also contains all of the files for both volumes, along with a bonus file and a brief video discussing the creation of the Horny Cricket model for the Dark Reef video game.
Secrets of SubD Modeling in LightWave 11.5 Volume 1 [cw]
These videos will teach you several subdivision modeling techniques specific to LightWave 11.5. While there are multiple videos in this series, each volume is self contained and can be viewed independently of the others. This video is around 3 hours long, and contains about half techniques, tips, and tricks, and half specific projects.
Intro to Unity3D for LightWave3D users [cw]
This video introduces you to the Unity game engine from the perspective of a LightWave user. Chapter 1: The Basics The videos in this chapter are designed to be watched straight through. You don't have to follow along with your own copy of Unity or LightWave, though you certainly may. I promise that the more you watch of Unity in action, the more it will make sense. So if you feel like you missed something important, just keep watching. When you go back, it will probably make sense. If not, let me know! 1) Intro: 35 minutes - General intro to Unity3D - Navigating the Unity3D interface 2) Importing objects from LightWave: 30 minutes - Key concepts for importing - Physics - Texturing - Tiling - How to properly share UV maps, - Spreading UV maps across materials 3) How to make a building: 12 minutes - Tiling in more detail - Chilton's Magic Box 4) Using the Terrain Engine in Unity: 20 minutes - Grass - Trees - Bump maps 5) Simple Car: 15 minutes - Adding a script - Intro to 3D math concepts 6) Turntable: 7 minutes - Creating an instant turntable - Rotation vs translation - A few notes on importing 7) Intro to Scripting: 15 minutes - How to find things in the script reference - How to access variables outside of an object Chapter 2: Velocitractor - The Velocitractor videos are divided up into very short groups so you can walk through the steps with your own models if you're having problems or are trying to understand a core concept. Feel free to follow along with your own models, and email me if you have any questions. 8) Modeling, Texturing, and adding Skelegons : 5 minutes 9) Layout and Rigging Part 1: 5 minutes - Basic rig importing, converting from Skelegons 10) Rigging Part 2: 5 minutes - IKBoost and Animations 11) Inspecting the Rig: 4 minutes 12) Creating a walk cycle - 1 minute 13) Exporting Animations to Unity - 2 minutes 14) Inspecting FBX Animations in Unity - 2 minutes 15) Applying Animations to Mechanim - 7 minutes 16) Scripting Mechanim, final thoughts - 15 minutes Also included in the UnityExtras folder (accompanying this file)... All Unity3D project files, and Unity3D files for Version 1 of this document. http://www.Unity3D.com/ All LightWave3D project files. http://www.LightWave3D.com/ Riggin' Trix - a list of things you can do to simplify your rigs for Unity integration. Screenshot of the magic number and the order of things in Unity (GameObject, transforms, components), which you will want burned into your brain. Almost 3 hours of narrated video, files, and cheat sheets!
Modeling the M.A.C.O. using LightWave 11.5 [cw]
Modeling the M.A.C.O. using LightWave 11.5 [cw]
This video details using the new Modeler tools in 11.5 to go from concept art to a mostly finished product, using an asset from the game, The Dark Reef. We'll use Straighten, PasteNew, PlaceMesh, EditEdges, Slice, LinePen, Chamfer, Transform, AxisScale, Align, Tweak, AxisRotate, MakePols, AxisTranslate, Thicken, the three new Align commands, and the Align to Plane and Restore Align. Additionally, you'll learn how to use combinations of new and old tools to do things like run cabling and pipes neatly across uneven surfaces faster than ever! The download includes the concept art as well as the finished model, and 3 hours of narrated video.
Lightwave 11.5- UV Mapping a Human
Lightwave 11.5- UV Mapping a Human
In this video tutorial Lightwave Instructor Adam Gibson demonstrates how to UV Unwrap a Human using the new powerful ABF Unwrap tool in Lightwave 11.5. Problem Solving and Work Flow is shown in great detail in order to educate you on how to get the best possible UV Maps for your 3D models. Without clean UV Maps it is very difficult to have glitch-free textures. This tutorial will give you the knowledge on how to pre-plan your UV unwraps and how to fix UV unwrapping errors. *Bonus: Includes all Content Files and a free Female Human Model. Running Time: 4 hrs. 21 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner
Space Toon: Volume One [dwb]

Space Toon: Volume One is a project-based tutorial that takes you from scratch to a retro-cartoon inspired shot using LightWave 11.5. This covers creating the environment, modeling the planet, wreckage and space fighters. Particular attention is given to the Node Editor for object edges - a new feature in LightWave 11.5.

