LightWave 9.x
Tutorials made in LightWave 9.x.
Lightwave Titles
Adam's Everything LightWave Monster Bundle [AG]
This Monster LightWave Bundle contains every LightWave 3D Tutorial and Course that Adam Gibson has created since the year 2009. LightWave Versions: 9, 10, 11, 11.5, 2015, 2018, 2019 and 2020. Hundreds of hours of detailed training covering everything from 3D Modeling, Texturing, UV Mapping, Rigging, Animating and more!!Price: $140.00
Kat has released volume 2 of his DT Las Vegas Texture Pack. Taking through out the late summer months of 2021 in the downtown Las Vegas area these lovely photographs for you that are perfect for textures in use with just about any 3D program on the planet, especially LightWave3D. This is a complimenting package to the first volume so make sure to check that one out as well so you have the complete set.
You get:
Graffiti = 53
GroundNStuff = 83
StuccoStoneWalls =56
Misc = 11
That's just over 200 images ready for you to drop into a program such as Materializer (Materializer example project included!) to create your texture sets from for PBR use in just about any modern rendering engine such as LightWave3D 2018+, game engine such as Unreal or Unity or other PBR system. They can also easily be used LightWave3D Legacy editions as well. They are untouched, pristine images taken at magic hour during the months of August, September and October of 2021. Crop and adjust as needed!
Get 894MB of awesome texture images for your next project in this collection today!
All photos taken at 1960x4032 or 4032x1960 pixels.
Price: $9.95
Kat spent a good while walking around the Downtown Las Vegas area taking these lovely photographs for you that are perfect for textures in use with just about any 3D program on the planet, especially LightWave3D.
You get:
Brick = 16
CamoGrass = 16
Cement = 34
DirtSan =56
Metalics = 115
Misc = 9
PlasterStucco = 46
StoneRocks = 16
Woods = 114
That's 422 images ready for you to drop into a program such as Materializer (Materializer example project included!) to create your texture sets from for PBR use in just about any modern rendering engine such as LightWave3D 2018+, game engine such as Unreal or Unity or other PBR system. They can also easily be used LightWave3D Legacy editions as well. They are untouched, pristine images taken at magic hour during the month of August 2021.
Get over 1.65GB of awesome textures for your next project in this collection today!
All photos taken at 1960x4032 or 4032x1960 pixels.
Price: $19.95
Practical Production Techniques Vol 1 - 20 Ultra Bundle [KAT]
It's the most awesome bundle of all! 20 Practical Production Techniques videos in one ultra bundle from Kelly "Kat" Myers!
This is hundreds of hours of amazing learning material for LightWave3D, Fusion, Syntheyes and much more - spread across 20 titles for an amazingly low price!
With titles dating back to 2010 when we first started, this series covers practically (pun intended) every major type of visual effects scenario a VFX artist may face in the course of their career or pursuits as a hobbyist. From flying space ships to fixing impossibly bad footage in comp, every artist can benefit from the titles in this ultra bundle!
This is a massive product so be ready for some serious downloads!Price: $249.00
In an attempt to preserve some of the legacy of LightWave3D's history in the 3D and VFX world and its contributions to some of the most icon sci-fi television shows of the last 30 years; Liberty3d.com is making an effort archive and make available to the LightWave3D community many fan built assets from the series Babylon 5 (B5).
In this free to download collection, there are dozens of objects and scene set ups that will allow you to reproduce many wonderful visuals from the mid-1990s series. This is a great collection for anyone with a copy of LightWave3D going back to version 5.6 (if not earlier but we haven't tested this) to LightWave3D 2015.3. Later versions of LightWave3D may cause some pretty serious breakage of certain textures, and - volumetric engine or weapons fire effects rigs, so be warned! This doesn't mean that they cannot be reproduced using later versions of LightWave3D. They can, it just takes a bit of work.
While we can't list everything here, these are some highlights.
Included in this collection:
Whitestar LWO
Vorlon Dreadnought
Velarian_Class_Battleship
v9etu69q4r28-Babylon5
Shadow_Ship_(non_cannon)
Shadow_Alien
Psy_Corp_Mothership
narncruiser
minbari_warcruiser
Minbari_Sharlin_War_Cruiser
minbari_fighter
minbari
Jump_Gate
Hyperion
G-'Quan_v1
Earth_Force_One
EA_Shadow_New_Babylon_Station
EA_Omega_Destroyer_by_M.Tarling
EA Badger StarFury F3D Release
Centauri_Liner
big flying saucer
Babylon6
Babylon5
Babylon_5_Starfury_Version_3
B5Dockv2
Ashinta_Class_Escort_Frigate
ACTA_Jumpoint
A_Call_to_Arms_Babylon_5_Jump_Point
These and many more are included in this collection. They are provided "As Is" and where possible as they seem to be preserved from their original states produced by fans, credit for the authors is included in readme.txt files for most.
Price: $0.00
Buy 1 get 2 Free [RR]
After purchasing this product, e-mail Ryan Roye at ryanroye@gmail.com to receive your download links. You may pick any 3 of Ryan's non-bundled products (including plugins). Available Qty: 18
Price: $64.95
Price: $189.00
Lightwave 2019/2018 Bundle Pack-Volumes #1 to #12 (Free Bonus Content & Tutorials)
Price: $99.00
In this twelfth volume of the Lightwave 2019/2018 (12 Volume Series) 3D Instructor Adam Gibson continues to introduce Modeler's powerful toolset. A great place to start for beginner Lightwave Users.
Price: $19.00
In this eleventh volume of the Lightwave 2019/2018 (12 Volume Series) 3D Instructor Adam Gibson continues to introduce Lightwave’s powerful modeling tools. A great place to start for beginner Lightwave Users.
Price: $19.00
"The Commonwealth Ships"
Three "Earth Fleet" ships, specifically those from the British Common Wealth as we referred to them on the show are included in Iron Sky Model and Scene Pack Volume 2. You get some really awesome craft in this one!
The British "SpitFire", the Australia "Rooketer" (roo as in kangaroo) and the Canadian "CanadArm3". Each of which includes their appropriate volumetric engine set-ups and feature animated moving parts with the exception of the CanadArm3 ship which didn't have any moving parts. These are all "Hero" models, meaning they were the ones used for close up shots and later the base for downres or proxy objects used for shots where they appear in the distance or for previs. These models are an essential starting point to the series of packs being released later where entire shots will be made available to LightWave3D users with the goal of pretty much the entire work done in LightWave3D for the original film, being released. 4K, 6K and even 10K resolution texture maps are included where applicable, matching exactly the way they were used on the show.
Price: $49.98
Kat has put together 10 of his Practical Production Techniques videos into a super bundle!
Get up to speed fast on everything from surface baking to polygon reduction for games and VR/AR production as well as how to construct your shots for big space battles or mysterious nebula scenes and much much more in this bundle for a great low price!
