Main Menu

LightWave 2020- Cartoon Character Rigging II

In this nineteenth volume of the Lightwave 2020/2019/2018 Series 3D Instructor Adam Gibson introduces LightWave 2020’s powerful character rigging toolset. 

In Part Two of Cartoon Character Rigging a detailed introduction to IK (Inverse Kinematic) and Goal Objects (Foot/Leg Controls) will be shown to allow you to easily control the skeletal structure created in “Part One” of this series.

Continued instruction of basic rig problem solving skills will be demonstrated further on more rigging topics. This course is a great place to start for beginner Lightwave Users or anyone who has never rigged a character for animation.

*BONUS Content: 1) Includes all Project Files (3D Model & Rigged Scene Files) and

2) A FREE Copy of “LightWave 11-Rigging a Tiger- Project Quadruped”

———————————————————————————————

Table of Contents

Chapter 1- Intro

Chapter 2- Joint Compensation and Muscle Flexing

Chapter 3- Leg IK (Inverse Kinematics) Set-Up

Chapter 4- Adding Foot Nulls (Foot/Leg Controls)

Chapter 5 (Part One)- How to Mirror Foot Nulls

Chapter 5 (Part Two)- Fixing Foot & Toe Nulls

Chapter 6- Parenting Foot Nulls

Chapter 7- Toe Bone Update

Chapter 8- Foot Null/Control Testing

Chapter 9- Item Shapes

Chapter 10- Proxy Picker

Chapter 11- Eye Control Set-Up

Chapter 12- Master Control Nulls

Chapter 13- Item Picker

Chapter 14- Final

Running Time: 2 hrs. 32 mins.

High Quality (Screen-Res 1920 x 1080 pixels)

Video Format: MP4 (.mp4)

Level: Beginner

-Get it now for just 19.00 USD






Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.