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DAZ 3D Model Creation-The Dark Art- Earn Money Selling Your Lightwave Models on

DAZ 3D Model Creation-The Dark Art-by Adam Gibson Would you like to Earn Money from Selling 3D Models on the Internet?  If so, this video course is designed to teach you how to do just that. One of the largest 3D content market places on the internet is DAZ Studio is a “FREE” piece of 3D Software that you can download from that is used by thousands and thousands of people all over the world. Sounds complicated? Well don’t worry in this course we will take you step-by-step on:  Getting started with DAZ Studio UI (User Interface), Optimizing/Exporting Your Models for Import into DAZ, Converting/Adjusting your Models in DAZ Studio, Submission Guidelines, Dealing with the tricky DAZ File/Runtime(Texture) Folder Structure, Marketing and more!! Although this course is designed for anyone who wishes to create models for we will be using Lightwave 3D as our starting point demonstrate model/optimization and object file export. But once again the principles shown can be used in all other software packages to get your 3D models into DAZ Studio. *Please Note: Although this video tutorial is meant as a “Stand-Alone” Product it is also considered as Volume #5 of the “DDO for Lightwave Users” Series. Converting models and textures over to DAZ Studio for the purpose of Selling them on is part of the DDO series. Table of Contents for DAZ 3D Model Creation Chapter 1- Intro Chapter 2- Basic DAZ Publishing Info Orientation Chapter 3- DAZ UI (User Interface) Layouts and Menu Tabs Chapter 4- IPR (Interactive Progressive Rendering) Image Preview, View Modes, Add Camera Chapter 5- Draw Style Options Menu and Deleting Cameras Chapter 6- Navigating View Modes (Pan, Orbit, Dolly Zoom, Frame Selection) Chapter 7- Item Selection and Transforms (Translation, Rotation, Scale) Chapter 8- Multiple Item Selection, Item Groups, Parenting Items Chapter 9- Surface Selection Tool Chapter 10- Item Duplication and Node Instances Chapter 11- Create Primitives, Surfacing Primitives, Grouping Primitives Chapter 12- Lights and Glowing Surfaces (Ambient Color and Strength) Chapter 13- Diffuse Color Vs Ambient Color (Glow Issue) Chapter 14- Rendering Product Images Chapter 15- DAZ Content Library and Submission File Folder Structure Chapter 16- Mesh Optimization (Tips on Triangles, Quads, Non-Planer Polys, UVs, and More) Chapter 17- FBX Export from Lightwave 3D and Proper UV Islands Chapter 18- Import FBX into DAZ and Tweaking Surfaces Chapter 19- Creating a Product Base Directory for your Files Chapter 20- Runtime Texture Folder Structure Set-Up Chapter 21- Setting Your Author/Artist Name in the Preferences Menu Chapter 22-  Props/Environments and Materials Folder Structure Creation Chapter 23- Saving Prop Assets with Correct File Path and Settings Chapter 24- Reassigning Texture File Paths to the Runtime Texture Folder Chapter 25- Creating a Material Preset in the Materials Folder Chapter 26- Zipping Up Your Product Folder and DAZ PASS Website Chapter 27- Saving Multiple Item Products Chapter 28- Helpful Websites for Selling Products on the Internet Chapter 29- Final   Running Time:   7 hrs.  0 mins. High Quality (Screen-Res 1920 x 1080 pixels) Video Format: MP4 (.mp4) Level: Beginner $29.00 US

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