Video run time is approximately 4hr 30 min

Click for more details.
GoZ for Lightwave 11 and ZBrush Users- Volume #3- Endomorphs
GoZ for Lightwave 11 and ZBrush Users- Volume #3- Endomorphs
GoZ is a new and powerful addition to Lightwave 11. In this third volume on GoZ Instructor Adam Gibson demonstrates how to create Endomorphs in ZBrush for use in Lightwave 3D. Learn the theory, the possibilities, and the Gotchas that can arise combined with the understanding of how to overcome them. Being able to take advantage of powerful Zbrush sculpting tools for animation purposes will open new doors for your creations. Learn to how to combine Endomorphs created in both ZBrush and Lightwave for maximum control over your objects. A Great Video for those who wish increase their knowledge on how to integrate Lightwave and Zbrush together for animation purposes!! Running Time: 2 hrs. 5 mins., High Quality (Screen-Res 1920 x 1080 pixels) MP4 Video (.mp4), Level: Beginner to Intermediate
Lightwave 11- Endomorph Essentials
Lightwave 11- Endomorph Essentials
In this training video Lightwave 3D Instructor Adam Gibson demonstrates how to quickly get started using Endomorphs for animation production. Tips and Tricks are shown on how to avoid mesh distortions when using Endomorphs on Sub-D models. Multiple examples using Endomorphs are shown in detail to provide the 3D student a strong foundation of how they could use and create their own imaginative uses for Endomorphs. A great training video for beginner Lightwave users!! Running Time: 3 hrs. 44 mins., High Quality (Screen-Res 1920 x 1080 pixels) MP4 Video, Level: Beginner & Up
Lightwave 11 -Rigging a Tiger
Lightwave 11 -Rigging a Tiger
In this training video Lightwave 3D Instructor Adam Gibson demonstrates how to rig a tiger character for animation using Layout's powerful Bone Tools and IK (Inverse Kinematics) System. Tips and Tricks on how to clean up your rig to avoid typical problems like Gimble Lock and glitches during animating. Other topics covered include: Foot Control Goals for Position and Foot Pivoting, Knee/Elbow Control, the use of "Hold Bones" and "Weight Maps". A great video for beginner level Lightwave users to get started rigging Quadruped "Toe Walker" style animals like tigers, lions, cats, dogs and more!! *Bonus: Includes Tiger model and all Scene Files so you can follow along with course!! Running Time: 8 hrs 52 mins., High Quality (Screen-Res 1920 x 1080 pixels) MP4 Video, Level: Beginner & Up
Practical Production Techniques Vol. Five [kat]
Practical Production Techniques Vol. Five [kat]
Continuing on in the popular Practical Production Techniques series, Kat is back and brings the next in the series a great tutorial package that runs 120 minutes. It covers many of LightWave3D 11.x new functions in detail while working in project based "real-world" use tutorial environment. If you have been looking at the new features in LightWave3D 11 but were unsure of where to start or where to use them in your shots, this video is for you. This video deals with the new flocking system, instancing, IKBoost, MDD baking and playback techniques applied to instances, Unified Sampling overview, touches on the benefits of the advancements made to the Adaptive Sampling system and more. Additional videos in this series are planned, advancing each time in complexity and techniques as LightWave3D improves and will be made available exclusively through Liberty3d.com
