Practical Production Techniques Vol. 23 – Top Gunner 3 Fighter Combat
Practical Production Techniques Vol. 23 from Kelly “Kat” Myers is a shot study and recreation of a VFX shot from The Asylum’s “Top Gunner 3” which was released in the early fall of 2023 on various streaming networks worldwide. In this title, Kat gets straight into it with a scene where an experimental 6th Generation US Fighter Jet (but production decided to use the YF-23 Black Widow model, which was the design loser in the F-22 competition back in the early 1990s) launches a missile and destroys a Russian Su-53 Felon fighter jet. Several areas of LightWave3D production are coveredRead More
Practical Production Techniques Vol. 21 – VFX Editing and Previs
Practical Production Techniques Vol 21 is a 5.5-hour (plus bonus video!) tour de force of VFX Editing and other Previs process and logic to approaching the shot breakdown and logging methodology found in modern visual effects budgeting and supervision. But this title is much more than that!Taking the last “big sequence” of VFX needed to complete the short film “Curse of the Phantom Shadow” which itself contains over 80 Visual Effects shots for 4 minutes out of the 30+ minute film that has over 400 vfx shots (so far); this process is critical for many reasons. Shot logging into aRead More
Model a Wheel in MoI 3D
Phil Nolan walks you through the finer points of modeling a car wheel in Moment of Inspiration (MoI 3D) and how to export and render it in LightWave3D 2019.1.5. This is a great tutorial for artists who want to get started using this very user friendly CAD software but don’t know where to begin. This is complete tutorial providing end to end project details and files so you are up and running fast! Just $19.95USD
Metablobs? Oh my!
Liberty3D citizens Kevin Philips and Dana W. Burman have made a few short videos on metablob animation.
First Kevin made a video showing how to make a metablob animation that is predictable and loopable using a morphing point cloud
Then he followed that up by making an instructional video that demonstrates how HyperVoxel blending works.
Dana built on Kevin’s work by showing how, if you don’t need the control or loopability, you can very quickly set up a similar animation using LightWave 11’s Flocking tools.