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3D Coat 3.7 for Lightwave Users- UV Mapping a Starfighter-Quick Method
3D Coat 3.7 for Lightwave Users- UV Mapping a Starfighter-Quick Method
In this first video of our Starfighter Detailing series we show the 3D student how to use Lightwave's Atlas UV Mapping feature to create quick, clean and useable UV Maps for hard surface type objects to be imported into 3D Coat for painting Normal, Color, and Specular Maps. Although you could use 3D Coat's built in Automated UV Mapping Tool for quick UV's. However depending on the complexity of the object, Automated UV's can result in overlapping UV's creating errors for painting. So in turn they are unusable. Although you could use 3D Coat's manual UV Unwrap Tools to get perfect UV's, but you may be in a position where you don't have the time for the process. So in this tutorial a very simple method is shown using Lightwave's powerful Atlas Map Tool that can unwrap complex and multiple layered objects in a few mouse clicks. Problem solving techniques are shown to improve your ability to get the best UV Unwrap possible using the Atlas Tool's settings. Running Time: 1 hr. 26 mins. High Quality (Screen-Res 1440 x 900 pixels) MP4 Video Level: Beginner & Up
Lightwave 10- Camera Essentials
Lightwave 10- Camera Essentials
In this training video watch Lightwave 3D Instructor Adam Gibson show the beginner 3D student how to quickly get up and started using Cameras and Rendering images in Lightwave 10. Topics covered: Viewport Modes, VPR (Viewport Preview Render), Camera Set-Up and Control, How to Render Images and Animations, How to Export/Save Images and Animations to your Hard-Drive, Image Formats, 24-bit Vs. 32-bit (Creating Alpha Channels Embedded in your rendered images), Safe Areas Mode, Field Chart, Pixel Aspect Ratio, Antialiasing, Camera Types, Output Resolutions, and a quick intro to Stereo-scopic 3D in Lightwave. Running Time: 2 hrs. 32 mins. Level: Beginner Screen Resolution: 1440 x 900 pixels Format: MP4 Video (.mp4)
Lightwave 10-Rigging a Human-Project Biped
Lightwave 10-Rigging a Human-Project Biped
In this 14 hour video training course for beginner Lightwave students 3D Instructor Adam Gibson shows the essential basics to rig human style characters for posing and animation. Detailed demonstration of how to build/edit a complete skeletal structure with skelegons/bones, weight-mapping, bone parenting, model modification/adjustments, test deformations, adding powerful hand and foot control nulls, IK (Inverse Kinematics) Set-up and problem solving are all included within this course. A great training guide for beginner 3D students to get started rigging their 3D models for animation purposes. Make your 3D models and characters come to life!! *All Model and Scene Files are included with the course so that you can follow along. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video Level: Beginner Running Time: 14 hrs. 39 mins
Lightwave 10-Animation Essentials-Vol. #1
Lightwave 10-Animation Essentials-Vol. #1
In this first volume of Lightwave 10-Animation Essentials Lightwave Instructor Adam Gibson gives the beginner 3D student a tour of Lightwave's Layout interface, animation tools, and shows how to set up a scene and create a spaceship animation. A great video to get you up and started animating in Lightwave 3D. Level: Beginner Running Time: 2 hrs. 49 mins Format: MP4 (1440 x 900 pixels)
LightWave 3D- Surfacing- Volume #3-Image Maps [AG]
LightWave 3D- Surfacing- Volume #3-Image Maps [AG]
In this video tutorial Lightwave 3D Instructor Adam Gibson introduces the beginner 3D student to surfacing objects with image maps. Surfacing using image maps is one of the best ways to creating amazing looking objects in 3D. Image maps can be used for various other things like creating amazing background plates for you scenes and creating cool bump details to your objects. If you are new to surfacing objects in 3D this video is a highly recommended addition to your library of tutorials. Running Time: 2 hrs. 50 mins Level: Beginner Screen Resolution: 1440 x 900 pixels Format: MP4 Video (.mp4)
LWCAD 3.6 Modeling Tools (Volume #6) [AG]
LWCAD 3.6 Modeling Tools (Volume #6) [AG]
In this sixth volume on LWCAD 3.6 Instructor Adam Gibson introduces the Lightwave 3D student to the essentials required to using this powerful modeling plug-in. LWCAD is known for it's architectural time-saving modeling tools. Introduction to LWCAD's advanced modeling tools is covered in great detail. This sixth volume is a must to able to get you up and started using LWCAD's core modeling tools.
Digital Bullet Hits Bundle [dwb]
Digital Bullet Hits Bundle [dwb]
Save $$ when you buy the Digital Bullet Hits LightWave tutorials together. This Bundle includes: Creating a Squib Line, Bullet Holes in a Metal Door Part One , & Bullet Holes in a Metal Door Part Two
Project Vaultage [cc]

This video is intended for more experienced Lightwave beginners. Knowledge of Model- and Layout’s interface would be recommended. That said, if you pay close attention to the video you’ll notice that all actions are clearly addressed.