Here is a list of the videos you get!
Practical Production Techniques Vol. One
Practical Production Techniques Vol. Two
Practical Production Techniques Vol. Three
Practical Production Techniques Vol. Four
Practical Production Techniques Vol. Five
Practical Production Techniques - Vol. 6 Advanced Surface Baking
Practical Production Techniques - Vol. 7 Advanced Surface Baking Part II
Practical Production Techniques - Vol. 8 Capital Ship Combat Techniques
Practical Production Techniques - Vol. 9 Polygon Reduction
Practical Production Techniques Vol. 10 - Project Smoke Monster
Price: $236.70
Price: $149.49
Advanced LightWave3D Modeling Projects - Chevy Impala Car Model
Lewis3D (Elvis)
Get this complete project and model a 1958 Chevy Impala using spline patch modeling techniques. Lewis takes you through the entire process from start to finish including the set up of modeler to make the most efficient use of your time by placing the most often used tools in front of you for easy access.
With 68 Chapters in total running just over 37 hours this tutorial will turn you into an expert Lightwave modeler!
No details are left untouched, everything from modeling the base body right down to the headlights and Chevy logo are covered in full. If you have always wanted to take your modeling to the next level but were unsure where to start then this is the tutorial for you. While not entirely intended for beginners, this tutorial will take someone from a basic knowledge of LightWave Modeler or any other modeling package and through the process of each step, teach you the tools needed to create awesome cars, trucks, planes, you name it.
A full collection of reference images necessary to build with are included.
Price: $39.95
Kat does it again!
Fusion for LightWave Artists Part II a 390 minute project based tutorial using the same techniques from Battle Star Galactica and Iron Sky for LightWave3D shot construction, Lighting, Rendering, Render Management, and Fusion Compositing that demonstrates how you can leverage the power of BlackMagic Design’s Fusion 7 (or 8) which is now free; into your LightWave production workflows.
Whether you use Mac or PC, Fusion is your best and most affordable compositing option available that provides absolutely uncompromising results and speed. Now, experience how you can take your LightWave work to the next level. Fusion and LightWave have a long history of being used together in top studios over the last two decades producing some of the most iconic television shows and films of our time.
In this video Kat takes you through an entire production level shot from "Battlestar Galactica" using freely downloadable assets (download links provided). Not only that, you get the complete renders from each lighting and buffer pass. That's 6500 frames from 16 different scene files to make up one awesome shot! No need to render at home! This package provides you with the content. That means you get all the the scenes, Fusion comp files and the renders in full!
This video is the second part in a series of videos designed specifically for LightWave artists in mind and is balanced between Layout and Fusion’s interface building up each element so the artist gets a firm grasp as to how to break out shots for compositing and how to manage renders in a network environment leveraging the power of Lightwave and Fusion network rendering technology.
This video gives you deep insight into how an entire shot would be produce on BSG or Iron Sky and can be applied to just about any product or project.
Get it now for only $39.49USD
Price: $39.49
Liberty3D UberCam 2.6 for LightWave3D 9.3.1 - LightWave 2015 (and beyond!) with Oculus Rift Virtual Reality support!
Studio Pack (5 Seats)
More Awesome Cameras and tools for LightWave3D that you can use in production right away.
We have updated our VR Cameras in this release to provide for "back seam" free rendering as well as a completely re-written algorithm for our VR Stereo Camera giving you the best stereoscopic rendering for VR video out there.
You get the following Cameras:
Liberty3D VR Stereoscopic Camera (New in 2.1) Make Stereoscopic Spherical 360 Degree VR Video!
Liberty3D VR Camera (New in 2.0!) Make Spherical 360 degree videos on youtube!
Liberty3D Surface Baking Camera (New in 2.0! - Experimental)
Liberty3D Spherical Camera (Updated for 2.0!)
Liberty3D Radial Shift Camera (Updated for 2.0!)
Liberty3D OverScan Camera (Updated for 2.0!)
Liberty3D SuperPano Camera (Updated for 2.0!)
Liberty3D Stereoscopic Camera (Updated for use and compatibility with LW 2015 and Oculus Rift VR Headsets)
Liberty3D Dual-Cam Camera (Updated for 2.0!)
Liberty3d 4-Up Camera (Updated for 2.0!)
Liberty3D 12-Up Camera (Updated for 2.0!)
Liberty3D Perspective Camera (DOF) (Motion Blur) (Updated for 2.0!)
Liberty3D Perspective Camera (No DoF) (Motion Blur) (Updated for 2.0!)
Liberty3D Perspective Camera (No DoF) (No Motion Blur) (Updated for 2.0!)
Liberty3D Panoramic Camera (Updated for 2.0!)
Liberty3D Cylinder Camera (Updated for 2.0!)
Liberty3D Skybox Camera (Updated for 2.0!)
Liberty3D FishEye Camera (Updated for 2.0!)
You get the following Tools:
VRHeadset Manager (For use with both Oculus Rift DK1.1 and DK2 Virtual Reality Headsets)
Virtual Studio Tools VR Headset Device Node (For connecting your camera in lightWave to the Oculus Rift via virtual Studio Tools)
UberRift Viewer (A brand new floating viewer window that works with the Oculus Rift in stereoscopic, properly applying the barrel lens distortion effect to your layout camera viewport)
L3D Oculus Rift Barrel Distortion Image Filter (For use with our Stereoscopic camera so you can render out images using LightWave's renderer for viewing on the Oculus Rift)
This release of UberCam 2.6 is jammed packed with features and comes with an awesome 60+ page manual covering everything you need to know about how to set up your Oculus Rift and use it with LightWave3D.
MacOS 32bit/64bit (Universal Binary), Win64bit and Win32bit versions are shipped in this plug-in along with our new manual.
Please note that at this time the UberRift viewer works on Windows PC platforms (32bit and 64bit) only and requires at least LightWave3D 11.6.3.
Most camera plug-ins are backward compatible to LightWave 9.3.1.
LightWave 2017 is supported.
Price: $349.75
Price: $299.00
Build Instant 3D turntables and navigable rooms and buildings using the free version of Unity 5 and LightWave3D.
Price: $34.95
This title is massive!
Fusion for LightWave Artists is a 420 minute exploration and project based tutorial that demonstrates how you can leverage the power of BlackMagic Design’s Fusion 7 (or 8) which is now free; into your LightWave production workflows. Whether you use Mac or PC, Fusion is your best and most affordable compositing option available that provides absolutely uncompromising results and speed. Now, experience how you can take your LightWave work to the next level. Fusion and LightWave have a long history of being used together in top studios over the last two decades producing some of the most iconic television shows and films of our time.
In this video learn how to make use of Fusion’s powerful workflow and LightWave render buffer system to integrate photographic (stills or video can be used) material producing photorealistic composites.
