LightWave 2015.x Training
More videos are coming soon all the time! Check back often for new releases from Liberty3D.com
Practical Product Techniques Vol. 21 VFX Editing and Previs in Resolve Studio and LightWave3D is a 20-part (+ bonus videos) Tutorial on subject matter that Kat has been wanting to teach for sometime. The Art of VFX Editing and Previs within the context of a real production of shots for Curse of the Phantom Shadow as the last sequence in the short film to be tackled is at hand! Over 80 shots to be finished though, makes it on the surface, seem like a daunting task.
Fear not! Kat discussed in detail the process, logic behind VFX editing, shot count systems in popular use with LightWave3D for decades and why they are still used today, and how even a small team of artists needs it to stay organized and not discouraged.
Featuring new tool tips and tricks working in Davinci Resolve 18 Beta2 and LightWAve3D 2020.0.3 This video covers a lot and includes content!
LightWave 2020/2019/2018- Monster Bundle Pack- Volumes #1 to #17 [AG]
This LightWave 2020/2019/2018 Monster Bundle Includes: Volumes #1 to #17 (+MASSIVE BONUS Content) by Adam Gibson. All 17 Volumes are included in this bundle!!
LightWave 2020- Cartoon Character Modeling I & II [AG]
This Bundle Contains: 1) Lightwave 2020- Vol. #16- Cartoon Character Modeling I- Head Modeling 2) LightWave 2020- Vol. #17- Cartoon Character Modeling II- Body Modeling
LightWave 2020 Bundle Pack (Volumes #13,14,15,16,17) [AG]
The Bundle Pack Includes 5 volumes of LightWave 2020 (+BONUS Content): 1) LightWave 2020- Volume #13- Getting Started I, 2)LightWave 2020- Volume #14- Getting Started II, 3) LightWave 2020- Volume #15- Getting Started III, 4) Lightwave 2020- Cartoon Character Modeling I- Head Modeling 5) LightWave 2020- Cartoon Character Modeling II- Body Modeling
In this seventeenth volume of the LightWave 2020/2019/2018 Series 3D Instructor Adam Gibson teaches the LightWave student how to get started modeling Cartoon Style Characters that are designed for the rigging process and animation purposes.
Adam Gibson shows the important modeling techniques & basics for functional polygon flow so your characters can deform/bend for easier posing and animation. In this volume “Cartoon Character Modeling II” we show how to seamlessly create the Alien character’s body building off the head structure from the previous volume. Learn how to control Points, Edges and Polygons to sculpt the shapes and structures needed for creating beautiful organic style Sub-D characters. The modeling techniques in this training series is the foundation for building characters, animals, monsters or any organic type 3D model. A great place to start for beginner LightWave Users or those new 3D Modeling.
*Bonus Content Folder Includes: 1) Model Files 2) Background Reference Image Templates
Originally Built in LightWave3 5.6 on my SGI 02 workstation back in 2002, for the Canadian Army via a tech company in Vancouver that I was sub-contracting with, The NATO Alliance Medium Girder Bridge is a standard all aluminum mobile field bridge system for crossing rivers, creaks, gorges, you name it. It is used by all member NATO countries Armies and is typically deployed in theater in under an hour for the Single Stack Configuration and under 3 hours for the Double Stack Configuration depending on conditions by army engineers. It can support everything from APC to Abrams Tanks and its completely assembled if needed, by hand.
Updated for use in LightWave3D 2015 and LightWave3D 2020, you can use this pair of bridges in your military themed production.
It is not UVed and comes only with simply applied projection mapping and minimal texturing. It is provided in “Standard” colors, Weathered and Winter Theme via the Surface Libraries I have included for use in LightWave3D 2020.
In this sixteenth volume of the LightWave 2020/2019/2018 Series 3D Instructor Adam Gibson teaches the LightWave student how to get started modeling Cartoon Style Characters that are designed for the rigging process and animation purposes.
Adam Gibson shows the important modeling techniques & basics for functional polygon flow so your characters can deform/bend for easier posing and animation. In this volume “Cartoon Character Modeling I” we will be designing a cartoon style Alien head. In Volume #17 (Cartoon Character Modeling II) we show how to seamlessly create the Alien character’s body building off the head structure.
-Learn how to control Points, Edges and Polygons to sculpt the shapes and structures needed for creating beautiful organic style Sub-D characters.
-The modeling techniques in this training series is the foundation for building characters, animals, monsters or any organic type 3D model.
A great place to start for beginner LightWave Users or those new 3D Modeling.
*Bonus Content Folder Includes: 1) Model Files 2) Background Reference Image Templates
In this fifteenth volume of the Lightwave 2020/2019/2018 Series 3D Instructor Adam Gibson introduces LightWave 2020’s powerful surfacing toolset. Many hours went into creating the giant rock texture pack included with video training and on how to use them in your own work!! A great video volume for getting started with surfacing in LightWave 2020.