In Project “Vaultage” Lightwave instructor Charlot Cobben covers planning, resource gathering, modeling, surfacing, texturing, lighting, animation, particle fx, volumetrics and composeting to create a movie intro or presentation intro. Charlot always created something special to kick off Marketing presentations and he now guides you through the process. You are guided to all of the steps and get some handy tips along the way.


All object and scene files are included with the purchase as well as the images used.
Click the main title link for a specific productpage. Or click here.

ZBrush 4 for Lightwave Users-Painting Color
ZBrush 4 for Lightwave Users-Painting Color
In this videos series we show 3D students how to use ZBrush 4 and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your ZBrush work, most of the concepts, principles and techniques used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others. In this video tutorial ZBrush/Lightwave Instructor Adam Gibson shows how to use ZBrush to create high detail color map on a Velociraptor dinosaur that is exported as an image map for use inside of Lightwave 3D.
Fanboy Series - Inspired by District 9 (Modelling and UV Bundle) [kp]
Fanboy Series - Inspired by District 9 (Modelling and UV Bundle) [kp]
The Fanboy District 9-inspired weapon Modeling and UV unwrapping products are now available as a bundle for those users who wish to purchase both products at the same time and save! (approximately $10 cheaper when compared to individually purchasing each one separately) Download is approximately 3.7Gb (in 7 files), with a total running time of approx. 9.3 hours. Quicktime (.mov, Mpeg4) 1064x840.
Fanboy Series - UV unwrapping the D9 weapon [kp]
Fanboy Series - UV unwrapping the D9 weapon [kp]
Part two of the "District 9" inspired "FanBoy series" by Kevin Phillips, this training product takes the user through the process of creating a detailed UV map to allow the artist to paint the textures. The 3D model is also included for those who did not do part one of this series. This product is approximately a 1.8Gb download (3 files). Running time of approximately 3.8 hours. 1064 x 840 pixels, in Quicktime format (Mpeg4).
LWCAD 3.6 Modeling Tools (Volume #5) [AG]
LWCAD 3.6 Modeling Tools (Volume #5) [AG]
LWCAD 3.6 Modeling Tools (Volume #5)-by Adam Gibson In this fifth volume on LWCAD 3.6 Instructor Adam Gibson introduces the Lightwave 3D student to the essentials required to using this powerful modeling plug-in. LWCAD is known for it's architectural time-saving modeling tools. Introduction to LWCAD's advanced modeling tools is covered in great detail. This fifth volume is a must to able to get you up and started using LWCAD's core modeling tools. Running Time: 2 hrs. 5 mins. Level: Beginner Screen Resolution: 1440 x 900 pixels Format: MP4 Video (.mp4)
LWCAD 3.6 Modeling Tools (Volume #4) [AG]
LWCAD 3.6 Modeling Tools (Volume #4) [AG]
In this fourth volume on LWCAD 3.6 Instructor Adam Gibson introduces the Lightwave 3D student to the essentials required to using this powerful modeling plug-in. LWCAD is known for it's architectural time-saving modeling tools. Introduction to LWCAD's advanced modeling tools is covered in great detail. This fourth volume is a must to able to get you up and started using LWCAD's core modeling tools. Running Time: 2 hrs. 12 mins. Level: Beginner Screen Resolution: 1440 x 900 pixels Format: MP4 Video (.mp4)
LWCAD 3.6 Modeling Tools (Volume #3) [AG]
LWCAD 3.6 Modeling Tools (Volume #3) [AG]
In this third volume on LWCAD 3.6 Instructor Adam Gibson introduces the Lightwave 3D student to the essentials required to using this powerful modeling plug-in. LWCAD is known for it's architectural time-saving modeling tools. Introduction to LWCAD's advanced modeling tools is covered in great detail. This third volume is a must to able to get you up and started using LWCAD's core modeling tools. Table of Contents for LWCAD 3.6 Modeling Tools (Volume #3) Chapter 1- Intro Chapter 2- Circle Tool (Part One) Chapter 3- Circle Tool (Part Two) Chapter 4- Ellipse Tool Chapter 5- Rectangle Tool Chapter 6- Rec3p Tool Chapter 7- NGon Tool Chapter 8- Star Tool Chapter 9- Box Tool Chapter 10- Box3p Tool Chapter 11- Arc Section Tool Chapter 12- Cylinder Tool Chapter 13- Pyramid Tool Chapter 14- Tube Tool Chapter 15- Final Running Time: 2 hrs. Level: Beginner Screen Resolution: 1440 x 900 pixels Format: MP4 Video (.mp4)
LWCAD 3.6 Modeling Tools (Volume #2) [AG]
LWCAD 3.6 Modeling Tools (Volume #2) [AG]