Kat masterfully walks you through the process over the course of 27 video clips and 4 project based examples demonstrating the use of Object ID, Surface ID, Depth (linear fog and z-Buffer techniques are covered) to gain maximum control over your shots. Learn how to produce color correction effects over distances using depth as well as DoF application and how to avoid “gotchas” when working with deep pixel data.
Take advantage of LightWave’s Shadow Catcher node and learn how you can precisely control the results in comp helping you to save time in render as well as remain flexible when it comes to your final look.
Learn how you can take advantage of LightWave’s native Composite Buffer tool or DB-W’s exrTrader buffer saver export plug-in to reduce the amount of image files you have to manage while getting the most out of each render pass to create your final composites. Learn how to use the power of motion vectors and work with them in comp without the need for any RSMB plug-ins or fancy tricks to make them work.
Over 1.64GB in size this video is a huge value and comes with rendered image content and scenes (The A-10 model/scenes are not included due to copyright reasons, but the renders are).
This video is the first part in a series of videos designed specifically for LightWave artists in mind and is balanced between Layout and Fusion’s interface building up each element so the artist gets a firm grasp as to how to break out shots for compositing later.
Get it now for only $39.49USD
Price: $39.49
Substance Painter for Lightwave Users-Vol.#5-Smart Materials II [AG]
What is Substance Painter? Substance Painter is an extremely powerful 3D Painting Software package that is becoming very popular in the 3D Industry. It comes fully loaded with eye-popping materials to paint on your 3D models. Metals, Stone, Rock, Fabric, Wood and more. It also has a huge collection of tools and brushes to create weathering, dirt, scratches, corrosion, rust, skin, lizard scale detail (and more) with great speed and quality. A must have piece of software for those who want to add huge amounts of detail to their 3d Models. Table of Contents for Volume #5: Chapter 1- Intro, Chapter 2- Image Viewer Settings Vs. Final Map Output, Chapter 3- Height Force Setting Vs. Normal Map Amplitude Setting in Lightwave, Chapter 4- How Environment Map Lighting Affects Texture's Appearence, Chapter 5- Image World in Lightwave, Chapter 6- Textured Evironment in Lightwave and Light Tweaking, Chapter 7- How To Import Environment Maps into the Substance Painter Shelf, Chapter 8- Tips onHow to Figure Our Smart Material Controls, Chapter 9- Weapon Metal (Smart Material Preset), Chapter 10- Glossy Plastic (Smart Material Preset), Chapter 11- Monster Skin (Smart Material Preset), Chapter 12- Sand (Smart Material Preset), Chapter 13- Where Substance Painter Stores Newly Created Smart Materials, Chapter 14- Final. Running Time: 2 hrs. 9 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.Price: $19.00
Substance Painter for Lightwave Users-Vol.#4-Smart Materials [AG]
What is Substance Painter? Substance Painter is an extremely powerful 3D Painting Software package that is becoming very popular in the 3D Industry. It comes fully loaded with eye-popping materials to paint on your 3D models. Metals, Stone, Rock, Fabric, Wood and more. It also has a huge collection of tools and brushes to create weathering, dirt, scratches, corrosion, rust, skin, lizard scale detail (and more) with great speed and quality. A must have piece of software for those who want to add huge amounts of detail to their 3d Models. Table of Contents for Volume #4: Chapter 1- Intro, Chapter 2- What are Smart Materials and Input Maps?, Chapter 3- How to Bake Input Maps (Ambient Occlusion, World Space Normal, and more), Chapter 4- How to Add a Smart Material and Adjusting the Smart Material Settings, Chapter 5- Result of Not Having Input Maps Explained, Chapter 6- How to Import a Premade Normal Map from Other Software Packages, Chapter 7- Modifying a Preset to Create a New Preset, Chapter 8- How to Create a Preset Preview Image in Photoshop, Chapter 9- How to Build a Smart Material from Scratch, Chapter 10- Final. Running Time: 2 hrs. 14 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4). Level: Beginner.Price: $19.00
Substance Painter for Lightwave Users-Vol.#3- Lightwave Import & Emissive Maps [AG]
What is Substance Painter? Substance Painter is an extremely powerful 3D Painting Software package that is becoming very popular in the 3D Industry. It comes fully loaded with eye-popping materials to paint on your 3D models. Metals, Stone, Rock, Fabric, Wood and more. It also has a huge collection of tools and brushes to create weathering, dirt, scratches, corrosion, rust, skin, emissive-glow, lizard scale detail (and more) with great speed and quality. A must have piece of software for those who want to add huge amounts of detail to their 3d Models. Table of Contents for Volume #3: Chapter 1- Intro, Chapter 2- Texture Set-Up in Lightwave (Color, Specular, Gloss, Normal, Luminosity/Emissive), Chapter 3- Emissive Map Glow Options (Radiosity and Corona Image Filter Set-Up), Chapter 4- How to Create Emissive Channels in Substance Painter (Layer Settings), Chapter 5- Emissive Alpha Brushes, Chapter 6- Emissive Color Image Stamp Brush, Chapter 7- Final. Running Time: 2 hrs. 24 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.Price: $19.00
Would you like to Earn Money from Selling 3D Models on the Internet? If so, this video course is designed to teach you how to do just that. One of the largest 3D content market places on the internet is www.daz3d.com. DAZ Studio is a "FREE" piece of 3D Software that you can download from DAZ3D.com that is used by thousands and thousands of people all over the world.
Sounds complicated? Well don't worry in this course we will take you step-by-step on: Getting started with DAZ Studio UI (User Interface), Optimizing/Exporting Your Models for Import into DAZ, Converting/Adjusting your Models in DAZ Studio, Submission Guidelines, Dealing with the tricky DAZ File/Runtime(Texture) Folder Structure, Marketing and more!!
Although this course is designed for anyone who wishes to create models for DAZ3D.com we will be using Lightwave 3D as our starting point demonstrate model/optimization and object file export. But once again the principles shown can be used in all other software packages to get your 3D models into DAZ Studio.
*Please Note: Although this video tutorial is meant as a "Stand-Alone" Product it is also considered as Volume #5 of the "DDO for Lightwave Users" Series. Converting models and textures over to DAZ Studio for the purpose of Selling them on DAZ3D.com is part of the DDO series.