RHN - Full Package
RHN - Full Package
Complete Set (Fundamentals, Nodes and Projects) training for the Node Editor in LightWave 3D.
RHN - Projects
RHN - Projects
Projects training for the Node Editor in LightWave 3D.
RHN - Nodes
RHN - Nodes
Nodes Collection training for the Node Editor in LightWave 3D.
LWCAD 3.6 Modeling Tools BUNDLE (Volumes #1,2,3,4,5, and 6) [AG]
LWCAD 3.6 Modeling Tools BUNDLE (Volumes #1,2,3,4,5, and 6) [AG]
This Lightwave Modeling Bundle includes LWCAD 3.6 Volumes #1,2,3,4,5,and 6. Save $35!!
GoZ for Lightwave 11 and ZBrush Users-Volume #2-UV Maps
GoZ for Lightwave 11 and ZBrush Users-Volume #2-UV Maps
GoZ is a new and powerful addition to Lightwave 11. In this second volume on GoZ an in depth study of the possibilities, strengths and limitations of UV Mapping in both software applications are shown. Tips and Tricks are shown how to deal with typical problems gotchas that can arise when integrating Lightwave with ZBrush. Learn how to create UV Maps for your 3D models using Zbrush's powerful "UV Master" Plugin. Running Time: 3 hrs. 52 mins. High Quality (Screen-Res 1680 x 1050 pixels) MP4 Video (.mp4) Level: Beginner to Intermediate
Lightwave 11-Animating a Human-Vol.#1-How to Make Your Character Walk [AG]
Lightwave 11-Animating a Human-Vol.#1-How to Make Your Character Walk [AG]
In this training course for beginner Lightwave students 3D Instructor Adam Gibson shows the essential basics of how to animate a character walking. Keyframing concepts and problem solving are covered in an easy to understand video chapters. *All Model and Scene Files are included with the course so that you can follow along. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video Level: Beginner Running Time: 3 hrs. 56 mins.
Fanboy Combo - Inspired by District 9 [kp]
Fanboy Combo - Inspired by District 9 [kp]
The entire FanBoy "Inspired by D9" project is now available as one purchase - Learn to model, UV map and texture paint up a weapon inspired by the excellent District 9 movie! Over 14 hours of video training (1064 x 840, Mpeg4) and loaded with all assets (including model sheets, texture images, 3D models and more). Downloadable (Approx 4.7Gb, split in 10 zip files).
GoZ for Lightwave 11 and ZBrush Users-Volume #1- The Essentials
GoZ for Lightwave 11 and ZBrush Users-Volume #1- The Essentials
GoZ is a new and powerful addition to Lightwave 11. In this first volume on GoZ an in depth study of the possibilities, strengths and limitations are shown. Tips and Tricks are shown how to deal with typical problems gotchas that can arise when integrating Lightwave with ZBrush. Learn how to get the best possible Color, Normal and Displacement maps for your 3D models. Running Time: 4 hrs. 49 mins. High Quality (Screen-Res 1680 x 1050 pixels) MP4 Video (.mp4) Level: Beginner to Intermediate
Fanboy series - Texture painting inspired by District 9 [kp]
Fanboy series - Texture painting inspired by District 9 [kp]
In this third and final chapter of the FanBoy District 9 inspired training, Kevin Phillips takes you through the process of painting and applying custom texture maps to take this model to photoreal completion using Photoshop and LightWave3D. The training includes around 5+ hours of video (MP4), the 3D model in 5 file formats (OBJ, DAE, 3DS, FBX and LWO) for those artists using other CG applications and a whole collection of grunge and detailing maps!

