Digital Bullet Hits: Bullet Holes in a Metal Door Part Two
Topics Covered:
- Differences Between Partigons and HV Particles
- Using a DP_Kit node and a Gradient to Color Partigon Particles by Age
- Setting up a Particle Emitter
- Surfacing Partigon Particles
- Cloning and Placing Emitters
- Setting the Start Time for Particles
- HyperVoxel Sprite Smoke
- Making Changes Using the Scene Editor
- Mapping a Photograph Onto Simple Geometry to Add Depth
- Adding a Volumetric Light
Chapters
- Introduction to Metal Door Part Two
- 12 Introduction to Particle Types in Lightwave
- 13 Adding Sparks with Partigon Emitters Part One
- 14 Adding Sparks with Partigon Emitters Part Two
- 15 Adding Sparks with Partigon Emitters Part Three
- 16 Adding Smoke with HV Emitters Part One
- 17 Adding Smoke with HV Emitters Part Two
- 18 Finishing the Smoke and Spark Particles
- 19 Making the Hangar Interior
- 20 Refining the Camera Move & Moving Inside Part One
- 21 Moving Inside Part Two
- 22 The Unholey Door
TRT: 1 hour 55 minutes – Lightwave version 9 and Up. (Scene files are for LW 9.3 and up)
Digital Bullet Hits: Bullet Holes in a Metal Door
Instant Download
Part Two of the Bullet Holes in a Metal Door tutorial picks up where part one left off by adding sparks and smoke (particle emitters), the interior of the hangar (very simple modeling), and making a couple of variations on the project. Project files are included so you can follow along even if you don't have Part One.
Video run time is 1hr 55 min
Click for more details.Check Out D.W. Burman’s Other Tutorials