Table of Contents for DAZ 3D Model Creation
Chapter 1- Intro, Chapter 2- Basic DAZ Publishing Info Orientation, Chapter 3- DAZ UI (User Interface) Layouts and Menu Tabs, Chapter 4- IPR (Interactive Progressive Rendering) Image Preview, View Modes, Add Camera, Chapter 5- Draw Style Options Menu and Deleting Cameras, Chapter 6- Navigating View Modes (Pan, Orbit, Dolly Zoom, Frame Selection), Chapter 7- Item Selection and Transforms (Translation, Rotation, Scale), Chapter 8- Multiple Item Selection, Item Groups, Parenting Items, Chapter 9- Surface Selection Tool, Chapter 10- Item Duplication and Node Instances, Chapter 11- Create Primitives, Surfacing Primitives, Grouping Primitives, Chapter 12- Lights and Glowing Surfaces (Ambient Color and Strength), Chapter 13- Diffuse Color Vs Ambient Color (Glow Issue), Chapter 14- Rendering Product Images, Chapter 15- DAZ Content Library and Submission File Folder Structure, Chapter 16- Mesh Optimization (Tips on Triangles, Quads, Non-Planer Polys, UVs, and More), Chapter 17- FBX Export from Lightwave 3D and Proper UV Islands, Chapter 18- Import FBX into DAZ and Tweaking Surfaces, Chapter 19- Creating a Product Base Directory for your Files, Chapter 20- Runtime Texture Folder Structure Set-Up, Chapter 21- Setting Your Author/Artist Name in the Preferences Menu, Chapter 22- Props/Environments and Materials Folder Structure Creation, Chapter 23- Saving Prop Assets with Correct File Path and Settings, Chapter 24- Reassigning Texture File Paths to the Runtime Texture Folder, Chapter 25- Creating a Material Preset in the Materials Folder, Chapter 26- Zipping Up Your Product Folder and DAZ PASS Website, Chapter 27- Saving Multiple Item Products, Chapter 28- Helpful Websites for Selling Products on the Internet. Chapter 29- Final. Running Time: 7 hrs. 0 mins., High Quality (Screen-Res 1920 x 1080 pixels) . Video Format: MP4 (.mp4), Level: Beginner.
Price: $29.00
Cage and Lattice workflows were introduced to Lightwave via the 3rdpowers commercial plugins. This content covers everything you need to know about these new, ultra-powerful layout tools that will change the way you animate and rig things.
Price: $84.95
Price: $64.95
Kelly "Kat" Myers is back with another installment in the Practical Production Techniques series. In this installment, "Capital ship combat techniques" Kat walks you through the process of building out a shot using BattleStar Galactica style methods to pit basestars against the Galactica herself with guns blazing along with missiles, flak shield effects, explosions and more. This video covers several unseen techniques from the show including the flak shield HV and PFX creation methods and demonstrates how the "big guns" on the Galactica were set up.
Jammed packed with goodies (scene files, HVs are included with the content!) this video runs 4.5 hours and Kat is just warming things up with the new TV and Film VFX series that Kat has been developing for release here on Liberty3D.com over the last couple of months. This is the first part of that series and there are more to come. So if you have ever wanted to throw metal against metal in a big ship dogfight, this video will help you along with your efforts.
Price: $29.95
Common Scenarios for Character Animators is a quality training series by Ryan Roye that focuses on interactions between 3d characters and their environments in Lightwave and provides insight into practical and rapid workflows revolving around the subject.
Price: $79.95
Price: $34.95
Tom Roth's Basic Principles of Character Animation for 3D Animators.
Legendary animator, Tom Roth, with over 40 years of experience in the animation industry guides
you through the essential fundamental principles of Character Animation.
Intended for Character animators of all levels the techniques discussed in this video are not
just for 3D by are rooted and apply to any character animation type.
With video and demonstration content, this tutorial is complete with hours of insight into
techniques and principles taught to Walt Disney Feature Film Animators and put into practice
The download includes:
Several hours of Video Content covering the basics to more advanced concepts including
The Bouncing Ball, Character Flexibility, Body Mechanics, "Warm up" or beginning acting, animating walk, run and skipping cycles plus much more.
Also included are the character model, animation thumbnail sketches and rigs!
Price: $40.00
Price: $34.95
The Comprehensive Guide to IKBooster
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CONTENT INCLUDED WITH PURCHASE
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SUMMARY
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All videos included are encoded in h264 format, 1600x868 resolution, and include optional subtitles.
Total video content runtime is 114 minutes.
The download includes:
- The IKBooster Comprehensive Guide, parts 3 through 5
- Scenes, prefabs, and example/demonstrative Lightwave content to open and play with
- 5 character models
- Sample IKB relative motion files, including relative motion capture samples
- Sample commented Lscripts demonstrating time saving functions
- Supplementary video content
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VIDEO DETAILS
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? VIDEO PART 3: Relative Motion Loading ?
Relative motion loading is a workflow in IKBooster that allows you to load animations so that the character will perform the actions contained within that clip "relative" to their current position and orientation in 3d space. Because the motions are relative, one can, for example, use a run cycle, make the character turn while running, and not worry about slipping foot placement which is a typical problem in most 3d animation programs. This also introduces the concept of a "tweaker's" workflow, where one simply edits existing motions in order to create entirely new ones. Relative motion loading will change the way you work, whether you prefer IKBooster's part-time IK or not. Also included with this tutorial is how to edit and blend these relative motions.
? VIDEO PART 4: Motion Capture Adaptation ?
Motion capture sounds great, but often times it is a real pain to take advantage of in production. One problem is simply knowing how to adapt a custom character rig to a motion capture clip. Another is the fact that normally, tedious re-positioning is required in order to seamlessly blend the motion into the production. This section introduces how one can end up with a "1-click" workflow for adapting a character to motion capture, and how to utilize the techniques learned in part 3 to make the motion capture clip play relatively to the character's position.
? VIDEO PART 5: IKBooster Dynamics ?
IKBooster dynamics can be difficult to take advantage of without knowing how it works. If you want to do things like have characters interact with long ropes, or simulate things but retain total control over them at the same time, this section shows how to achieve that with IKB dynamics.
Price: $99.95
Price: $49.95
The Comprehensive Guide to IKBooster
======================================
CONTENT INCLUDED WITH PURCHASE
------------------------------------------
-------
SUMMARY
-------
All videos included are encoded in h264 format, 1600x868 resolution, and include optional subtitles.
Total video content runtime is 110 minutes.
The download includes:
- The IKBooster Comprehensive Guide, parts 1 and 2
- Scenes, prefabs, and example/demonstrative Lightwave content to open and play with
- 5 character models
- Sample IKB relative motion files
- Sample commented Lscripts demonstrating time saving functions
- Bonus videos (~ 3 minutes)
--------------
VIDEO DETAILS
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? VIDEO PART 1: User Interface and Fundementals ?
With exception of motion files and dynamics (covered in the yet-to-be-released parts 3 and 5),
every conceivable aspect of IKBooster is revealed in this segment. After watching this part, you
will know what all of IKBooster's tools do and be provided with insight as to where those tools
are useful. Additionally, I include tips and advice that are absolutely required for smooth operation
of IKBooster. Why doesn't Apply Keys work all the time? Why would anyone use FK control? Why
do my characters wobble around after I use and animate with fixed bones? Why can't I load my
IKBooster characters into a new scene? Countless questions like this are answered entirely,
allowing you to use IKBooster seamlessly in your workflow.
? VIDEO PART 2: Rigging and Animation ?
