The RR Tools plugin set is designed to make animating and rigging in Layout efficient. Check out the videos and descriptions below for more details.
COMPATIBILITY: (Windows OS: requires LW 11+) … (MAC OS: Requires LW 2015.1+.)
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==== OVERVIEW OF RR TOOLS ====
MOST RECENT CHANGES: New tools are included with this plugin set, as mentioned in this video
Translate Average, Rotate Average, Adjust Pivot, Group, and Keep: A set of tools that make performing distributed movements and rotations possible.
Grabber : A production tool designed to let you animate anything relative to any pivot you set. Video explains the difference between this and LW 2015’s parenter tool.
Pose Tools : Designed with a minimalist approach for rapid saving/loading of poses using context-sensitive controls.
Mass Motion: Enables you to massively apply and update changes to your scene via cloning. This can be used on all object types; update Light parameters that can’t be multi-select edited, tweak hypervoxel settings across hundreds of items, adjust dozens of cameras at once, etc.
Symmetry Edit Mode (free tool): Allows symmetrical animation and rig adjustment. Works even if multiple characters are in the scene and can work on top of most rigs in Lightwave. Download the free, uncompiled script using the link at the top of the page.
Bone Scale to Rest Length : Allows you to adjust the rest lengths of chains of bones by simply scaling their topmost parent.
Bleed Keys : Helps with motion capture and other workflows that involve dense keyframing, allowing you to clear out keyframes adjacent to your playhead’s position in the timeline.
Switch Baker:. This non-UI script allows the user to bake things rapidly and works instantly in most cases. It bakes almost everything, including IK and match goal orientation.
Automatic Bezier Curve Set: By selecting 2 keyframes, you can automatically create very smooth bezier curves on every animation channel (position/rotation/scale) using various presets (S curve, Ramp curve, etc.)
Null manipulation tools: Add, change shape, toggle x-ray, and scale all selected nulls for enhanced management over item shapes.
Other Null Tools: Allows you to automatically add null as a child of another object, or create nulls relative to the user’s current selection (if multiple items are selected, it’ll place the null inbetween those objects).
Move selected to Camera: Often times, your camera is near where you want things in your scene to be, so this provides an easy way to move any object to the current camera. Most often this is used immediately after loading an object.
Stepped Dissolve Key: Apply stepped dissolve keyframes automatically, swap out models for dynamics, or reveal/hide things for scene optimization.
Mirror Animation: Mirrors everything within the user’s selected heirarchy using common left/right naming conventions. No typing required, just run it and go.
Scene Management Tools Hide/reveal, lock/unlock, or change the display mode of selected items without going into the scene editor.
RR_DDRIG_IKBCHAIN : See video demo Designed for use with IKBooster as part of a “Deploy and Destroy” series of rigging functions that aim to treat rigs as manipulations modes rather than constraints.