4 Unity Pipelines for Animations
Unity Pipelines for Animations will walk you through the 4 methods of animation in Unity, using terminology and concepts familiar to LightWave3D users. It covers the new BlendShapes in Unity 4.3 using Endomorphs in LightWave 11.6.3, as well as traditional bone rigged animations, Unity Animations, and entirely scripted animations.
It shows you how to build a working, responsive gun turret using each of the animations, which will spin and fire.
It also includes a more advanced version of the scripts you’ll see in the tutorials, including free models, scripts, and a working head start for a game that uses those scripts. So if you want to learn how to build animations in Unity3D using LightWave3D fast, this will show you how, give you examples, tips, and even a working start for your own game.
(You could easily incorporate this along with the Velocitractor from the other tutorial, and you’d be about 90% done with an entire game!)
Also included is a bonus addendum with tips and secrets to getting around a few known bugs (which will save you a ton of head scratching), what drawbacks exist for each type of animation, and generally how to make your animation life easier.
Contents include four videos that show various techniques to arrive at the same animation. Specifically, a gun barrel will spin around on its base, and fire. When it fires, the barrel will recoil, then slide back into position.
Unity Animation (15 minutes) – Use Unity’s built-in keyframe animation to assemble layered models right in Unity.
Scripted Animation (15 minutes) – Use C# to drive the same animation from scripts, accessing and interacting with hierarchically stacked layers.
Bone Rigged Animation (15 minutes) – Use Skelegons and Bones to create a rigged version of the animation, along with weight maps to allow a single layer object to behave as multiple layers. This is all driven by a simple script. This technique requires only 1 draw call in Unity, and is perfect for mobile games. It requires a bit more setup than the other methods, but works spectacularly.
Blendshape Animation (15 minutes) – Use Endomorphs in LightWave to generate a morph mapped file that can be easily manipulated by hand, or by script, on a single layer. This technique requires only 1 draw call in Unity, can be created straight from Modeler, and is perfect for mobile games.
Hard Body Animations Unity project. This includes the models seen in the videos, as well as a more advanced, working version of the models and scripts that show slightly more advanced concepts.
Addendum (bonus notes) covers when to use which animations, drawbacks to each type, and known bugs you should know about, so you can work around them.
All of this, for $19.95!
Order now, and in less than an hour you’ll know exactly how to animate hard body models quickly and easily!