Just knowing what IKBooster's tools do isn't enough. You need to know to use them and how they
all work together to give you a completed production. The following is covered in part 2...
- IKBooster's advantages vs. normal character rigs in Lightwave
- Creating a master template rig you can use on all your characters, includes basic usage relativity
(little to no math! I promise!). I explain the control mechanisms, the reasons behind bone placement,
and other details.
- How to quickly (in minutes) adapt your master template rig to other characters.
- Micro Scale Hold Nulls. These allow for easy 2-channel click-drag movements without using any
motion modifiers or adding bulk to your scene.
- Expressionless Multimorphs. A more visual and interactive approach to combining morphs
(uses micro scale hold nulls).
- How to do Character Interaction... by clicking a checkbox. I'm not kidding.
- Using IKBooster to rig other things like lights, cameras, and other things to make animation as
a whole much easier.
- Why you should NEVER, EVER do character animation at above 20 frames per second... no matter
what program you are using, Lightwave included.
- I demonstrate the basic animation process and how it relates to IKBooster's workflow. IKBooster's animation workflow is more traditional in approach rather than technical.
- How to make any looping animation in half the time. Literally.
Price: $99.95
Price: $49.95
Liberty3D.com is proud to present the complete TA-Tools set from Timothy Albee.
This legendary tool package has been used on several productions around the world.
As an LScript set of tools these will run on LightWave3D up to version 11.6 in Modeler
and Layout. They include the following tools.
Price: $29.95
Lightwave Version 9 and 10 Complete Collection
The Total Lightwave Bundle is a collection of 29 Video Instructional Titles by Adam Gibson. This offer will be available for a Limited Time only.Lightwave Titles
- Dinosaur Sub-D Modeling
- Dinosaur UV Mapping
- Spacecraft Modeling
- Surfacing for Beginners Volume #1
- Surfacing for Beginners Volume #2
- Surfacing for Beginners Volume #3
- Advanced UV Mapping Volume #1
- Advanced UV Mapping Volume #2
- Modeler Volume #1
- Modeler Volume #2
- Modeler Volume #3
- Modeler Volume #4
- Modeler Volume #5
- Modeler Volume #6
- Rigging a T-Rex with Skelegons
- Rigging a T-Rex with Bones
- Animating a Tyrannosaurus
- Sci-Fi Modeling-Interiors Hallways and Corridors
- LW CAD 3.6 Modeling Tools Volume #1
- LW CAD 3.6 Modeling Tools Volume #2
- LW CAD 3.6 Modeling Tools Volume #3
- LW CAD 3.6 Modeling Tools Volume #4
- LW CAD 3.6 Modeling Tools Volume #5
- LW CAD 3.6 Modeling Tools Volume #6
- Rigging a Human
- Animation Essentials-Vol. #1
- Animation Essentials-Vol. #2
- Camera Essentials
- Sci-Fi Modeling (Volume #2)-Exteriors: Futuristic City
Price: $99.00
Kelly "Kat" Myers is back again with "Introduction to TurbulenceFD for LightWave3D"!
Intended for first time users of TurbulenceFD as well as a reference for more experienced users of LightWave3D, this video tutorial will help in deciphering the various settings and meanings in the plug-in. Exploring the fundamental concepts behind computational fluid dynamics and TFD itself, Kat also shows you some of the "gotchas" that can easily frustrate users from tips on how to avoid certain types of crashes, artifacts in your TFD sims and tips on optimization.
This video has 24 main parts and 2 smaller sections introducing the video as well as plug-in installation covering all of the basic functions of the plug-in while addressing techniques and concepts behind fuel masking, normal force and pressure, surface texture emission and more.
The first in a two part series, "Introduction to TurbulenceFD for LightWave3D" is an essential video in getting you up and running fast. The second video "TurbulenceFD For LightWave3D: Projects" will be released shortly at a discounted price.
Get your copy today and start setting things ablaze with TFD for LightWave!
Video Resolution: 1920×1080
Approximate Duration: 325 min.
Price: $34.95
LWCAD 3.6 Modeling Tools BUNDLE (Volumes #1,2,3,4,5, and 6) [AG]
This Lightwave Modeling Bundle includes LWCAD 3.6 Volumes #1,2,3,4,5,and 6. Save $35!!Price: $79.00
LWCAD 3.6 Modeling Tools (Volume #6) [AG]
In this sixth volume on LWCAD 3.6 Instructor Adam Gibson introduces the Lightwave 3D student to the essentials required to using this powerful modeling plug-in. LWCAD is known for it's architectural time-saving modeling tools. Introduction to LWCAD's advanced modeling tools is covered in great detail. This sixth volume is a must to able to get you up and started using LWCAD's core modeling tools.Price: $19.00
LWCAD 3.6 Modeling Tools (Volume #5) [AG]
LWCAD 3.6 Modeling Tools (Volume #5)-by Adam Gibson
In this fifth volume on LWCAD 3.6 Instructor Adam Gibson introduces the Lightwave 3D student to the essentials required to using this powerful modeling plug-in. LWCAD is known for it's architectural time-saving modeling tools. Introduction to LWCAD's advanced modeling tools is covered in great detail. This fifth volume is a must to able to get you up and started using LWCAD's core modeling tools.
Running Time: 2 hrs. 5 mins.
Level: Beginner
Screen Resolution: 1440 x 900 pixels
Format: MP4 Video (.mp4)Price: $19.00
LWCAD 3.6 Modeling Tools (Volume #4) [AG]
In this fourth volume on LWCAD 3.6 Instructor Adam Gibson introduces the Lightwave 3D student to the essentials required to using this powerful modeling plug-in. LWCAD is known for it's architectural time-saving modeling tools. Introduction to LWCAD's advanced modeling tools is covered in great detail. This fourth volume is a must to able to get you up and started using LWCAD's core modeling tools.
Running Time: 2 hrs. 12 mins.
Level: Beginner
Screen Resolution: 1440 x 900 pixels
Format: MP4 Video (.mp4)Price: $19.00
LWCAD 3.6 Modeling Tools (Volume #3) [AG]
In this third volume on LWCAD 3.6 Instructor Adam Gibson introduces the Lightwave 3D student to the essentials required to using this powerful modeling plug-in. LWCAD is known for it's architectural time-saving modeling tools. Introduction to LWCAD's advanced modeling tools is covered in great detail. This third volume is a must to able to get you up and started using LWCAD's core modeling tools.
Table of Contents for LWCAD 3.6 Modeling Tools (Volume #3)
Chapter 1- Intro
Chapter 2- Circle Tool (Part One)
Chapter 3- Circle Tool (Part Two)
Chapter 4- Ellipse Tool
Chapter 5- Rectangle Tool
Chapter 6- Rec3p Tool
Chapter 7- NGon Tool
Chapter 8- Star Tool
Chapter 9- Box Tool
Chapter 10- Box3p Tool
Chapter 11- Arc Section Tool
Chapter 12- Cylinder Tool
Chapter 13- Pyramid Tool
Chapter 14- Tube Tool
Chapter 15- Final
Running Time: 2 hrs.
