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Practical Production Techniques Vol. 26 – “Damage Vol. 2”

Kat is back with another installment in the Practical Production Techniques series with a sequel to Volume 25 “Damage”, now in Volume 26, Damage Volume II, this video picks up, and continues on with several concepts covered in the first “Damage” video but specifically covers in more depth and detail, LightWave Modeler’s fracture tool, how to use it,  how to avoid its pitfalls and what to do when it produces sub-optimal result.



The tutorial goal is to build out a destroyed object for crashing a spaceship into it (included in this package!) and setting up Bullet Dynamics and additional displacement methods to help sell the realism of a craft hitting a large cement pillar, tearing off an engine in the process. This video walks you through each step and includes little-known techniques to get Bullet to play nice in simulations while remaining fast and enjoyable to use even under the most dreaded conditions. This video contains all the assets needed to follow along in 12 straightforward segments with an approximate runtime of 240 minutes.

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