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Kat’s Videos

Iron Sky Model and Scene Pack Vol. Two [KAT]
"The Commonwealth Ships" Three "Earth Fleet" ships, specifically those from the British Common Wealth as we referred to them on the show are included in Iron Sky Model and Scene Pack Volume 2. You get some really awesome craft in this one! The British "SpitFire", the Australia "Rooketer" (roo as in kangaroo) and the Canadian "CanadArm3". Each of which includes their appropriate volumetric engine set-ups and feature animated moving parts with the exception of the CanadArm3 ship which didn't have any moving parts. These are all "Hero" models, meaning they were the ones used for close up shots and later the base for downres or proxy objects used for shots where they appear in the distance or for previs. These models are an essential starting point to the series of packs being released later where entire shots will be made available to LightWave3D users with the goal of pretty much the entire work done in LightWave3D for the original film, being released. 4K, 6K and even 10K resolution texture maps are included where applicable, matching exactly the way they were used on the show.
Price: $49.98
Iron Sky Model and Scene Pack Vol. One [KAT]
After 7 long years, Liberty3D.com is proud to announce the availability of the Iron Sky LightWave3D assets library. Kat has opened up the “vault” and begun to prep each of the main Earth and Moon NAZI ships featured in the first film. These are not baked down, neutered versions of the originals. They ARE the originals! Used in the show! Initially produced using LightWave 10.1 and early beta versions of LighWave 11, all of the scenes have been pulled forward to LightWave 2015.3 for maximum compatibility. LightWave users from LightWave3D 9.6 to LightWave3D 2015.3 can load these scene files up along with the objects almost by default. Only two 3rd party plug-ins are required; DP Kit and DP Light which are both free to download and use. DB&W’s Material Booster Node may be required for some scenes to load correctly but is not required should you not have it. It is optional but we encourage you to support DB&W by picking up their tools. LightWave3D 2018 Compatibility is not entirely possible (at least out of the box) due to the massive changes in the rendering, shading and lighting systems in the new versions of LightWave3D. However, Kat is working on that. Most of the basic surfacing will come in with some adjustments using the emulated “layer” system but really it should be rebuit for the new PBR technology in LightWave3D 2018 and beyond. The lighting on the ships, specifically the volumetric lighting systems such as those for the engines of most craft will also have to be adapted to the new render and volumetric technology in Lightwave3D 2018. These incredibly rare and detailed assets represent thousands of hours of effort to produce and we are offering them exclusively to the LightWave3D community in their original form as an educational initiative. LightWave3D users new and old can study them and learn while also adapting them to their own scenes or making use of them as they see fit for their own reasons. Kat is granting a limited license for use by individual users of LightWave3D and options for commercial use as well. Several packs are planned and in the works. First up is Iron Sky Model and Scene Pack Volume 1. Iron Sky Model and Scene Pack Volume 1. Three iconic ships are included in Iron Sky Model and Scene Pack Volume 1. The USA’s George W. Bush, the Moon NAZI “Tanhauser” Zeppelin and the Moon NAZI Valkyrie. Each of which includes their appropriate volumetric engine set-ups an in the case of the Valkyrie the volumetric gun system which are able to be animated and aimed for firing. These are all “Hero” models, meaning they were the ones used for close up shots and later the base for downres or proxy objects used for shots where they appear in the distance or for previs. These models are an essential starting point to the series of packs being released later where entire shots will be made available to LighWave3D users with the goal of pretty much the entire work done in LightWave3D for the original film, being released. 4K, 6K and even 10K resolution texture maps are included where applicable, matching exactly the way they were used on the show.
Price: $99.98
Fusion for LightWave (2018) Artists - Vol. VII
Kat is back with another installment of the Fusion for LightWave (2018) Artists series! Now in Volume VII (7), Kat walks you through a different workflow that will allow for extremely fast compositing build outs in Fusion 9.02. This method provides artists with an easy way to tackle very complex sets of render passes with multiple buffers in each pass being used, to bring together a photorealistic, real-world VFX shot (although a test)  working with the complete footage and asset package from his upcoming short film, "The Exchange". With over 21GB of additional support materials which include the renders from Lightwave 2018 as well as the footage shot using a RED Scarlet (optional download), the scene and object files, the Fusion comp work-up files and of course the video recordings (primary product download), everything is ready for you to play with, take apart and study. Everything is included. At roughly 266 minutes or just under 4.5 hours in length, this video is jammed packed with helpful workflow techniques for LightWave artists getting into Fusion, working with the new PBR render engine output from LightWave3D 2018 and the "additive/normal" blending mode compositing formula process.