Topics Covered: 1) Introduction to Node Surfacing Basics, 2) Principled BSDF Material Node Set-Up, 3) Standard Material Node Set-Up, 4) Creating Cool Rock Surfaces with the FREE Rock Pack Included in this training volume (31 Textures-Each with 5 Inputs Maps-Color, Specular, Occlusion, Normal and Displacment), 5) Images Node, 6) Layer Node, 7) Normal Map Node, 8) Sub-Ds and Displacment Map Basics, 9) Multiple Node Set-Ups and more!!
In this fourteenth volume of the Lightwave 2020/2019/2018 Series 3D Instructor Adam Gibson introduces LightWave 2020’s powerful toolset. A great place to start for beginner Lightwave Users. Topics Covered: 1) 360-Degree Cylindrical Environment Map Set-Up, 2) 360-Degree Spherical Environment Map Set-Up, 3) Cylindrical Environment Map Tricks/Creation, 4) How to Create Cylindrical Environment Maps in Photoshop (or any Photo-Editing software package, 5) How to turn any Regular Background Photo into a 360-Degree Cylindrical Map, 6) Rendering PNG Images of your 3D Models with Transparency for Use in other Software Packages (eg. Photoshop), 7) How to Create a Cel-Shade (Cartoon Look) for your 3D Models in LightWave. FREE BONUS CONTENT: 1) 12 FREE 360-Degree 8K Spherical Maps
2) Over 20 FREE Practice Photos for Practicing Creating 360 Cylindrical Environment Maps.
Kat has released volume 2 of his DT Las Vegas Texture Pack. Taking through out the late summer months of 2021 in the downtown Las Vegas area these lovely photographs for you that are perfect for textures in use with just about any 3D program on the planet, especially LightWave3D. This is a complimenting package to the first volume so make sure to check that one out as well so you have the complete set.
Graffiti = 53
GroundNStuff = 83
Misc = 11
That’s just over 200 images ready for you to drop into a program such as Materializer (Materializer example project included!) to create your texture sets from for PBR use in just about any modern rendering engine such as LightWave3D 2018+, game engine such as Unreal or Unity or other PBR system. They can also easily be used LightWave3D Legacy editions as well. They are untouched, pristine images taken at magic hour during the months of August, September and October of 2021. Crop and adjust as needed!
Get 894MB of awesome texture images for your next project in this collection today!
All photos taken at 1960×4032 or 4032×1960 pixels.
Kat spent a good while walking around the Downtown Las Vegas area taking these lovely photographs for you that are perfect for textures in use with just about any 3D program on the planet, especially LightWave3D.
Brick = 16
CamoGrass = 16
Cement = 34
Metalics = 115
Misc = 9
PlasterStucco = 46
StoneRocks = 16
Woods = 114
That’s 422 images ready for you to drop into a program such as Materializer (Materializer example project included!) to create your texture sets from for PBR use in just about any modern rendering engine such as LightWave3D 2018+, game engine such as Unreal or Unity or other PBR system. They can also easily be used LightWave3D Legacy editions as well. They are untouched, pristine images taken at magic hour during the month of August 2021.
Get over 1.65GB of awesome textures for your next project in this collection today!
All photos taken at 1960×4032 or 4032×1960 pixels.
Practical Production Techniques Vol 1 – 20 Ultra Bundle [KAT]
It’s the most awesome bundle of all! 20 Practical Production Techniques videos in one ultra bundle from Kelly “Kat” Myers!
This is hundreds of hours of amazing learning material for LightWave3D, Fusion, Syntheyes and much more – spread across 20 titles for an amazingly low price!
With titles dating back to 2010 when we first started, this series covers practically (pun intended) every major type of visual effects scenario a VFX artist may face in the course of their career or pursuits as a hobbyist. From flying space ships to fixing impossibly bad footage in comp, every artist can benefit from the titles in this ultra bundle!
This is a massive product so be ready for some serious downloads!
As we all know, Bullet Dynamics in LightWave3D as with any program that supports Bullet, has a lot of uses beyond smashing and crashing stuff. Or a stupid box and ball demo. While either use can be fun, there is much more to it than that and this title demonstrates a great way to make use of Bullet in a real-world scenario.
In Kelly “Kat” Myers’ 18th installment in the Practical Production Techniques series of video training for LightWave3D, the subject is how to take a turbosquid sourced model, quickly texture and light it with volumetric lights and then animate each of the Ferris Wheel “carts” or cabins via Bullet Dynamics. It’s a lot easier than you might think, but does take a bit of patience to get things “right” and then replicate for each element to be animated.