In this second volume on LWCAD 3.6 Instructor Adam Gibson introduces the Lightwave 3D student to the essentials required to using this powerful modeling plug-in. LWCAD is known for it's architectural time-saving modeling tools. Introduction to LWCAD's advanced modeling tools is covered in great detail. This second volume is a must to able to get you up and started using LWCAD's core modeling tools. Running Time: 2 hrs. 6 mins. Level: Beginner Screen Resolution: 1440 x 900 pixels Format: MP4 Video (.mp4)
LWCAD 3.6 Modeling Tools (Volume #1) [AG]
LWCAD 3.6 Modeling Tools (Volume #1) [AG]
In this first volume on LWCAD 3.6 Instructor Adam Gibson introduces the Lightwave 3D student to the essentials required to using this powerful modeling plug-in. LWCAD is known for it's architectural time-saving modeling tools. Introduction to LWCAD's advanced Universal Coordinate System (UCS) and powerful Snapping Tools is covered in great detail. This first volume is a must to able to learn how to use all of LWCAD's tools in the latter volumes in this video training series. Running Time: 1 hrs. 54 mins. Level: Beginner Screen Resolution: 1440 x 900 pixels Format: MP4 Video (.mp4)
Lightwave Sci-Fi Modeling (Volume #1)-Interiors: Hallways & Corridors
Lightwave Sci-Fi Modeling (Volume #1)-Interiors: Hallways & Corridors
In this training video watch Lightwave Instructor Adam Gibson build a Sci-Fi Style Corridor/Hallway similar to many that have been created for big screen sci-fi action films. Learn how to take simple shapes and turn them into highly detailed geometry. Learn how to make your polygons glow to be used a light sources. A great video for the beginner 3D modeler and those who wish to learn a few more new modeling tricks.
Lightwave 3D 9.6 Animating a Tyrannosaurus
Lightwave 3D 9.6 Animating a Tyrannosaurus
Lightwave 3D 9.6 Animating a Tyrannosaurus-by Adam Gibson In this video tutorial Lightwave Instructor Adam Gibson demonstrates how to animate a Tyrannosaurus dinosaur using Lightwave's powerful animation tools. Walking and adding secondary motions for the T-Rex are shown in great detail. Table of Contents for Animating a Tyrannosaurus Chapter 1- Intro Chapter 2- Importing the Scene File and Rigged/IK Model Chapter 3- Setting Up the Viewports in Layout Chapter 4- Correcting Object Size to Real World Scale Chapter 5- Reviewing the Object Size Correction and using the "Item Picker" Plugin Chapter 6- Timing for Animation Chapter 7- Creating the First Walk Cycle (Adding Key Frames and Tension) Chapter 8- Creating the Second Walk Cycle (Adding Key Frames and Tension) Chapter 9- Creating the Third Walk Cycle (Adding Key Frames and Tension) Chapter 10- Key Framing the Feet Lifting off the Ground Chapter 11- Key Framing Head and Body Bobbing Chapter 12- Leg IK Error Fix Chapter 13- Key Framing Body Side-to-Side Movement (Part One) Chapter 14- Key Framing Body Side-to-Side Movement (Part Two) Chapter 15- IK Thigh Fix Chapter 16- Body Movement Edit Chapter 17- Key Framing Tail Movement Chapter 18- Key Framing Neck Movement Chapter 19- Key Framing Foot Bend (Part One) Chapter 20- Key Framing Foot Bend (Part Two) Chapter 21- Forearm Animation Test Chapter 22- Key Framing Neck Turn and T-Rex Roaring at Camera Level: Beginner High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video
Dinosaur Mega-Pack (3D Model Collection)
Dinosaur Mega-Pack (3D Model Collection)
This model pack contains over 40 Untextured 3D Dinosaur models in 6 different model formats. Formats: LWO, OBJ, 3DS, XSI, MAYA, and MAX. The purpose of this Model pack is so that you may practice your rigging, UV Mapping, Retopology, and Texturing Skills on Pre-made 3D Models. Have fun with our Dinosaurs and make your own adventures with them and also give them your own style and look. -You may use our royalty free 3d dinosaurs for your animations in film/video or still images. Below is a list of the dinosaurs included in this model pack: Achelousaurus, Anhanguera, Apatosuarus, Brachiosaurus, Camptosaurus, Centrosaurus, Chasmosaurus, Corythosaurus, Deinonychus, Dilophosaurus, Dsungaripterus, Einiosaurus, Germanodactylus, Gnathosaurus, Ichthyosaurus, Iguanodon, Kentrosaurus, Kritosaurus, Lambeosaurus, Maiasaura, Monoclonius, Ouranosaurus, Pachyrhinosaurus, Parasaurolophus, Pteranodon, Pteranodon Sternbergi, Saurolophus, Shonisaurus, Spinosaurus, Spinosaurus (Textured), Stegosaurus, Styracosaurus, Suchomimus, Tenontosaurus, Therizinosaurus, Triceratops, Troodon, Tropeognathus, Tuojiangosaurus, Tyrannasaurus, Velociraptor, Wuerhosaurus
Digital Bullet Hits: Bullets in a Metal Door 2 [dwb]

Part Two of the Bullet Holes in a Metal Door tutorial picks up where part one left off by adding sparks and smoke (particle emitters), the interior of the hangar (very simple modeling), and making a couple of variations on the project. Project files are included so you can follow along even if you don't have Part One.