Price: $39.95
Advanced TurbulenceFD Concepts and Projects: Propulsion [KAT]
In this video Kat shows you how to create two separate types of propulsion effects using TurbulenceFD for LightWave3D. First up, a PAC-3 Missile launcher effect is produced using a freely available model (included) of a Patriot missile battery system. Second, an afterburner effect similar to that which you would see on an F-18 combat fighter jet. Kat takes it further though by showing you how to convert TurbulenceFD's native BCF cache data file to OpenVDB so they can be used with LightWave2018's OpenVDB volume object primitive and rendering system or for use with external rendering solutions such as Octane. With the first project having a run time of almost 120 minutes and the second at approximately 45 minutes this tutorial is jammed packed with useful information for TurbulenceFD users looking to create effects beyond simple smoke or fire while remaining a "get in, get it done and get out" educational experience. Complete project files and work ups are included so you can follow along.
Price: $39.95
Practical Production Techniques Vol. 11 - Project Car Commercial [KAT]
In his latest LightWave3D 2018.x video, Kelly "Kat" Myers returns with a great project based title - Practical Production Techniques Vol. 11 - Project Car Commercial. This tutorial is awesome for LightWave3D users who want to know more about how to create a commercial (in this case for a Chrysler 300C) using LightWave3D 2018.x, working with an older asset and updating it to Physically Based Rendering materials, quickly applying native presets in the new shading system to achieve photo-realistic results easily. But this tutorial goes way beyond that as Kat shows you how to rig up a steering assembly and proper wheel rotation system that is lightweight and easy to use. In addition, he also demonstrates how to quickly set up volumetric lights for headlights that look great and are accurate using the new volumetrics system while showing you how to light the car as well. Going even further, however, Kat takes you into the world of previs by setting up multiple cameras for a "commercial" setting, animating them using principles found in cinematography and then working with BMD Davinci Resolve to quickly cut together the preview renders into a 30-second car commercial. From there, quick work is made of translating the edit back to LightWave3D for the final scenes and then eventual render so that you understand the process of how previs gets made into a final edit and what factors into the final requirements for an editor as part of the workflow process that LightWave artists will face in the real-world. This video is just shy of 330 minutes long but takes you from end-to-end using a freely downloadable car from http://www.dmi-3d.net/ and flows across 22 video segments
Price: $44.95
Fusion for LightWave (2018) Artists - Vol. 6 [KAT]
Kelly "Kat" Myers is back once again with the first LightWave 2018 specific tutorial in the Fusion for LightWave Artists series. In "Fusion for LightWave (2018) Artists - Vol. 6" Kat breaks down a huge amount of information regarding the new AOV (Arbitrary Object Value) buffer system in LightWave3D 2018. This 11 part video tutorial contains information not covered in Kat's previous videos in this series or any of his other titles to date. Areas covered include the new coverage buffer and how to make use of it in Fusion and the power of masks. Learn how to relight objects using Normals saved from LightWave3D 2018 while getting up to speed on how to compositing using material generated from the new shading and rendering engine to achieve true, "back to beauty" results exported from exrTrader 2018 and showing how the buffers correspond to the native buffer saving system. Kat takes it even further however with demonstrating different uses for the shadow buffer that many artists unaware of. Learn about the power of Light Groups in LightWave 2018 and how to properly composite them together and why this functionality is so important to the CG pipeline process. Using just a single render pass with buffers, Kat builds out a composite in Fusion that will blow your mind as to what can be achieved in the compositing process! At a runtime of approximately 333 minutes, this title is an essential "must have" for anyone who is looking to take the next step into advanced VFX work using CG imagery from LightWave3D 2018 as well as many other packages that produce AOVs.
