Main Menu

The LFS Project

If you have heard me (Kat) refer to a “Project Genesis” over the past few years, you should know that it is on going and is a series of micro projects that over all, form a whole. It’s purpose dates back to our founding. To our foundation. It is now time for us at Liberty3d.com to take the next step in this series of micro projects. This one in particular being the last that Larry Shultz was directly aware of. The LFS Project is now activated as part of “Project Genesis” and today it will serve as a vehicle for a component that I have been working on personally for some time.

While we all knew Larry affectionately as “Spline God”, he also was known as Larry “Foundation” Shultz. The “Foundation” part being “Foundation Imaging; the legendary Visual Effects company in Los Angeles that largely started it all with LightWave3D, starting with Babylon 5 and ending with StarTrek: Enterprise before its untimely collapse. Larry was the head of all training at that facility during his time there and so many of today’s LightWave3D artists learned from him directly. In order to ensure we are able to create new LightWave3D artists with the same solid foundation of knowledge, I’m making available all of Larry’s training that we have recovered from our archives. Sadly, while not entirely complete, what we do have represents the largest, intact collection of his training in a single package.

We are not simply making it available as another product here on Liberty3d.com and calling it a day. No. The release of the materials that we have, will build on the foundation that Larry laid down for all of us. Benefiting all of us. As a component of Project Genesis, the LFS Project is key to unlocking a positive future for LightWave3D and its artists, users, and even the company that now ultimately owns it; VizRT.

We do this independently of NewTek or VizRT because it must be done and done right, although it would be really nice if they lent us some (any) form of support, we cannot count on them to do so and thus must act independently. In order to do this, all proceeds from the sale of Larry’s products as part of the LFS Project will be directed to the funding of the last project component of “Project Genesis” he was aware of as I stated above. This is to be realized as quickly as possible and is already in progress. When it was originally conceived of, the technology simply wasn’t there or was too costly to implement. Thankfully in the year 2020 rather than in the summer of 2012 when it was first discussed between myself and Larry shortly before he passed away, everything is now in place from that stand point.

While now affordable to do, it still costs money to implement and that is why I am releasing Larry’s catalog that we have today to fuel it’s deployment and maintenance until it becomes self-sustaining. With the community’s help, it will be.

Here are the details of the content being released in the “LFS Project”. This is not a complete list as there is just so much to it. There are objects, scenes, mpeg videos, Lscripts, and much, much more.

Please understand that over the last of the few years Larry had left to him, his health was deteriorating rapidly. His eyes were well on the way to failing him by 2005. By 2009 he was essentially blind and couldn’t even “watch” Avatar when it came out, having to close his eyes to listen to film. To compensate he made use of certain functions in his screen recording software to enlarge and highlight as well as audibly indicate clicks during the production of his videos. While he had made use of this originally to assist viewers with certain functionality in LightWave3D, it became essential later on for him to make use of them in order to use LightWave3D. One thing that never failed him, was his love of LightWave3D, the community and his vision for the future. He was my good friend.

If you want to master LightWave3D and do so quickly, you start here.

3DW_Content

3dw_rigging_Pt1.avi
3dw_rigging_Pt2.avi

APS

introduction.mov
subpatches_vs_cc_pt1.mov
object_level_lod_pt2.mov
polygon_level_lod_pt3.mov
polygon_level_texture_lod_pt4.mov
pixels_per_poly_pt5.mov
pixels_per_poly_pt6.mov
volcano_model_pt7.mov
volcano_surfacing_pt8.mov
volcano_final_pt9.mov
volcano.mov
volcano2.mov
volcano3.mov
subdivide.mov
subdivde2.mov
procedural_test.mov

LW_8_Bone_Tools + LW_8_IK_Booster

bones_vs_skelegons_pt1.mov
rpr_joint-move_tip-move_pt2.mov
twist_align_pt3.mov
detail_edit_pt4.mov
upper_body_rig_pt5.mov
lower_body_rig_pt6.mov
completed_rig_pt7.mov

