Learn the Secrets to UV Mapping in ZBrush 4R7!! In this tenth video volume of 12 volumes 3D Instructor Adam Gibson takes the beginner 3D student through more UV Mapping Tools/Techniques and a Project-Based Session unwrapping a Therizinosaurus Dinosaur. The workflow for this project utilizes ZBrush’s Powerful UV Master Plugin. *Bonus: Free Content Folder with 3D models included from Tutorial. Free Therizinosaurus Dinosaur!! Table of Contents for Volume #10 Chapter 1- Intro Chapter 2- Polygroups for UV Mapping Overview Chapter 3- Mask to Polygroups Conversion Chapter 4- Polypaint to PolygroupsRead More
Learn the Secrets to UV Mapping in ZBrush 4R7!! In this ninth video volume of 12 volumes 3D Instructor Adam Gibson introduces the beginner 3D student how to get up and started quickly using ZBrush 4R7’s UV Mapping Tools. Some of the Topics Covered: 1) UV User Interface, 2) UV Master Plugin, 3) Automated UV Solutions, 4) Polygroup UVs, 5) Exporting UVed Models, 6) Copy/Pasting UVs, 7) How to Check for Overlapping UVs/Errors. *Bonus: Free Content Folder with 3D models included from Tutorial. Table of Contents for Volume #9 ChapterRead More
Ok because many of you have emailed us saying you missed our sale a couple of weeks ago we have decided to do a NAB2016 special. Use the coupon code: NAB2016 at www.liberty3d.com and get 25% off tools and training from Liberty3d.com for 1 week starting today! Remember to use the code: NAB2016 on check out.
In this sixth volume 3D Instructor Adam Gibson introduces the 3D student to how Normal Maps work within Substance Painter 2. Some of the topics covered: Height Map to Normal Map Conversion, Normal Map Alpha Brushes, PB Texture Baker Plugin for Lightwave, Creating Input Normal Maps, Height Map Strength (Positive/Negative), Normal Sculpting Tips, Combining Height and Normal Channels. Table of Contents for Volume #6 Chapter 1- Intro Chapter 2- Normal Map Concepts Chapter 3- High-Poly to Low-Poly Normal Map Baking Concepts (Part One) Chapter 4- High-Poly to Low-Poly Normal MapRead More