Price: $39.95
Fusion for LightWave Artists Vol. 5 - Curse of the Phantom Shadow [KAT]
In Fusion for LightWave Artists Vol. 5 - "Curse of the Phantom Shadow", Kelly "Kat" Myers takes you through a CG+Live action footage mixed VFX shot from the short film by Mark Ross. This tutorial is rather advanced but even first time users of Fusion can benefit from this title and the massive amount of information that Kat passes onto you while he builds out the composite in Black Magic Designs Fusion 9.02 Every LightWave artist needs to learn how to composite CG footage into a live action shot and this title is a perfect way to get into doing exactly that. But more importantly, is learning how to deal with footage that is not of the best quality, as Curse of the Phantom Shadow was shot on a first generation Panasonic Lumix GH1 Camera at 720p in 4:2:0 MPEG format on a shoe-string budget in Mark Ross' living room. This is where Rotoscoping comes in and some creative problem solving is needed. Rotoscoping is an essential skill all compositors must have in their tool belt and Kat shows you how to work with Rotosplines for masking of shot video as well as still photographic elements and where and how to make use of them correctly in matte control and keying tools. Corner positioner and lens distortion tools are also discussed as they are used in the comp in rather creative ways to compensate for the way the material was shot in order to get it to "line up" with the CG rendered portion produced in LightWave3D. On the CG elements side of the comp workflow demonstrated in full in this video title, Kat shows you how to take a single render pass from LightWave3D rendered with several basic buffers (provided through exrTrader although LW's native solution works just fine) into Fusion and create bitmap masks for use on Surface/ObjectID tagged portions of the rendered image sequence to isolate them for further independent adjustment. STOP TRYING TO GET EVERYTHING PERFECT IN CAMERA! Do it in comp! Save time by making use of LightWave's render buffer technology and Fusion's ultra-powerful compositing engine, leveraging them both to your advantage and making you a better VFX artist as a result. In this tutorial with an approximate runtime of 165 minutes, Kat takes the shot from "Zero to Hero" and you can follow along every step of the way. Provided as an optional download of just over 4GB of bonus content, the rendered image sequence, live-action blue screen footage and photographic elements as well as the Fusion Flow Comp files used to create the final shot are included. As an extra bonus, for those of you with After Effects and Optical Flares from Video Co-pilot is also provided. This is for a small final element requested by the director to finish off the shot.
Price: $39.95
TFD Advanced Concepts and Projects: Engine Fire [KAT]
Kat is back with a new installment in the TurbulenceFD Advanced Concepts and Projects Series. This time in “Project Engine Fire”, Kat shows you what goes into setting up a WWII era USAF B-25 with an engine fire effect. This is a real-world shot from the upcoming feature-film (direct-to-video) “Behind the Lines” which is currently in post-production. With a run time of approximately 105 minutes, you get all the info you need to recreate such an effect using LightWave3D (works in 2015.x and 2018.x) and TurbulenceFD from Jawset.com You also get the renders and the Fusion composite flows from Kat for this project so you can play with the render results instead of having to render out things on your own (which can take a wee bit of time). Don’t worry though, if you want to play around with things in LightWave3D and tweak settings and sim things for yourself, we have you covered there, too. The basic geometry and the scene files are included so you have everything you need to follow along and get the exact results you want using the provided materials as a guide! You get almost 4GB of content and learning material, ready to go for just $24.95USD