In just under 3 hours, this video will take you from start to finish and show you everything you need to know about how to produce a similar animation while also teaching some fundamentals about Bullet Dynamics with respect to “Hinges” and bone relationships to constraints.
Content is included with this for scenes, surface libraries, but unfortunately the model itself and texture images are not part of the package as its a commercial product from outside Liberty3d.com. However, you can easily build out your own similar model or pick up the one featured in the video. Either way this is great for testing and evaluation purposes once you understand how the physics side of things work and apply it to just about anything that calls for “swinging”, animated elements that behave naturally under normal gravity, motivated by a parent object’s motion.
This is a great tutorial for anyone who needs to dive into a practical application for bullet while not getting to deep into the far end of the pool. It’s split up into eight easily digestible parts. For details on the model please view the TXT file included in the tutorial after purchase should you choose to want to grab it yourself. Support artists!
Est. Runtime 174 minutes
HD 1920×1080 Resolution
In an attempt to preserve some of the legacy of LightWave3D’s history in the 3D and VFX world and its contributions to some of the most icon sci-fi television shows of the last 30 years; Liberty3d.com is making an effort archive and make available to the LightWave3D community many fan built assets from the series Babylon 5 (B5).
In this free to download collection, there are dozens of objects and scene set ups that will allow you to reproduce many wonderful visuals from the mid-1990s series. This is a great collection for anyone with a copy of LightWave3D going back to version 5.6 (if not earlier but we haven’t tested this) to LightWave3D 2015.3. Later versions of LightWave3D may cause some pretty serious breakage of certain textures, and – volumetric engine or weapons fire effects rigs, so be warned! This doesn’t mean that they cannot be reproduced using later versions of LightWave3D. They can, it just takes a bit of work.
While we can’t list everything here, these are some highlights.
Included in this collection:
EA Badger StarFury F3D Release
big flying saucer
These and many more are included in this collection. They are provided “As Is” and where possible as they seem to be preserved from their original states produced by fans, credit for the authors is included in readme.txt files for most.
Boeing 737-700 in LightWave 3D [Cat]
Catherine Smallwood’s Boeing 737-700 aircraft.
Check out Catherine Smallwood’s awesome Boeing 737-700 in LightWave 3D format (LWO3 2018+ LWS).
Modeled to be technically accurate and look good on camera, this model has all the main fixings of an awesome LightWave3D asset. It is essentially “ready-to-render” in LightWave3D 2018+.
Use your own paint scheme or use Catherine’s maps as a guide easily giving your shot or demo or whatever you might need a 737-700 for (AR/VR, games, you name it) a sense of reality without compromise.
C-130H Hercules for using LightWave3D. Made of 175,737 polygons, this detailed replica of the Lockheed C-130H Hercules has the major control surfaces separated but not animated, propellers are in their own layers with pivot points set for rotation in your animations or still images. The model comes painted in the Tennessee Air National Guard color scheme. For repainting the model easily, a Photoshop PSD file is included with the basic layers and the UV Mapping images. The rear door edges are modeled into the aircraft, but not separated and a simple interior is placed inside if you wanted to finish the cargo doors.
Buy 1 get 2 Free [RR]
After purchasing this product, e-mail Ryan Roye at firstname.lastname@example.org to receive your download links. You may pick any 3 of Ryan’s non-bundled products (including plugins).
Available Qty: 18
In this title, VFX artist and CG supervisor of Declaration Pictures Inc., and founder of Liberty3d.com – Kelly Lee Myers (aka Kat), shows you how to take a VFX shot from end-to-end using SynthEyes, LightWave3D and Fusion.
Starting with tracking the shot in Syntheyes, Kat walks you through the basics of getting a 3D track done fast using a manual method that produces extremely solid tracks every time. From there he will show you how to set up a LightWave3D based particle snow storm, snowflakes and more before proceeding to the final stages in Fusion where he discussed the ins and outs of Rotoscoping, the caveats involved when dealing with bugs in Fusions Rototools (which are being fixed right now if not already by the time you read this), and how Keyers can work to your advantage if all else fails.
This 31 part video includes assets used in the original VFX shot that was part of a real-world VFX job for the feature film “The Christmas Cabin” which Kat and Wes Sargent completed in a very short time in November/December of 2018 on order to make a tight deadline for the producers to successfully sell the film at a film market conference.
More in the practical production techniques series feature this film as subject matter are in the works and will be available here on Liberty3d.com exclusively.
Lightwave 2019/2018 Bundle Pack-Volumes #1 to #12 (Free Bonus Content & Tutorials)
In this twelfth volume of the Lightwave 2019/2018 (12 Volume Series) 3D Instructor Adam Gibson continues to introduce Modeler’s powerful toolset. A great place to start for beginner Lightwave Users.