Level: Beginner
Screen Resolution: 1440 x 900 pixels
Format: MP4 Video (.mp4)Price: $19.00
LWCAD 3.6 Modeling Tools (Volume #2) [AG]
In this second volume on LWCAD 3.6 Instructor Adam Gibson introduces the Lightwave 3D student to the essentials required to using this powerful modeling plug-in. LWCAD is known for it's architectural time-saving modeling tools. Introduction to LWCAD's advanced modeling tools is covered in great detail. This second volume is a must to able to get you up and started using LWCAD's core modeling tools.
Running Time: 2 hrs. 6 mins.
Level: Beginner
Screen Resolution: 1440 x 900 pixels
Format: MP4 Video (.mp4)Price: $19.00
LWCAD 3.6 Modeling Tools (Volume #1) [AG]
In this first volume on LWCAD 3.6 Instructor Adam Gibson introduces the Lightwave 3D student to the essentials required to using this powerful modeling plug-in. LWCAD is known for it's architectural time-saving modeling tools. Introduction to LWCAD's advanced Universal Coordinate System (UCS) and powerful Snapping Tools is covered in great detail. This first volume is a must to able to learn how to use all of LWCAD's tools in the latter volumes in this video training series.
Running Time: 1 hrs. 54 mins.
Level: Beginner
Screen Resolution: 1440 x 900 pixels
Format: MP4 Video (.mp4)Price: $19.00
Lightwave Sci-Fi Modeling (Volume #1)-Interiors: Hallways & Corridors
In this training video watch Lightwave Instructor Adam Gibson build a Sci-Fi Style Corridor/Hallway similar to many that have been created for big screen sci-fi action films.
Learn how to take simple shapes and turn them into highly detailed geometry. Learn how to make your polygons glow to be used a light sources. A great video for the beginner 3D modeler and those who wish to learn a few more new modeling tricks.Price: $19.00
Lightwave 3D 9.6 Animating a Tyrannosaurus
Lightwave 3D 9.6 Animating a Tyrannosaurus-by Adam Gibson
In this video tutorial Lightwave Instructor Adam Gibson demonstrates how to animate a Tyrannosaurus dinosaur using Lightwave's powerful animation tools. Walking and adding secondary motions for the T-Rex are shown in great detail.
Table of Contents for Animating a Tyrannosaurus
Chapter 1- Intro
Chapter 2- Importing the Scene File and Rigged/IK Model
Chapter 3- Setting Up the Viewports in Layout
Chapter 4- Correcting Object Size to Real World Scale
Chapter 5- Reviewing the Object Size Correction and using the "Item Picker" Plugin
Chapter 6- Timing for Animation
Chapter 7- Creating the First Walk Cycle (Adding Key Frames and Tension)
Chapter 8- Creating the Second Walk Cycle (Adding Key Frames and Tension)
Chapter 9- Creating the Third Walk Cycle (Adding Key Frames and Tension)
Chapter 10- Key Framing the Feet Lifting off the Ground
Chapter 11- Key Framing Head and Body Bobbing
Chapter 12- Leg IK Error Fix
Chapter 13- Key Framing Body Side-to-Side Movement (Part One)
Chapter 14- Key Framing Body Side-to-Side Movement (Part Two)
Chapter 15- IK Thigh Fix
Chapter 16- Body Movement Edit
Chapter 17- Key Framing Tail Movement
Chapter 18- Key Framing Neck Movement
Chapter 19- Key Framing Foot Bend (Part One)
Chapter 20- Key Framing Foot Bend (Part Two)
Chapter 21- Forearm Animation Test
Chapter 22- Key Framing Neck Turn and T-Rex Roaring at Camera
Level: Beginner
High Quality (Screen-Res 1440 x 900 pixels) Quicktime VideoPrice: $19.00
LightWave 3D 9.6 Modeler- Volume #6 [AG]
Table of Contents for Volume #6
Chapter 1- Intro
Chapter 2- Connect Tool (Edge Mode)
Chapter 3- Connect Tool (Point Mode)
Chapter 4- Connect Tool (Polygonal Mode)
Chapter 5- Bridge Tool (Part One)
Chapter 6- Bridge Tool (Part Two)
Chapter 7- Remove Polygons Tool
Chapter 8- Collapse Polygons Tool
Chapter 9- Band Glue Tool
Chapter 10- Boolean Tool (Operations: Union, Intersect, Subtract, and Add)
Chapter 11- Drill Tool (2D Operations: Core, Tunnel, Stencil, and Slice)
Chapter 12- Solid Drill Tool (3D Operations: Core, Tunnel, Stencil, and Slice)
Chapter 13- Speed Booleans (Operations: Union, Intersect, Subtract, and Add)
Chapter 14- Final
Running Time: 1 hr. 10 mins.
High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video
Level: Beginner
Price: $19.00
Lightwave 3D 9.6 Rigging a T-Rex with Bones
In this Rigging Video Course Lightwave Instructor Adam Gibson shows the beginner 3D student how to use the Bone Tools in Lightwave's Layout to rig a Tyrannosaurus dinosaur. Weight Mapping is also covered in addition to show how to keep your character's mesh stable during posing and animation. This video is an excellent way to learn how to quickly and easily get your characters set up so they can eventually be animated to walk, run, jump and much much more.