Price: $24.95
TFD for LightWave3D - Conventional Weapons Pack [KAT]
The long-awaited Conventional Weapons Pack for TFD for LightWave3D Volume 1. is now available! Check it out... Priced at just $39.95 this package is a great deal. Over 40 individual and unique examples plus the work up files are included in this pack and that's less than a dollar per scene. Most are render/sim ready for you to load up and make use of as you see fit in your own scenes. Included in this package are scene file folderscontaining the scenes categorized ccording to the type of explosion or effect. Description of their contents listed as follows: - Abrams (Tank cannon barrel demo example) - FlakBursts (Ranging in style from conventional Anti-Aircraft flak guns to "Galactica style" flak, even though that was all done with HVs. A total of 11 are included plus the work up files so you can learn from them and the process that went into creating them) - FlashBang (Simple flash bang example, simply add your own point or spherical light in the center of the detonation, animate it to go "Off" with the explosion and you are good to go! BREACH! BREACH!) - Grenades (Fragmentation type although your interpretation of that may vary. These can easily be repurposed for RPG impacts or other weapons). - IEDs (Five IED examples constructed from reference material of real combat video from Iraq and Afganistan. These range from small to hurt locker level.) - LandMines\Anti-Personnel (Similar to the IED examples, these are also built from reference video from actual combat and are built off of two real-world mine types that are anti-personnel in purpose. M-14AP and M-16AP mines are standard US arsenal mines and used by militaries around the world. They can be used any way you see fit though so don't limit your imagination. 11 mines are included in this package.) - Smoke Grenades (Several smoke grenades are included in this package which includes one for tear gas, RGB colors each and a basic generic setup as well.) MP4 videos have been included for easy reference and can be found in the "Renders" folder. They are listed as follows: FlakBurst_One_R03 FlakBurst_Two_R02 FlakBurstEight_R02 FlakBurstEleven_R02 FlakBurstFive_R01 FlakBurstFour_R01 FlakBurstNine_R02 FlakBurstSeven_R02 FlakBurstSix_R01 FlakBurstTen_R01 FlakBurstThree_R01 FlashBang_R01 FragementationGrenadeThree_R01 FragementationGrenadeTwo_R01 FragmentationGrenade_R01 FragmentationGrenadeThree_R02 FragmentationGrenadeThree_R03 IED_Five_R03 IED_One_R01 IED_Four_R02 IED_Three_R03 IED_Two_R10 M1AbramsTank_BasicSetUp_R09 M-14AP_Mine_Five_R02 M-14AP_Mine_Four_R02 M-14AP_Mine_R04 M-14AP_Mine_Six_R01 M-14AP_Mine_Three_R01 M-14AP_Mine_Two_R01 M-16AP_MineFive_R01 M-16AP_MineFiveR01 M-16AP_MineFour_R01 M-16AP_MineOne_R01 M-16AP_MineOneB_R01 M-16AP_MineThree_R01 M-16AP_MineTwo_R01 M-16AP_MineTwoB_R01 SmokeGrenade_Green_R01 SmokeGrenade_TearGas_R01 SmokeGrenade_Two_R01 SmokeGrenadeBlue_R01 SmokeGrenadeOne_R03 SmokeGrenadeRed_R01
Price: $39.95
Advanced TurbulenceFD For LightWave3D - Masks and Fuel Masks [KAT]
Kat is back in another installment of his TurbulenceFD for LightWave3D series with "Advanced TurbulenceFD For LightWave3D - Masks and Fuel Masks". Running approximately 182 minutes, this video features great tips on how to take advantage of TurbulenceFD's Fuel mask functions. One of the big "secrets" to making your scenes with TFD shine is to provide TFD's simulation engine with more variables. Learn how this makes a huge difference when going for high-end looks of fire and smoke that moves naturally but controlled in any way you want. Featuring 5 example scenes that you can breakdown and then apply the techniques in your own shots, "Advanced TurbulenceFD For LightWave3D - Masks and Fuel Masks" is a great value to anyone looking to step up their game with TurbulenceFD and or need ideas of how to go about taking what they have learned so far in the series and rounding out their knowledge so they can take on any challenge head-on.