Video run time is 1hr 55 min

Click for more details.
Digital Bullet Hits: Bullets in a Metal Door 1 [dwb]

This project based video tutorial for Lightwave 9 and up covers the basics of image sequences and the Image Editor, gapped image sequences, node-based surfacing, simple sub-division and polygonal modeling, and image-based deformations.

Video run time is 2hr 40 min

Click for more details.

LightWave 3D 9.6 Modeler- Volume #6 [AG]
LightWave 3D 9.6 Modeler- Volume #6 [AG]
Table of Contents for Volume #6 Chapter 1- Intro Chapter 2- Connect Tool (Edge Mode) Chapter 3- Connect Tool (Point Mode) Chapter 4- Connect Tool (Polygonal Mode) Chapter 5- Bridge Tool (Part One) Chapter 6- Bridge Tool (Part Two) Chapter 7- Remove Polygons Tool Chapter 8- Collapse Polygons Tool Chapter 9- Band Glue Tool Chapter 10- Boolean Tool (Operations: Union, Intersect, Subtract, and Add) Chapter 11- Drill Tool (2D Operations: Core, Tunnel, Stencil, and Slice) Chapter 12- Solid Drill Tool (3D Operations: Core, Tunnel, Stencil, and Slice) Chapter 13- Speed Booleans (Operations: Union, Intersect, Subtract, and Add) Chapter 14- Final Running Time: 1 hr. 10 mins. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video Level: Beginner
Advanced Space Scene Creation Vol. 3
Continuing on with the concepts and techniques from Advanced Space Scene Creation Volumes 1 and 2, Kelly "Kat" Myers brings things full circle in volume 3 at light speed! Learn how to replicate a wildly popular effect from the star trek series, "warp speed" stars, and take the effect and concepts even further. This video includes the assets for you to immediately open up, drop in your own space ship and go (but one is included just in case you need one). You can follow along with the tutorial video and make your own scene easily. At this low price of just $17.99USD, Advanced Space Scene Creation Vol. 3 is a great deal. More videos in this series are planned, advancing each time in complexity and techniques and will be made available exclusively through Liberty3d.com
Introduction to Hard Surface Subdivision Modeling Video Series [jsg]
Introduction to Hard Surface Subdivision Modeling Video Series [jsg]
JeffrySG brings to Liberty3D his knowledge and experience with this excellent video that every modeler should watch. This collection covers the basics to get you started with hard surface subdivision modeling. It is presented using LightWave 3D 9.6 and 10. The series is over 6 hours long and covers many of the techniques, tools and plug-ins that you'll need to learn to get started with your sub-d work. It also covers ways to troubleshoot your models as well as a few real world examples to get you started. The series is geared toward people just getting started with hard surface sub-d modeling and people that just want a better understanding of the basic techniques to help their work-flows. You should know how to use most of the tools in LightWave and be able to find your way around but most things are explained in detail if you're new to LightWave. All of the models and reference photos that are used in the main videos are included so you can open them and use them as you go through the videos. As an added bonus I've included high resolution versions of the perfume bottle and DNA tutorials from my free videos for an extra hour of training bringing the total time to over 7 hours. Skill Level: Beginner to Intermediate Run Time: Over 7 Hours total Video Resolution: 1440 x 900 pixels (the two extra videos are 1280 x 970) Video Format: Quicktime H.264 with AAC audio File Size: Download is 1.8GB Total (3 ZIP files approx. 600MB ea.) All this for Only $23.99USD
FanBoy Series - In the style of D9 [kp]
FanBoy Series - In the style of D9 [kp]
The first in the "FanBoy series" by Kevin Phillips, this training product takes the user through the process of creating a detailed 3D model of an Alien weapon inspired by the amazing film "District 9".
Digital Bullet Hits: Creating a Squib Line [dwb]

This value-packed project-based tutorial from Dana Burman teaches you how to use LightWave's particle system and HyperVoxel sprites to simulate bullets from a machine gun hitting the ground. Several techniques are used in building this scene including front projection mapping, controlling transparency with weight maps, adding and editing particle emitters, using collision objects to trigger particles, setting up HyperVoxel sprites, converting curves to motion paths, and more.

