Space Toon: Volume One is a project-based tutorial that takes you from scratch to a retro-cartoon inspired shot using LightWave 11.5. This covers creating the environment, modeling the planet, wreckage and space fighters. Particular attention is given to the Node Editor for object edges - a new feature in LightWave 11.5.
Video run time is approximately 4hr 30 minClick for more details.
Mechanical displays use moving parts to display an image. In the case of this project, the image is made by the tilting of little wooden tiles. This set of videos covers building this project from the ground up including modeling, texturing (both basic and Node-Based), instancing, and using an image sequence to animate the instances. This is not an in-depth study of any one area/tool in LightWave and little time is spent covering features and options that are not actually used in this project.
TRT: 4 hours 20 minutes
UPDATE: This product now includes a free bonus tutorial: Mechanical Displays: Morph, which shows how to set up and animate a morph-based mechanical display that will work LightWave 9 and up.
In this course, D.W. Burman unlocks the power of LightWave's gradient systems by demonstrating all of the various gradient types found in LightWave and by showing example scenes that use gradients. This course starts at a fairly basic level, but is geared toward people who have some experience using LightWave.
4hr 17min of video training.Click for more details.
Part Two of the Bullet Holes in a Metal Door tutorial picks up where part one left off by adding sparks and smoke (particle emitters), the interior of the hangar (very simple modeling), and making a couple of variations on the project. Project files are included so you can follow along even if you don't have Part One.
Video run time is 1hr 55 minClick for more details.
This project based video tutorial for Lightwave 9 and up covers the basics of image sequences and the Image Editor, gapped image sequences, node-based surfacing, simple sub-division and polygonal modeling, and image-based deformations.
Video run time is 2hr 40 min
Click for more details.
This value-packed project-based tutorial from Dana Burman teaches you how to use LightWave's particle system and HyperVoxel sprites to simulate bullets from a machine gun hitting the ground. Several techniques are used in building this scene including front projection mapping, controlling transparency with weight maps, adding and editing particle emitters, using collision objects to trigger particles, setting up HyperVoxel sprites, converting curves to motion paths, and more.
Video run time is 1hr 53 minClick for more details.