Downloadable immediately when purchased - 1.1Gb (split into 3 zip files).
Lightwave Sci-Fi Modeling (Volume #2)-Exteriors: Futuristic City
Lightwave Sci-Fi Modeling (Volume #2)-Exteriors: Futuristic City
In this training video watch Lightwave Instructor Adam Gibson build a Sci-Fi Style City similar to many that have been created for big screen sci-fi action films. The premise of this video is to show Lightwave's quick and powerful modeling tools combined with some compositing tricks to create the illusion of a massive city using very little geometry. Less geometry means quicker render times. Techniques on how to set up a Sky-Dome and how to set-up optical illusions using Perspective are discussed in detail. Level: Beginner Running Time: 7 hrs. 44 mins. Screen-Res: 1680 x 1050 pixels) Video Format: MP4(.mp4)
Total Lightwave Bundle
Total Lightwave Bundle
The Total Lightwave Bundle is a collection of 28 Video Instructional Titles by Adam Gibson. This offer will be available for a Limited Time only.

Lightwave Titles
  1. Dinosaur Sub-D Modeling
  2. Dinosaur UV Mapping
  3. Spacecraft Modeling
  4. Surfacing for Beginners Volume #1
  5. Surfacing for Beginners Volume #2
  6. Surfacing for Beginners Volume #3
  7. Advanced UV Mapping Volume #1
  8. Advanced UV Mapping Volume #2
  9. Modeler Volume #1
  10. Modeler Volume #2
  11. Modeler Volume #3
  12. Modeler Volume #4
  13. Modeler Volume #5
  14. Modeler Volume #6
  15. Rigging a T-Rex with Skelegons
  16. Rigging a T-Rex with Bones
  17. Animating a Tyrannosaurus
  18. Sci-Fi Modeling-Interiors Hallways and Corridors
  19. LW CAD 3.6 Modeling Tools Volume #1
  20. LW CAD 3.6 Modeling Tools Volume #2
  21. LW CAD 3.6 Modeling Tools Volume #3
  22. LW CAD 3.6 Modeling Tools Volume #4
  23. LW CAD 3.6 Modeling Tools Volume #5
  24. LW CAD 3.6 Modeling Tools Volume #6
  25. Rigging a Human
  26. Animation Essentials-Vol. #1
  27. Animation Essentials-Vol. #2
  28. Camera Essentials
Mega-Uber Deal (Contains 55 Video Titles, 2 Texture Packs, 1 Model Pack)
Mega-Uber Deal (Contains 55 Video Titles, 2 Texture Packs, 1 Model Pack)
The Mega-Uber Deal is a collection of 55 Video Tutorial Titles by Adam Gibson as well as 2 Texture Packs and 1 Model Collection. It contains 31-LightWave 3D titles, 12-3D Coat titles, 7-ZBrush titles, 4 Modo titles and 2-Photoshop titles. This offer will be available for a Limited Time only.