Price: $29.92
Practical Production Techniques Vol  1 - 10 Super Bundle
Kat has put together 10 of his Practical Production Techniques videos into a super bundle! Get up to speed fast on everything from surface baking to polygon reduction for games and VR/AR production as well as how to construct your shots for big space battles or mysterious nebula scenes and much much more in this bundle for a great low price! Here is a list of the videos you get! Practical Production Techniques Vol. One Practical Production Techniques Vol. Two Practical Production Techniques Vol. Three Practical Production Techniques Vol. Four Practical Production Techniques Vol. Five Practical Production Techniques - Vol. 6 Advanced Surface Baking Practical Production Techniques - Vol. 7 Advanced Surface Baking Part II Practical Production Techniques - Vol. 8 Capital Ship Combat Techniques Practical Production Techniques - Vol. 9 Polygon Reduction Practical Production Techniques Vol. 10 - Project Smoke Monster
Price: $236.70
Price: $149.49
Fusion for LightWave Artists: Volume 4 - Curse of the Phantom Shadow
Fusion for LightWave Artists: Volume 4 - Curse of the Phantom Shadow Award winning VFX artist and CG Supervisor, Kelly "Kat" Myers is back in his latest installment in the Fusion for LightWave Artists series. This time Kat walks you through a real-world production shot from the low-budget 30+ minute short film written and directed by Mark Ross; "Curse of the Phantom Shadow" With over 396 VFX shots in the current edit of the film, the daunting challenge of completing the task at hand is met through the use of LightWave3D and Fusion! In this tutorial, Kat demonstrates how one can employ creative uses of volumetrics supplied by LightWave3D natively as well as via TurbulenceFD From Jawset.com and mix them together in Fusion 8 in a way that "sells the shot". It doesn't stop there, however! Kat also demonstrates where the use of LightWave's PRMB is essential vs. the use of Vector-Based motion blur in post, and what to do if you ever have to "mix and match" in a compositing program like Fusion. If you have enjoyed the previous installments of Fusion for LightWave artists, then you are for sure going to want to grab this title as you can follow along with Kat as he breaks down the composite that made up the final shot and continues on improving it! Kat also discusses how you can ensure that 'WYSIWYG' for input and output when working with LightWave's Linear Color Space workflow and how Fusion's LUTs should be used with sRGB rendered material. Exclusively available from Liberty3d.com, Fusion for LightWave Artists: Volume 4 - Curse of the Phantom Shadow, includes the entire render results used in the tutorial. You can practice the techniques demonstrated by Kat without having to render a single frame out of LightWave! He's done that for you and the renders are included as a secondary download aside from the tutorial video so you can watch right away as the downloads for the renders come across to you in the background if you choose!
Price: $39.95
Practical Production Techniques Vol. 10 - Project Smoke Monster [kat]
Practical Production Techniques Vol. 10 - Project Smoke Monster! Kat is back with another installment in the highly popular Practical Production Techniques series. In Volume 10, Kat walks you through an entire shot featuring a Daz3D character model, taking the asset from Daz3D into LightWave, surfacing it using the maps from the asset, setting it up with animation applied via MDD, transferring in TurbulenceFD settings from another scene, lighting the character using some nifty tricks for realism in a photographic plate and then compositing the rendered results in Fusion. With a runtime of almost 4.5 hours, this tutorial is jam-packed with lots of great tips and techniques pulled from Kat's experiences in production. The tutorial includes the rendered image files so you can follow along in the compositing process in Fusion or even AE and Nuke. You also get the scene files saved at every step along the way. Not included is the model which is a commercial asset but retails for 25 dollars on Daz3d.com and can be easily substituted for a character of your own design or any other Daz Character you may have laying about.
Price: $29.95
Price: $24.95
Fusion for LightWave Artists Part III [KAT]
In part III of Fusion for LightWave Artists, Kelly "Kat" Myers breaks new ground in the series as he walks you through a complete shot to recreate a news broadcast style "playback" element using the assets from Iron Sky. SyntheyesTrackingMany years ago, Kat worked for a company that specialized in this area of film and television effects production working with Fusion and LightWave to produce video playback that would be used on set. This tutorial goes from start to finish including the tracking in Syntheyes of a plate shot using an everyday smart phone (in this case a Samsung Galaxy Note4), prepping the resulting footage for efficient use in Layout while getting the Iron Sky Valkyrie UFOs into the shot. From there this project takes a bit of a different turn as Kat demonstrates how to track elements in 2D using Fusions precise tracking tools and how to attach masks to these tracks providing for additional control of your composite. LightWave3DISValksThe tutorial finishes off with the introduction of several effects tools that you can use to "fake" broadcast TV interference or replicate the appearance of conventional television footage. Learn how to deal with noisy "tracks" from a 3D tracking program by working with the data in Layout's graph editor while at the same time knowing what you can get away with due to the nature of the final target element. There are several tricks and tips in this tutorial that you simply will not find anywhere else covering an area of VFX creation that is rarely discussed if at all by visual effects artists. With an approximate run time of 3.7 hours, Fusion for LightWave Artists Part III is a great companion title to the previous two parts in the series. With 20 video segments and all of the content included for you to follow along, this title is a must have for LightWave artists working with Fusion in their production work flows no FusionTrackingTwomatter what the tasks you may face. Visual Effects artists are sometimes asked to do some pretty odd things and creating "playback" for on-set shooting use is one of these odd ball jobs you are going to come across.
