TurbulenceFD – Project Kitchen Fire
Kelly “Kat” Myers is back with another installment in the TurbulenceFD for LightWave3D series. This time with an extension to the Advanced Concepts and Projects category “Masks and Fuel Masks”, he runs down the steps needed to set a kitchen on fire! “Project Kitchen Fire” is 142 minutes of excellent knowledge dealing with TurbulenceFD and some of the oddities that it has working in LightWave3D 2019.1.4 and the bcf2vdb conversion tool. When to use it, when not to. Working in conjunction with 3D-Coat, the tools used to produce this project are minimal but the results are awesome. One of the great things about TurbulenceFD is that an artist can make use of it while leveraging the power of modern CUDA GPUs. However there are times when simply throwing compute power at a problem is not only inappropriate but restricted by the limits of memory, drive space and more. Efficient use of TurbulenceFD by caching only the required channels needed to produce the desired effect is a trick that many artists using TurbulenceFD overlook. Kat discusses this in detail while also walking you through the use of LightWave’s new OpenVDB technology when shading an OpenVDB cache produced by the bcf2vdb tool shipped with TurbulenceFD. Why it works for some things and not for others is important to understand, including render time considerations vs. fudge factor to get something to work vs. completely failing.
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