In this eleventh volume of the Lightwave 2019/2018 (12 Volume Series) 3D Instructor Adam Gibson continues to introduce Lightwave’s powerful modeling tools. A great place to start for beginner Lightwave Users.
Ubercam 3 contains all of Ubercam 2.x plus rewrites of all of the 2.x cameras and several new cameras, in a rolling update format. New cameras will be released once every 1-2 weeks, and existing users will receive free upgrades on those cameras.
UberCam 2.6 Details:
Liberty3D UberCam 2.6 for LightWave3D 9.3.1 – LightWave 2015 (and beyond!)
More Awesome Cameras and tools for LightWave3D that you can use in production right away. We have updated our VR Cameras in this release to provide for “back seam” free rendering as well as a completely re-written algorithm for our VR Stereo Camera giving you the best stereoscopic rendering for VR video out there.
You get the following Cameras:
Liberty3D VR Stereoscopic Camera (New in 2.1) The ultimate solution for creating stereoscopic Spherical 360 Degree VR Video!
Liberty3D VR Camera (New in 2.0!) Make Spherical 360 degree videos on youtube.com, Facebook and more!
Liberty3D Surface Baking Camera (New in 2.0!)
Liberty3D Spherical Camera (Updated for 2.0!)
Liberty3D Radial Shift Camera (Updated for 2.0!)
Liberty3D OverScan Camera (Updated for 2.0!)
Liberty3D SuperPano Camera (Updated for 2.0!)
Liberty3D Dual-Cam Camera (Updated for 2.0!)
Liberty3d 4-Up Camera (Updated for 2.0!)
Liberty3D 12-Up Camera (Updated for 2.0!)
Liberty3D Perspective Camera (DOF) (Motion Blur) (Updated for 2.0!)
Liberty3D Perspective Camera (No DoF) (Motion Blur) (Updated for 2.0!)
Liberty3D Perspective Camera (No DoF) (No Motion Blur) (Updated for 2.0!)
Liberty3D Panoramic Camera (Updated for 2.0!)
Liberty3D Cylinder Camera (Updated for 2.0!)
Liberty3D Skybox Camera (Updated for 2.0!)
Liberty3D FishEye Camera (Updated for 2.0!)
You get the following Tools:
VRHeadset Manager (For use with both Oculus Rift DK1.1 and DK2 Virtual Reality Headsets)
Virtual Studio Tools VR Headset Device Node (For connecting your camera in lightWave to the Oculus Rift via virtual Studio Tools)
UberRift Viewer (A brand new floating viewer window that works with the Oculus Rift in stereoscopic, properly applying the barrel lens distortion effect to your layout camera viewport)
L3D Oculus Rift Barrel Distortion Image Filter (For use with our Stereoscopic camera so you can render out images using LightWave’s renderer for viewing on the Oculus Rift)
This release of UberCam 2.6 is jammed packed with features and comes with an awesome 60+ page manual covering everything you need to know about how to set up your Oculus Rift and use it with LightWave3D plus handy tips on VR content creation using our new VR and VR Stereoscopic Cameras
MacOS 32bit/64bit (Universal Binary), Win64bit and Win32bit versions are shipped in this plug-in along with our new manual.
Please note that at this time the UberRift viewer works on Windows PC platforms (32bit and 64bit) only and requires at least LightWave3D 11.6.3.
Most camera plug-ins are backward compatible to LightWave 9.3.1.
LightWave 2017 is supported.
All of the 2.6 kit (compatible with up to LightWave 2015) and the 3.0 Basic VR Camera with Forward Rendering is available now!
The “Lightwave UV Mapping Bundle Pack I” contains: 1) Lightwave 2019- Volume #8- UV Mapping I,
2) Lightwave 2015- Volume #9- UV Mapping- Dinosaur UV Project,
3) Lightwave 11.5- UV Mapping a Human,
4) Lightwave 11.5 UV Mapping a Creature,
5) Lightwave 11.5 UV Mapping Essentials
Lightwave 2019/2018 Bundle Pack-Volumes #1 to #10 (Includes Bonus Content & Bonus Tutorials). Also includes Free Dinosaur Pack (40 3D Dinosaur Models), 2 x Environment Map Collections, 4 Bonus Lightwave Modeling Courses (Hard Surface & Sub-D).
This Video Bundle Contains: 1) Lightwave 2019/2018-Volumes #1,2,3,4,5,6,7 2) Lightwave 2015- Volumes #1,2,3,4,5,6,7,8,9,10,11,12 3) Dino Mega Pack (40 Dinosaurs), Creature Eye Pack- Volume #1, and Environment Map Collections #1 & #2.
Iron Sky Model and Scene Pack Vol. Three, features two very special ships from the feature film “Iron Sky”.