Video run time is 1hr 53 min

Click for more details.
Lightwave 3D 9.6 Rigging a T-Rex with Bones
Lightwave 3D 9.6 Rigging a T-Rex with Bones
In this Rigging Video Course Lightwave Instructor Adam Gibson shows the beginner 3D student how to use the Bone Tools in Lightwave's Layout to rig a Tyrannosaurus dinosaur. Weight Mapping is also covered in addition to show how to keep your character's mesh stable during posing and animation. This video is an excellent way to learn how to quickly and easily get your characters set up so they can eventually be animated to walk, run, jump and much much more. Chapter 1- Intro Chapter 2- Creating Eye Weight Maps Chapter 3- Teeth Weight Maps Chapter 4- Merging Layers Chapter 5- Setting Up Rig Scene File Chapter 6- COG Bone Chapter 7- How to Rest a Bone Chapter 8- Leg Bones Chapter 9- Fixing Leg Bones Chapter 10- Bone Connector Tool Chapter 11- Renaming Leg Bones Chapter 12- Tail Bones Chapter 13- Fixing Tail Pitch Chapter 14- Fixing Hip Pitch Chapter 15- Spine Head Bones Chapter 16- Lower Jaw Bones Chapter 17- Renaming Bones Chapter 18- How to Split Chapter 19- Renaming Head Bones Chapter 20- Creating Arm, Hand and Finger Bones Chapter 21- Checking Pitch Channels on Fingers Chapter 22- Groin Belly Hold Bone Chapter 23- Eye Bone Chapter 24- Mirror Eye Bone Chapter 25- Renaming Arm and Claw Bones Chapter 26- Mirroring Arm Bones Chapter 27- Mirroring Leg Bones Chapter 28- Parenting Eye Bones to the Head Bone Chapter 29- Checking Bone Chain Parents Chapter 30- Resting Bones Problem Chapter 31- Fixing Bone Sizing and Scaling Issues Chapter 32- Resting the Bones Chapter 33- Fall Off Type and Subdivision Order Chapter 34- Testing Tail Bones Chapter 35- Testing Spine Bones Chapter 36- Testing Neck Bones Chapter 37- Testing Eye Bones Part One Chapter 38- Testing Eye Bones Part Two Chapter 39- Upper and Lower Jam Weight Maps Chapter 40- Testing Eye Bones Part Three Chapter 41- Testing Eye Bones Part Four Chapter 42- Lower Jaw Bone Test Chapter 43- Arm Test Chapter 44- Leg Testing Chapter 45- Creating Object Nulls Chapter 46- Parenting Object Nulls Chapter 47- Positioning Goals Chapter 48- Setting Up IK(Inverse Kinematics) in the Legs High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video Level: Beginner
Lightwave 3D 9.6 Rigging a T-Rex with Skelegons
Lightwave 3D 9.6 Rigging a T-Rex with Skelegons
Lightwave 3D 9.6 Rigging a T-Rex with Skelegons-by Adam Gibson In this 6 hour rigging course Lightwave Instructor Adam Gibson shows the student how to easily set-up a Tyrannosaurus base skeleton using Lightwave's "Skelegons" Tool in modeler and then how to convert it to Bones in Layout. The video then continues to show the set-up process in Layout as well as how to apply Weight Maps for more control over your mesh. Problem solving, test deformations, and IK (Inverse Kinematics) are also shown in great detail. A perfect video for a beginner 3D student to get started rigging characters quickly.
Practical Production Techniques Vol. Four [kat]
Practical Production Techniques Vol. Four [kat]
Continuing on in this series of videos, award winning VFX artist Kelly "Kat" Myers walks you through an actual production shot from a low budget film in Practical Production Techniques Vol. 4. Understand work flow for completing a visual FX shot using live action footage that has to be tracked in 3D, technical considerations of the footage itself and then tracking the seemingly impossible shot with ease. Jumping into LightWave gain control over you new world and then smash a meteor into it. Don't get complicated! Get it done! Do it all all in under 100 minutes! This is how fast you need to work in order to get work and keep it. The techniques in this video are major time savers, and will let you expand on the concepts into your own shots right away. Example Scenes are included!
Practical Production Techniques Vol. Three [kat]
Practical Production Techniques Vol. Three [kat]
Continuing on in this series of videos, award winning VFX artist Kelly "Kat" Myers walks you through several handy concepts battle tested on productions that you can take advantage of in Practical Production Techniques Vol. 3. In this video learn about "Light Boards", Light Cookies or "Gobos" and how to link up controllers to give you control over just about any aspect you can think of in LightWave's Lighting system and be able to expand on these concepts to just about anything that can be controlled via an envelope. At a run-time of 110 Minutes in 7 parts at a glorious 1920x1200 display resolution this video gives you the low down on time saving techniques and ultra simple but elegant ways of controlling light arrays from just a few lights to literally hundreds if not thousands. Example Scenes are included!
Practical Production Techniques Vol. Two [kat]
Kat is back! Now in Practical Production Techniques Volume Two, Kelly "Kat" Myers walks you through setting a scene using appropriate camera angles and discusses cinematography rules, in CG. Learn to set up a multiple camera shot so that it "cuts" together nicely from camera to camera and make use of the Camera Selector in LightWave3D. Learn about "Soft-Stops", craning moves and more in this "get in, learn and get out" format video. Also discussed are the new Liberty3D Multi-Cam and Dual Cam tools from the Liberty3D UberCam package.
Lightwave 9: Dinosaur Modeling-Project Velociraptor
Learn the secrets of box modeling using SUB-Ds in Lightwave 3D. Creature and animal modeling can be a difficult task without the proper knowledge of where to start by pre-planning your character. In this video Adam Gibson shows how to set-up a backdrop image for reference and then starting with a single polygon create a fully detailed dinosaur. Learn the secrets of creating new geometry and detail from awkward positions during the modeling process. A powerful training video for the aspiring 3D modeler.
Lightwave 9: Dinosaur UV Mapping-UV Mapping a Velociraptor
Adam Gibson shows how to UV Unwrap a Velociraptor style dinosaur from head to toe. Very few Lightwave tutorials show the whole process of UV Unwrapping a character and organizing the all the UV islands into one "Giant UV Island" in preparation for 2D digital painting programs such as Adobe Photoshop or 3D Painting Programs like ZBrush, Modo, 3D Coat and others.