Price: $39.95
TFD Advanced Concepts and Projects - Clouds [KAT]
Do you need clouds in your shot? Hypervoxels got you down? Skytracer not cutting it? No problem! With "TFD Advanced Concepts and Projects - Clouds", learn how you can get awesome looking cloud formations that you can produce quickly with maximum control over their shape and appearance while rendering extremely fast compared to any other solutions available for LightWave3D. Jawset's Turbulence FD for LightWave is the key! Award winning CG supervisor and VFX artist, Kelly "Kat" Myers walks you through the process of creating photorealistic cloud formations in this 3.6 hour 13 part tutorial specifically aimed at VFX artists who need to produce clouds for their shots.
Price: $23.95
Fusion for LightWave Artists Part II [KAT]
Kat does it again! Fusion for LightWave Artists Part II a 390 minute project based tutorial using the same techniques from Battle Star Galactica and Iron Sky for LightWave3D shot construction, Lighting, Rendering, Render Management, and Fusion Compositing that demonstrates how you can leverage the power of BlackMagic Design’s Fusion 7 (or 8) which is now free; into your LightWave production workflows. Whether you use Mac or PC, Fusion is your best and most affordable compositing option available that provides absolutely uncompromising results and speed. Now, experience how you can take your LightWave work to the next level. Fusion and LightWave have a long history of being used together in top studios over the last two decades producing some of the most iconic television shows and films of our time. In this video Kat takes you through an entire production level shot from "Battlestar Galactica" using freely downloadable assets (download links provided). Not only that, you get the complete renders from each lighting and buffer pass. That's 6500 frames from 16 different scene files to make up one awesome shot! No need to render at home! This package provides you with the content. That means you get all the the scenes, Fusion comp files and the renders in full! This video is the second part in a series of videos designed specifically for LightWave artists in mind and is balanced between Layout and Fusion’s interface building up each element so the artist gets a firm grasp as to how to break out shots for compositing and how to manage renders in a network environment leveraging the power of Lightwave and Fusion network rendering technology. This video gives you deep insight into how an entire shot would be produce on BSG or Iron Sky and can be applied to just about any product or project. Get it now for only $39.49USD
Price: $39.49
Fusion for LightWave Artists [KAT]
This title is massive! Fusion for LightWave Artists is a 420 minute exploration and project based tutorial that demonstrates how you can leverage the power of BlackMagic Design’s Fusion 7 (or 8) which is now free; into your LightWave production workflows. Whether you use Mac or PC, Fusion is your best and most affordable compositing option available that provides absolutely uncompromising results and speed. Now, experience how you can take your LightWave work to the next level. Fusion and LightWave have a long history of being used together in top studios over the last two decades producing some of the most iconic television shows and films of our time. In this video learn how to make use of Fusion’s powerful workflow and LightWave render buffer system to integrate photographic (stills or video can be used) material producing photorealistic composites. Kat masterfully walks you through the process over the course of 27 video clips and 4 project based examples demonstrating the use of Object ID, Surface ID, Depth (linear fog and z-Buffer techniques are covered) to gain maximum control over your shots. Learn how to produce color correction effects over distances using depth as well as DoF application and how to avoid “gotchas” when working with deep pixel data. Take advantage of LightWave’s Shadow Catcher node and learn how you can precisely control the results in comp helping you to save time in render as well as remain flexible when it comes to your final look. Learn how you can take advantage of LightWave’s native Composite Buffer tool or DB-W’s exrTrader buffer saver export plug-in to reduce the amount of image files you have to manage while getting the most out of each render pass to create your final composites. Learn how to use the power of motion vectors and work with them in comp without the need for any RSMB plug-ins or fancy tricks to make them work. Over 1.64GB in size this video is a huge value and comes with rendered image content and scenes (The A-10 model/scenes are not included due to copyright reasons, but the renders are). This video is the first part in a series of videos designed specifically for LightWave artists in mind and is balanced between Layout and Fusion’s interface building up each element so the artist gets a firm grasp as to how to break out shots for compositing later. Get it now for only $39.49USD
Price: $39.49
Practical Production Techniques - Vol. 9 Polygon Reduction [KAT]
