Introduction to LW Flow
LW Flow is a new, GPU-enabled (CUDA Flex/Newton) physics engine introduced in LightWave3D 2024 that can produce some great liquid simulations directly inside of LightWave3D. Kat has spent several months prepping this tutorial, first, dealing with the current lack of documentation for the tool on release, plus the various oddities of the tool itself, and has managed to come up with 240+ minutes of exploration, ins and outs, gotchas and workarounds plus demonstration scenes for you to check out.
Starting out with a basic overview of what LW Flow is and isn’t, Kat then gets into the video by demonstrating how to set up a basic scene, where the most important controls are and what they do, then getting into more advanced concepts to help solve various problems users will hit and how to get around them using this early version of LW Flow.
This is a great introduction to LW Flow for ANY LightWave3D user looking to immerse themselves in this inspiring tech.
Interesting scenes like doing a “Blood Pack/Squib”, a straightforward glass fill with icecubes, decorating a cake and more are covered as well as extras including scenes taken from Kat’s LightWave Digital videos on LW Flow, but not available elsewhere but in this package.
Also covered is the baking process for LWO object sequences and a re-surfacing tool for re-surfacing object sequences without having to re-simulate/bake via LW Flow, which can also be very handy for other scenarios working with object sequences. The tool is included in this download.
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