If you are looking to learn the art of UV Mapping quickly this is the video you need to get you there. And since this a project based video you'll actually get to see how to use these tools in full production environment. Also at the end of the video Adam Gibson shows how to import your UV Map into Adobe Photoshop for Digital Painting of your character.
LightWave 3D 9.6 Modeler- Volume #5 [AG]
This is the fifth volume in a tool-based learning series on Lightwave 9.6's Modeler taught by Lightwave Instructor Adam Gibson. Each tool is broken into it's own video for quick and easy reference. The Modeler Series is designed so that you can find the tool you want to learn about instantly by looking at the name of each video clip. You don't have to watch the whole volume in one sitting or be searching through hours of content to find the tool you want to learn about.
LightWave 3D 9.6 Modeler- Volume #4 [AG]
This is the fourth volume in a tool-based learning series on Lightwave 9.6's Modeler taught by Lightwave Instructor Adam Gibson. Each tool is broken into it's own video for quick and easy reference. The Modeler Series is designed so that you can find the tool you want to learn about instantly by looking at the name of each video clip. You don't have to watch the whole volume in one sitting or be searching through hours of content to find the tool you want to learn about.
Displacements And Endomorphs Vol. 2 [ls]
Displacements And Endomorphs Vol. 2 [ls]
Larry Shultz continues on with more advanced techniques for working with LightWave3D's powerful system for Displacements and Endomorphs in Volume Two of this two part video series. With SplineGod as your guide, he will walk you through the tips, techniques and help you to avoid traps that are common for first time users of the Endomorph technology so that you are up and running in no time making stuff move with textures applied as geometry displacements and morphs! Areas in Modeler and Layout are covered.
Displacements And Endomorphs Vol. 1 [ls]
Displacements And Endomorphs Vol. 1 [ls]
Larry Shultz gets you going with LightWave3D's powerful system for Displacements and Endomorphs in Volume One of this two part video series. With SplineGod as your guide, he will walk you through the tips, techniques and help you to avoid traps that are common for first time users of the Endomorph technology so that you are up and running in no time making stuff move with textures applied as geometry displacements and morphs! Areas in Modeler and Layout are covered.
Rigging a Quadruped [ls]
Rigging a Quadruped [ls]
Rigging a quadruped in LightWave3D with Larry Shultz. In this video, Larry expands on the basics of character rigging and animation by showing you how to rig a Quadruped (4 legged character) using the standard tools inside of LightWave3D. This video covers the basics but also expands into more intermediate and advanced subjects related to character rigging and animation.
Product Modeling in LightWave3D [ls]
Product Modeling in LightWave3D [ls]
In this video Larry Shultz walks you through the steps of modeling commercial products like shampoo bottles or toothpaste for use in a commercial on TV or a product advertisement. Learn the ins and outs of clean polygonal and spline modeling techniques and then apply them to your projects quickly and easily with this video that is loaded with tips!
LightWave Expressions [ls]
LightWave Expressions [ls]
Larry Shultz is your guide in this video on LightWave3D expressions and the expression system. Gain access to functions generally hidden and only accessible via expressions that make LightWave sing with this video! If you are into TD work, then this one is for you, but anyone who uses LightWave, even casually will appreciate the instructional value of this video.
Character Rigging [ls]
Character Rigging [ls]
Larry Shultz video on Character Rigging in LightWave3D. This video covers how to rig your character using the CA tools in LightWave3D and helps you understand the basics of rigging any character for animation later on, applying these techniques to your own set ups.
Practical Production Techniques Vol. One [kat]
Practical Production Techniques Vol. One [kat]
