Main Menu

Saturday, January 9th, 2021

 

Practical Production Techniques Vol. 18 – Bullet Dynamics Ferris Wheel

As we all know, Bullet Dynamics in LightWave3D as with any program that supports Bullet, has a lot of uses beyond smashing and crashing stuff. Or a stupid box and ball demo. While either use can be fun, there is much more to it than that and this title demonstrates a great way to make use of Bullet in a real-world scenario. In Kelly “Kat” Myers’ 18th installment in the Practical Production Techniques series of video training for LightWave3D, the subject is how to take a turbosquid sourced model, quicklyRead More