First up, the Russian “Mir” which is a proverbial kit bash if there ever was one in science fiction, the “Mir” from Iron Sky is it. A reflection of the horrific (if not always fully of surprises) state of Soviet and later Russian Federation space programs this ship combines what was supposed to the “burn up and splashdown” re-entry disposed of space station of Taco Bell publicity stunt fame fa few years back. That and spare parts of just about anything the Soviets and later the Russian Federation space programs shot into orbit. Meticulously detailed in many places, while head scratching in a few others where details could have been really been driven towards, the “Mir” in Iron Sky is a border line capital ship and the direct opposite of the USS George W. Bush scene in the film. It’s primary weapon is in effect, a Particle Projection Cannon with its power source said to be re-purposed nuclear material from failed Mars missions, or orbital nuclear weapons platforms. Take your pick. With the “Mir” you probably would be right with both. “It came in pieces” so to speak, and the primary weapon system is a frontal assault type, more than likely intended to strike at ground based targets such as ICBM silos, power plants, critical infrastructure or ocean faring weapons platforms such as American Aircraft Carriers and their support ships.
Fully rigged, this model and scene set up for LightWave 2015.3 (and previous versions going back to 10.1) has been checked and ready for you to play around with and study. It includes the original engine system and PPC weapon rig used in the feature film. Please note, the final effect was treated heavily in post and color corrected to the final result one sees in the picture.
Next up is the controversial, almost lost to several hard drive crashes and idiots with lawyers and market courts with no concept of reality… the Japanese “Banzai” Ship. This ship has seen work in 4 different 3D packages. Originally built in 3DSMax, then modified and cleaned up in Modo, before being completely overhauled again in LightWave3D in order to get it it to hero level as picture ready requirements needed to be upped to the best level possible after several shots were added to the feature film shot list with close ups of this ship being called for (because its that’s cool). This meant final work completed including the volumetric engine system and laser bank weapons rigging by Kat himself who also prepared it for destruction/ramming duties in shots found at the end of the picture. A combination of LightWave3D Modeler (mostly Modeler working on the fly during shot set ups) and 3D-Coat was used to produce the damage morphs needed to finish the job. 3 highly skilled VFX artists contributed to the design, construction, and “flight” of this model and it was produced completely independent of the “Production Designer” on the show who interfered constantly, with the VFX process. Maybe that’s why it’s so cool? Yes, because it’s an absolutely original design.
Seb, Tuomas and Kat say “banzai!” mofos!
5 Animation Pipelines for Unity
5 Animation Pipelines includes the entire 4 Unity Animation Pipeline project, plus new sections covering LightWave 2018, Unity 2018, Substance Painter 2018, Glycon, the Mechanim Humanoid animation system in Unity, and example files for each.
Phil Nolan goes into detail building a house model from scratch using LightWave 3D 2018 and LWCad 5.2. This tutorial assumes you know the basics of LightWave 3D and will go further, getting you into using CAD based tools inside LightWave. You’ll start with included background images to work from and build the house level by level including the interior walls, stairs, windows and doors, a deck, and even a roof with modeled shingles! LWCad has a ton of features and this will get you started working with them quickly.
Instant motion capture system using your existing VR headset and hand controllers. Free updates for the life of the product.
Instant motion capture system using your existing VR headset and hand controllers. This license is for the current version and one free update.
“The Commonwealth Ships”
Three “Earth Fleet” ships, specifically those from the British Common Wealth as we referred to them on the show are included in Iron Sky Model and Scene Pack Volume 2. You get some really awesome craft in this one!
The British “SpitFire”, the Australia “Rooketer” (roo as in kangaroo) and the Canadian “CanadArm3”. Each of which includes their appropriate volumetric engine set-ups and feature animated moving parts with the exception of the CanadArm3 ship which didn’t have any moving parts. These are all “Hero” models, meaning they were the ones used for close up shots and later the base for downres or proxy objects used for shots where they appear in the distance or for previs. These models are an essential starting point to the series of packs being released later where entire shots will be made available to LightWave3D users with the goal of pretty much the entire work done in LightWave3D for the original film, being released. 4K, 6K and even 10K resolution texture maps are included where applicable, matching exactly the way they were used on the show.
After 7 long years, Liberty3D.com is proud to announce the availability of the Iron Sky LightWave3D assets library. Kat has opened up the “vault” and begun to prep each of the main Earth and Moon NAZI ships featured in the first film. These are not baked down, neutered versions of the originals. They ARE the originals! Used in the show!
Initially produced using LightWave 10.1 and early beta versions of LighWave 11, all of the scenes have been pulled forward to LightWave 2015.3 for maximum compatibility. LightWave users from LightWave3D 9.6 to LightWave3D 2015.3 can load these scene files up along with the objects almost by default. Only two 3rd party plug-ins are required; DP Kit and DP Light which are both free to download and use. DB&W’s Material Booster Node may be required for some scenes to load correctly but is not required should you not have it. It is optional but we encourage you to support DB&W by picking up their tools.