Rigging
lesson01.wmv
lesson02.wmv
lesson03.wmv
lesson04.wmv
lesson05.wmv
lesson06.wmv
lesson07.wmv
lesson08pt1.wmv
lesson08pt2.wmv
lesson09.wmv
lesson10pt1.wmv
lesson10pt2.wmv
lesson10pt3.wmv
lesson10pt4.wmv
lesson10pt5.wmv
lesson11.wmv
lesson12.wmv
lesson13.wmv
lesson14.wmv
lesson15.wmv
lesson16.wmv
lesson17.wmv
lesson18pt1.wmv
lesson18pt2.wmv

section1\character_modeling
controlling_flow.mov
creating_armour.mov
FF_head_Face_Pt1.mov
FF_head_Nose_Pt2.mov
section1\misc
baseball_Pt1.mov
baseball_Pt2.mov
eyelid.mov
muscle_deformer.mov
ortho_demo.mov
soccerball.mov

Character_Series

FF_Attach_Hands_Feet_Pt1.mov
FF_Attach_Head_Pt2.mov
FF_Foot_Final_Pt3.mov
FF_Foot_Pt1.mov
FF_Foot_Toes_Pt2.mov
FF_Hand_2Fingers_Pt2.mov
FF_Hand_All_Fingers_Pt3.mov
FF_Hand_Final_Pt6.mov
FF_Hand_Finger_Nails_Pt4.mov
FF_Hand_Palms_Pt5.mov
FF_Hand_Pt1.mov
FF_head_Base_Details_Ear_Pt9.mov
FF_head_Base_Finished_Ear_Pt10.mov
FF_head_Basic_Ear_Pt8.mov
FF_head_Eye_Sockets_Pt13.mov
FF_head_Eye_Sockets_Pt14.mov
FF_head_Eyeballs_Pt12.mov
FF_head_Eyes_Pt3.mov
FF_head_Face_Pt1.mov
FF_head_Flow_Pt5.mov
FF_head_Head_Pt6.mov
FF_head_Head_Pt7.mov
FF_head_Lips_Pt4.mov
FF_head_Lower_Teeth_Inside_Mouth_Pt16.mov
FF_head_Making_Tweaks_Pt11.mov
FF_head_Nose_Pt2.mov
FF_head_Upper_Teeth_Pt15.mov
FF_Splines_Correct_Patches_Pt3.mov
FF_Splines_Correct_Patches_Pt4.mov
FF_Splines_Detailing_the_Face_Pt6.mov
FF_Splines_Face_Pt2.mov
FF_Splines_Head_Pt1.mov
FF_Splines_Head_Rear_Pt7.mov
FF_Splines_Patching_Pt5.mov
FF_Splines_Torso_Pt8.mov
FF_Torso_Abs_Pt5.mov
FF_Torso_Arm_Pt6.mov
FF_Torso_Butt_Pt4.mov
FF_Torso_Final_Adjustments_Pt10.mov
FF_Torso_Legs_Detailing_Pt8.mov
FF_Torso_Legs_Muscles_Pt9.mov
FF_Torso_Legs_Pt7.mov
FF_Torso_Pecs_Pt3.mov
FF_Torso_Pt1.mov
FF_Torso_Shoulders_Pt2.mov

FOR_Volume_1 (LW9_Rigging_Definitive_Guide)

FOR_Lower_Body_Pt1.mov
FOR_Upper_Body_Pt2.mov
FOR_Upper_Body_Bones_Pt3.mov
FOR_Lower_Body_Bones_Pt4.mov
FOR_Bone_House_Keeping_Pt5.mov
FOR_Bone_Basic_IK_Pt6.mov
FOR_Bone_Prebending_Pt7.mov
FOR_Bone_IK_Legs_Pt8.mov
FOR_Bone_Foot_Control_Pt9.mov
FOR_Alternative_Match_GOAL_Pt10.mov
FOR_Alternative_Match_GOAL_Pt11.mov
FOR_Knee_Control_Pt12.mov
FOR_Pelvis_Hips_Spine_Pt13.mov
FOR_Spine_Pt14.mov
FOR_Head_Pt15.mov
FOR_Eyes_Pt16.mov
FOR_Shoulder_Shrug_Pt17.mov
FOR_Arm_IK_Pt18.mov
FOR_Arm_Alternate_Pt19.mov
FOR_Hands_Pt20.mov
FOR_Proxy_Model_Pt21.mov
FOR_Proxy_Model_Pt22.mov
face_rig.mov
ikb_rig_demo.mov
ikb_shoulder_rig.mov
ikb_stretchy_rig.mov
quadruped_rig_demo.mov