Kelly "Kat" Myers is back with another installment in the Practical Production Techniques series. In this video, Kat gets you into QemmLoss3 and Motool's Polygon Cruncher for LightWave Modeler. For anyone who is doing work with LightWave and wants to create game ready assets, effective polygon reduction is the other half of the process apart from Texture Baking. This title is the third and final volume in the sub-series on Advanced Texture Baking. The skills you will learn in this video carry over the concepts of those learned in Practical Production Techniques Vol. 6 - Advanced Surface Baking and Practical Production Techniques Vol. 7 - Advanced Surface Baking Part II. With a run time of 180 minutes this video details the process of working with QemmLoss3, MooTools Polygon Cruncher as well as PB Texture Baker. Learn when and where to rebuild geometry rather than poly reduce objects using reductions plus tricks on how to handle tricky geometry that doesn't want to seem to cooperate. Only $24.95USD
Price: $24.95
Practical Production Techniques - Vol. 8 Capital ship combat techniques [KAT]
Kelly "Kat" Myers is back with another installment in the Practical Production Techniques series. In this installment, "Capital ship combat techniques" Kat walks you through the process of building out a shot using BattleStar Galactica style methods to pit basestars against the Galactica herself with guns blazing along with missiles, flak shield effects, explosions and more. This video covers several unseen techniques from the show including the flak shield HV and PFX creation methods and demonstrates how the "big guns" on the Galactica were set up. Jammed packed with goodies (scene files, HVs are included with the content!) this video runs 4.5 hours and Kat is just warming things up with the new TV and Film VFX series that Kat has been developing for release here on Liberty3D.com over the last couple of months. This is the first part of that series and there are more to come. So if you have ever wanted to throw metal against metal in a big ship dogfight, this video will help you along with your efforts.
Price: $29.95
Practical Production Techniques - Vol. 7 Advanced Surface Baking Part II [KAT]
Kelly "Kat" Myers is back with another installment in the Practical Production Techniques series. This time he covers the process of surface baking in LightWave3D Modeler with PB_Baker (www.blytools.com) and Weighter2.0 to produce game ready assets, drawing on the large resources available at Daz3d.com. For anyone who is doing work with LightWave and wants to create game ready assets, or reduce the burden of their renders by baking certain geometry details to maps and low poly objects, this video covers essential tips and tricks you need to know in order to save you huge amounts of time. The skills you will learn in this video carry over the concepts of those learned in Practical Production Techniques Vol. 6 - Advanced Surface Baking. With a run time of 109 minutes this video details the process of taking a character from Daz3D.com, getting it ready for export from Daz3D via FBX, then over to layout to check it and get things ready for Polygon Reduction Baking using Modeler and the PB_Baker Tool from BlyTools.com. Also discussed in the video is the transfer of weights using Weighter 2.0, so that your characters from Daz can be used in Layout correctly with the weights intact before transferring to Unity or UnrealUDK. Please note: Other than the video content no assets are provided due to their Copyright nature.
Price: $23.95
Kat's Disco In-fur-no Turbulence for LightWave3D Bundle (Newly expanded!)
Kat's Disco In-fur-no Turbulence for LightWave3D Bundle (Newly expanded!)
*Newly expanded in June 2017!* The Disco In-Fur-No bundle is now better than ever! It's been expanded to include two more videos not previously included in this bundle for a total of 7 kick ass tutorials for TurbulenceFD. This includes the video tutorial that goes along with the dozens of Nuclear Weapons Detonations that are ready to load into your LightWave shots. Simply find a Nuclear detonation that's to your liking out of the dozens included in the collection, load it into your shot, simulate it, and you're pretty much good to go! Kat's done the heavy lifting for you and now you can get it all and up to speed. Fast. Does it get better than this? Absolutely. Every single person who participated in the TFD group buy-in this spring needs to pay attention here! Get these great videos of Kat's at one low price to get... Introduction to Turbulence FD Advanced Concepts and Projects: Fireball Advanced Concepts and Projects: Atmospherics The complete Nuclear Weapons Pack (which includes a training video and of course the dozens of pre-built nuclear weapons detonations made with TurbulenceFD and LightWave3D) Advanced Concepts and Projects - Clouds Practical Production Techniques Vol. 10 - Project Smoke Monster Fusion for LightWave Artists: Volume 4 - Curse of the Phantom Shadow All together that's $193.65USD in awesome product from Liberty3D.com, but it gets more awesome with the bundle pricing of $139.65USD! That's 53.70USD saving if bought separately and this bundle is discountable so if we have a sale on and you want to use a sale coupon to get even a further discount - you can use on this product! While coupons can't be mixed with each other in our store... some of you have a really, really extra special coupon and you should use it for this exact bundle! This means you, recent TFD Group Buy-in Participants! Do I have your attention still? Good. Because the Liberty3D.com Coupon code I issued you during the last phase of the Buy-in can be applied to discount this bundle while your coupon remains active! Even if you have picked up a couple of these titles since picking up TFD during the spring 2017 buy-in, the discount possible with your coupon code top of the bundle discount will more than likely still you big savings!