Lightwave Titles
  1. Dinosaur Sub-D Modeling
  2. Dinosaur UV Mapping
  3. Spacecraft Modeling
  4. Surfacing for Beginners Volume #1
  5. Surfacing for Beginners Volume #2
  6. Surfacing for Beginners Volume #3
  7. Advanced UV Mapping Volume #1
  8. Advanced UV Mapping Volume #2
  9. Modeler Volume #1
  10. Modeler Volume #2
  11. Modeler Volume #3
  12. Modeler Volume #4
  13. Modeler Volume #5
  14. Modeler Volume #6
  15. Rigging a T-Rex with Skelegons
  16. Rigging a T-Rex with Bones
  17. Animating a Tyrannosaurus
  18. Sci-Fi Modeling-Interiors Hallways and Corridors
  19. LW CAD 3.6 Modeling Tools Volume #1
  20. LW CAD 3.6 Modeling Tools Volume #2
  21. LW CAD 3.6 Modeling Tools Volume #3
  22. LW CAD 3.6 Modeling Tools Volume #4
  23. LW CAD 3.6 Modeling Tools Volume #5
  24. LW CAD 3.6 Modeling Tools Volume #6
  25. Rigging a Human
  26. Animation Essentials-Vol. #1
  27. Animation Essentials-Vol. #2
  28. Camera Essentials
  29. ZBrush 3.1 for Lightwave Users-Volume #1-How to Paint Color
  30. ZBrush 3.1 for Lightwave Users-Volume #2-Normal Maps
  31. ZBrush 3.1 for Lightwave Users-Volume #3-Displacement Maps
3D Coat titles
  1. 3D Coat -StarFighter Detailing Volume #1 -Normal Maps
  2. 3D Coat -UV Mapping a StarFighter -Quick Method
  3. 3D Coat 3.5 for Lightwave Users-Photo Painting I
  4. 3D Coat 3.5 for Lightwave Users-Photo Painting II
  5. 3D Coat 3.5 for Lightwave Users-Painting Color
  6. 3D Coat 3.5 for Lightwave Users-Normal and Displacement Maps
  7. 3D Coat 3.5 for Lightwave Users-Voxel Sculpting:Project Dragon
  8. 3D Coat 3.5 for Lightwave Users-UV Mapping
  9. 3D Coat 3.5 for Lightwave Users-Retopology I
  10. 3D Coat 3.5 for Lightwave Users-Retopology II-Project Suchomimus
  11. 3D Coat 3.5 for Lightwave Users-Auto-Retopology
ZBrush Titles
  1. ZBrush 4 for Lightwave Users-Painting Color
  2. ZBrush 4 for Lightwave Users-Normal Maps
  3. ZBrush 4 for Lightwave Users-Displacement Maps
  4. ZBrush 4- ZApp Link Plugin
  5. ZBrush 3.1 Creature Sculpting
  6. ZBrush 3.1 Creature Head Detailing
  7. ZBRUSH 3.5 -UV Unwrapping-"Mastering UV Master"
Modo Titles
  1. Modo 501 Painting Color-The Essentials
  2. Modo 501 Modeling Tools(Volume #1)
  3. MODO 501-Retopology
  4. MODO 501-Dinosaur UV Mapping
Photoshop Titles
  1. Photoshop CS4-Basic Training
  2. Photoshop CS4-Seamless Textures
Texture Packs
  1. Creature Eye Packs- Volume #1
  2. 2D Sci-Fi Alpha Brush Collection Volume #1
Model Pack
  1. Dinosaur Mega-Pack (Over 40 Dinosaurs)
Introduction to Node Based Surfacing [jw]
Introduction to Node Based Surfacing [jw]

DO NOT buy this if you already have the Kurv Studios Node Surfacing DVD.

In this 3 1/2hr introductory video to Node Based surfacing by James Willmott, you will learn most of the basic functions of the node editor, and how to think 'nodally' so you can recreate layer based setups using nodes quickly and efficiently, as well as flexible node setups from scratch,

Nodal based surfacing is quite a paradigm shift from layer based but offers infinite flexibility, and although not as fast as Layers for simple setups it has almost no limits in what can be achieved.

This video was recorded on LightWave 9. LightWave 10-11 has a number of changes to the node editor including new nodes and workflows, but all the concepts shown here are applicable to any nodal version of LightWave.

Please note! You should use an archiver like 7-zip, winrar etc. or HJSplit to recombine the files, your OS zip handling might not manage it.

Mechanical Displays in LightWave 11 [dwb]

Mechanical displays use moving parts to display an image. In the case of this project, the image is made by the tilting of little wooden tiles. This set of videos covers building this project from the ground up including modeling, texturing (both basic and Node-Based), instancing, and using an image sequence to animate the instances. This is not an in-depth study of any one area/tool in LightWave and little time is spent covering features and options that are not actually used in this project.

TRT: 4 hours 20 minutes

UPDATE: This product now includes a free bonus tutorial: Mechanical Displays: Morph, which shows how to set up and animate a morph-based mechanical display that will work LightWave 9 and up.

3D Coat 3.7-StarFighter Detailing Volume #1 -Normal Maps
3D Coat 3.7-StarFighter Detailing Volume #1 -Normal Maps
In this training video Instructor Adam Gibson shows how to detail a Spacefighter model that was created in Lightwave using 3D Coat's powerful normal mapping and painting tools. Learn how to take simple models and create complex surface geometry like Sci-Fi panels, vents, pipes, rivets, and all kinds of gadgets and nurnies. Tips and tricks on how to use the different brush types along with alpha brush collections is covered in great detail. The concepts learned from this video can be used for all sorts of other projects like machinery, vehicles of all types, and architecture. Great for detailing hard surface models, but not limited to. You can also apply what you learned for organic objects as well. Running Time: 6 hrs. 42 mins. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video Level: Beginner & Up
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