Getting_Started_With_UV_Maps

basic_texturing_Pt1.mov
basic_uv_maps_Pt2.mov
basic_uv_projections_Pt3.mov
basic_uv_spider_Pt4.mov
basic_uv_autoapply_Pt5.mov
basic_uv_creation_Pt6.mov
basic_uv_editing_Pt7.mov

Head_Spline

setup_Pt1.mov
setup_Pt2.mov
head_splinecage_Pt3.mov
head_splinecage_Pt4.mov
head_splinecage_final_Pt5.mov
head_cage_patched_Pt6.mov
head_cage_adjustments_Pt7.mov
head_cage_final_adjustments_Pt8.mov
head_cage_ear_Pt9.mov
head_cage_completed_Pt10.mov

IK_Booster_LW_9

001-IKBooster-Intro.mov
002-IKBooster-Intro02.mov
003-IKBooster-Menus.mov
004-IKBooster-Blending.mov
005-IKBooster-QA1.mov
006-IKBooster-MoCap.mov
007-IKBooster-rig-01.mov
008-IKBooster-rig-02.mov
009-IKBooster-working.mov
010-IKBooster-working.mov
011-IKBooster-vsTrad.mov
012-IKBooster-gtk.mov
013-IKBooster-gtk2.mov
014-IKBooster-gtk3.mov
015-IKBooster-gtk4.mov
0016-IKBooster-res.mov
0017-IKBooster-animation1.mov
0018-IKBooster-animation2.mov
0019-IKBooster-animation3.mov
0020-IKBooster-ikchain.mov
0021-IKBooster-animlegs.mov
0022-IKBooster-walkcyc.mov
0023-IKBooster-walkcyc2.mov
0024-IKBooster-clonerig.mov
0025-IKBooster-animjump.mov
0026-IKBooster-animjump2.mov
0027-IKBooster-animjump3.mov
0028-IKBooster-animjump4.mov
0029-IKBooster-questanim.mov
0030-IKBooster-animsess.mov
0031-IKBooster-ikb-weight.mov
0032-IKBooster-rigshark.mov
0033-IKBooster-question.mov
0034-IKBooster-rigshark2.mov
0035-IKBooster-rigshark3.mov
0036-IKBooster-animfinal.mov
0037-IKBooster-wrapup.mov

Lipsync_webinar

lipsync1.avi
lipsync2.avi
lecture_01.avi
using_papagayo.avi

 

LW_9_Water_Visual_FX

WaterFX-Part-01.mov
WaterFX-Part-02.mov
WaterFX-Part-03.mov
WaterFX-Part-03-02.mov
WaterFX-Part-04.mov
WaterFX-Part-05.mov
WaterFX-Part-06.mov
WaterFX-Part-07.mov
WaterFX-Part-08.mov

LW_Modeling_Head_with_Splines

setup_Pt1.mov
setup_Pt2.mov
head_cage_Pt3.mov
head_cage_Pt4.mov
head_cage_final_Pt5.mov
head_cage_patched_Pt6.mov
head_cage_adjustments_Pt7.mov
head_cage_final_adjustments_Pt8.mov
head_cage_ear_Pt9.mov
final_pt10a.mov

Mocap_Webinar

Importing Mocap into Lightwave.avi
mocap_lecture_1.avi
mocap_lecture_2.avi

Next_Dimension_Tour

Character_Modeling_Pt1.mov
Character_Modeling_Pt2.mov
Character_Modeling_Pt3.mov
Character_Modeling_Pt4.mov
Character_Rigging_Pt1.mov
Character_Rigging_Pt2.mov
Character_Rigging_Pt3.mov
Character_Rigging_Pt4.mov
Character_Rigging_Pt5.mov
Character_Rigging_Pt6.mov
Character_Rigging_Pt7.mov
Character_Walk_Intro_Pt1.mov
Character_Walk_Hips_Pt2.mov
Character_Walk_Hips_Render_Pt2.mov
Character_Walk_UpperBody_Pt3.mov
Character_Walk_UpperBody_Pt4.mov
Character_Walk_UpperBody_Render_Pt3.mov
Character_Walk_UpperBody_Render_Pt4.mov
Color_Requestor_Tricks_Pt3.mov
Conventions_Pt1.mov
Customizing_the_interface_Pt2.mov
Expressions_Bounce_Pt2.mov
Expressions_Gears_Pt3.mov
Expressions_Intro_Pt1.mov
Expressions_Tricycle_Pt4.mov
FF_head_Face_Pt1.mov
FF_head_Nose_Pt2.mov
Gradients_Pt5.mov
Gradients_Pt6.mov
Gradients_Pt7.mov
Gradients_Pt8.mov
Lighting_Basics_Pt1.mov
Lighting_Intensity_vs_Diffuse_Pt2.mov
Lighting_Multiple_Sources_Pt4.mov
Lighting_MultPass_Pt5.mov
Lightng_Falloff_Pt3.mov
Motion_Designer_Pt1.mov
Particle_Basics_Pt1.mov
Particle_Motion_Pt2.mov
Particle_Snowstorm_Pt5.mov
Particle_Trail_Pt3.mov
Particle_Trail_Pt4.mov
Viper_and_Image_Viewer_Pt4.mov