LightWave3D 2018 Compatibility is not entirely possible (at least out of the box) due to the massive changes in the rendering, shading and lighting systems in the new versions of LightWave3D. However, Kat is working on that. Most of the basic surfacing will come in with some adjustments using the emulated “layer” system but really it should be rebuit for the new PBR technology in LightWave3D 2018 and beyond. The lighting on the ships, specifically the volumetric lighting systems such as those for the engines of most craft will also have to be adapted to the new render and volumetric technology in Lightwave3D 2018.
These incredibly rare and detailed assets represent thousands of hours of effort to produce and we are offering them exclusively to the LightWave3D community in their original form as an educational initiative. LightWave3D users new and old can study them and learn while also adapting them to their own scenes or making use of them as they see fit for their own reasons. Kat is granting a limited license for use by individual users of LightWave3D and options for commercial use as well.
Several packs are planned and in the works. First up is Iron Sky Model and Scene Pack Volume 1.
Iron Sky Model and Scene Pack Volume 1.
Three iconic ships are included in Iron Sky Model and Scene Pack Volume 1. The USA’s George W. Bush, the Moon NAZI “Tanhauser” Zeppelin and the Moon NAZI Valkyrie. Each of which includes their appropriate volumetric engine set-ups an in the case of the Valkyrie the volumetric gun system which are able to be animated and aimed for firing. These are all “Hero” models, meaning they were the ones used for close up shots and later the base for downres or proxy objects used for shots where they appear in the distance or for previs. These models are an essential starting point to the series of packs being released later where entire shots will be made available to LighWave3D users with the goal of pretty much the entire work done in LightWave3D for the original film, being released. 4K, 6K and even 10K resolution texture maps are included where applicable, matching exactly the way they were used on the show.
Instant motion capture system using your existing VR headset and hand controllers.
In this video Kat shows you how to create two separate types of propulsion effects using TurbulenceFD for LightWave3D. First up, a PAC-3 Missile launcher effect is produced using a freely available model (included) of a Patriot missile battery system. Second, an afterburner effect similar to that which you would see on an F-18 combat fighter jet. Kat takes it further though by showing you how to convert TurbulenceFD’s native BCF cache data file to OpenVDB so they can be used with LightWave2018’s OpenVDB volume object primitive and rendering system or for use with external rendering solutions such as Octane.
With the first project having a run time of almost 120 minutes and the second at approximately 45 minutes this tutorial is jammed packed with useful information for TurbulenceFD users looking to create effects beyond simple smoke or fire while remaining a “get in, get it done and get out” educational experience.
Complete project files and work ups are included so you can follow along.
In this third volume of 12 volumes 3D Instructor Adam Gibson will not only show you how to get up and started using Lightwave 2018 but will also introduce you to some the new powerful features.
A great place to start for beginner Lightwave Users.
Some of the Topics Covered: 1) Backdrop Color 2) Gradient Backdrop, 3) SkyTracer 2 Introduction & Basics, 4) Backdrop Images, 5) Spherical Light, 6) Primitive Light
*FREE Bonus Content: 1) Free Dinosaur Mega-Pack (Reg. $49.00 US), 2) Free Posed Alien Model.
In Fusion for LightWave Artists Vol. 5 – “Curse of the Phantom Shadow”, Kelly “Kat” Myers takes you through a CG+Live action footage mixed VFX shot from the short film by Mark Ross. This tutorial is rather advanced but even first time users of Fusion can benefit from this title and the massive amount of information that Kat passes onto you while he builds out the composite in Black Magic Designs Fusion 9.02
Every LightWave artist needs to learn how to composite CG footage into a live action shot and this title is a perfect way to get into doing exactly that. But more importantly, is learning how to deal with footage that is not of the best quality, as Curse of the Phantom Shadow was shot on a first generation Panasonic Lumix GH1 Camera at 720p in 4:2:0 MPEG format on a shoe-string budget in Mark Ross’ living room. This is where Rotoscoping comes in and some creative problem solving is needed. Rotoscoping is an essential skill all compositors must have in their tool belt and Kat shows you how to work with Rotosplines for masking of shot video as well as still photographic elements and where and how to make use of them correctly in matte control and keying tools. Corner positioner and lens distortion tools are also discussed as they are used in the comp in rather creative ways to compensate for the way the material was shot in order to get it to “line up” with the CG rendered portion produced in LightWave3D.
