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Wednesday, August 17th, 2022

 

LightWave 2020- Cartoon Character Rigging II

In this nineteenth volume of the Lightwave 2020/2019/2018 Series 3D Instructor Adam Gibson introduces LightWave 2020’s powerful character rigging toolset.  In Part Two of Cartoon Character Rigging a detailed introduction to IK (Inverse Kinematic) and Goal Objects (Foot/Leg Controls) will be shown to allow you to easily control the skeletal structure created in “Part One” of this series. Continued instruction of basic rig problem solving skills will be demonstrated further on more rigging topics. This course is a great place to start for beginner Lightwave Users or anyone who hasRead More


LightWave 2020- Cartoon Character Rigging I

In this eighteenth volume of the LightWave 2020/2019/2018 Series 3D Instructor Adam Gibson introduces LightWave 2020’s powerful character rigging toolset.  In part one of Cartoon Character Rigging a detailed introduction to Skelegons and Bones will be shown to allow you to build an easy and simple to use rig for a basic character. An introduction to basic rig problem solving skills will be demonstrated as well. This course is a great place to start for beginner LightWave Users or anyone who has never rigged a character for animation. *BONUS Content:Read More


LightWave 2020- Cartoon Character Rigging Bundle

This LightWave 2020 Rigging Bundle Contains: 1) LightWave 2020- Cartoon Character Rigging I -Bones & Skelegons 2) LightWave 2020- Cartoon Character Rigging II- Inverse Kinematics & Goal Objects/Controls -Get it now for just 29.00 USD