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Chilton Webb

 

5 LightWave Animation Pipelines for Unity

Four years ago I published a set of tutorials for Unity pipelines, and a lot has changed since then. In this bundle, you will get the earlier 4 Animation Pipeline pack, slightly edited for accuracy, plus additional notes for Unity 2018, GlyconVR, Substance Painter (including a Substance Painter config that simplifies Unity work), a model Santa Claus with no license restrictions, and a video on character animation. Over 700Mb of content and 20 minutes of additional, concise, edited video and instructions. Animation Pipelines for Unity will walk you through the 5Read More


AR Portfolio Roadmap

AR Portfolio Roadmap and Pricing Update Today marks the two year anniversary of AR Portfolio’s development cycle, and around 9 months as a public product. AR Portfolio started as an unnamed attempt to create a next generation augmented reality pipeline for private venues, and matured into a powerful, fast, and artist-centric platform for augmented reality on multiple platforms. As the product has matured, hundreds of apps have been created across multiple domains, and the roadmap has forked a few times, as well. As of today, AR Portfolio’s capabilities are onRead More


Glycon – VR Motion Capture

Glycon VR Motion Tracking System  Imagine having your own high precision motion capture system that’s as easy to use as a video game, requires no additional setup (beyond what you already have), and that can instantly export an FBX or HMOT file. That’s what Glycon is. Put on your VR headset and controllers, and record your animation. It saves immediately to a file you can use in any 3D program. Benefits of Glycon over traditional motion capture: 1. Dirt cheap. Mocap suits usually cost thousands of dollars. Glycon costs aRead More


AR Showcase Factory

As of Sunday, April 8, this product is not eligible for a free upgrade to AR Portfolio. However, it is included as part of the downloads of AR Portfolio. Augmented Reality Showcase Factory for Android, using LightWave 2018, Unity3D, and ARCore. When Google released ARCore, their goal was to create over 100 million new augmented reality users. ARCore is based on three years of augmented reality research as part of Google Tango. With the AR Showcase Factory you can leverage Google’s technology to create a unique augmented reality experience for yourRead More


ARKit – Augmented Reality for LightWave 2018

As of Sunday, April 8, this product is not eligible for a free upgrade to AR Portfolio. However, it is included as part of the downloads of AR Portfolio. Augmented Reality introduction for iPhone and iOS devices, using LightWave 2018, Unity3D, and ARKit. When Apple added ARKit to the iOS, they created 500 million new augmented reality users, almost overnight. This is a pretty easy wave to catch, but setting it all up requires passing a number of hurdles. In this video series, I’m going to walk you through every oneRead More


Chilton’s Christmas Game Builder Bundle

Chilton’s Christmas Game Builder Bundle Christmas, ten years ago, I decided I really wanted to get serious about making video games. I spent every penny I had on buying the best game engine and modeling software I could buy, and came out of it a few months later with pretty much nothing to show. The game engines back then were complicated and buggy, and the modeling tools barely ran on my low end computer. But the part that kept me back more than anything else was a giant lack of knowledge about howRead More


Instant 3D Turntable for LightWave3D

Instant 3D Turntable for LightWave3D Use this toolkit and the free version of Unity 5 to create amazing standalone turntables and interactive scenes. Leverage the power of Physically Based Rendering and drag and drop controls to create an amazing experience for clients and customers. It’s perfect if you’re looking for a unique and engaging way to show off your mad 3D skills. So you finished your cool new 3D model and now you want to show it off, but you don’t have time to learn all that WebGL stuff… or maybe you feel weird aboutRead More


4 Unity Pipelines for Animations

Unity Pipelines for Animations will walk you through the 4 methods of animation in Unity, using terminology and concepts familiar to LightWave3D users. It covers the new BlendShapes in Unity 4.3 using Endomorphs in LightWave 11.6.3, as well as traditional bone rigged animations, Unity Animations, and entirely scripted animations.   It shows you how to build a working, responsive gun turret using each of the animations, which will spin and fire. Watch a preview of it here!   It also includes a more advanced version of the scripts you’ll see in the tutorials,Read More


Intro to Unity3D for LightWave3D Users

Intro to Unity3D for LightWave3D walks you through the Unity3D game engine using terminology and concepts familiar to LightWave3D users. It has been updated for Unity 4.2 and LightWave 11.5.1. It shows you what Unity can do, what you can do, and how you do it. It also shows you where to find additional help, and includes lots of helpful info that will help you with your entire LightWave to Unity pipeline. So if you want to learn how to integrate LightWave3D with a game engine, here’s nearly 3 hoursRead More


Print on a 3D Printer Directly From LightWave3D (9.x-11.5)

This will let you export your LightWave3D objects to a format that can be easily printed on a 3D printer. 2.0 is almost a complete rewrite of the original, and should fix all kinds of stuff. Lemme know how it works out for you! Changes in version 2.0 * Updated LScript commands for compatibility with 9.x through 11.5 * Switched to ASCII only. * Got rid of Mac/PC issues * Fixes invert issues by default to maximize compatibility * Added more robust error checking instead of deleting random parts ofRead More


Free LScript: Export STL

This update was quickly replaced with a far better version, which can be found here… Export STL version 2.0   Thanks! -Chilton


Secrets of SubD Modeling, Volume 2

Secrets of SubD Modeling, Volume 2 Note: This is part 2 of a two part series. Part 1 can be found here. These videos will teach you several subdivision modeling techniques specific to LightWave 11.5. While there are multiple videos in this series, each volume is self contained and can be viewed independently of the others. This video is around 2 hours long, and contains mostly specific projects and workflows. This volume also contains all of the files for both volumes, along with a bonus file and a brief videoRead More


Secrets of SubD Modeling, Volume 1

Secrets of SubD Modeling, Volume 1 Note: This is part 1 of a two part series. Part 2 can be found here. These videos will teach you several subdivision modeling techniques specific to LightWave 11.5. While there are multiple videos in this series, each volume is self contained and can be viewed independently of the others. This video is around 3 hours long, and contains about half techniques, tips, and tricks, and half specific projects.   Secrets Part 1 Filed down metal chunks – (2 minutes) – How to make your metalRead More