Chapter 1- Intro
Chapter 2- Creating Eye Weight Maps
Chapter 3- Teeth Weight Maps
Chapter 4- Merging Layers
Chapter 5- Setting Up Rig Scene File
Chapter 6- COG Bone
Chapter 7- How to Rest a Bone
Chapter 8- Leg Bones
Chapter 9- Fixing Leg Bones
Chapter 10- Bone Connector Tool
Chapter 11- Renaming Leg Bones
Chapter 12- Tail Bones
Chapter 13- Fixing Tail Pitch
Chapter 14- Fixing Hip Pitch
Chapter 15- Spine Head Bones
Chapter 16- Lower Jaw Bones
Chapter 17- Renaming Bones
Chapter 18- How to Split
Chapter 19- Renaming Head Bones
Chapter 20- Creating Arm, Hand and Finger Bones
Chapter 21- Checking Pitch Channels on Fingers
Chapter 22- Groin Belly Hold Bone
Chapter 23- Eye Bone
Chapter 24- Mirror Eye Bone
Chapter 25- Renaming Arm and Claw Bones
Chapter 26- Mirroring Arm Bones
Chapter 27- Mirroring Leg Bones
Chapter 28- Parenting Eye Bones to the Head Bone
Chapter 29- Checking Bone Chain Parents
Chapter 30- Resting Bones Problem
Chapter 31- Fixing Bone Sizing and Scaling Issues
Chapter 32- Resting the Bones
Chapter 33- Fall Off Type and Subdivision Order
Chapter 34- Testing Tail Bones
Chapter 35- Testing Spine Bones
Chapter 36- Testing Neck Bones
Chapter 37- Testing Eye Bones Part One
Chapter 38- Testing Eye Bones Part Two
Chapter 39- Upper and Lower Jam Weight Maps
Chapter 40- Testing Eye Bones Part Three
Chapter 41- Testing Eye Bones Part Four
Chapter 42- Lower Jaw Bone Test
Chapter 43- Arm Test
Chapter 44- Leg Testing
Chapter 45- Creating Object Nulls
Chapter 46- Parenting Object Nulls
Chapter 47- Positioning Goals
Chapter 48- Setting Up IK(Inverse Kinematics) in the Legs
High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video
Level: BeginnerPrice: $19.00
Lightwave 3D 9.6 Rigging a T-Rex with Skelegons
Lightwave 3D 9.6 Rigging a T-Rex with Skelegons-by Adam Gibson
In this 6 hour rigging course Lightwave Instructor Adam Gibson shows the student how to easily set-up a Tyrannosaurus base skeleton using Lightwave's "Skelegons" Tool in modeler and then how to convert it to Bones in Layout. The video then continues to show the set-up process in Layout as well as how to apply Weight Maps for more control over your mesh. Problem solving, test deformations, and IK (Inverse Kinematics) are also shown in great detail. A perfect video for a beginner 3D student to get started rigging characters quickly.
Price: $19.00
Liberty3D UberCam 2.6 for LightWave3D 9.3.1 - LightWave 2015 (and beyond!)
More Awesome Cameras and tools for LightWave3D that you can use in production right away. We have updated our VR Cameras in this release to provide for "back seam" free rendering as well as a completely re-written algorithm for our VR Stereo Camera giving you the best stereoscopic rendering for VR video out there.
You get the following Cameras:
Liberty3D VR Stereoscopic Camera (New in 2.1) The ultimate solution for creating stereoscopic Spherical 360 Degree VR Video!
Liberty3D VR Camera (New in 2.0!) Make Spherical 360 degree videos on youtube.com, Facebook and more!
Liberty3D Surface Baking Camera (New in 2.0!)
Liberty3D Spherical Camera (Updated for 2.0!)
Liberty3D Radial Shift Camera (Updated for 2.0!)
Liberty3D OverScan Camera (Updated for 2.0!)
Liberty3D SuperPano Camera (Updated for 2.0!)
Liberty3D Dual-Cam Camera (Updated for 2.0!)
Liberty3d 4-Up Camera (Updated for 2.0!)
Liberty3D 12-Up Camera (Updated for 2.0!)
Liberty3D Perspective Camera (DOF) (Motion Blur) (Updated for 2.0!)
Liberty3D Perspective Camera (No DoF) (Motion Blur) (Updated for 2.0!)
Liberty3D Perspective Camera (No DoF) (No Motion Blur) (Updated for 2.0!)
Liberty3D Panoramic Camera (Updated for 2.0!)
Liberty3D Cylinder Camera (Updated for 2.0!)
Liberty3D Skybox Camera (Updated for 2.0!)
Liberty3D FishEye Camera (Updated for 2.0!)
You get the following Tools:
VRHeadset Manager (For use with both Oculus Rift DK1.1 and DK2 Virtual Reality Headsets)
Virtual Studio Tools VR Headset Device Node (For connecting your camera in lightWave to the Oculus Rift via virtual Studio Tools)
UberRift Viewer (A brand new floating viewer window that works with the Oculus Rift in stereoscopic, properly applying the barrel lens distortion effect to your layout camera viewport)
L3D Oculus Rift Barrel Distortion Image Filter (For use with our Stereoscopic camera so you can render out images using LightWave's renderer for viewing on the Oculus Rift)
This release of UberCam 2.6 is jammed packed with features and comes with an awesome 60+ page manual covering everything you need to know about how to set up your Oculus Rift and use it with LightWave3D plus handy tips on VR content creation using our new VR and VR Stereoscopic Cameras
MacOS 32bit/64bit (Universal Binary), Win64bit and Win32bit versions are shipped in this plug-in along with our new manual.
Please note that at this time the UberRift viewer works on Windows PC platforms (32bit and 64bit) only and requires at least LightWave3D 11.6.3.
Most camera plug-ins are backward compatible to LightWave 9.3.1.
LightWave 2017 is supported.
Price: $109.95
Learn the secrets of box modeling using SUB-Ds in Lightwave 3D. Creature and animal modeling can be a difficult task without the proper knowledge of where to start by pre-planning your character. In this video Adam Gibson shows how to set-up a backdrop image for reference and then starting with a single polygon create a fully detailed dinosaur. Learn the secrets of creating new geometry and detail from awkward positions during the modeling process. A powerful training video for the aspiring 3D modeler.
Price: $19.00
Adam Gibson shows how to UV Unwrap a Velociraptor style dinosaur from head to toe. Very few Lightwave tutorials show the whole process of UV Unwrapping a character and organizing the all the UV islands into one "Giant UV Island" in preparation for 2D digital painting programs such as Adobe Photoshop or 3D Painting Programs like ZBrush, Modo, 3D Coat and others.
If you are looking to learn the art of UV Mapping quickly this is the video you need to get you there. And since this a project based video you'll actually get to see how to use these tools in full production environment. Also at the end of the video Adam Gibson shows how to import your UV Map into Adobe Photoshop for Digital Painting of your character.
If you are looking to learn the art of UV Mapping quickly this is the video you need to get you there. And since this a project based video you'll actually get to see how to use these tools in full production environment. Also at the end of the video Adam Gibson shows how to import your UV Map into Adobe Photoshop for Digital Painting of your character.
Price: $20.00
This is the fifth volume in a tool-based learning series on Lightwave 9.6's Modeler taught by Lightwave Instructor Adam Gibson. Each tool is broken into it's own video for quick and easy reference. The Modeler Series is designed so that you can find the tool you want to learn about instantly by looking at the name of each video clip. You don't have to watch the whole volume in one sitting or be searching through hours of content to find the tool you want to learn about.
Price: $19.00
This is the fourth volume in a tool-based learning series on Lightwave 9.6's Modeler taught by Lightwave Instructor Adam Gibson. Each tool is broken into it's own video for quick and easy reference. The Modeler Series is designed so that you can find the tool you want to learn about instantly by looking at the name of each video clip. You don't have to watch the whole volume in one sitting or be searching through hours of content to find the tool you want to learn about.
Price: $19.00
Continuing on with the concepts and techniques from Advanced Space Scene Creation Vol. 1, Kelly "Kat" Myers takes you to another level showing you how to mix LightWave volumetrics and objects to create even more fantastical space scenes.