In Kelly "Kat" Myers latest video, Practical Production Techniques Volume One, you will find several secrets and newly evolved technologies being applied in LightWave3D. From DP Custom Light Uses to additional render passes described in detail for practical uses just as they are deployed on VFX jobs for TV and film productions this video expands on concepts from Kat's other videos but now puts them into directly applicable techniques that can be used just about anywhere. Using real-world content (included in this video) learn not only how to apply these techniques in LightWave3D but also how to manipulate the render results for maximum flexibility in compositing. 80% of this video deals with LightWave Layout and Modeler, while the remaining 20% jumps over to Eyeon's Fusion compositing system, bringing everything together. Learn to avoid traps, while exploiting functions not commonly used in LightWave 9.6 such as the refraction buffer on export through exrTrader or LightWave's native rendering buffer saver system. Learn to break out the shot using Kat's system and see how changes to refractive surfaces play with DP Light Kit Additional lights like the DP Dome light, Custom Light, and Infinite Light. You get everything needed to follow along, models, scenes, rendered images and the Fusion composite flow! This is an incredible value and more in this series are being produced. Don't let the product image fool you, it really is largely a LightWave based tutorial!
Advanced Space Scene Creation Vol. 2 [kat]
Continuing on with the concepts and techniques from Advanced Space Scene Creation Vol. 1, Kelly "Kat" Myers takes you to another level showing you how to mix LightWave volumetrics and objects to create even more fantastical space scenes. This video includes the assets for you to immediately open up, drop in your own space ship and go. You can follow along with the tutorial video (which is over 2 hours in length) and make your own scene easily, building on these techniques which are widely used in space scenes as shown on TV and in Film. This video tutorial compliments Advanced Space Scene Creation Vol. 1 and makes a great addition to that volume, but can be used and understood without having it in your collection. At this low price of just $17.99USD, Advanced Space Scene Creation Vol. 2 is a great deal. More videos in this series are planned, advancing each time in complexity and techniques and will be made available exclusively through Liberty3d.com
LightWave 3D 9.6 Modeler- Volume #3 [AG]
LightWave 3D 9.6 Modeler Volume #3- by Adam Gibson This is the third volume in a tool-based learning series on LightWave 9.6's Modeler taught by LightWave Instructor Adam Gibson. Each tool is broken into it's own video for quick and easy reference. The Modeler Series is designed so that you can find the tool you want to learn about instantly by looking at the name of each video clip. You don't have to watch the whole volume in one sitting or be searching through hours of content to find the tool you want to learn about. Project based video training is great but this video is designed so that the beginner and advanced LightWave student can learn the software in small chunks and get a better understanding of what each tool does before attempting a project. No point in teaching someone how to build a house if they've never used a hammer. Here we start at the basic so the student is better prepared for more advanced applications of their LightWave tool set. Table of Contents for Volume #3 Chapter 1- Intro Chapter 2- FlipIt Tool Chapter 3- FlipIt Fast Tool Chapter 4- Aligner Tool (World Mode) Chapter 5- Aligner Tool (Foreground to Background Mode) Chapter 6- Aligner Tool (Background to Foreground Mode) Chapter 7- Aligner Tool (Absolute Mode) Chapter 8- Smooth Scale Tool Chapter 9- Segment Scale Tool Chapter 10- BG Conform Tool Chapter 11- Wrap Sphere Tool- Part One Chapter 12- Wrap Sphere Tool- Part Two Chapter 13- Mirror Tool Chapter 14- Mirror X Tool Chapter 15- Mirror Y Tool Chapter 16- Mirror Z Tool Chapter 17- Spin It Tool Chapter 18- Knife Tool Chapter 19- Subdivide Tool Chapter 20- Triple Tool Chapter 21- Divide Tool Chapter 22- Fractalize Tool Chapter 23- Symmetrize Tool Chapter 24- Split Tool Chapter 25- Band Saw Tool Chapter 26- Band Saw Pro Tool Chapter 27- Make Pole Tool Chapter 28- Julienne Tool Chapter 29- Julienne 2 Tool Chapter 30- Add Points Tool Chapter 31- Quick Saw Tool Running Time: 3 hrs. 19 mins. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video
LightWave 3D 9.6- Modeler Volume #2 [AG]
This is the second volume in a tool-based learning series on LightWave 9.6's Modeler taught by LightWave Instructor Adam Gibson. Each tool is broken into it's own video for quick and easy reference. The Modeler Series is designed so that you can find the tool you want to learn about instantly by looking at the name of each video clip. You don't have to watch the whole volume in one sitting or be searching through hours of content to find the tool you want to learn about. Project based video training is great but this video is designed so that the beginner and advanced LightWave student can learn the software in small chunks and get a better understanding of what each tool does before attempting a project. No point in teaching someone how to build a house if they've never used a hammer. Here we start at the basic so the student is better prepared for more advanced applications of their LightWave tool set.
