Weapons FX in Lightwave by Ryan Roye

- Laser Cutting
- Machine Gun (gun modeled by Kevman)
- Lightning Turret (turret modeled by Chilton Webb), check out some of his tutorials: modeling, unity)
- Grenade Launcher
- Spaceship Cannons
- Handgun
- Particle Settings Demo

- Particles (intro only, not in detail)
- Automation rigging for weapons fire and all things related to it, including lights, particles, environment etc.
- Advanced raycasting setups (no need for node-nerding!)
- Animated booleans using the DP kit. Sample content also demonstrates clip mapping method (faster rendering, but less clean detail).
- Making effects in modeler (muzzle flashing, lasers, destroyable blocks, etc)
- Advanced procedural texturing for FX. IE: Bulletholes and blood using particle paint.
- Basic bullet dynamics (not in detail)
- Basic instancing (used to simulate chipping concrete with bullets)

- DP kit is strongly recommended; workflows are less efficient without it (though possible).IMPORTANT: Make sure you are using the latest version!
- Familiarity with Graph editor usage
- Know how to use motion modifiers
- Basic particle settings for motion
- Understand envelopes (animated properties or channels)
- In general, most basic functions of Lightwave
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