This video includes the assets for you to immediately open up, drop in your own space ship and go. You can follow along with the tutorial video (which is over 2 hours in length) and make your own scene easily, building on these techniques which are widely used in space scenes as shown on TV and in Film.
This video tutorial compliments Advanced Space Scene Creation Vol. 1 and makes a great addition to that volume, but can be used and understood without having it in your collection. At this low price of just $17.99USD, Advanced Space Scene Creation Vol. 2 is a great deal. More videos in this series are planned, advancing each time in complexity and techniques and will be made available exclusively through Liberty3d.com
Price: $17.99
LightWave 3D 9.6 Modeler Volume #3- by Adam Gibson
This is the third volume in a tool-based learning series on LightWave 9.6's Modeler taught by LightWave Instructor Adam Gibson. Each tool is broken into it's own video for quick and easy reference. The Modeler Series is designed so that you can find the tool you want to learn about instantly by looking at the name of each video clip. You don't have to watch the whole volume in one sitting or be searching through hours of content to find the tool you want to learn about. Project based video training is great but this video is designed so that the beginner and advanced LightWave student can learn the software in small chunks and get a better understanding of what each tool does before attempting a project. No point in teaching someone how to build a house if they've never used a hammer. Here we start at the basic so the student is better prepared for more advanced applications of their LightWave tool set.
Table of Contents for Volume #3
Chapter 1- Intro
Chapter 2- FlipIt Tool
Chapter 3- FlipIt Fast Tool
Chapter 4- Aligner Tool (World Mode)
Chapter 5- Aligner Tool (Foreground to Background Mode)
Chapter 6- Aligner Tool (Background to Foreground Mode)
Chapter 7- Aligner Tool (Absolute Mode)
Chapter 8- Smooth Scale Tool
Chapter 9- Segment Scale Tool
Chapter 10- BG Conform Tool
Chapter 11- Wrap Sphere Tool- Part One
Chapter 12- Wrap Sphere Tool- Part Two
Chapter 13- Mirror Tool
Chapter 14- Mirror X Tool
Chapter 15- Mirror Y Tool
Chapter 16- Mirror Z Tool
Chapter 17- Spin It Tool
Chapter 18- Knife Tool
Chapter 19- Subdivide Tool
Chapter 20- Triple Tool
Chapter 21- Divide Tool
Chapter 22- Fractalize Tool
Chapter 23- Symmetrize Tool
Chapter 24- Split Tool
Chapter 25- Band Saw Tool
Chapter 26- Band Saw Pro Tool
Chapter 27- Make Pole Tool
Chapter 28- Julienne Tool
Chapter 29- Julienne 2 Tool
Chapter 30- Add Points Tool
Chapter 31- Quick Saw Tool
Running Time: 3 hrs. 19 mins.
High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video
Price: $19.00
This is the second volume in a tool-based learning series on LightWave 9.6's Modeler taught by LightWave Instructor Adam Gibson. Each tool is broken into it's own video for quick and easy reference. The Modeler Series is designed so that you can find the tool you want to learn about instantly by looking at the name of each video clip. You don't have to watch the whole volume in one sitting or be searching through hours of content to find the tool you want to learn about. Project based video training is great but this video is designed so that the beginner and advanced LightWave student can learn the software in small chunks and get a better understanding of what each tool does before attempting a project. No point in teaching someone how to build a house if they've never used a hammer. Here we start at the basic so the student is better prepared for more advanced applications of their LightWave tool set.
Price: $19.00
Lightwave 3D Spacecraft Modeling-by Adam Gibson
This video is great for those of you who wish to get into Sci-Fi or Vehicle modeling. In this training tutorial you will how to create an organic style spaceship that combines both smooth and hard edged Sub-D surfaces in one mesh. There are very few videos which show how to do this. It also shows traditional Polygonal modeling to create certain details and parts of the spaceship.
3D Students will greatly benefit from this fully detailed tutorial which shows all parts of the production process in modeling an advanced-level model of this kind.
Software Used: Lightwave 3D 9.3.1
User Level: Beginner to Novice
Video Codec: Quicktime Video
Price: $19.00
This is the first volume in a tool-based learning series on LightWave 9.6's Modeler taught by LightWave Instructor Adam Gibson. Each tool is broken into it's own video for quick and easy reference. The Modeler Series is designed so that you can find the tool you want to learn about instantly by looking at the name of each video clip. You don't have to watch the whole volume in one sitting or be searching through hours of content to find the tool you want to learn about. Project based video training is great but this video is designed so that the beginner and advanced LightWave student can learn the software in small chunks and get a better understanding of what each tool does before attempting a project. No point in teaching someone how to build a house if they've never used a hammer. Here we start at the basic so the student is better prepared for more advanced applications of their LightWave tool set.
Price: $19.00
Lightwave 9.6-Advanced UV Mapping & Texturing-Vol.#1 [AG]
Video Contents of Volume 1
* Advanced UV Unwrapping Techniques
* Advanced use of the PLG UV Tools-A FREE Tool for Download.
* Advanced UV EDITING
* UV Island Creation
* How to take Multiple UV Islands and Create 1 Giant UV Island.
* How to fix OVERLAPPING UV's using basic tools like the Drag and Move Tool.
* How to Unwrap UV's Objects/Meshes without have to break it into different layers.
* How to Unwrap UV's with the help of the Surface Editor and Create Parts tool.
* How to break down your model into logical parts for easier UV Unwrapping.
* Where to logically create UV Seams when UV Unwrapping.
* How to Apply Checkerboard Patterns
* How to Edit your UV Map using Checkerboard Patterns.
* Understanding UV Space in relation to Image Map/Pixel space.
* And much much more.
Running Time: Approx. 6.5 Hours
High Quality Quicktime Files for clean and sharp viewing on your Computer Monitor.
$29.00 USD - Instant DownloadPrice: $29.00
A detailed introduction to Lightwave's powerful Surface Editor.
* Learn how to name surfaces/polygons.
* Learn how to load preset surfaces.
* Learn how to make your own surfaces and save them as surface preset.
* Learn how to make a save all your own pre-made surfaces in their own special directory.
* Discover Lightwave's collection of built-in pre-made/pre-set surfaces like: rock, metal, glass, chrome, nature, organic.....and tons more!!!
* Learn how to edit a surface preset made and create whole new surface based on the original.
* Learn how to rename surfaces.
* Learn how to preview surfaces in the Surface Editor.
* Learn how to use the search command to find textures quickly.
* Introduction to the Viper Preview Renderer.
Running Time: 2 Hours-Approx.
Instant Download
Price: $19.00
Topics Covers:
* Learn how surfaces react with Lighting. Brightness and Colors.
* Learn how to use the Diffuse Channel, Reflectivity, Luminosity, Glossiness, Translucency and much more.
Running Time: 2 Hours-Approx.
Please note that this is a "Buy it Now" only product purchase at this time. Thank you for your understanding.
$19.00 USD - Instant Download
Price: $19.00