Splines

spline_basics_rail_extrude_pt1.mov
rail_clone_pt2.mov
rail_bevel_pt3.mov
modeling_with_rails_pt4.mov
spline_guide_tool_pt5.mov
paths_and_motions_pt6.mov
intro_2_spline_patches_pt7.mov
spline_patching_pt8.mov
dolphin_modeling_pt9.mov

Thanator

part1.avi
part2A.avi
part2B.avi
part3.avi
part4.avi
part5.avi
part6.avi
part7.avi
part8A.avi
part8B.avi
part9.avi

Introduction to Weight Maps

weight_maps_Pt1.mov
weight_maps_Pt2.mov
weight_maps_Pt3.mov
weight_maps_selecting_Pt4.mov
weight_maps_rigging_Pt5.mov
weight_maps_rigging_Pt6.mov
weight_maps_texturing_Pt7.mov
weight_maps_cloth_Pt8.mov
weight_maps_waving_grass_Pt9.mov
weight_maps_hypervoxels_Pt10.mov
weight_maps_endomorphs_Pt11.mov

Displacements Vol. 1

modeler_displacements_Pt1.mov
displacement_maps_Pt2.mov
bump_displacement_Pt3.mov
normal_displacement_Pt4.mov
Alien_Plant_Pt5.mov
Lava_Flow_Pt6.mov
staph_colony_Pt7.mov
spring_Pt8.mov

Displacements Vol. 2

melt_Pt1.mov
weld_Pt2.mov
pouring_liquid_Pt3.mov
spring_Pt4.mov
morph_dynamics_Pt5.mov
tendrils_Pt6.mov
ship_Pt7.mov
raft_Pt8.mov

Product Modeling

Product_Modeling_Pt1.mov
Product_Modeling_Pt2.mov
Product_Modeling_Pt3.mov
Product_Modeling_Pt4.mov
Product_Modeling_Pt5.mov
Product_Modeling_Pt6.mov
Product_Modeling_Pt7.mov
Product_Surfacing_Pt1.mov
Product_Surfacing_UV_Pt2.mov
Product_Surfacing_Bump_Pt3.mov
Bottle_Surfacing_Realistic_Pt4.mov
Edge_Fix_Pt1.mov

Expressions

gears_pt1.avi
gears_pt2.avi
gears_pt3.avi

Quadruped

setup_Pt1.mov
add_bones_Pt2.mov
deformation_testing_fixing_Pt3.mov
weight_maps_Pt4.mov
ik_setup_Pt5.mov
ik_setup_Pt6.mov
ikboost_Pt7.mov
ikboost_Pt8.mov
runcycle.mov

PyroFX

Lava_Pt1.avi
Lava_Pt2.avi
Smoke_Pt1.avi
Smoke_Pt2.avi
lava.mov
smoke_column.mov
(.mov files are also included)

Bubbles + Waves + WaterFX

Bubbles_Pt1.mov
Bubbles_Pt2.mov
Bubbles_Pt3.mov
Hypervoxels_Pt1.mov
Particles_Pt1.mov
Waves_Pt1.mov
Waves_Pt2.mov
Droplet_test.mov
liquid_logo.mov
liquid_logo2.mov
WaterFX_Pt1.mov
WaterFX_Pt2.mov
WaterFX_Pt3.mov
WaterFX_Pt4.mov
WaterFX_Pt5.mov
WaterFX_Pt6.mov
(some files are also available in .avi format)

Thank you for everything and more, Larry.

Get all of the above materials plus the content, as is for just: $189.00USD

 

 






Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.