Lightwave 3D Video Collection Special
Lightwave 3D Video Collection Special
List of Titles in this mega-collection by LightWave3D Instructor Adam Gibson List of Titles in Collection-by Lightwave Instructor Adam Gibson Lightwave 9.6 Advanced UV Mapping and Texturing-Volume #1 (Photo-Realistic Human Series)-Reg. Price $29.00 US Funds Lightwave 9.6 Advanced UV Mapping and Texturing-Volume #2 (Photo-Realistic Human Series)-Reg. Price $29.00 US Funds Lightwave 9: Surfacing for Beginners Volume #1 (Surface Editor Essentials)-Reg. Price $19.00 US Funds Lightwave 9: Surfacing for Beginners Volume #2 (Diffuse, Reflectivity, Transparency, Luminosity, and more!!)-Reg. Price $19.00 US Funds Lightwave 9: Spacecraft Modeling-Reg. Price $35.00 US Funds Lightwave 9: Dinosaur Modeling-Project Velociraptor-Reg. Price $20.00 US Funds Lightwave 9: Dinosaur UV Mapping-UV Mapping a Velociraptor -Reg. Price $20.00 US Funds ZBrush 3.1 for Lightwave Users Volume #1-How to Paint Color-Reg. Price $16.00 US Funds ZBrush 3.1 for Lightwave Users Volume #2-Normal Maps-Reg. Price $16.00 US Funds ZBrush 3.1 for Lightwave Users Volume #3-Displacement Maps-Reg. Price $16.00 US Funds *Get all 10 Videos Only $119.00 U.S.
LightWave3D Spacecraft Modeling by Adam Gibson
Lightwave 3D Spacecraft Modeling-by Adam Gibson This video is great for those of you who wish to get into Sci-Fi or Vehicle modeling. In this training tutorial you will how to create an organic style spaceship that combines both smooth and hard edged Sub-D surfaces in one mesh. There are very few videos which show how to do this. It also shows traditional Polygonal modeling to create certain details and parts of the spaceship. 3D Students will greatly benefit from this fully detailed tutorial which shows all parts of the production process in modeling an advanced-level model of this kind. Software Used: Lightwave 3D 9.3.1 User Level: Beginner to Novice Video Codec: Quicktime Video
LightWave 3D 9.6 Modeler- Volume #1 [AG]
This is the first volume in a tool-based learning series on LightWave 9.6's Modeler taught by LightWave Instructor Adam Gibson. Each tool is broken into it's own video for quick and easy reference. The Modeler Series is designed so that you can find the tool you want to learn about instantly by looking at the name of each video clip. You don't have to watch the whole volume in one sitting or be searching through hours of content to find the tool you want to learn about. Project based video training is great but this video is designed so that the beginner and advanced LightWave student can learn the software in small chunks and get a better understanding of what each tool does before attempting a project. No point in teaching someone how to build a house if they've never used a hammer. Here we start at the basic so the student is better prepared for more advanced applications of their LightWave tool set.
Lightwave 9.6-Advanced UV Mapping & Texturing-Vol.#1  [AG]
Lightwave 9.6-Advanced UV Mapping & Texturing-Vol.#1 [AG]
Video Contents of Volume 1 * Advanced UV Unwrapping Techniques * Advanced use of the PLG UV Tools-A FREE Tool for Download. * Advanced UV EDITING * UV Island Creation * How to take Multiple UV Islands and Create 1 Giant UV Island. * How to fix OVERLAPPING UV's using basic tools like the Drag and Move Tool. * How to Unwrap UV's Objects/Meshes without have to break it into different layers. * How to Unwrap UV's with the help of the Surface Editor and Create Parts tool. * How to break down your model into logical parts for easier UV Unwrapping. * Where to logically create UV Seams when UV Unwrapping. * How to Apply Checkerboard Patterns * How to Edit your UV Map using Checkerboard Patterns. * Understanding UV Space in relation to Image Map/Pixel space. * And much much more. Running Time: Approx. 6.5 Hours High Quality Quicktime Files for clean and sharp viewing on your Computer Monitor. $29.00 USD - Instant Download
LightWave 9 - Surfacing for Beginners- Volume #1- Essentials [AG]
A detailed introduction to Lightwave's powerful Surface Editor. * Learn how to name surfaces/polygons. * Learn how to load preset surfaces. * Learn how to make your own surfaces and save them as surface preset. * Learn how to make a save all your own pre-made surfaces in their own special directory. * Discover Lightwave's collection of built-in pre-made/pre-set surfaces like: rock, metal, glass, chrome, nature, organic.....and tons more!!! * Learn how to edit a surface preset made and create whole new surface based on the original. * Learn how to rename surfaces. * Learn how to preview surfaces in the Surface Editor. * Learn how to use the search command to find textures quickly. * Introduction to the Viper Preview Renderer. Running Time: 2 Hours-Approx. Instant Download
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