Price: $193.65
Price: $139.50
TFD Advanced Concepts And Projects - Nuclear Weapons Pack [KAT]
Kelly "Kat" Myers continues his series Advanced Concepts and Projects for Turbulence FD by Jawset.com with the Nuclear Weapons Pack. In this video and download package, Kat has created dozens (Over 50) Nuclear Weapons Style explosions and ground blast wave scenes. Named after early Atomic and Nuclear Blasts from Hiroshima and Nagasaki to Operations Buster-Jangle and Plumbbob, it contains all of the elements you need to create your own explosions for MOAB to multi-megaton detonations. Many of them set up and render ready. Just sim and go. With a run time of 125 minutes this video also includes Quicktime and EXR Renders (optional download) of many of the detonations featured in the package so you can see what they look like without having to render them out yourself first. In addition, bonus content has been provided that can be used in conjunction with the other material in this video giving you the greatest options possible for custom tailoring explosions to your needs. Want to blow up a car or an aircraft carrier or an oil refinery? Samples included in the bonus package give you these styles of explosions. Each of the Advanced Concepts and Projects videos in this series are designed to get you the information and scene examples you need to quickly produce an effect covered in a project. Pick and choose which ones you need when you need them mixing and matching to create unlimited variations on your own. This package is over 5.6GB to download in full. The main tutorial video content is approximately 500MB and the rest is optional for download.
Price: $39.95
TFD Advanced Concepts And Projects - Atmospherics [KAT]
Kelly "Kat" Myers is back with the next video in the Advanced Concepts and Projects Series for Turbulence FD by Jawset.com In this video, Kat shows you how to use TFD to create various lighting effects normally difficult to produce with LightWave on its own. This is an extension of the concepts shown in the Introduction to Turbulence FD for LightWave3D video available here from Liberty3d.com. With a run time of 128 (approx) minutes this video includes all the scene files you need to follow along and experiment with your own settings while learning more about how to produce things like Disco Ball and Night Club style lighting effects such as ultra-realistic looking lasers. Also covered in this tutorial is how to create atmospheric effects such as the downdraft from helicopter blades and steam coming out of vents. Each technique takes advantage of Turbulence Fluid Dynamics ability to produce a variety of volumetric lighting looks that you can tweak to suit your project needs. Each of the Advanced Concepts and Projects videos in this series are designed to get you the information and scene examples you need to quickly produce an effect covered in a project. Pick and choose which ones you need when you need them.
Price: $14.95
Practical Production Techniques - Vol. 6 Advanced Surface Baking [KAT]
Kelly "Kat" Myers is back with another installment in the Practical Production Techniques series. This time he covers the process of surface baking in LightWave3D using the LightWave3D Surface Baking Camera to produce photo-realistic bakes of set pieces that can easily be transferred into game engines or help speed up renders inside of LightWave in general. With a run time of 210 minutes this video includes all the scene files you need to follow along.
Price: $24.95
TFD Advanced Concepts And Projects - FireBall [KAT]
Kelly "Kat" Myers is back with the first in the Advanced Concepts and Projects Series for Turbulence FD by Jawset.com In this video, Kat shows you step by step the process in creating a fire ball effect similar to a ground burst or that of a gas bomb explosion. This is an extension of the concepts shown in the Introduction to Turbulence FD for LightWave3D video available here from Liberty3d.com. With a run time of 150 minutes this video includes all the scene files you need to follow along and experiment with your own settings while learning more about the shading and emission techniques used. Each of the Advanced Concepts and Projects videos in this series are designed to get you the information and scene examples you need to quickly produce an effect covered in a project. Pick and choose which ones you need when you need them.
Price: $14.95
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