On the CG elements side of the comp workflow demonstrated in full in this video title, Kat shows you how to take a single render pass from LightWave3D rendered with several basic buffers (provided through exrTrader although LW’s native solution works just fine) into Fusion and create bitmap masks for use on Surface/ObjectID tagged portions of the rendered image sequence to isolate them for further independent adjustment. STOP TRYING TO GET EVERYTHING PERFECT IN CAMERA! Do it in comp! Save time by making use of LightWave’s render buffer technology and Fusion’s ultra-powerful compositing engine, leveraging them both to your advantage and making you a better VFX artist as a result.
In this tutorial with an approximate runtime of 165 minutes, Kat takes the shot from “Zero to Hero” and you can follow along every step of the way. Provided as an optional download of just over 4GB of bonus content, the rendered image sequence, live-action blue screen footage and photographic elements as well as the Fusion Flow Comp files used to create the final shot are included. As an extra bonus, for those of you with After Effects and Optical Flares from Video Co-pilot is also provided. This is for a small final element requested by the director to finish off the shot.
Kat is back with a new installment in the TurbulenceFD Advanced Concepts and Projects Series. This time in “Project Engine Fire”, Kat shows you what goes into setting up a WWII era USAF B-25 with an engine fire effect.
This is a real-world shot from the upcoming feature-film (direct-to-video) “Behind the Lines” which is currently in post-production. With a run time of approximately 105 minutes, you get all the info you need to recreate such an effect using LightWave3D (works in 2015.x and 2018.x) and TurbulenceFD from Jawset.com
You also get the renders and the Fusion composite flows from Kat for this project so you can play with the render results instead of having to render out things on your own (which can take a wee bit of time). Don’t worry though, if you want to play around with things in LightWave3D and tweak settings and sim things for yourself, we have you covered there, too. The basic geometry and the scene files are included so you have everything you need to follow along and get the exact results you want using the provided materials as a guide!
You get almost 4GB of content and learning material, ready to go for just $24.95USD
In this second volume of 12 volumes 3D Instructor Adam Gibson will not only show you how to get up and started using Lightwave 2018 but will also introduce you to some the new powerful features. A great place to start for beginner Lightwave Users. Some of the Topics Covered: 1) Autofit Items, 2) Parenting Scene Items, 3) Cloning Scene Items & Hierarchies, 4) Keyframing Basics for Animation, 5) Glow Filter, 6) Volumetrics Lights Node Introduction, 7) New Lightwave 2018 Light Features!! FREE Bonus Content: 1) Environment Maps- Volume #1 (40 Environment Maps)- 4096 x 2048 pixels, 2) Environment Maps- Volume #2 (10 Environment Maps)- 4096 x 2048 pixels.
Phil Nolan walks you through the finer points of creating a character in Adobe Fuse and how to export and make them work in LightWave3D (2015.3 and prior). This is a great tutorial for artists who want to dabble in Character Animation without having to drown themselves in the process with creating custom rigs or sets ups. Adobe Fuse does it for you while working with Miximo for adding animations to the characters you create! This is complete tutorial providing end to end project details so you are up and running fast!
In this first volume of 12 volumes 3D Instructor Adam Gibson will not only show you how to get up and started using Lightwave 2018 but will also introduce you to some the new powerful features. A great place to start for beginner Lightwave Users. Some of the Topics Covered: 1) User Interface Basics, Viewports, Image Editor, Importing Models, Item Animation Tools, PBR (Spec/Gloss & Metallic) Node Basics, VDB Import, Volumetric Primitives, Shape Primitives, Buffer Drop Down List, Surface Noise Removal, Creating an Asteroid, Making Rocky Terrains, and Render Basics. Running Time: 4 hrs. 23 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Topics Covered: 1) User Interface Basics, Viewports, Image Editor, Importing Models, Item Animation Tools, PBR (Spec/Gloss & Metallic) Node Basics, VDB Import, Volumetric Primitves, Shape Primitives, Buffer Drop Down List, Surface Noise Removal, and Render Basics. Running Time: 4 hrs. 23 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Augmented Reality introduction for iPhone and iOS devices, using LightWave 2018, Unity3D, and ARKit.
The long-awaited Conventional Weapons Pack for TFD for LightWave3D Volume 1. is now available!
Check it out…
Priced at just $39.95 this package is a great deal.
Over 40 individual and unique examples plus the work up files are included in this pack and that’s less than a dollar per scene. Most are render/sim ready for you to load up and make use of as you see fit in your own scenes.
Included in this package are scene file folderscontaining the scenes categorized ccording to the type of explosion or effect. Description of their contents listed as follows:
– Abrams (Tank cannon barrel demo example)
– FlakBursts (Ranging in style from conventional Anti-Aircraft flak guns to “Galactica style” flak, even though that was all done with HVs. A total of 11 are included plus the work up files so you can learn from them and the process that went into creating them)
– FlashBang (Simple flash bang example, simply add your own point or spherical light in the center of the detonation, animate it to go “Off” with the explosion and you are good to go! BREACH! BREACH!)
