LightWave3D Training
This video is intended for more experienced Lightwave beginners. Knowledge of Model- and Layout’s interface would be recommended. That said, if you pay close attention to the video you’ll notice that all actions are clearly addressed.
In Project “Vaultage” Lightwave instructor Charlot Cobben covers planning, resource gathering, modeling, surfacing, texturing, lighting, animation, particle fx, volumetrics and composeting to create a movie intro or presentation intro. Charlot always created something special to kick off Marketing presentations and he now guides you through the process. You are guided to all of the steps and get some handy tips along the way.
All object and scene files are included with the purchase as well as the images used.
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Part Two of the Bullet Holes in a Metal Door tutorial picks up where part one left off by adding sparks and smoke (particle emitters), the interior of the hangar (very simple modeling), and making a couple of variations on the project. Project files are included so you can follow along even if you don't have Part One.
Video run time is 1hr 55 min
Click for more details.This project based video tutorial for Lightwave 9 and up covers the basics of image sequences and the Image Editor, gapped image sequences, node-based surfacing, simple sub-division and polygonal modeling, and image-based deformations.
Video run time is 2hr 40 min
This value-packed project-based tutorial from Dana Burman teaches you how to use LightWave's particle system and HyperVoxel sprites to simulate bullets from a machine gun hitting the ground. Several techniques are used in building this scene including front projection mapping, controlling transparency with weight maps, adding and editing particle emitters, using collision objects to trigger particles, setting up HyperVoxel sprites, converting curves to motion paths, and more.
Video run time is 1hr 53 min
Click for more details.If you are looking to learn the art of UV Mapping quickly this is the video you need to get you there. And since this a project based video you'll actually get to see how to use these tools in full production environment. Also at the end of the video Adam Gibson shows how to import your UV Map into Adobe Photoshop for Digital Painting of your character.