– Grenades (Fragmentation type although your interpretation of that may vary. These can easily be repurposed for RPG impacts or other weapons).
– IEDs (Five IED examples constructed from reference material of real combat video from Iraq and Afganistan. These range from small to hurt locker level.)
– LandMines\Anti-Personnel (Similar to the IED examples, these are also built from reference video from actual combat and are built off of two real-world mine types that are anti-personnel in purpose. M-14AP and M-16AP mines are standard US arsenal mines and used by militaries around the world. They can be used any way you see fit though so don’t limit your imagination. 11 mines are included in this package.)
– Smoke Grenades (Several smoke grenades are included in this package which includes one for tear gas, RGB colors each and a basic generic setup as well.)
MP4 videos have been included for easy reference and can be found in the “Renders” folder.
They are listed as follows:
Hey Kids!! Things are about to get very Hairy!! and Furry!! In this four volume training series 3D Instructor Adam Gibson will show you how to add Hair, Fur, Grass, and other cool Fibrous detail to your 3D Characters and 3D Models using Lightwave 3D’s powerful Fur & Hair System!! FiberFX is a fairly deep package with a lot of great features/options. Lots of Buttons and Controls to tackle. With that being said it can very scary and confusing to get started without getting lost or frustrated. This four volume course is specifically designed to help beginner 3D students get started quickly through easy to follow tool-based and small project-based video chapters!! FREE Bonus Content: 3D Practice Character Models are included in the digital download. *(Free Tiger, Elephant, Rhino, Human Female and Puff-Ball character models included!!) Learn the tools to make all sorts of traditional, wild and messy hairdos!! Easily create that “Bed-Head” look!!
This course is designed specifically for those who are beginners in 3D modeling and also for those who may have had some difficulty in understanding the concepts of 3D modelling.
Lightwave has a massive set of great modeling tools but most beginners are overwhelmed and don’t know where to start.
In this video training course 3D Instructor Adam Gibson takes you through the most important modeling tools to get you up and running fast for your own projects.
Polygonal and Sub-D Modeling tools/concepts will be a covered along a with a full project-based creature modeling journey from concept art to a finished modeled beast.
Tips and tricks on how to quickly Sculpt and Shape Sub-D Body Parts (Torso, Arms, Legs, Claws, Tails, Heads, Teeth), Importing Reference Concept Art, Mastering the Use of Basic Tools (Move, Rotate, Drag, Stretch, Knife Tool, Band-Saw Pro, Extender Plus).
*Bonus: Content Folder Included that contains the Creature Model files and Reference Concept Art from the video tutorial.
Running Time: 14 hrs. 5 mins.,
High Quality (Screen-Res 1920 x 1080 pixels),
Video Format: MP4 (.mp4),
Kat is back in another installment of his TurbulenceFD for LightWave3D series with “Advanced TurbulenceFD For LightWave3D – Masks and Fuel Masks”.
Running approximately 182 minutes, this video features great tips on how to take advantage of TurbulenceFD’s Fuel mask functions. One of the big “secrets” to making your scenes with TFD shine is to provide TFD’s simulation engine with more variables. Learn how this makes a huge difference when going for high-end looks of fire and smoke that moves naturally but controlled in any way you want.
Featuring 5 example scenes that you can breakdown and then apply the techniques in your own shots, “Advanced TurbulenceFD For LightWave3D – Masks and Fuel Masks” is a great value to anyone looking to step up their game with TurbulenceFD and or need ideas of how to go about taking what they have learned so far in the series and rounding out their knowledge so they can take on any challenge head-on.
What is an Ultra-Camera bundle?
Simple! It is the ultimate triple threat of tools for LightWave3D artists who take their pictures seriously, especially those venturing into the realm of VR!
Get everything you need to do the job and do it right!
You get UberCam 2.6, RRCam and VR Scientist 1.0 for 80 dollars off what it would cost if you bought them separately.
Character rigging is faster and easier than it has ever been, Current Rigging Concepts teaches the entire character rigging workflow in a single convenient learning product.
This Massive 3D Bundle contains: Lightwave 2015 Bundle Pack- (Volumes #1 to #11), DDO for Lightwave Users- Bundle Pack (Volumes #1 to #7), 3d Coat 4 Ultimate Bundle- 23 Volumes, Substance Painter for Lightwave Users Bundle- Volumes #1 to #8, Sci-Fi Alpha Brush Collection Volumes #1 & 2, Dinosaur Mega-Pack.
CLICK A PAGE NUMBER ABOVE FOR EVEN MORE LIGHTWAVE 3DTRAINING PRODUCTS:
This Lightwave 2015 Bundle contains: Volumes #1 to #11 and Bonus Content.